/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef vm_GeckoProfiler_h #define vm_GeckoProfiler_h #include "mozilla/Assertions.h" #include "mozilla/Attributes.h" #include "mozilla/DebugOnly.h" #include #include #include "jspubtd.h" #include "js/AllocPolicy.h" #include "js/HashTable.h" #include "js/ProfilingCategory.h" #include "js/TypeDecls.h" #include "js/Utility.h" #include "threading/ProtectedData.h" /* * Gecko Profiler integration with the JS Engine * https://developer.mozilla.org/en/Performance/Profiling_with_the_Built-in_Profiler * * The Gecko Profiler (found in tools/profiler) is an implementation of a * profiler which has the ability to walk the C++ stack as well as use * instrumentation to gather information. When dealing with JS, however, the * profiler needs integration with the engine because otherwise it is very * difficult to figure out what javascript is executing. * * The current method of integration with the profiler is a form of * instrumentation: every time a JS function is entered, a bit of information * is pushed onto a stack that the profiler owns and maintains. This * information is then popped at the end of the JS function. The profiler * informs the JS engine of this stack at runtime, and it can by turned on/off * dynamically. Each stack frame has type ProfilingStackFrame. * * Throughout execution, the size of the stack recorded in memory may exceed the * maximum. The JS engine will not write any information past the maximum limit, * but it will still maintain the size of the stack. Profiler code is aware of * this and iterates the stack accordingly. * * There is some information pushed on the profiler stack for every JS function * that is entered. First is a char* label with a description of what function * was entered. Currently this string is of the form "function (file:line)" if * there's a function name, or just "file:line" if there's no function name * available. The other bit of information is the relevant C++ (native) stack * pointer. This stack pointer is what enables the interleaving of the C++ and * the JS stack. Finally, throughout execution of the function, some extra * information may be updated on the ProfilingStackFrame structure. * * = Profile Strings * * The profile strings' allocations and deallocation must be carefully * maintained, and ideally at a very low overhead cost. For this reason, the JS * engine maintains a mapping of all known profile strings. These strings are * keyed in lookup by a JSScript*, but are serialized with a JSFunction*, * JSScript* pair. A JSScript will destroy its corresponding profile string when * the script is finalized. * * For this reason, a char* pointer pushed on the profiler stack is valid only * while it is on the profiler stack. The profiler uses sampling to read off * information from this instrumented stack, and it therefore copies the string * byte for byte when a JS function is encountered during sampling. * * = Native Stack Pointer * * The actual value pushed as the native pointer is nullptr for most JS * functions. The reason for this is that there's actually very little * correlation between the JS stack and the C++ stack because many JS functions * all run in the same C++ frame, or can even go backwards in C++ when going * from the JIT back to the interpreter. * * To alleviate this problem, all JS functions push nullptr as their "native * stack pointer" to indicate that it's a JS function call. The function * RunScript(), however, pushes an actual C++ stack pointer onto the profiler * stack. This way when interleaving C++ and JS, if the Gecko Profiler sees a * nullptr native stack pointer on the profiler stack, it looks backwards for * the first non-nullptr pointer and uses that for all subsequent nullptr * native stack pointers. * * = Line Numbers * * One goal of sampling is to get both a backtrace of the JS stack, but also * know where within each function on the stack execution currently is. For * this, each ProfilingStackFrame has a 'pc' field to tell where its execution * currently is. This field is updated whenever a call is made to another JS * function, and for the JIT it is also updated whenever the JIT is left. * * This field is in a union with a uint32_t 'line' so that C++ can make use of * the field as well. It was observed that tracking 'line' via PCToLineNumber in * JS was far too expensive, so that is why the pc instead of the translated * line number is stored. * * As an invariant, if the pc is nullptr, then the JIT is currently executing * generated code. Otherwise execution is in another JS function or in C++. With * this in place, only the top frame of the stack can ever have nullptr as its * pc. Additionally with this invariant, it is possible to maintain mappings of * JIT code to pc which can be accessed safely because they will only be * accessed from a signal handler when the JIT code is executing. */ namespace js { class BaseScript; class GeckoProfilerThread; // The `ProfileStringMap` weakly holds its `BaseScript*` keys and owns its // string values. Entries are removed when the `BaseScript` is finalized; see // `GeckoProfiler::onScriptFinalized`. using ProfileStringMap = HashMap, SystemAllocPolicy>; class GeckoProfilerRuntime { JSRuntime* rt; MainThreadData strings_; bool slowAssertions; uint32_t enabled_; void (*eventMarker_)(const char*, const char*); public: explicit GeckoProfilerRuntime(JSRuntime* rt); /* management of whether instrumentation is on or off */ bool enabled() { return enabled_; } void enable(bool enabled); void enableSlowAssertions(bool enabled) { slowAssertions = enabled; } bool slowAssertionsEnabled() { return slowAssertions; } void setEventMarker(void (*fn)(const char*, const char*)); static JS::UniqueChars allocProfileString(JSContext* cx, BaseScript* script); const char* profileString(JSContext* cx, BaseScript* script); void onScriptFinalized(BaseScript* script); void markEvent(const char* event, const char* details); ProfileStringMap& strings() { return strings_.ref(); } /* meant to be used for testing, not recommended to call in normal code */ size_t stringsCount(); void stringsReset(); uint32_t* addressOfEnabled() { return &enabled_; } void fixupStringsMapAfterMovingGC(); #ifdef JSGC_HASH_TABLE_CHECKS void checkStringsMapAfterMovingGC(); #endif }; inline size_t GeckoProfilerRuntime::stringsCount() { return strings().count(); } inline void GeckoProfilerRuntime::stringsReset() { strings().clear(); } /* * This class is used in RunScript() to push the marker onto the sampling stack * that we're about to enter JS function calls. This is the only time in which a * valid stack pointer is pushed to the sampling stack. */ class MOZ_RAII GeckoProfilerEntryMarker { public: explicit MOZ_ALWAYS_INLINE GeckoProfilerEntryMarker(JSContext* cx, JSScript* script); MOZ_ALWAYS_INLINE ~GeckoProfilerEntryMarker(); private: GeckoProfilerThread* profiler_; #ifdef DEBUG uint32_t spBefore_; #endif }; /* * RAII class to automatically add Gecko Profiler profiling stack frames. * * NB: The `label` string must be statically allocated. */ class MOZ_NONHEAP_CLASS AutoGeckoProfilerEntry { public: explicit MOZ_ALWAYS_INLINE AutoGeckoProfilerEntry( JSContext* cx, const char* label, JS::ProfilingCategoryPair categoryPair = JS::ProfilingCategoryPair::JS, uint32_t flags = 0); MOZ_ALWAYS_INLINE ~AutoGeckoProfilerEntry(); private: GeckoProfilerThread* profiler_; #ifdef DEBUG uint32_t spBefore_; #endif }; /* * This class is used in the interpreter to bound regions where the baseline JIT * being entered via OSR. It marks the current top profiling stack frame as * OSR-ed */ class MOZ_RAII GeckoProfilerBaselineOSRMarker { public: explicit GeckoProfilerBaselineOSRMarker(JSContext* cx, bool hasProfilerFrame); ~GeckoProfilerBaselineOSRMarker(); private: GeckoProfilerThread* profiler; mozilla::DebugOnly spBefore_; }; } /* namespace js */ #endif /* vm_GeckoProfiler_h */