/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Iterators for various data structures. */ #ifndef gc_PublicIterators_h #define gc_PublicIterators_h #include "mozilla/Maybe.h" #include "jstypes.h" #include "gc/GCRuntime.h" #include "gc/IteratorUtils.h" #include "gc/Zone.h" #include "vm/Compartment.h" #include "vm/Runtime.h" struct JSRuntime; namespace JS { class JS_PUBLIC_API Realm; } namespace js { // Accessing the atoms zone can be dangerous because helper threads may be // accessing it concurrently to the main thread, so it's better to skip the // atoms zone when iterating over zones. If you need to iterate over the atoms // zone, consider using AutoLockAllAtoms. enum ZoneSelector { WithAtoms, SkipAtoms }; // Iterate over all zones in the runtime apart from the atoms zone and those // which may be in use by parse threads. class NonAtomZonesIter { gc::AutoEnterIteration iterMarker; JS::Zone** it; JS::Zone** end; public: explicit NonAtomZonesIter(gc::GCRuntime* gc) : iterMarker(gc), it(gc->zones().begin()), end(gc->zones().end()) { skipHelperThreadZones(); } explicit NonAtomZonesIter(JSRuntime* rt) : NonAtomZonesIter(&rt->gc) {} bool done() const { return it == end; } void next() { MOZ_ASSERT(!done()); it++; skipHelperThreadZones(); } void skipHelperThreadZones() { while (!done() && get()->usedByHelperThread()) { it++; } } JS::Zone* get() const { MOZ_ASSERT(!done()); return *it; } operator JS::Zone*() const { return get(); } JS::Zone* operator->() const { return get(); } }; // Iterate over all zones in the runtime, except those which may be in use by // parse threads. May or may not include the atoms zone. class ZonesIter { JS::Zone* atomsZone; NonAtomZonesIter otherZones; public: ZonesIter(gc::GCRuntime* gc, ZoneSelector selector) : atomsZone(selector == WithAtoms ? gc->atomsZone.ref() : nullptr), otherZones(gc) {} ZonesIter(JSRuntime* rt, ZoneSelector selector) : ZonesIter(&rt->gc, selector) {} bool done() const { return !atomsZone && otherZones.done(); } JS::Zone* get() const { MOZ_ASSERT(!done()); return atomsZone ? atomsZone : otherZones.get(); } void next() { MOZ_ASSERT(!done()); if (atomsZone) { atomsZone = nullptr; return; } otherZones.next(); } operator JS::Zone*() const { return get(); } JS::Zone* operator->() const { return get(); } }; // Iterate over all zones in the runtime, except those which may be in use by // parse threads. class AllZonesIter : public ZonesIter { public: explicit AllZonesIter(gc::GCRuntime* gc) : ZonesIter(gc, WithAtoms) {} explicit AllZonesIter(JSRuntime* rt) : AllZonesIter(&rt->gc) {} }; struct CompartmentsInZoneIter { explicit CompartmentsInZoneIter(JS::Zone* zone) : zone(zone) { it = zone->compartments().begin(); } bool done() const { MOZ_ASSERT(it); return it < zone->compartments().begin() || it >= zone->compartments().end(); } void next() { MOZ_ASSERT(!done()); it++; } JS::Compartment* get() const { MOZ_ASSERT(it); return *it; } operator JS::Compartment*() const { return get(); } JS::Compartment* operator->() const { return get(); } private: JS::Zone* zone; JS::Compartment** it; }; class RealmsInCompartmentIter { JS::Compartment* comp; JS::Realm** it; public: explicit RealmsInCompartmentIter(JS::Compartment* comp) : comp(comp) { it = comp->realms().begin(); MOZ_ASSERT(!done(), "Compartments must have at least one realm"); } bool done() const { MOZ_ASSERT(it); return it < comp->realms().begin() || it >= comp->realms().end(); } void next() { MOZ_ASSERT(!done()); it++; } JS::Realm* get() const { MOZ_ASSERT(!done()); return *it; } operator JS::Realm*() const { return get(); } JS::Realm* operator->() const { return get(); } }; using RealmsInZoneIter = NestedIterator; // This iterator iterates over all the compartments or realms in a given set of // zones. The set of zones is determined by iterating ZoneIterT. The set of // compartments or realms is determined by InnerIterT. template class CompartmentsOrRealmsIterT : public NestedIterator { gc::AutoEnterIteration iterMarker; public: explicit CompartmentsOrRealmsIterT(gc::GCRuntime* gc) : NestedIterator(gc), iterMarker(gc) {} explicit CompartmentsOrRealmsIterT(JSRuntime* rt) : CompartmentsOrRealmsIterT(&rt->gc) {} }; using CompartmentsIter = CompartmentsOrRealmsIterT; using RealmsIter = CompartmentsOrRealmsIterT; } // namespace js #endif // gc_PublicIterators_h