/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsFrameList_h___ #define nsFrameList_h___ #include /* for FILE* */ #include "nsDebug.h" #include "nsTArray.h" #include "mozilla/FunctionTypeTraits.h" #include "mozilla/RefPtr.h" #include "mozilla/ReverseIterator.h" #if defined(DEBUG) || defined(MOZ_DUMP_PAINTING) || defined(MOZ_LAYOUT_DEBUGGER) // DEBUG_FRAME_DUMP enables nsIFrame::List and related methods. // You can also define this in a non-DEBUG build if you need frame dumps. # define DEBUG_FRAME_DUMP 1 #endif class nsContainerFrame; class nsIContent; class nsIFrame; class nsPresContext; namespace mozilla { class PresShell; namespace layout { class FrameChildList; enum FrameChildListID { // The individual concrete child lists. kPrincipalList, kPopupList, kCaptionList, kColGroupList, kSelectPopupList, kAbsoluteList, kFixedList, kOverflowList, kOverflowContainersList, kExcessOverflowContainersList, kOverflowOutOfFlowList, kFloatList, kBulletList, kPushedFloatsList, kBackdropList, // A special alias for kPrincipalList that suppress the reflow request that // is normally done when manipulating child lists. kNoReflowPrincipalList, }; // A helper class for nsIFrame::Destroy[From]. It's defined here because // nsFrameList needs it and we can't use nsIFrame here. struct PostFrameDestroyData { PostFrameDestroyData(const PostFrameDestroyData&) = delete; PostFrameDestroyData() = default; AutoTArray, 100> mAnonymousContent; void AddAnonymousContent(already_AddRefed&& aContent) { mAnonymousContent.AppendElement(aContent); } }; } // namespace layout } // namespace mozilla // Uncomment this to enable expensive frame-list integrity checking // #define DEBUG_FRAME_LIST /** * A class for managing a list of frames. */ class nsFrameList { public: nsFrameList() : mFirstChild(nullptr), mLastChild(nullptr) {} nsFrameList(nsIFrame* aFirstFrame, nsIFrame* aLastFrame) : mFirstChild(aFirstFrame), mLastChild(aLastFrame) { VerifyList(); } // XXX: Ideally, copy constructor should be removed because a frame should be // owned by one list. nsFrameList(const nsFrameList& aOther) = default; // XXX: ideally, copy assignment should be removed because we should use move // assignment to transfer the ownership. nsFrameList& operator=(const nsFrameList& aOther) = default; /** * Move the frames in aOther to this list. aOther becomes empty after this * operation. */ nsFrameList(nsFrameList&& aOther) : mFirstChild(aOther.mFirstChild), mLastChild(aOther.mLastChild) { aOther.Clear(); VerifyList(); } nsFrameList& operator=(nsFrameList&& aOther) { SetFrames(aOther); return *this; } /** * Infallibly allocate a nsFrameList from the shell arena. */ void* operator new(size_t sz, mozilla::PresShell* aPresShell); /** * Deallocate this list that was allocated from the shell arena. * The list is required to be empty. */ void Delete(mozilla::PresShell* aPresShell); /** * For each frame in this list: remove it from the list then call * Destroy() on it. */ void DestroyFrames(); /** * For each frame in this list: remove it from the list then call * DestroyFrom(aDestructRoot, aPostDestroyData) on it. */ void DestroyFramesFrom( nsIFrame* aDestructRoot, mozilla::layout::PostFrameDestroyData& aPostDestroyData); void Clear() { mFirstChild = mLastChild = nullptr; } void SetFrames(nsIFrame* aFrameList); void SetFrames(nsFrameList& aFrameList) { MOZ_ASSERT(!mFirstChild, "Losing frames"); mFirstChild = aFrameList.FirstChild(); mLastChild = aFrameList.LastChild(); aFrameList.Clear(); } class Slice; /** * Append aFrameList to this list. If aParent is not null, * reparents the newly added frames. Clears out aFrameList and * returns a list slice represening the newly-appended frames. */ Slice AppendFrames(nsContainerFrame* aParent, nsFrameList& aFrameList) { return InsertFrames(aParent, LastChild(), aFrameList); } /** * Append aFrame to this list. If aParent is not null, * reparents the newly added frame. */ void AppendFrame(nsContainerFrame* aParent, nsIFrame* aFrame) { nsFrameList temp(aFrame, aFrame); AppendFrames(aParent, temp); } /** * Take aFrame out of the frame list. This also disconnects aFrame * from the sibling list. The frame must be non-null and present on * this list. */ void RemoveFrame(nsIFrame* aFrame); /** * Take the frames after aAfterFrame out of the frame list. If * aAfterFrame is null, removes the entire list. * @param aAfterFrame a frame in this list, or null * @return the removed frames, if any */ nsFrameList RemoveFramesAfter(nsIFrame* aAfterFrame); /** * Take the first frame (if any) out of the frame list. * @return the first child, or nullptr if the list is empty */ nsIFrame* RemoveFirstChild(); /** * The following two functions are intended to be used in concert for * removing a frame from its frame list when the set of possible frame * lists is known in advance, but the exact frame list is unknown. * aFrame must be non-null. * Example use: * bool removed = frameList1.StartRemoveFrame(aFrame) || * frameList2.ContinueRemoveFrame(aFrame) || * frameList3.ContinueRemoveFrame(aFrame); * MOZ_ASSERT(removed); * * @note One of the frame lists MUST contain aFrame, if it's on some other * frame list then the example above will likely lead to crashes. * This function is O(1). * @return true iff aFrame was removed from /some/ list, not necessarily * this one. If it was removed from a different list then it is * guaranteed that that list is still non-empty. * (this method is implemented in nsIFrame.h to be able to inline) */ inline bool StartRemoveFrame(nsIFrame* aFrame); /** * Precondition: StartRemoveFrame MUST be called before this. * This function is O(1). * @see StartRemoveFrame * @return true iff aFrame was removed from this list * (this method is implemented in nsIFrame.h to be able to inline) */ inline bool ContinueRemoveFrame(nsIFrame* aFrame); /** * Take aFrame out of the frame list and then destroy it. * The frame must be non-null and present on this list. */ void DestroyFrame(nsIFrame* aFrame); /** * Insert aFrame right after aPrevSibling, or prepend it to this * list if aPrevSibling is null. If aParent is not null, also * reparents newly-added frame. Note that this method always * sets the frame's nextSibling pointer. */ void InsertFrame(nsContainerFrame* aParent, nsIFrame* aPrevSibling, nsIFrame* aFrame) { nsFrameList temp(aFrame, aFrame); InsertFrames(aParent, aPrevSibling, temp); } /** * Inserts aFrameList into this list after aPrevSibling (at the beginning if * aPrevSibling is null). If aParent is not null, reparents the newly added * frames. Clears out aFrameList and returns a list slice representing the * newly-inserted frames. */ Slice InsertFrames(nsContainerFrame* aParent, nsIFrame* aPrevSibling, nsFrameList& aFrameList); class FrameLinkEnumerator; /** * Split this list just before the first frame that matches aPredicate, * and return a nsFrameList containing all the frames before it. The * matched frame and all frames after it stay in this list. If no matched * frame exists, all the frames are drained into the returned list, and * this list ends up empty. * * aPredicate should be of this function signature: bool(nsIFrame*). */ template nsFrameList Split(Predicate&& aPredicate) { static_assert( std::is_same< typename mozilla::FunctionTypeTraits::ReturnType, bool>::value && mozilla::FunctionTypeTraits::arity == 1 && std::is_same::template ParameterType<0>, nsIFrame*>::value, "aPredicate should be of this function signature: bool(nsIFrame*)"); FrameLinkEnumerator link(*this); link.Find(aPredicate); return ExtractHead(link); } /** * Split this frame list such that all the frames before the link pointed to * by aLink end up in the returned list, while the remaining frames stay in * this list. After this call, aLink points to the beginning of this list. */ nsFrameList ExtractHead(FrameLinkEnumerator& aLink); /** * Split this frame list such that all the frames coming after the link * pointed to by aLink end up in the returned list, while the frames before * that link stay in this list. After this call, aLink is at end. */ nsFrameList ExtractTail(FrameLinkEnumerator& aLink); nsIFrame* FirstChild() const { return mFirstChild; } nsIFrame* LastChild() const { return mLastChild; } nsIFrame* FrameAt(int32_t aIndex) const; int32_t IndexOf(nsIFrame* aFrame) const; bool IsEmpty() const { return nullptr == mFirstChild; } bool NotEmpty() const { return nullptr != mFirstChild; } /** * Return true if aFrame is on this list. * @note this method has O(n) time complexity over the length of the list * XXXmats: ideally, we should make this function #ifdef DEBUG */ bool ContainsFrame(const nsIFrame* aFrame) const; /** * Get the number of frames in this list. Note that currently the * implementation has O(n) time complexity. Do not call it repeatedly in hot * code. * XXXmats: ideally, we should make this function #ifdef DEBUG */ int32_t GetLength() const; /** * If this frame list has only one frame, return that frame. * Otherwise, return null. */ nsIFrame* OnlyChild() const { if (FirstChild() == LastChild()) { return FirstChild(); } return nullptr; } /** * Call SetParent(aParent) for each frame in this list. * @param aParent the new parent frame, must be non-null */ void ApplySetParent(nsContainerFrame* aParent) const; /** * If this frame list is non-empty then append it to aLists as the * aListID child list. * (this method is implemented in FrameChildList.h for dependency reasons) */ inline void AppendIfNonempty( nsTArray* aLists, mozilla::layout::FrameChildListID aListID) const; /** * Return the frame before this frame in visual order (after Bidi reordering). * If aFrame is null, return the last frame in visual order. */ nsIFrame* GetPrevVisualFor(nsIFrame* aFrame) const; /** * Return the frame after this frame in visual order (after Bidi reordering). * If aFrame is null, return the first frame in visual order. */ nsIFrame* GetNextVisualFor(nsIFrame* aFrame) const; #ifdef DEBUG_FRAME_DUMP void List(FILE* out) const; #endif static inline const nsFrameList& EmptyList(); class Enumerator; /** * A class representing a slice of a frame list. */ class Slice { friend class Enumerator; public: // Implicit on purpose, so that we can easily create enumerators from // nsFrameList via this impicit constructor. MOZ_IMPLICIT Slice(const nsFrameList& aList) : #ifdef DEBUG mList(aList), #endif mStart(aList.FirstChild()), mEnd(nullptr) { } Slice(const nsFrameList& aList, nsIFrame* aStart, nsIFrame* aEnd) : #ifdef DEBUG mList(aList), #endif mStart(aStart), mEnd(aEnd) { } Slice(const Slice& aOther) = default; private: #ifdef DEBUG const nsFrameList& mList; #endif nsIFrame* const mStart; // our starting frame const nsIFrame* const mEnd; // The first frame that is NOT in the slice. // May be null. }; class Enumerator { public: explicit Enumerator(const Slice& aSlice) : #ifdef DEBUG mSlice(aSlice), #endif mFrame(aSlice.mStart), mEnd(aSlice.mEnd) { } Enumerator(const Enumerator& aOther) = default; bool AtEnd() const { // Can't just check mEnd, because some table code goes and destroys the // tail of the frame list (including mEnd!) while iterating over the // frame list. return !mFrame || mFrame == mEnd; } /* Next() needs to know about nsIFrame, and nsIFrame will need to know about nsFrameList methods, so in order to inline this put the implementation in nsIFrame.h */ inline void Next(); /** * Get the current frame we're pointing to. Do not call this on an * iterator that is at end! */ nsIFrame* get() const { MOZ_ASSERT(!AtEnd(), "Enumerator is at end"); return mFrame; } /** * Get an enumerator that is just like this one, but not limited in terms of * the part of the list it will traverse. */ Enumerator GetUnlimitedEnumerator() const { return Enumerator(*this, nullptr); } #ifdef DEBUG const nsFrameList& List() const { return mSlice.mList; } #endif protected: Enumerator(const Enumerator& aOther, const nsIFrame* const aNewEnd) : #ifdef DEBUG mSlice(aOther.mSlice), #endif mFrame(aOther.mFrame), mEnd(aNewEnd) { } #ifdef DEBUG /* Has to be an object, not a reference, since the slice could well be a temporary constructed from an nsFrameList */ const Slice mSlice; #endif nsIFrame* mFrame; // our current frame. const nsIFrame* const mEnd; // The first frame we should NOT enumerate. // May be null. }; /** * A class that can be used to enumerate links between frames. When created * from an nsFrameList, it points to the "link" immediately before the first * frame. It can then be advanced until it points to the "link" immediately * after the last frame. At any position, PrevFrame() and NextFrame() are * the frames before and after the given link. This means PrevFrame() is * null when the enumerator is at the beginning of the list and NextFrame() * is null when it's AtEnd(). */ class FrameLinkEnumerator : private Enumerator { public: friend class nsFrameList; explicit FrameLinkEnumerator(const nsFrameList& aList) : Enumerator(aList), mPrev(nullptr) {} FrameLinkEnumerator(const FrameLinkEnumerator& aOther) = default; /* This constructor needs to know about nsIFrame, and nsIFrame will need to know about nsFrameList methods, so in order to inline this put the implementation in nsIFrame.h */ inline FrameLinkEnumerator(const nsFrameList& aList, nsIFrame* aPrevFrame); void operator=(const FrameLinkEnumerator& aOther) { MOZ_ASSERT(&List() == &aOther.List(), "Different lists?"); mFrame = aOther.mFrame; mPrev = aOther.mPrev; } inline void Next(); /** * Find the first frame from the current position that satisfies * aPredicate, and stop at it. If no such frame exists, then this method * advances to the end of the list. * * aPredicate should be of this function signature: bool(nsIFrame*). * * Note: Find() needs to see the definition of Next(), so put this * definition in nsIFrame.h. */ template inline void Find(Predicate&& aPredicate); bool AtEnd() const { return Enumerator::AtEnd(); } nsIFrame* PrevFrame() const { return mPrev; } nsIFrame* NextFrame() const { return mFrame; } protected: nsIFrame* mPrev; }; class Iterator { public: // It is disputable whether these type definitions are correct, since // operator* doesn't return a reference at all. Also, the iterator_category // can be at most std::input_iterator_tag (rather than // std::bidrectional_iterator_tag, as it might seem), because it is a // stashing iterator. See also, e.g., // https://stackoverflow.com/questions/50909701/what-should-be-iterator-category-for-a-stashing-iterator using value_type = nsIFrame* const; using pointer = value_type*; using reference = value_type&; using difference_type = ptrdiff_t; using iterator_category = std::input_iterator_tag; Iterator(const nsFrameList& aList, nsIFrame* aCurrent) : mList(aList), mCurrent(aCurrent) {} Iterator(const Iterator& aOther) = default; nsIFrame* operator*() const { return mCurrent; } // The operators need to know about nsIFrame, hence the // implementations are in nsIFrame.h Iterator& operator++(); Iterator& operator--(); Iterator operator++(int) { auto ret = *this; ++*this; return ret; } Iterator operator--(int) { auto ret = *this; --*this; return ret; } friend bool operator==(const Iterator& aIter1, const Iterator& aIter2); friend bool operator!=(const Iterator& aIter1, const Iterator& aIter2); private: const nsFrameList& mList; nsIFrame* mCurrent; }; typedef Iterator iterator; typedef Iterator const_iterator; typedef mozilla::ReverseIterator reverse_iterator; typedef mozilla::ReverseIterator const_reverse_iterator; iterator begin() const { return iterator(*this, mFirstChild); } const_iterator cbegin() const { return begin(); } iterator end() const { return iterator(*this, nullptr); } const_iterator cend() const { return end(); } reverse_iterator rbegin() const { return reverse_iterator(end()); } const_reverse_iterator crbegin() const { return rbegin(); } reverse_iterator rend() const { return reverse_iterator(begin()); } const_reverse_iterator crend() const { return rend(); } private: void operator delete(void*) = delete; #ifdef DEBUG_FRAME_LIST void VerifyList() const; #else void VerifyList() const {} #endif protected: /** * Disconnect aFrame from its siblings. This must only be called if aFrame * is NOT the first or last sibling, because otherwise its nsFrameList will * have a stale mFirst/LastChild pointer. This precondition is asserted. * This function is O(1). */ static void UnhookFrameFromSiblings(nsIFrame* aFrame); nsIFrame* mFirstChild; nsIFrame* mLastChild; }; inline bool operator==(const nsFrameList::Iterator& aIter1, const nsFrameList::Iterator& aIter2) { MOZ_ASSERT(&aIter1.mList == &aIter2.mList, "must not compare iterator from different list"); return aIter1.mCurrent == aIter2.mCurrent; } inline bool operator!=(const nsFrameList::Iterator& aIter1, const nsFrameList::Iterator& aIter2) { MOZ_ASSERT(&aIter1.mList == &aIter2.mList, "Must not compare iterator from different list"); return aIter1.mCurrent != aIter2.mCurrent; } namespace mozilla { /** * Simple "auto_ptr" for nsFrameLists allocated from the shell arena. * The frame list given to the constructor will be deallocated (if non-null) * in the destructor. The frame list must then be empty. */ class MOZ_RAII AutoFrameListPtr final { public: AutoFrameListPtr(nsPresContext* aPresContext, nsFrameList* aFrameList) : mPresContext(aPresContext), mFrameList(aFrameList) {} ~AutoFrameListPtr(); operator nsFrameList*() const { return mFrameList; } nsFrameList* operator->() const { return mFrameList; } private: nsPresContext* mPresContext; nsFrameList* mFrameList; }; namespace layout::detail { union AlignedFrameListBytes { void* ptr; char bytes[sizeof(nsFrameList)]; }; extern const AlignedFrameListBytes gEmptyFrameListBytes; } // namespace layout::detail } // namespace mozilla /* static */ inline const nsFrameList& nsFrameList::EmptyList() { return *reinterpret_cast( &mozilla::layout::detail::gEmptyFrameListBytes); } #endif /* nsFrameList_h___ */