/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef vm_Instrumentation_h #define vm_Instrumentation_h #include "js/UniquePtr.h" #include "vm/GlobalObject.h" namespace js { namespace frontend { class ParserAtom; class ParserAtomsTable; } // namespace frontend // Logic related to instrumentation which can be performed in a realm. #define FOR_EACH_INSTRUMENTATION_KIND(MACRO) \ /* The main entry point of a script. */ \ MACRO(Main, "main", 1 << 0) \ /* Points other than the main entry point where a frame for the script */ \ /* might start executing. */ \ MACRO(Entry, "entry", 1 << 1) \ /* Points at which a script's frame will be popped or suspended. */ \ MACRO(Exit, "exit", 1 << 2) \ /* Breakpoint sites. */ \ MACRO(Breakpoint, "breakpoint", 1 << 3) \ /* Property access operations. */ \ MACRO(GetProperty, "getProperty", 1 << 4) \ MACRO(SetProperty, "setProperty", 1 << 5) \ MACRO(GetElement, "getElement", 1 << 6) \ MACRO(SetElement, "setElement", 1 << 7) // Points at which instrumentation can be added on the scripts in a realm. enum class InstrumentationKind { #define DEFINE_INSTRUMENTATION_ENUM(Name, _1, Value) Name = Value, FOR_EACH_INSTRUMENTATION_KIND(DEFINE_INSTRUMENTATION_ENUM) #undef DEFINE_INSTRUMENTATION_ENUM }; class RealmInstrumentation { // Callback invoked on instrumentation operations. const HeapPtrObject callback; // Debugger with which the instrumentation is associated. This debugger's // Debugger.Script instances store instrumentation IDs for scripts in the // realm. const HeapPtrObject dbgObject; // Mask of the InstrumentationKind operations which should be instrumented. uint32_t kinds = 0; // Whether instrumentation is currently active in the realm. This is an // int32_t so it can be directly accessed from JIT code. int32_t active = 0; public: static bool install(JSContext* cx, Handle global, HandleObject callback, HandleObject dbgObject, Handle kinds); static JSObject* getCallback(GlobalObject* global); // Get the mask of operation kinds which should be instrumented. static uint32_t getInstrumentationKinds(GlobalObject* global); // Get the string name of an instrumentation kind. static const frontend::ParserAtom* getInstrumentationKindName( JSContext* cx, frontend::ParserAtomsTable& parserAtoms, InstrumentationKind kind); static bool getScriptId(JSContext* cx, Handle global, HandleScript script, int32_t* id); static bool setActive(JSContext* cx, Handle global, Debugger* dbg, bool active); static bool isActive(GlobalObject* global); static const int32_t* addressOfActive(GlobalObject* global); // This is public for js_new. RealmInstrumentation(Zone* zone, JSObject* callback, JSObject* dbgObject, uint32_t kinds); void trace(JSTracer* trc); static void holderFinalize(JSFreeOp* fop, JSObject* obj); static void holderTrace(JSTracer* trc, JSObject* obj); }; // For use in the frontend when an opcode may or may not need instrumentation. enum class ShouldInstrument { No, Yes, }; bool InstrumentationActiveOperation(JSContext* cx, MutableHandleValue rv); JSObject* InstrumentationCallbackOperation(JSContext* cx); bool InstrumentationScriptIdOperation(JSContext* cx, HandleScript script, MutableHandleValue rv); } // namespace js #endif /* vm_Instrumentation_h */