/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set ts=8 sts=2 et sw=2 tw=80: * * Copyright 2014 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef wasm_signal_handlers_h #define wasm_signal_handlers_h #include "mozilla/Attributes.h" #include "js/ProfilingFrameIterator.h" #include "wasm/WasmProcess.h" namespace js { namespace wasm { using RegisterState = JS::ProfilingFrameIterator::RegisterState; // This function performs the low-overhead signal handler initialization that we // want to do eagerly to ensure a more-deterministic global process state. This // is especially relevant for signal handlers since handler ordering depends on // installation order: the wasm signal handler must run *before* the other crash // handlers (ds/MemoryProtectionExceptionHandler.h and breakpad) and since POSIX // signal handlers work LIFO, this function needs to be called at the end of the // startup process, after the other two handlers have been installed. Currently, // this is achieved by having JSRuntime() call this function. There can be // multiple JSRuntimes per process so this function can thus be called multiple // times, having no effect after the first call. void EnsureEagerProcessSignalHandlers(); // Assuming EnsureEagerProcessSignalHandlers() has already been called, // this function performs the full installation of signal handlers which must // be performed per-thread/JSContext. This operation may incur some overhead and // so should be done only when needed to use wasm. Currently, this is done in // wasm::HasPlatformSupport() which is called when deciding whether to expose // the 'WebAssembly' object on the global object. bool EnsureFullSignalHandlers(JSContext* cx); // Return whether, with the given simulator register state, a memory access to // 'addr' of size 'numBytes' needs to trap and, if so, where the simulator // should redirect pc to. bool MemoryAccessTraps(const RegisterState& regs, uint8_t* addr, uint32_t numBytes, uint8_t** newPC); // Return whether, with the given simulator register state, an illegal // instruction fault is expected and, if so, the value of the next PC. bool HandleIllegalInstruction(const RegisterState& regs, uint8_t** newPC); } // namespace wasm } // namespace js #endif // wasm_signal_handlers_h