/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * * Copyright 2016 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "wasm/WasmRealm.h" #include "vm/Realm.h" #include "wasm/WasmInstance.h" #include "debugger/DebugAPI-inl.h" using namespace js; using namespace wasm; wasm::Realm::Realm(JSRuntime* rt) : runtime_(rt) {} wasm::Realm::~Realm() { MOZ_ASSERT(instances_.empty()); } struct InstanceComparator { const Instance& target; explicit InstanceComparator(const Instance& target) : target(target) {} int operator()(const Instance* instance) const { if (instance == &target) { return 0; } // Instances can share code, so the segments can be equal (though they // can't partially overlap). If the codeBases are equal, we sort by // Instance address. Thus a Code may map to many instances. // Compare by the first tier, always. Tier instanceTier = instance->code().stableTier(); Tier targetTier = target.code().stableTier(); if (instance->codeBase(instanceTier) == target.codeBase(targetTier)) { return instance < &target ? -1 : 1; } return target.codeBase(targetTier) < instance->codeBase(instanceTier) ? -1 : 1; } }; bool wasm::Realm::registerInstance(JSContext* cx, HandleWasmInstanceObject instanceObj) { MOZ_ASSERT(runtime_ == cx->runtime()); Instance& instance = instanceObj->instance(); MOZ_ASSERT(this == &instance.realm()->wasm); instance.ensureProfilingLabels(cx->runtime()->geckoProfiler().enabled()); if (instance.debugEnabled() && instance.realm()->debuggerObservesAllExecution()) { instance.debug().ensureEnterFrameTrapsState(cx, true); } { if (!instances_.reserve(instances_.length() + 1)) { return false; } auto runtimeInstances = cx->runtime()->wasmInstances.lock(); if (!runtimeInstances->reserve(runtimeInstances->length() + 1)) { return false; } // To avoid implementing rollback, do not fail after mutations start. InstanceComparator cmp(instance); size_t index; MOZ_ALWAYS_FALSE( BinarySearchIf(instances_, 0, instances_.length(), cmp, &index)); MOZ_ALWAYS_TRUE(instances_.insert(instances_.begin() + index, &instance)); MOZ_ALWAYS_FALSE(BinarySearchIf(runtimeInstances.get(), 0, runtimeInstances->length(), cmp, &index)); MOZ_ALWAYS_TRUE( runtimeInstances->insert(runtimeInstances->begin() + index, &instance)); } // Notify the debugger after wasmInstances is unlocked. DebugAPI::onNewWasmInstance(cx, instanceObj); return true; } void wasm::Realm::unregisterInstance(Instance& instance) { InstanceComparator cmp(instance); size_t index; if (BinarySearchIf(instances_, 0, instances_.length(), cmp, &index)) { instances_.erase(instances_.begin() + index); } auto runtimeInstances = runtime_->wasmInstances.lock(); if (BinarySearchIf(runtimeInstances.get(), 0, runtimeInstances->length(), cmp, &index)) { runtimeInstances->erase(runtimeInstances->begin() + index); } } void wasm::Realm::ensureProfilingLabels(bool profilingEnabled) { for (Instance* instance : instances_) { instance->ensureProfilingLabels(profilingEnabled); } } void wasm::Realm::addSizeOfExcludingThis(MallocSizeOf mallocSizeOf, size_t* realmTables) { *realmTables += instances_.sizeOfExcludingThis(mallocSizeOf); } void wasm::InterruptRunningCode(JSContext* cx) { auto runtimeInstances = cx->runtime()->wasmInstances.lock(); for (Instance* instance : runtimeInstances.get()) { instance->tlsData()->setInterrupt(); } } void wasm::ResetInterruptState(JSContext* cx) { auto runtimeInstances = cx->runtime()->wasmInstances.lock(); for (Instance* instance : runtimeInstances.get()) { instance->tlsData()->resetInterrupt(cx); } }