/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * JS engine garbage collector API. */ #ifndef gc_GC_h #define gc_GC_h #include "jsapi.h" #include "gc/AllocKind.h" #include "gc/GCEnum.h" #include "js/TraceKind.h" class JSExternalString; class JSFatInlineString; class JSTracer; namespace js { class AccessorShape; class FatInlineAtom; class NormalAtom; class Nursery; namespace gc { class Arena; class TenuredChunk; struct Cell; /* * Map from C++ type to alloc kind for non-object types. JSObject does not have * a 1:1 mapping, so must use Arena::thingSize. * * The AllocKind is available as MapTypeToFinalizeKind::kind. */ template struct MapTypeToFinalizeKind {}; #define EXPAND_MAPTYPETOFINALIZEKIND(allocKind, traceKind, type, sizedType, \ bgFinal, nursery, compact) \ template <> \ struct MapTypeToFinalizeKind { \ static const AllocKind kind = AllocKind::allocKind; \ }; FOR_EACH_NONOBJECT_ALLOCKIND(EXPAND_MAPTYPETOFINALIZEKIND) #undef EXPAND_MAPTYPETOFINALIZEKIND } /* namespace gc */ extern void TraceRuntime(JSTracer* trc); // Trace roots but don't evict the nursery first; used from DumpHeap. extern void TraceRuntimeWithoutEviction(JSTracer* trc); extern void ReleaseAllJITCode(JSFreeOp* op); extern void PrepareForDebugGC(JSRuntime* rt); /* Functions for managing cross compartment gray pointers. */ extern void NotifyGCNukeWrapper(JSObject* o); extern unsigned NotifyGCPreSwap(JSObject* a, JSObject* b); extern void NotifyGCPostSwap(JSObject* a, JSObject* b, unsigned preResult); using IterateChunkCallback = void (*)(JSRuntime*, void*, gc::TenuredChunk*, const JS::AutoRequireNoGC&); using IterateZoneCallback = void (*)(JSRuntime*, void*, JS::Zone*, const JS::AutoRequireNoGC&); using IterateArenaCallback = void (*)(JSRuntime*, void*, gc::Arena*, JS::TraceKind, size_t, const JS::AutoRequireNoGC&); using IterateCellCallback = void (*)(JSRuntime*, void*, JS::GCCellPtr, size_t, const JS::AutoRequireNoGC&); /* * This function calls |zoneCallback| on every zone, |realmCallback| on * every realm, |arenaCallback| on every in-use arena, and |cellCallback| * on every in-use cell in the GC heap. * * Note that no read barrier is triggered on the cells passed to cellCallback, * so no these pointers must not escape the callback. */ extern void IterateHeapUnbarriered(JSContext* cx, void* data, IterateZoneCallback zoneCallback, JS::IterateRealmCallback realmCallback, IterateArenaCallback arenaCallback, IterateCellCallback cellCallback); /* * This function is like IterateHeapUnbarriered, but does it for a single zone. */ extern void IterateHeapUnbarrieredForZone( JSContext* cx, JS::Zone* zone, void* data, IterateZoneCallback zoneCallback, JS::IterateRealmCallback realmCallback, IterateArenaCallback arenaCallback, IterateCellCallback cellCallback); /* * Invoke chunkCallback on every in-use chunk. */ extern void IterateChunks(JSContext* cx, void* data, IterateChunkCallback chunkCallback); using IterateScriptCallback = void (*)(JSRuntime*, void*, BaseScript*, const JS::AutoRequireNoGC&); /* * Invoke scriptCallback on every in-use script for the given realm or for all * realms if it is null. The scripts may or may not have bytecode. */ extern void IterateScripts(JSContext* cx, JS::Realm* realm, void* data, IterateScriptCallback scriptCallback); JS::Realm* NewRealm(JSContext* cx, JSPrincipals* principals, const JS::RealmOptions& options); namespace gc { void FinishGC(JSContext* cx, JS::GCReason = JS::GCReason::FINISH_GC); void WaitForBackgroundTasks(JSContext* cx); /* * Merge all contents of source into target. This can only be used if source is * the only realm in its zone. */ void MergeRealms(JS::Realm* source, JS::Realm* target); void CollectSelfHostingZone(JSContext* cx); enum VerifierType { PreBarrierVerifier }; #ifdef JS_GC_ZEAL extern const char ZealModeHelpText[]; /* Check that write barriers have been used correctly. See gc/Verifier.cpp. */ void VerifyBarriers(JSRuntime* rt, VerifierType type); void MaybeVerifyBarriers(JSContext* cx, bool always = false); void DumpArenaInfo(); #else static inline void VerifyBarriers(JSRuntime* rt, VerifierType type) {} static inline void MaybeVerifyBarriers(JSContext* cx, bool always = false) {} #endif /* * Instances of this class prevent GC from happening while they are live. If an * allocation causes a heap threshold to be exceeded, no GC will be performed * and the allocation will succeed. Allocation may still fail for other reasons. * * Use of this class is highly discouraged, since without GC system memory can * become exhausted and this can cause crashes at places where we can't handle * allocation failure. * * Use of this is permissible in situations where it would be impossible (or at * least very difficult) to tolerate GC and where only a fixed number of objects * are allocated, such as: * * - error reporting * - JIT bailout handling * - brain transplants (JSObject::swap) * - debugging utilities not exposed to the browser * * This works by updating the |JSContext::suppressGC| counter which is checked * at the start of GC. */ class MOZ_RAII JS_HAZ_GC_SUPPRESSED AutoSuppressGC { int32_t& suppressGC_; public: explicit AutoSuppressGC(JSContext* cx); ~AutoSuppressGC() { suppressGC_--; } }; const char* StateName(State state); } /* namespace gc */ /* Use this to avoid assertions when manipulating the wrapper map. */ class MOZ_RAII AutoDisableProxyCheck { public: #ifdef DEBUG AutoDisableProxyCheck(); ~AutoDisableProxyCheck(); #else AutoDisableProxyCheck() {} #endif }; struct MOZ_RAII AutoDisableCompactingGC { explicit AutoDisableCompactingGC(JSContext* cx); ~AutoDisableCompactingGC(); private: JSContext* cx; }; } /* namespace js */ #endif /* gc_GC_h */