/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef gc_Barrier_h #define gc_Barrier_h #include "mozilla/DebugOnly.h" #include // std::true_type #include "NamespaceImports.h" #include "gc/Cell.h" #include "gc/StoreBuffer.h" #include "js/ComparisonOperators.h" // JS::detail::DefineComparisonOps #include "js/HeapAPI.h" #include "js/Id.h" #include "js/RootingAPI.h" #include "js/Value.h" #include "util/Poison.h" /* * [SMDOC] GC Barriers * * Several kinds of barrier are necessary to allow the GC to function correctly. * These are triggered by reading or writing to GC pointers in the heap and * serve to tell the collector about changes to the graph of reachable GC * things. * * Since it would be awkward to change every write to memory into a function * call, this file contains a bunch of C++ classes and templates that use * operator overloading to take care of barriers automatically. In most cases, * all that's necessary is to replace: * * Type* field; * * with: * * HeapPtr field; * * All heap-based GC pointers and tagged pointers must use one of these classes, * except in a couple of exceptional cases. * * These classes are designed to be used by the internals of the JS engine. * Barriers designed to be used externally are provided in js/RootingAPI.h. * * Overview * ======== * * This file implements the following concrete classes: * * HeapPtr General wrapper for heap-based pointers that provides pre- and * post-write barriers. Most clients should use this. * * GCPtr An optimisation of HeapPtr for objects which are only destroyed * by GC finalization (this rules out use in Vector, for example). * * PreBarriered Provides a pre-barrier but not a post-barrier. Necessary when * generational GC updates are handled manually, e.g. for hash * table keys that don't use MovableCellHasher. * * HeapSlot Provides pre and post-barriers, optimised for use in JSObject * slots and elements. * * WeakHeapPtr Provides read and post-write barriers, for use with weak * pointers. * * The following classes are implemented in js/RootingAPI.h (in the JS * namespace): * * Heap General wrapper for external clients. Like HeapPtr but also * handles cycle collector concerns. Most external clients should * use this. * * TenuredHeap Like Heap but doesn't allow nursery pointers. Allows storing * flags in unused lower bits of the pointer. * * Which class to use? * ------------------- * * Answer the following questions to decide which barrier class is right for * your use case: * * Is your code part of the JS engine? * Yes, it's internal => * Is your pointer weak or strong? * Strong => * Do you want automatic handling of nursery pointers? * Yes, of course => * Can your object be destroyed outside of a GC? * Yes => Use HeapPtr * No => Use GCPtr (optimization) * No, I'll do this myself => Use PreBarriered * Weak => Use WeakHeapPtr * No, it's external => * Can your pointer refer to nursery objects? * Yes => Use JS::Heap * Never => Use JS::TenuredHeap (optimization) * * Write barriers * ============== * * A write barrier is a mechanism used by incremental or generational GCs to * ensure that every value that needs to be marked is marked. In general, the * write barrier should be invoked whenever a write can cause the set of things * traced through by the GC to change. This includes: * * - writes to object properties * - writes to array slots * - writes to fields like JSObject::shape_ that we trace through * - writes to fields in private data * - writes to non-markable fields like JSObject::private that point to * markable data * * The last category is the trickiest. Even though the private pointer does not * point to a GC thing, changing the private pointer may change the set of * objects that are traced by the GC. Therefore it needs a write barrier. * * Every barriered write should have the following form: * * * obj->field = value; // do the actual write * * * The pre-barrier is used for incremental GC and the post-barrier is for * generational GC. * * Pre-write barrier * ----------------- * * To understand the pre-barrier, let's consider how incremental GC works. The * GC itself is divided into "slices". Between each slice, JS code is allowed to * run. Each slice should be short so that the user doesn't notice the * interruptions. In our GC, the structure of the slices is as follows: * * 1. ... JS work, which leads to a request to do GC ... * 2. [first GC slice, which performs all root marking and (maybe) more marking] * 3. ... more JS work is allowed to run ... * 4. [GC mark slice, which runs entirely in * GCRuntime::markUntilBudgetExhausted] * 5. ... more JS work ... * 6. [GC mark slice, which runs entirely in * GCRuntime::markUntilBudgetExhausted] * 7. ... more JS work ... * 8. [GC marking finishes; sweeping done non-incrementally; GC is done] * 9. ... JS continues uninterrupted now that GC is finishes ... * * Of course, there may be a different number of slices depending on how much * marking is to be done. * * The danger inherent in this scheme is that the JS code in steps 3, 5, and 7 * might change the heap in a way that causes the GC to collect an object that * is actually reachable. The write barrier prevents this from happening. We use * a variant of incremental GC called "snapshot at the beginning." This approach * guarantees the invariant that if an object is reachable in step 2, then we * will mark it eventually. The name comes from the idea that we take a * theoretical "snapshot" of all reachable objects in step 2; all objects in * that snapshot should eventually be marked. (Note that the write barrier * verifier code takes an actual snapshot.) * * The basic correctness invariant of a snapshot-at-the-beginning collector is * that any object reachable at the end of the GC (step 9) must either: * (1) have been reachable at the beginning (step 2) and thus in the snapshot * (2) or must have been newly allocated, in steps 3, 5, or 7. * To deal with case (2), any objects allocated during an incremental GC are * automatically marked black. * * This strategy is actually somewhat conservative: if an object becomes * unreachable between steps 2 and 8, it would be safe to collect it. We won't, * mainly for simplicity. (Also, note that the snapshot is entirely * theoretical. We don't actually do anything special in step 2 that we wouldn't * do in a non-incremental GC. * * It's the pre-barrier's job to maintain the snapshot invariant. Consider the * write "obj->field = value". Let the prior value of obj->field be * value0. Since it's possible that value0 may have been what obj->field * contained in step 2, when the snapshot was taken, the barrier marks * value0. Note that it only does this if we're in the middle of an incremental * GC. Since this is rare, the cost of the write barrier is usually just an * extra branch. * * In practice, we implement the pre-barrier differently based on the type of * value0. E.g., see JSObject::preWriteBarrier, which is used if obj->field is * a JSObject*. It takes value0 as a parameter. * * Post-write barrier * ------------------ * * For generational GC, we want to be able to quickly collect the nursery in a * minor collection. Part of the way this is achieved is to only mark the * nursery itself; tenured things, which may form the majority of the heap, are * not traced through or marked. This leads to the problem of what to do about * tenured objects that have pointers into the nursery: if such things are not * marked, they may be discarded while there are still live objects which * reference them. The solution is to maintain information about these pointers, * and mark their targets when we start a minor collection. * * The pointers can be thought of as edges in an object graph, and the set of * edges from the tenured generation into the nursery is known as the remembered * set. Post barriers are used to track this remembered set. * * Whenever a slot which could contain such a pointer is written, we check * whether the pointed-to thing is in the nursery (if storeBuffer() returns a * buffer). If so we add the cell into the store buffer, which is the * collector's representation of the remembered set. This means that when we * come to do a minor collection we can examine the contents of the store buffer * and mark any edge targets that are in the nursery. * * Read barriers * ============= * * Weak pointer read barrier * ------------------------- * * Weak pointers must have a read barrier to prevent the referent from being * collected if it is read after the start of an incremental GC. * * The problem happens when, during an incremental GC, some code reads a weak * pointer and writes it somewhere on the heap that has been marked black in a * previous slice. Since the weak pointer will not otherwise be marked and will * be swept and finalized in the last slice, this will leave the pointer just * written dangling after the GC. To solve this, we immediately mark black all * weak pointers that get read between slices so that it is safe to store them * in an already marked part of the heap, e.g. in Rooted. * * Cycle collector read barrier * ---------------------------- * * Heap pointers external to the engine may be marked gray. The JS API has an * invariant that no gray pointers may be passed, and this maintained by a read * barrier that calls ExposeGCThingToActiveJS on such pointers. This is * implemented by JS::Heap in js/RootingAPI.h. * * Implementation Details * ====================== * * One additional note: not all object writes need to be pre-barriered. Writes * to newly allocated objects do not need a pre-barrier. In these cases, we use * the "obj->field.init(value)" method instead of "obj->field = value". We use * the init naming idiom in many places to signify that a field is being * assigned for the first time. * * This file implements the following hierarchy of classes: * * BarrieredBase base class of all barriers * | | * | WriteBarriered base class which provides common write operations * | | | | | * | | | | PreBarriered provides pre-barriers only * | | | | * | | | GCPtr provides pre- and post-barriers * | | | * | | HeapPtr provides pre- and post-barriers; is relocatable * | | and deletable for use inside C++ managed memory * | | * | HeapSlot similar to GCPtr, but tailored to slots storage * | * ReadBarriered base class which provides common read operations * | * WeakHeapPtr provides read barriers only * * * The implementation of the barrier logic is implemented in the * Cell/TenuredCell base classes, which are called via: * * WriteBarriered::pre * -> InternalBarrierMethods::preBarrier * -> Cell::preWriteBarrier * -> InternalBarrierMethods::preBarrier * -> InternalBarrierMethods::preBarrier * -> InternalBarrierMethods::preBarrier * -> Cell::preWriteBarrier * * GCPtr::post and HeapPtr::post * -> InternalBarrierMethods::postBarrier * -> gc::PostWriteBarrierImpl * -> InternalBarrierMethods::postBarrier * -> StoreBuffer::put * * Barriers for use outside of the JS engine call into the same barrier * implementations at InternalBarrierMethods::post via an indirect call to * Heap(.+)PostWriteBarrier. * * These clases are designed to be used to wrap GC thing pointers or values that * act like them (i.e. JS::Value and jsid). It is possible to use them for * other types by supplying the necessary barrier implementations but this * is not usually necessary and should be done with caution. */ namespace js { class NativeObject; namespace gc { void ValueReadBarrier(const Value& v); void ValuePreWriteBarrier(const Value& v); void IdPreWriteBarrier(jsid id); void CellPtrPreWriteBarrier(JS::GCCellPtr thing); } // namespace gc #ifdef DEBUG bool CurrentThreadIsTouchingGrayThings(); bool IsMarkedBlack(JSObject* obj); #endif struct MOZ_RAII AutoTouchingGrayThings { #ifdef DEBUG AutoTouchingGrayThings(); ~AutoTouchingGrayThings(); #else AutoTouchingGrayThings() {} #endif }; template struct InternalBarrierMethods {}; template struct InternalBarrierMethods { static bool isMarkable(const T* v) { return v != nullptr; } static void preBarrier(T* v) { gc::PreWriteBarrier(v); } static void postBarrier(T** vp, T* prev, T* next) { gc::PostWriteBarrier(vp, prev, next); } static void readBarrier(T* v) { gc::ReadBarrier(v); } #ifdef DEBUG static void assertThingIsNotGray(T* v) { return T::assertThingIsNotGray(v); } #endif }; template <> struct InternalBarrierMethods { static bool isMarkable(const Value& v) { return v.isGCThing(); } static void preBarrier(const Value& v) { if (v.isGCThing()) { gc::ValuePreWriteBarrier(v); } } static MOZ_ALWAYS_INLINE void postBarrier(Value* vp, const Value& prev, const Value& next) { MOZ_ASSERT(!CurrentThreadIsIonCompiling()); MOZ_ASSERT(vp); // If the target needs an entry, add it. js::gc::StoreBuffer* sb; if ((next.isObject() || next.isString() || next.isBigInt()) && (sb = next.toGCThing()->storeBuffer())) { // If we know that the prev has already inserted an entry, we can // skip doing the lookup to add the new entry. Note that we cannot // safely assert the presence of the entry because it may have been // added via a different store buffer. if ((prev.isObject() || prev.isString() || prev.isBigInt()) && prev.toGCThing()->storeBuffer()) { return; } sb->putValue(vp); return; } // Remove the prev entry if the new value does not need it. if ((prev.isObject() || prev.isString() || prev.isBigInt()) && (sb = prev.toGCThing()->storeBuffer())) { sb->unputValue(vp); } } static void readBarrier(const Value& v) { if (v.isGCThing()) { gc::ValueReadBarrier(v); } } #ifdef DEBUG static void assertThingIsNotGray(const Value& v) { JS::AssertValueIsNotGray(v); } #endif }; template <> struct InternalBarrierMethods { static bool isMarkable(jsid id) { return id.isGCThing(); } static void preBarrier(jsid id) { if (id.isGCThing()) { gc::IdPreWriteBarrier(id); } } static void postBarrier(jsid* idp, jsid prev, jsid next) {} #ifdef DEBUG static void assertThingIsNotGray(jsid id) { JS::AssertIdIsNotGray(id); } #endif }; template static inline void AssertTargetIsNotGray(const T& v) { #ifdef DEBUG if (!CurrentThreadIsTouchingGrayThings()) { InternalBarrierMethods::assertThingIsNotGray(v); } #endif } // Base class of all barrier types. // // This is marked non-memmovable since post barriers added by derived classes // can add pointers to class instances to the store buffer. template class MOZ_NON_MEMMOVABLE BarrieredBase { protected: // BarrieredBase is not directly instantiable. explicit BarrieredBase(const T& v) : value(v) {} // BarrieredBase subclasses cannot be copy constructed by default. BarrieredBase(const BarrieredBase& other) = default; // Storage for all barrier classes. |value| must be a GC thing reference // type: either a direct pointer to a GC thing or a supported tagged // pointer that can reference GC things, such as JS::Value or jsid. Nested // barrier types are NOT supported. See assertTypeConstraints. T value; public: using ElementType = T; // Note: this is public because C++ cannot friend to a specific template // instantiation. Friending to the generic template leads to a number of // unintended consequences, including template resolution ambiguity and a // circular dependency with Tracing.h. T* unbarrieredAddress() const { return const_cast(&value); } }; // Base class for barriered pointer types that intercept only writes. template class WriteBarriered : public BarrieredBase, public WrappedPtrOperations> { protected: using BarrieredBase::value; // WriteBarriered is not directly instantiable. explicit WriteBarriered(const T& v) : BarrieredBase(v) {} public: DECLARE_POINTER_CONSTREF_OPS(T); // Use this if the automatic coercion to T isn't working. const T& get() const { return this->value; } // Use this if you want to change the value without invoking barriers. // Obviously this is dangerous unless you know the barrier is not needed. void unbarrieredSet(const T& v) { this->value = v; } // For users who need to manually barrier the raw types. static void preWriteBarrier(const T& v) { InternalBarrierMethods::preBarrier(v); } protected: void pre() { InternalBarrierMethods::preBarrier(this->value); } MOZ_ALWAYS_INLINE void post(const T& prev, const T& next) { InternalBarrierMethods::postBarrier(&this->value, prev, next); } }; #define DECLARE_POINTER_ASSIGN_AND_MOVE_OPS(Wrapper, T) \ DECLARE_POINTER_ASSIGN_OPS(Wrapper, T) \ Wrapper& operator=(Wrapper&& other) { \ setUnchecked(other.release()); \ return *this; \ } /* * PreBarriered only automatically handles pre-barriers. Post-barriers must be * manually implemented when using this class. GCPtr and HeapPtr should be used * in all cases that do not require explicit low-level control of moving * behavior. * * This class is useful for example for HashMap keys where automatically * updating a moved nursery pointer would break the hash table. */ template class PreBarriered : public WriteBarriered { public: PreBarriered() : WriteBarriered(JS::SafelyInitialized()) {} /* * Allow implicit construction for use in generic contexts, such as * DebuggerWeakMap::markKeys. */ MOZ_IMPLICIT PreBarriered(const T& v) : WriteBarriered(v) {} explicit PreBarriered(const PreBarriered& other) : WriteBarriered(other.value) {} PreBarriered(PreBarriered&& other) : WriteBarriered(other.release()) {} ~PreBarriered() { this->pre(); } void init(const T& v) { this->value = v; } /* Use to set the pointer to nullptr. */ void clear() { set(JS::SafelyInitialized()); } DECLARE_POINTER_ASSIGN_AND_MOVE_OPS(PreBarriered, T); private: void set(const T& v) { AssertTargetIsNotGray(v); setUnchecked(v); } void setUnchecked(const T& v) { this->pre(); this->value = v; } T release() { T tmp = this->value; this->value = JS::SafelyInitialized(); return tmp; } }; } // namespace js namespace JS { namespace detail { template struct DefineComparisonOps> : std::true_type { static const T& get(const js::PreBarriered& v) { return v.get(); } }; } // namespace detail } // namespace JS namespace js { /* * A pre- and post-barriered heap pointer, for use inside the JS engine. * * It must only be stored in memory that has GC lifetime. GCPtr must not be * used in contexts where it may be implicitly moved or deleted, e.g. most * containers. * * The post-barriers implemented by this class are faster than those * implemented by js::HeapPtr or JS::Heap at the cost of not * automatically handling deletion or movement. */ template class GCPtr : public WriteBarriered { public: GCPtr() : WriteBarriered(JS::SafelyInitialized()) {} explicit GCPtr(const T& v) : WriteBarriered(v) { this->post(JS::SafelyInitialized(), v); } explicit GCPtr(const GCPtr& v) : WriteBarriered(v) { this->post(JS::SafelyInitialized(), v); } #ifdef DEBUG ~GCPtr() { // No barriers are necessary as this only happens when the GC is sweeping. // // If this assertion fails you may need to make the containing object use a // HeapPtr instead, as this can be deleted from outside of GC. MOZ_ASSERT(CurrentThreadIsGCSweeping() || CurrentThreadIsGCFinalizing()); Poison(this, JS_FREED_HEAP_PTR_PATTERN, sizeof(*this), MemCheckKind::MakeNoAccess); } #endif void init(const T& v) { AssertTargetIsNotGray(v); this->value = v; this->post(JS::SafelyInitialized(), v); } DECLARE_POINTER_ASSIGN_OPS(GCPtr, T); private: void set(const T& v) { AssertTargetIsNotGray(v); setUnchecked(v); } void setUnchecked(const T& v) { this->pre(); T tmp = this->value; this->value = v; this->post(tmp, this->value); } /* * Unlike HeapPtr, GCPtr must be managed with GC lifetimes. * Specifically, the memory used by the pointer itself must be live until * at least the next minor GC. For that reason, move semantics are invalid * and are deleted here. Please note that not all containers support move * semantics, so this does not completely prevent invalid uses. */ GCPtr(GCPtr&&) = delete; GCPtr& operator=(GCPtr&&) = delete; }; } // namespace js namespace JS { namespace detail { template struct DefineComparisonOps> : std::true_type { static const T& get(const js::GCPtr& v) { return v.get(); } }; } // namespace detail } // namespace JS namespace js { /* * A pre- and post-barriered heap pointer, for use inside the JS engine. These * heap pointers can be stored in C++ containers like GCVector and GCHashMap. * * The GC sometimes keeps pointers to pointers to GC things --- for example, to * track references into the nursery. However, C++ containers like GCVector and * GCHashMap usually reserve the right to relocate their elements any time * they're modified, invalidating all pointers to the elements. HeapPtr * has a move constructor which knows how to keep the GC up to date if it is * moved to a new location. * * However, because of this additional communication with the GC, HeapPtr * is somewhat slower, so it should only be used in contexts where this ability * is necessary. * * Obviously, JSObjects, JSStrings, and the like get tenured and compacted, so * whatever pointers they contain get relocated, in the sense used here. * However, since the GC itself is moving those values, it takes care of its * internal pointers to those pointers itself. HeapPtr is only necessary * when the relocation would otherwise occur without the GC's knowledge. */ template class HeapPtr : public WriteBarriered { public: HeapPtr() : WriteBarriered(JS::SafelyInitialized()) {} // Implicitly adding barriers is a reasonable default. MOZ_IMPLICIT HeapPtr(const T& v) : WriteBarriered(v) { this->post(JS::SafelyInitialized(), this->value); } MOZ_IMPLICIT HeapPtr(const HeapPtr& other) : WriteBarriered(other) { this->post(JS::SafelyInitialized(), this->value); } HeapPtr(HeapPtr&& other) : WriteBarriered(other.release()) { this->post(JS::SafelyInitialized(), this->value); } ~HeapPtr() { this->pre(); this->post(this->value, JS::SafelyInitialized()); } void init(const T& v) { MOZ_ASSERT(this->value == JS::SafelyInitialized()); AssertTargetIsNotGray(v); this->value = v; this->post(JS::SafelyInitialized(), this->value); } DECLARE_POINTER_ASSIGN_AND_MOVE_OPS(HeapPtr, T); /* Make this friend so it can access pre() and post(). */ template friend inline void BarrieredSetPair(Zone* zone, HeapPtr& v1, T1* val1, HeapPtr& v2, T2* val2); protected: void set(const T& v) { AssertTargetIsNotGray(v); setUnchecked(v); } void setUnchecked(const T& v) { this->pre(); postBarrieredSet(v); } void postBarrieredSet(const T& v) { T tmp = this->value; this->value = v; this->post(tmp, this->value); } T release() { T tmp = this->value; postBarrieredSet(JS::SafelyInitialized()); return tmp; } }; } // namespace js namespace JS { namespace detail { template struct DefineComparisonOps> : std::true_type { static const T& get(const js::HeapPtr& v) { return v.get(); } }; } // namespace detail } // namespace JS namespace js { // Base class for barriered pointer types that intercept reads and writes. template class ReadBarriered : public BarrieredBase { protected: // ReadBarriered is not directly instantiable. explicit ReadBarriered(const T& v) : BarrieredBase(v) {} void read() const { InternalBarrierMethods::readBarrier(this->value); } void post(const T& prev, const T& next) { InternalBarrierMethods::postBarrier(&this->value, prev, next); } }; // Incremental GC requires that weak pointers have read barriers. See the block // comment at the top of Barrier.h for a complete discussion of why. // // Note that this class also has post-barriers, so is safe to use with nursery // pointers. However, when used as a hashtable key, care must still be taken to // insert manual post-barriers on the table for rekeying if the key is based in // any way on the address of the object. template class WeakHeapPtr : public ReadBarriered, public WrappedPtrOperations> { protected: using ReadBarriered::value; public: WeakHeapPtr() : ReadBarriered(JS::SafelyInitialized()) {} // It is okay to add barriers implicitly. MOZ_IMPLICIT WeakHeapPtr(const T& v) : ReadBarriered(v) { this->post(JS::SafelyInitialized(), v); } // The copy constructor creates a new weak edge but the wrapped pointer does // not escape, so no read barrier is necessary. explicit WeakHeapPtr(const WeakHeapPtr& other) : ReadBarriered(other) { this->post(JS::SafelyInitialized(), value); } // Move retains the lifetime status of the source edge, so does not fire // the read barrier of the defunct edge. WeakHeapPtr(WeakHeapPtr&& other) : ReadBarriered(other.release()) { this->post(JS::SafelyInitialized(), value); } ~WeakHeapPtr() { this->post(this->value, JS::SafelyInitialized()); } WeakHeapPtr& operator=(const WeakHeapPtr& v) { AssertTargetIsNotGray(v.value); T prior = this->value; this->value = v.value; this->post(prior, v.value); return *this; } const T& get() const { if (InternalBarrierMethods::isMarkable(this->value)) { this->read(); } return this->value; } const T& unbarrieredGet() const { return this->value; } explicit operator bool() const { return bool(this->value); } operator const T&() const { return get(); } const T& operator->() const { return get(); } void set(const T& v) { AssertTargetIsNotGray(v); setUnchecked(v); } void unbarrieredSet(const T& v) { AssertTargetIsNotGray(v); this->value = v; } private: void setUnchecked(const T& v) { T tmp = this->value; this->value = v; this->post(tmp, v); } T release() { T tmp = value; set(JS::SafelyInitialized()); return tmp; } }; } // namespace js namespace JS { namespace detail { template struct DefineComparisonOps> : std::true_type { static const T& get(const js::WeakHeapPtr& v) { return v.unbarrieredGet(); } }; } // namespace detail } // namespace JS namespace js { // A pre- and post-barriered Value that is specialized to be aware that it // resides in a slots or elements vector. This allows it to be relocated in // memory, but with substantially less overhead than a HeapPtr. class HeapSlot : public WriteBarriered { public: enum Kind { Slot = 0, Element = 1 }; void init(NativeObject* owner, Kind kind, uint32_t slot, const Value& v) { value = v; post(owner, kind, slot, v); } void destroy() { pre(); } #ifdef DEBUG bool preconditionForSet(NativeObject* owner, Kind kind, uint32_t slot) const; void assertPreconditionForPostWriteBarrier(NativeObject* obj, Kind kind, uint32_t slot, const Value& target) const; #endif MOZ_ALWAYS_INLINE void set(NativeObject* owner, Kind kind, uint32_t slot, const Value& v) { MOZ_ASSERT(preconditionForSet(owner, kind, slot)); pre(); value = v; post(owner, kind, slot, v); } private: void post(NativeObject* owner, Kind kind, uint32_t slot, const Value& target) { #ifdef DEBUG assertPreconditionForPostWriteBarrier(owner, kind, slot, target); #endif if (this->value.isObject() || this->value.isString() || this->value.isBigInt()) { gc::Cell* cell = this->value.toGCThing(); if (cell->storeBuffer()) { cell->storeBuffer()->putSlot(owner, kind, slot, 1); } } } }; } // namespace js namespace JS { namespace detail { template <> struct DefineComparisonOps : std::true_type { static const Value& get(const js::HeapSlot& v) { return v.get(); } }; } // namespace detail } // namespace JS namespace js { class HeapSlotArray { HeapSlot* array; public: explicit HeapSlotArray(HeapSlot* array) : array(array) {} HeapSlot* begin() const { return array; } operator const Value*() const { static_assert(sizeof(GCPtr) == sizeof(Value)); static_assert(sizeof(HeapSlot) == sizeof(Value)); return reinterpret_cast(array); } operator HeapSlot*() const { return begin(); } HeapSlotArray operator+(int offset) const { return HeapSlotArray(array + offset); } HeapSlotArray operator+(uint32_t offset) const { return HeapSlotArray(array + offset); } }; /* * This is a hack for RegExpStatics::updateFromMatch. It allows us to do two * barriers with only one branch to check if we're in an incremental GC. */ template static inline void BarrieredSetPair(Zone* zone, HeapPtr& v1, T1* val1, HeapPtr& v2, T2* val2) { AssertTargetIsNotGray(val1); AssertTargetIsNotGray(val2); if (T1::needPreWriteBarrier(zone)) { v1.pre(); v2.pre(); } v1.postBarrieredSet(val1); v2.postBarrieredSet(val2); } /* * ImmutableTenuredPtr is designed for one very narrow case: replacing * immutable raw pointers to GC-managed things, implicitly converting to a * handle type for ease of use. Pointers encapsulated by this type must: * * be immutable (no incremental write barriers), * never point into the nursery (no generational write barriers), and * be traced via MarkRuntime (we use fromMarkedLocation). * * In short: you *really* need to know what you're doing before you use this * class! */ template class MOZ_HEAP_CLASS ImmutableTenuredPtr { T value; public: operator T() const { return value; } T operator->() const { return value; } // `ImmutableTenuredPtr` is implicitly convertible to `Handle`. // // In case you need to convert to `Handle` where `U` is base class of `T`, // convert this to `Handle` by `toHandle()` and then use implicit // conversion from `Handle` to `Handle`. operator Handle() const { return toHandle(); } Handle toHandle() const { return Handle::fromMarkedLocation(&value); } void init(T ptr) { MOZ_ASSERT(ptr->isTenured()); AssertTargetIsNotGray(ptr); value = ptr; } T get() const { return value; } const T* address() { return &value; } }; #if MOZ_IS_GCC template struct JS_PUBLIC_API MovableCellHasher; #endif template struct MovableCellHasher> { using Key = PreBarriered; using Lookup = T; static bool hasHash(const Lookup& l) { return MovableCellHasher::hasHash(l); } static bool ensureHash(const Lookup& l) { return MovableCellHasher::ensureHash(l); } static HashNumber hash(const Lookup& l) { return MovableCellHasher::hash(l); } static bool match(const Key& k, const Lookup& l) { return MovableCellHasher::match(k, l); } }; template struct MovableCellHasher> { using Key = HeapPtr; using Lookup = T; static bool hasHash(const Lookup& l) { return MovableCellHasher::hasHash(l); } static bool ensureHash(const Lookup& l) { return MovableCellHasher::ensureHash(l); } static HashNumber hash(const Lookup& l) { return MovableCellHasher::hash(l); } static bool match(const Key& k, const Lookup& l) { return MovableCellHasher::match(k, l); } }; template struct MovableCellHasher> { using Key = WeakHeapPtr; using Lookup = T; static bool hasHash(const Lookup& l) { return MovableCellHasher::hasHash(l); } static bool ensureHash(const Lookup& l) { return MovableCellHasher::ensureHash(l); } static HashNumber hash(const Lookup& l) { return MovableCellHasher::hash(l); } static bool match(const Key& k, const Lookup& l) { return MovableCellHasher::match(k.unbarrieredGet(), l); } }; /* Useful for hashtables with a HeapPtr as key. */ template struct HeapPtrHasher { using Key = HeapPtr; using Lookup = T; static HashNumber hash(Lookup obj) { return DefaultHasher::hash(obj); } static bool match(const Key& k, Lookup l) { return k.get() == l; } static void rekey(Key& k, const Key& newKey) { k.unbarrieredSet(newKey); } }; template struct PreBarrieredHasher { using Key = PreBarriered; using Lookup = T; static HashNumber hash(Lookup obj) { return DefaultHasher::hash(obj); } static bool match(const Key& k, Lookup l) { return k.get() == l; } static void rekey(Key& k, const Key& newKey) { k.unbarrieredSet(newKey); } }; /* Useful for hashtables with a WeakHeapPtr as key. */ template struct WeakHeapPtrHasher { using Key = WeakHeapPtr; using Lookup = T; static HashNumber hash(Lookup obj) { return DefaultHasher::hash(obj); } static bool match(const Key& k, Lookup l) { return k.unbarrieredGet() == l; } static void rekey(Key& k, const Key& newKey) { k.set(newKey.unbarrieredGet()); } }; } // namespace js namespace mozilla { template struct DefaultHasher> : js::HeapPtrHasher {}; template struct DefaultHasher> { // Not implemented. GCPtr can't be used as a hash table key because it has a // post barrier but doesn't support relocation. }; template struct DefaultHasher> : js::PreBarrieredHasher {}; template struct DefaultHasher> : js::WeakHeapPtrHasher {}; } // namespace mozilla namespace js { class ArrayObject; class DebugEnvironmentProxy; class GlobalObject; class ObjectGroup; class PropertyName; class Scope; class ScriptSourceObject; class Shape; class BaseShape; class UnownedBaseShape; class WasmInstanceObject; class WasmTableObject; namespace jit { class JitCode; } // namespace jit using PreBarrieredId = PreBarriered; using PreBarrieredObject = PreBarriered; using PreBarrieredValue = PreBarriered; using GCPtrNativeObject = GCPtr; using GCPtrArrayObject = GCPtr; using GCPtrAtom = GCPtr; using GCPtrBigInt = GCPtr; using GCPtrFunction = GCPtr; using GCPtrLinearString = GCPtr; using GCPtrObject = GCPtr; using GCPtrScript = GCPtr; using GCPtrString = GCPtr; using GCPtrShape = GCPtr; using GCPtrUnownedBaseShape = GCPtr; using GCPtrObjectGroup = GCPtr; using GCPtrValue = GCPtr; using GCPtrId = GCPtr; using ImmutablePropertyNamePtr = ImmutableTenuredPtr; using ImmutableSymbolPtr = ImmutableTenuredPtr; using WeakHeapPtrDebugEnvironmentProxy = WeakHeapPtr; using WeakHeapPtrGlobalObject = WeakHeapPtr; using WeakHeapPtrObject = WeakHeapPtr; using WeakHeapPtrScript = WeakHeapPtr; using WeakHeapPtrScriptSourceObject = WeakHeapPtr; using WeakHeapPtrShape = WeakHeapPtr; using WeakHeapPtrJitCode = WeakHeapPtr; using WeakHeapPtrObjectGroup = WeakHeapPtr; using WeakHeapPtrSymbol = WeakHeapPtr; using WeakHeapPtrWasmInstanceObject = WeakHeapPtr; using WeakHeapPtrWasmTableObject = WeakHeapPtr; using HeapPtrJitCode = HeapPtr; using HeapPtrNativeObject = HeapPtr; using HeapPtrObject = HeapPtr; using HeapPtrRegExpShared = HeapPtr; using HeapPtrValue = HeapPtr; } /* namespace js */ #endif /* gc_Barrier_h */