# This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at http://mozilla.org/MPL/2.0/. # LOCALIZATION NOTE (connection.*) # These will be displayed in the account manager in order to show the progress # of the connection. # (These will be displayed in account.connection.progress from # accounts.properties, which adds … at the end, so do not include # periods at the end of these messages.) connection.initializingStream=Initializing stream connection.initializingEncryption=Initializing encryption connection.authenticating=Authenticating connection.gettingResource=Getting resource connection.downloadingRoster=Downloading contact list connection.srvLookup=Looking up the SRV record # LOCALIZATION NOTE (connection.error.*) # These will show in the account manager if an error occurs during the # connection attempt. connection.error.invalidUsername=Invalid username (your username should contain an ‘@‘ character) connection.error.failedToCreateASocket=Failed to create a socket (Are you offline?) connection.error.serverClosedConnection=The server closed the connection connection.error.resetByPeer=Connection reset by peer connection.error.timedOut=The connection timed out connection.error.receivedUnexpectedData=Received unexpected data connection.error.incorrectResponse=Received an incorrect response connection.error.startTLSRequired=The server requires encryption but you disabled it connection.error.startTLSNotSupported=The server doesn’t support encryption but your configuration requires it connection.error.failedToStartTLS=Failed to start encryption connection.error.noAuthMec=No authentication mechanism offered by the server connection.error.noCompatibleAuthMec=None of the authentication mechanisms offered by the server are supported connection.error.notSendingPasswordInClear=The server only supports authentication by sending the password in cleartext connection.error.authenticationFailure=Authentication failure connection.error.notAuthorized=Not authorized (Did you enter the wrong password?) connection.error.failedToGetAResource=Failed to get a resource connection.error.failedMaxResourceLimit=This account is connected from too many places at the same time. connection.error.failedResourceNotValid=Resource is not valid. connection.error.XMPPNotSupported=This server does not support XMPP # LOCALIZATION NOTE (conversation.error.notDelivered): # This is displayed in a conversation as an error message when a message # the user has sent wasn't delivered. # %S is replaced by the text of the message that wasn't delivered. conversation.error.notDelivered=This message could not be delivered: %S # This is displayed in a conversation as an error message when joining a MUC # fails. # %S is the name of the MUC. conversation.error.joinFailed=Could not join: %S # This is displayed in a conversation as an error message when the user is # banned from a room. # %S is the name of the MUC room. conversation.error.joinForbidden=Couldn’t join %S as you are banned from this room. conversation.error.joinFailedNotAuthorized=Registration required: You are not authorized to join this room. conversation.error.creationFailedNotAllowed=Access restricted: You are not allowed to create rooms. # This is displayed in a conversation as an error message when remote server # is not found. # %S is the name of MUC room. conversation.error.joinFailedRemoteServerNotFound=Could not join the room %S as the server the room is hosted on could not be reached. conversation.error.changeTopicFailedNotAuthorized=You are not authorized to set the topic of this room. # This is displayed in a conversation as an error message when the user sends # a message to a room that he is not in. # %1$S is the name of MUC room. # %2$S is the text of the message that wasn't delivered. conversation.error.sendFailedAsNotInRoom=Message could not be sent to %1$S as you are no longer in the room: %2$S # This is displayed in a conversation as an error message when the user sends # a message to a room that the recipient is not in. # %1$S is the jid of the recipient. # %2$S is the text of the message that wasn't delivered. conversation.error.sendFailedAsRecipientNotInRoom=Message could not be sent to %1$S as the recipient is no longer in the room: %2$S # These are displayed in a conversation as a system error message. conversation.error.remoteServerNotFound=Could not reach the recipient’s server. conversation.error.unknownSendError=An unknown error occurred on sending this message. # %S is the name of the message recipient. conversation.error.sendServiceUnavailable=It is not possible to send messages to %S at this time. # %S is the nick of participant that is not in room. conversation.error.nickNotInRoom=%S is not in the room. conversation.error.banCommandAnonymousRoom=You can’t ban participants from anonymous rooms. Try /kick instead. conversation.error.banKickCommandNotAllowed=You don’t have the required privileges to remove this participant from the room. conversation.error.banKickCommandConflict=Sorry, you can’t remove yourself from the room. conversation.error.changeNickFailedConflict=Could not change your nick to %S as this nick is already in use. conversation.error.changeNickFailedNotAcceptable=Could not change your nick to %S as nicks are locked down in this room. conversation.error.inviteFailedForbidden=You don’t have the required privileges to invite users to this room. # %S is the jid of user that is invited. conversation.error.failedJIDNotFound=Could not reach %S. # %S is the jid that is invalid. conversation.error.invalidJID=%S is an invalid jid (Jabber identifiers must be of the form user@domain). conversation.error.commandFailedNotInRoom=You have to rejoin the room to be able to use this command. # %S is the name of the recipient. conversation.error.resourceNotAvailable=You must talk first as %S could be connected with more than one client. # LOCALIZATION NOTE (conversation.error.version.*): # %S is the name of the recipient. conversation.error.version.unknown=%S’s client does not support querying for its software version. # LOCALIZATION NOTE (tooltip.*): # These are the titles of lines of information that will appear in # the tooltip showing details about a contact or conversation. # LOCALIZATION NOTE (tooltip.status): # %S will be replaced by the XMPP resource identifier tooltip.status=Status (%S) tooltip.statusNoResource=Status tooltip.subscription=Subscription tooltip.fullName=Full Name tooltip.nickname=Nickname tooltip.email=Email tooltip.birthday=Birthday tooltip.userName=Username tooltip.title=Title tooltip.organization=Organization tooltip.locality=Locality tooltip.country=Country tooltip.telephone=Telephone number # LOCALIZATION NOTE (chatRoomField.*): # These are the name of fields displayed in the 'Join Chat' dialog # for XMPP accounts. # The _ character won't be displayed; it indicates the next # character of the string should be used as the access key for this # field. chatRoomField.room=_Room chatRoomField.server=_Server chatRoomField.nick=_Nick chatRoomField.password=_Password # LOCALIZATION NOTE (conversation.muc.*): # These are displayed as a system message when a chatroom invitation is # received. # %1$S is the inviter. # %2$S is the room. # %3$S is the reason which is a message provided by the person sending the # invitation. conversation.muc.invitationWithReason2=%1$S has invited you to join %2$S: %3$S # %3$S is the password of the room. # %4$S is the reason which is a message provided by the person sending the # invitation. conversation.muc.invitationWithReason2.password=%1$S has invited you to join %2$S with password %3$S: %4$S conversation.muc.invitationWithoutReason=%1$S has invited you to join %2$S # %3$S is the password of the room. conversation.muc.invitationWithoutReason.password=%1$S has invited you to join %2$S with password %3$S # LOCALIZATION NOTE (conversation.muc.join): # This is displayed as a system message when a participant joins room. # %S is the nick of the participant. conversation.message.join=%S entered the room. # LOCALIZATION NOTE (conversation.muc.rejoined): # This is displayed as a system message when a participant rejoins room after # parting it. conversation.message.rejoined=You have rejoined the room. # LOCALIZATION NOTE (conversation.message.parted.*): # These are displayed as a system message when a participant parts a room. # %S is the part message supplied by the user. conversation.message.parted.you=You have left the room. conversation.message.parted.you.reason=You have left the room: %S # %1$S is the participant that is leaving. # %2$S is the part message supplied by the participant. conversation.message.parted=%1$S has left the room. conversation.message.parted.reason=%1$S has left the room: %2$S # LOCALIZATION NOTE (conversation.message.invitationDeclined*): # %1$S is the invitee that declined the invitation. # %2$S is the decline message supplied by the invitee. conversation.message.invitationDeclined=%1$S has declined your invitation. conversation.message.invitationDeclined.reason=%1$S has declined your invitation: %2$S # LOCALIZATION NOTE (conversation.message.banned.*): # These are displayed as a system message when a participant is banned from # a room. # %1$S is the participant that is banned. # %2$S is the reason. # %3$S is the person who is banning. conversation.message.banned=%1$S has been banned from the room. conversation.message.banned.reason=%1$S has been banned from the room: %2$S # %1$S is the person who is banning. # %2$S is the participant that is banned. # %3$S is the reason. conversation.message.banned.actor=%1$S has banned %2$S from the room. conversation.message.banned.actor.reason=%1$S has banned %2$S from the room: %3$S conversation.message.banned.you=You have been banned from the room. # %1$S is the reason. conversation.message.banned.you.reason=You have been banned from the room: %1$S # %1$S is the person who is banning. # %2$S is the reason. conversation.message.banned.you.actor=%1$S has banned you from the room. conversation.message.banned.you.actor.reason=%1$S has banned you from the room: %2$S # LOCALIZATION NOTE (conversation.message.kicked.*): # These are displayed as a system message when a participant is kicked from # a room. # %1$S is the participant that is kicked. # %2$S is the reason. conversation.message.kicked=%1$S has been kicked from the room. conversation.message.kicked.reason=%1$S has been kicked from the room: %2$S # %1$S is the person who is kicking. # %2$S is the participant that is kicked. # %3$S is the reason. conversation.message.kicked.actor=%1$S has kicked %2$S from the room. conversation.message.kicked.actor.reason=%1$S has kicked %2$S from the room: %3$S conversation.message.kicked.you=You have been kicked from the room. # %1$S is the reason. conversation.message.kicked.you.reason=You have been kicked from the room: %1$S # %1$S is the person who is kicking. # %2$S is the reason. conversation.message.kicked.you.actor=%1$S has kicked you from the room. conversation.message.kicked.you.actor.reason=%1$S has kicked you from the room: %2$S # LOCALIZATION NOTE (conversation.message.removedNonMember.*): # These are displayed as a system message when a participant is removed from # a room because the room has been changed to members-only. # %1$S is the participant that is removed. # %2$S is the person who changed the room configuration. conversation.message.removedNonMember=%1$S has been removed from the room because its configuration was changed to members-only. conversation.message.removedNonMember.actor=%1$S has been removed from the room because %2$S has changed it to members-only. conversation.message.removedNonMember.you=You have been removed from the room because its configuration has been changed to members-only. # %1$S is the person who changed the room configuration. conversation.message.removedNonMember.you.actor=You have been removed from the room because %1$S has changed it to members-only. # LOCALIZATION NOTE (conversation.message.MUCShutdown): # These are displayed as a system message when a participant is removed from # a room because of a system shutdown. conversation.message.mucShutdown=You have been removed from the room because of a system shutdown. # LOCALIZATION NOTE (conversation.message.version*): # %1$S is the name of the user whose version was requested. # %2$S is the client name response from the client. # %3$S is the client version response from the client. # %4$S is the operating system(OS) response from the client. conversation.message.version=%1$S is using “%2$S %3$S”. conversation.message.versionWithOS=%1$S is using “%2$S %3$S” on %4$S. # LOCALIZATION NOTE (options.*): # These are the protocol specific options shown in the account manager and # account wizard windows. options.resource=Resource options.priority=Priority options.connectionSecurity=Connection security options.connectionSecurity.requireEncryption=Require encryption options.connectionSecurity.opportunisticTLS=Use encryption if available options.connectionSecurity.allowUnencryptedAuth=Allow sending the password unencrypted options.connectServer=Server options.connectPort=Port options.domain=Domain # LOCALIZATION NOTE (*.protocolName) # This name is used whenever the name of the protocol is shown. gtalk.protocolName=Google Talk odnoklassniki.protocolName=Odnoklassniki # LOCALIZATION NOTE (gtalk.usernameHint): # This is displayed inside the accountUsernameInfoWithDescription # string defined in imAccounts.properties when the user is # configuring a Google Talk account. gtalk.usernameHint=email address # LOCALIZATION NOTE (odnoklassniki.usernameHint): # This is displayed inside the accountUsernameInfoWithDescription # string defined in imAccounts.properties when the user is # configuring a Odnoklassniki account. odnoklassniki.usernameHint=Profile ID # LOCALZIATION NOTE (command.*): # These are the help messages for each command. command.join3=%S [<room>[@<server>][/<nick>]] [<password>]: Join a room, optionally providing a different server, or nickname, or the room password. command.part2=%S [<message>]: Leave the current room with an optional message. command.topic=%S [<new topic>]: Set this room’s topic. command.ban=%S <nick>[<message>]: Ban someone from the room. You must be a room administrator to do this. command.kick=%S <nick>[<message>]: Remove someone from the room. You must be a room moderator to do this. command.invite=%S <jid>[<message>]: Invite a user to join the current room with an optional message. command.inviteto=%S <room jid>[<password>]: Invite your conversation partner to join a room, together with its password if required. command.me=%S <action to perform>: Perform an action. command.nick=%S <new nickname>: Change your nickname. command.msg=%S <nick> <message>: Send a private message to a participant in the room. command.version=%S: Request information about the client your conversation partner is using.