/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef vm_ReceiverGuard_h #define vm_ReceiverGuard_h #include "vm/Shape.h" namespace js { // [SMDOC] Receiver Guard // // A ReceiverGuard encapsulates the information about an object that needs to // be tested to determine if it has the same 'structure' as another object. // The guard includes the shape and/or group of the object, and which of these // is tested, as well as the meaning here of 'structure', depends on the kind // of object being tested: // // NativeObject: The structure of a native object is determined by its shape. // Two objects with the same shape have the same class, prototype, flags, // and all properties except those stored in dense elements. // // ProxyObject: The structure of a proxy object is determined by its shape. // Proxies with the same shape have the same class and prototype, but no // other commonality is guaranteed. // // TypedObject: The structure of a typed object is determined by its group. // All typed objects with the same group have the same class, prototype, and // own properties. // // In all cases, a ReceiverGuard has *either* a shape or a group active, and // never both. class ReceiverGuard { ObjectGroup* group_; Shape* shape_; public: ReceiverGuard() : group_(nullptr), shape_(nullptr) {} explicit MOZ_ALWAYS_INLINE ReceiverGuard(JSObject* obj); bool operator==(const ReceiverGuard& other) const { return group_ == other.group_ && shape_ == other.shape_; } bool operator!=(const ReceiverGuard& other) const { return !(*this == other); } uintptr_t hash() const { return (uintptr_t(group_) >> 3) ^ (uintptr_t(shape_) >> 3); } Shape* getShape() const { return shape_; } ObjectGroup* getGroup() const { return group_; } }; // Heap storage for ReceiverGuards. // // This is a storage only class -- all computation is actually // done by converting this back to a RecieverGuard, hence why // there are no accessors. class HeapReceiverGuard { friend class ReceiverGuard; const GCPtrObjectGroup group_; const GCPtrShape shape_; public: explicit HeapReceiverGuard(const ReceiverGuard& guard) : group_(guard.getGroup()), shape_(guard.getShape()) {} void trace(JSTracer* trc); }; } // namespace js #endif /* vm_ReceiverGuard_h */