// Copyright 2019 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_UTIL_ZONE_H_ #define V8_UTIL_ZONE_H_ #include #include #include #include #include #include "ds/LifoAlloc.h" #include "ds/Sort.h" #include "irregexp/util/VectorShim.h" namespace v8 { namespace internal { // V8::Zone ~= LifoAlloc class Zone { public: Zone(js::LifoAlloc& alloc) : lifoAlloc_(alloc) {} void* New(size_t size) { js::LifoAlloc::AutoFallibleScope fallible(&lifoAlloc_); js::AutoEnterOOMUnsafeRegion oomUnsafe; void* result = lifoAlloc_.alloc(size); if (!result) { oomUnsafe.crash("Irregexp Zone::new"); } return result; } void DeleteAll() { lifoAlloc_.freeAll(); } // Returns true if the total memory allocated exceeds a threshold. static const size_t kExcessLimit = 256 * 1024 * 1024; bool excess_allocation() const { return lifoAlloc_.computedSizeOfExcludingThis() > kExcessLimit; } private: js::LifoAlloc& lifoAlloc_; }; // Superclass for classes allocated in a Zone. // Origin: // https://github.com/v8/v8/blob/7b3332844212d78ee87a9426f3a6f7f781a8fbfa/src/zone/zone.h#L138-L155 class ZoneObject { public: // Allocate a new ZoneObject of 'size' bytes in the Zone. void* operator new(size_t size, Zone* zone) { return zone->New(size); } // Ideally, the delete operator should be private instead of // public, but unfortunately the compiler sometimes synthesizes // (unused) destructors for classes derived from ZoneObject, which // require the operator to be visible. MSVC requires the delete // operator to be public. // ZoneObjects should never be deleted individually; use // Zone::DeleteAll() to delete all zone objects in one go. void operator delete(void*, size_t) { MOZ_CRASH("unreachable"); } void operator delete(void* pointer, Zone* zone) { MOZ_CRASH("unreachable"); } }; // ZoneLists are growable lists with constant-time access to the // elements. The list itself and all its elements are allocated in the // Zone. ZoneLists cannot be deleted individually; you can delete all // objects in the Zone by calling Zone::DeleteAll(). // Used throughout irregexp. // Origin: // https://github.com/v8/v8/blob/5e514a969376dc63517d575b062758efd36cd757/src/zone/zone.h#L173-L318 // Inlines: // https://github.com/v8/v8/blob/5e514a969376dc63517d575b062758efd36cd757/src/zone/zone-list-inl.h#L17-L155 template class ZoneList final { public: // Construct a new ZoneList with the given capacity; the length is // always zero. The capacity must be non-negative. ZoneList(int capacity, Zone* zone) { Initialize(capacity, zone); } // Construct a new ZoneList from a std::initializer_list ZoneList(std::initializer_list list, Zone* zone) { Initialize(static_cast(list.size()), zone); for (auto& i : list) Add(i, zone); } // Construct a new ZoneList by copying the elements of the given ZoneList. ZoneList(const ZoneList& other, Zone* zone) { Initialize(other.length(), zone); AddAll(other, zone); } void* operator new(size_t size, Zone* zone) { return zone->New(size); } // Returns a reference to the element at index i. This reference is not safe // to use after operations that can change the list's backing store // (e.g. Add). inline T& operator[](int i) const { MOZ_ASSERT(i >= 0); MOZ_ASSERT(static_cast(i) < static_cast(length_)); return data_[i]; } inline T& at(int i) const { return operator[](i); } inline T& last() const { return at(length_ - 1); } inline T& first() const { return at(0); } using iterator = T*; inline iterator begin() const { return &data_[0]; } inline iterator end() const { return &data_[length_]; } inline bool is_empty() const { return length_ == 0; } inline int length() const { return length_; } inline int capacity() const { return capacity_; } Vector ToVector() const { return Vector(data_, length_); } Vector ToVector(int start, int length) const { return Vector(data_ + start, std::min(length_ - start, length)); } Vector ToConstVector() const { return Vector(data_, length_); } inline void Initialize(int capacity, Zone* zone) { MOZ_ASSERT(capacity >= 0); data_ = (capacity > 0) ? NewData(capacity, zone) : nullptr; capacity_ = capacity; length_ = 0; } // Adds a copy of the given 'element' to the end of the list, // expanding the list if necessary. void Add(const T& element, Zone* zone) { if (length_ < capacity_) { data_[length_++] = element; } else { ZoneList::ResizeAdd(element, zone); } } // Add all the elements from the argument list to this list. void AddAll(const ZoneList& other, Zone* zone) { AddAll(other.ToVector(), zone); } // Add all the elements from the vector to this list. void AddAll(const Vector& other, Zone* zone) { int result_length = length_ + other.length(); if (capacity_ < result_length) { Resize(result_length, zone); } if (std::is_fundamental()) { memcpy(data_ + length_, other.begin(), sizeof(*data_) * other.length()); } else { for (int i = 0; i < other.length(); i++) { data_[length_ + i] = other.at(i); } } length_ = result_length; } // Overwrites the element at the specific index. void Set(int index, const T& element) { MOZ_ASSERT(index >= 0 && index <= length_); data_[index] = element; } // Removes the i'th element without deleting it even if T is a // pointer type; moves all elements above i "down". Returns the // removed element. This function's complexity is linear in the // size of the list. T Remove(int i) { T element = at(i); length_--; while (i < length_) { data_[i] = data_[i + 1]; i++; } return element; } // Removes the last element without deleting it even if T is a // pointer type. Returns the removed element. inline T RemoveLast() { return Remove(length_ - 1); } // Clears the list by freeing the storage memory. If you want to keep the // memory, use Rewind(0) instead. Be aware, that even if T is a // pointer type, clearing the list doesn't delete the entries. inline void Clear() { data_ = nullptr; capacity_ = 0; length_ = 0; } // Drops all but the first 'pos' elements from the list. inline void Rewind(int pos) { MOZ_ASSERT(0 <= pos && pos <= length_); length_ = pos; } inline bool Contains(const T& elm) const { for (int i = 0; i < length_; i++) { if (data_[i] == elm) return true; } return false; } template void StableSort(CompareFunction cmp, size_t start, size_t length) { js::AutoEnterOOMUnsafeRegion oomUnsafe; T* scratch = static_cast(js_malloc(length * sizeof(T))); if (!scratch) { oomUnsafe.crash("Irregexp stable sort scratch space"); } auto comparator = [cmp](const T& a, const T& b, bool* lessOrEqual) { *lessOrEqual = cmp(&a, &b) <= 0; return true; }; MOZ_ALWAYS_TRUE( js::MergeSort(begin() + start, length, scratch, comparator)); js_free(scratch); } void operator delete(void* pointer) { MOZ_CRASH("unreachable"); } void operator delete(void* pointer, Zone* zone) { MOZ_CRASH("unreachable"); } private: T* data_; int capacity_; int length_; inline T* NewData(int n, Zone* zone) { return static_cast(zone->New(n * sizeof(T))); } // Increase the capacity of a full list, and add an element. // List must be full already. void ResizeAdd(const T& element, Zone* zone) { MOZ_ASSERT(length_ >= capacity_); // Grow the list capacity by 100%, but make sure to let it grow // even when the capacity is zero (possible initial case). int new_capacity = 1 + 2 * capacity_; // Since the element reference could be an element of the list, copy // it out of the old backing storage before resizing. T temp = element; Resize(new_capacity, zone); data_[length_++] = temp; } // Resize the list. void Resize(int new_capacity, Zone* zone) { MOZ_ASSERT(length_ <= new_capacity); T* new_data = NewData(new_capacity, zone); if (length_ > 0) { memcpy(new_data, data_, length_ * sizeof(T)); } data_ = new_data; capacity_ = new_capacity; } ZoneList& operator=(const ZoneList&) = delete; ZoneList() = delete; ZoneList(const ZoneList&) = delete; }; // Origin: // https://github.com/v8/v8/blob/5e514a969376dc63517d575b062758efd36cd757/src/zone/zone-allocator.h#L14-L77 template class ZoneAllocator { public: using pointer = T*; using const_pointer = const T*; using reference = T&; using const_reference = const T&; using value_type = T; using size_type = size_t; using difference_type = ptrdiff_t; template struct rebind { using other = ZoneAllocator; }; explicit ZoneAllocator(Zone* zone) : zone_(zone) {} template ZoneAllocator(const ZoneAllocator& other) : ZoneAllocator(other.zone_) {} template friend class ZoneAllocator; T* allocate(size_t n) { return static_cast(zone_->New(n * sizeof(T))); } void deallocate(T* p, size_t) {} // noop for zones bool operator==(ZoneAllocator const& other) const { return zone_ == other.zone_; } bool operator!=(ZoneAllocator const& other) const { return zone_ != other.zone_; } private: Zone* zone_; }; // Zone wrappers for std containers: // Origin: // https://github.com/v8/v8/blob/5e514a969376dc63517d575b062758efd36cd757/src/zone/zone-containers.h#L25-L169 // A wrapper subclass for std::vector to make it easy to construct one // that uses a zone allocator. // Used throughout irregexp template class ZoneVector : public std::vector> { public: ZoneVector(Zone* zone) : std::vector>(ZoneAllocator(zone)) {} // Constructs a new vector and fills it with the contents of the range // [first, last). template ZoneVector(Iter first, Iter last, Zone* zone) : std::vector>(first, last, ZoneAllocator(zone)) {} }; // A wrapper subclass for std::list to make it easy to construct one // that uses a zone allocator. // Used in regexp-bytecode-peephole.cc template class ZoneLinkedList : public std::list> { public: // Constructs an empty list. explicit ZoneLinkedList(Zone* zone) : std::list>(ZoneAllocator(zone)) {} }; // A wrapper subclass for std::set to make it easy to construct one that uses // a zone allocator. // Used in regexp-parser.cc template > class ZoneSet : public std::set> { public: // Constructs an empty set. explicit ZoneSet(Zone* zone) : std::set>(Compare(), ZoneAllocator(zone)) {} }; // A wrapper subclass for std::map to make it easy to construct one that uses // a zone allocator. // Used in regexp-bytecode-peephole.cc template > class ZoneMap : public std::map>> { public: // Constructs an empty map. explicit ZoneMap(Zone* zone) : std::map>>( Compare(), ZoneAllocator>(zone)) {} }; // A wrapper subclass for std::unordered_map to make it easy to construct one // that uses a zone allocator. // Used in regexp-bytecode-peephole.cc template , typename KeyEqual = std::equal_to> class ZoneUnorderedMap : public std::unordered_map>> { public: // Constructs an empty map. explicit ZoneUnorderedMap(Zone* zone, size_t bucket_count = 100) : std::unordered_map>>( bucket_count, Hash(), KeyEqual(), ZoneAllocator>(zone)) {} }; } // namespace internal } // namespace v8 #endif // V8_UTIL_FLAG_H_