/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * * Copyright 2020 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef shell_wasm_h #define shell_wasm_h #include "wasm/WasmTypes.h" namespace js { namespace wasm { // Translate the textual representation of a wasm module (given by a // char16_t array + length) into serialized bytes. If there is an error // other than out-of-memory an error message string will be stored in 'error'. extern MOZ_MUST_USE bool TextToBinary(const char16_t* text, size_t textLen, Bytes* bytes, UniqueChars* error); // Decode the binary wasm module given and return the offsets of all // instructions inside of the the code section. // // This function is used exclusively for testing and handles errors by // returning an empty offset array. extern void CodeOffsets(const uint8_t* bytes, size_t bytesLen, Uint32Vector* offsets); } // namespace wasm } // namespace js #endif // shell_wasm_h