/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * interface that provides scroll APIs implemented by scrollable frames */ #ifndef nsIScrollFrame_h___ #define nsIScrollFrame_h___ #include "nsCoord.h" #include "mozilla/dom/WindowBinding.h" // for mozilla::dom::ScrollBehavior #include "mozilla/Maybe.h" #include "mozilla/ScrollOrigin.h" #include "mozilla/ScrollPositionUpdate.h" #include "mozilla/ScrollStyles.h" #include "mozilla/ScrollTypes.h" #include "mozilla/gfx/Point.h" #include "nsIScrollbarMediator.h" #include "Units.h" #include "FrameMetrics.h" #define NS_DEFAULT_VERTICAL_SCROLL_DISTANCE 3 #define NS_DEFAULT_HORIZONTAL_SCROLL_DISTANCE 5 class gfxContext; class nsBoxLayoutState; class nsIScrollPositionListener; class nsIFrame; class nsPresContext; class nsIContent; class nsDisplayListBuilder; namespace mozilla { struct ContainerLayerParameters; class DisplayItemClip; namespace layers { struct ScrollMetadata; class Layer; class LayerManager; } // namespace layers namespace layout { class ScrollAnchorContainer; } // namespace layout } // namespace mozilla /** * Interface for frames that are scrollable. This interface exposes * APIs for examining scroll state, observing changes to scroll state, * and triggering scrolling. */ class nsIScrollableFrame : public nsIScrollbarMediator { public: typedef mozilla::CSSIntPoint CSSIntPoint; typedef mozilla::ContainerLayerParameters ContainerLayerParameters; typedef mozilla::layers::ScrollSnapInfo ScrollSnapInfo; typedef mozilla::layout::ScrollAnchorContainer ScrollAnchorContainer; typedef mozilla::ScrollMode ScrollMode; typedef mozilla::ScrollOrigin ScrollOrigin; NS_DECL_QUERYFRAME_TARGET(nsIScrollableFrame) /** * Get the frame for the content that we are scrolling within * this scrollable frame. */ virtual nsIFrame* GetScrolledFrame() const = 0; /** * Get the overflow styles (StyleOverflow::Scroll, StyleOverflow::Hidden, or * StyleOverflow::Auto) governing the horizontal and vertical scrollbars for * this frame. * * This is special because they can be propagated from the
element, * unlike other styles. */ virtual mozilla::ScrollStyles GetScrollStyles() const = 0; /** * Returns whether this scroll frame is for a text control element with no * scrollbars (for , basically). */ virtual bool IsForTextControlWithNoScrollbars() const = 0; /** * Get the overscroll-behavior styles. */ virtual mozilla::layers::OverscrollBehaviorInfo GetOverscrollBehaviorInfo() const = 0; /** * Return the scrollbars which are visible. It's OK to call this during reflow * of the scrolled contents, in which case it will reflect the current * assumptions about scrollbar visibility. */ virtual mozilla::layers::ScrollDirections GetScrollbarVisibility() const = 0; /** * Returns the directions in which scrolling is allowed (if the scroll range * is at least one device pixel in that direction). */ mozilla::layers::ScrollDirections GetAvailableScrollingDirections() const; /** * Returns the directions in which scrolling is allowed when taking into * account the visual viewport size and overflow hidden. (An (apz) zoomed in * overflow hidden scrollframe is actually user scrollable.) */ virtual mozilla::layers::ScrollDirections GetAvailableScrollingDirectionsForUserInputEvents() const = 0; /** * Return the actual sizes of all possible scrollbars. Returns 0 for scrollbar * positions that don't have a scrollbar or where the scrollbar is not * visible. Do not call this while this frame's descendants are being * reflowed, it won't be accurate. * INCLUDE_VISUAL_VIEWPORT_SCROLLBARS means we include the size of layout * scrollbars that are only visible to scroll the visual viewport inside the * layout viewport (ie the layout viewport cannot be scrolled) even though * there is no layout space set aside for these scrollbars. */ enum class ScrollbarSizesOptions { NONE, INCLUDE_VISUAL_VIEWPORT_SCROLLBARS }; virtual nsMargin GetActualScrollbarSizes( ScrollbarSizesOptions aOptions = ScrollbarSizesOptions::NONE) const = 0; /** * Return the sizes of all scrollbars assuming that any scrollbars that could * be visible due to overflowing content, are. This can be called during * reflow of the scrolled contents. */ virtual nsMargin GetDesiredScrollbarSizes(nsBoxLayoutState* aState) = 0; /** * Return the sizes of all scrollbars assuming that any scrollbars that could * be visible due to overflowing content, are. This can be called during * reflow of the scrolled contents. */ virtual nsMargin GetDesiredScrollbarSizes(nsPresContext* aPresContext, gfxContext* aRC) = 0; /** * Return the width for non-disappearing scrollbars. */ virtual nscoord GetNondisappearingScrollbarWidth( nsPresContext* aPresContext, gfxContext* aRC, mozilla::WritingMode aWM) = 0; /** * Get the layout size of this frame. * Note that this is a value which is not expanded by the minimum scale size. * For scroll frames other than the root content document's scroll frame, this * value will be the same as GetScrollPortRect().Size(). * * This value is used for Element.clientWidth and clientHeight. */ virtual nsSize GetLayoutSize() const = 0; /** * GetScrolledRect is designed to encapsulate deciding which * directions of overflow should be reachable by scrolling and which * should not. Callers should NOT depend on it having any particular * behavior (although nsXULScrollFrame currently does). * * This should only be called when the scrolled frame has been * reflowed with the scroll port size given in mScrollPort. * * Currently it allows scrolling down and to the right for * nsHTMLScrollFrames with LTR directionality and for all * nsXULScrollFrames, and allows scrolling down and to the left for * nsHTMLScrollFrames with RTL directionality. */ virtual nsRect GetScrolledRect() const = 0; /** * Get the area of the scrollport relative to the origin of this frame's * border-box. * This is the area of this frame minus border and scrollbars. */ virtual nsRect GetScrollPortRect() const = 0; /** * Get the offset of the scrollport origin relative to the scrolled * frame origin. Typically the position will be non-negative. * This will always be a multiple of device pixels. */ virtual nsPoint GetScrollPosition() const = 0; /** * As GetScrollPosition(), but uses the top-right as origin for RTL frames. */ virtual nsPoint GetLogicalScrollPosition() const = 0; /** * Get the area that must contain the scroll position. Typically * (but not always, e.g. for RTL content) x and y will be 0, and * width or height will be nonzero if the content can be scrolled in * that direction. Since scroll positions must be a multiple of * device pixels, the range extrema will also be a multiple of * device pixels. */ virtual nsRect GetScrollRange() const = 0; /** * Get the size of the view port to use when clamping the scroll * position. */ virtual nsSize GetVisualViewportSize() const = 0; /** * Returns the offset of the visual viewport relative to * the origin of the scrolled content. Note that only the RCD-RSF * has a distinct visual viewport; for other scroll frames, the * visual viewport always coincides with the layout viewport, and * consequently the offset this function returns is equal to * GetScrollPosition(). */ virtual nsPoint GetVisualViewportOffset() const = 0; /** * Set the visual viewport offset associated with a root scroll frame. This is * only valid when called on a root scroll frame and will assert otherwise. * aRepaint indicates if we need to ask for a main thread paint if this * changes scrollbar positions or not. For example, if the compositor has * already put the scrollbars at this position then they don't need to move so * we can skip the repaint. Returns true if the offset changed and the scroll * frame is still alive after this call. */ virtual bool SetVisualViewportOffset(const nsPoint& aOffset, bool aRepaint) = 0; /** * Get the area that must contain the visual viewport offset. */ virtual nsRect GetVisualScrollRange() const = 0; /** * Like GetVisualScrollRange but also takes into account overflow: hidden. */ virtual nsRect GetScrollRangeForUserInputEvents() const = 0; /** * Return how much we would try to scroll by in each direction if * asked to scroll by one "line" vertically and horizontally. */ virtual nsSize GetLineScrollAmount() const = 0; /** * Return how much we would try to scroll by in each direction if * asked to scroll by one "page" vertically and horizontally. */ virtual nsSize GetPageScrollAmount() const = 0; /** * Return scroll-padding value of this frame. */ virtual nsMargin GetScrollPadding() const = 0; /** * Some platforms (OSX) may generate additional scrolling events even * after the user has stopped scrolling, simulating a momentum scrolling * effect resulting from fling gestures. * SYNTHESIZED_MOMENTUM_EVENT indicates that the scrolling is being requested * by such a synthesized event and may be ignored if another scroll has * been started since the last actual user input. */ enum ScrollMomentum { NOT_MOMENTUM, SYNTHESIZED_MOMENTUM_EVENT }; /** * @note This method might destroy the frame, pres shell and other objects. * Clamps aScrollPosition to GetScrollRange and sets the scroll position * to that value. * @param aRange If non-null, specifies area which contains aScrollPosition * and can be used for choosing a performance-optimized scroll position. * Any point within this area can be chosen. * The choosen point will be as close as possible to aScrollPosition. */ virtual void ScrollTo(nsPoint aScrollPosition, ScrollMode aMode, const nsRect* aRange = nullptr, nsIScrollbarMediator::ScrollSnapMode aSnap = nsIScrollbarMediator::DISABLE_SNAP) = 0; /** * @note This method might destroy the frame, pres shell and other objects. * Scrolls to a particular position in integer CSS pixels. * Keeps the exact current horizontal or vertical position if the current * position, rounded to CSS pixels, matches aScrollPosition. If * aScrollPosition.x/y is different from the current CSS pixel position, * makes sure we only move in the direction given by the difference. * * When aMode is SMOOTH, INSTANT, or NORMAL, GetScrollPositionCSSPixels (the * scroll position after rounding to CSS pixels) will be exactly * aScrollPosition at the end of the scroll animation. * * When aMode is SMOOTH_MSD, intermediate animation frames may be outside the * range and / or moving in any direction; GetScrollPositionCSSPixels will be * exactly aScrollPosition at the end of the scroll animation unless the * SMOOTH_MSD animation is interrupted. * * FIXME: Drop |aSnap| argument once after we finished the migration to the * Scroll Snap Module v1. We should alway use ENABLE_SNAP. */ virtual void ScrollToCSSPixels( const CSSIntPoint& aScrollPosition, ScrollMode aMode = ScrollMode::Instant, nsIScrollbarMediator::ScrollSnapMode aSnap = nsIScrollbarMediator::DEFAULT, ScrollOrigin aOrigin = ScrollOrigin::NotSpecified) = 0; /** * @note This method might destroy the frame, pres shell and other objects. * Scrolls to a particular position in float CSS pixels. * This does not guarantee that GetScrollPositionCSSPixels equals * aScrollPosition afterward. It tries to scroll as close to * aScrollPosition as possible while scrolling by an integer * number of layer pixels (so the operation is fast and looks clean). */ virtual void ScrollToCSSPixelsApproximate( const mozilla::CSSPoint& aScrollPosition, ScrollOrigin aOrigin = ScrollOrigin::NotSpecified) = 0; /** * Returns the scroll position in integer CSS pixels, rounded to the nearest * pixel. */ virtual CSSIntPoint GetScrollPositionCSSPixels() = 0; /** * @note This method might destroy the frame, pres shell and other objects. * Modifies the current scroll position by aDelta units given by aUnit, * clamping it to GetScrollRange. If WHOLE is specified as the unit, * content is scrolled all the way in the direction(s) given by aDelta. * @param aOverflow if non-null, returns the amount that scrolling * was clamped by in each direction (how far we moved the scroll position * to bring it back into the legal range). This is never negative. The * values are in device pixels. */ virtual void ScrollBy(nsIntPoint aDelta, mozilla::ScrollUnit aUnit, ScrollMode aMode, nsIntPoint* aOverflow = nullptr, ScrollOrigin aOrigin = ScrollOrigin::NotSpecified, ScrollMomentum aMomentum = NOT_MOMENTUM, nsIScrollbarMediator::ScrollSnapMode aSnap = nsIScrollbarMediator::DISABLE_SNAP) = 0; /** * FIXME: Drop |aSnap| argument once after we finished the migration to the * Scroll Snap Module v1. We should alway use ENABLE_SNAP. */ virtual void ScrollByCSSPixels( const CSSIntPoint& aDelta, ScrollMode aMode = ScrollMode::Instant, ScrollOrigin aOrigin = ScrollOrigin::NotSpecified, nsIScrollbarMediator::ScrollSnapMode aSnap = nsIScrollbarMediator::DEFAULT) = 0; /** * Perform scroll snapping, possibly resulting in a smooth scroll to * maintain the scroll snap position constraints. Velocity sampled from * main thread scrolling is used to determine best matching snap point * when called after a fling gesture on a trackpad or mouse wheel. */ virtual void ScrollSnap() = 0; /** * @note This method might destroy the frame, pres shell and other objects. * This tells the scroll frame to try scrolling to the scroll * position that was restored from the history. This must be called * at least once after state has been restored. It is called by the * scrolled frame itself during reflow, but sometimes state can be * restored after reflows are done... * XXX should we take an aMode parameter here? Currently it's instant. */ virtual void ScrollToRestoredPosition() = 0; /** * Add a scroll position listener. This listener must be removed * before it is destroyed. */ virtual void AddScrollPositionListener( nsIScrollPositionListener* aListener) = 0; /** * Remove a scroll position listener. */ virtual void RemoveScrollPositionListener( nsIScrollPositionListener* aListener) = 0; /** * Internal method used by scrollbars to notify their scrolling * container of changes. */ virtual void CurPosAttributeChanged(nsIContent* aChild) = 0; /** * Allows the docshell to request that the scroll frame post an event * after being restored from history. */ NS_IMETHOD PostScrolledAreaEventForCurrentArea() = 0; /** * Returns true if this scrollframe is being "actively scrolled". * This basically means that we should allocate resources in the * expectation that scrolling is going to happen. */ virtual bool IsScrollingActive(nsDisplayListBuilder* aBuilder) = 0; /** * Returns true if this scroll frame might be scrolled * asynchronously by the compositor. */ virtual bool IsMaybeAsynchronouslyScrolled() = 0; /** * Same as the above except doesn't take into account will-change budget, * which means that it can be called during display list building. */ virtual bool IsMaybeScrollingActive() const = 0; /** * Call this when the layer(s) induced by active scrolling are being * completely redrawn. */ virtual void ResetScrollPositionForLayerPixelAlignment() = 0; /** * Was the current presentation state for this frame restored from history? */ virtual bool DidHistoryRestore() const = 0; /** * Clear the flag so that DidHistoryRestore() returns false until the next * RestoreState call. * @see nsIStatefulFrame::RestoreState */ virtual void ClearDidHistoryRestore() = 0; /** * Mark the frame as having been scrolled at least once, so that it remains * active and we can also start storing its scroll position when saving state. */ virtual void MarkEverScrolled() = 0; /** * Determine if the passed in rect is nearly visible according to the frame * visibility heuristics for how close it is to the visible scrollport. */ virtual bool IsRectNearlyVisible(const nsRect& aRect) = 0; /** * Expand the given rect taking into account which directions we can scroll * and how far we want to expand for frame visibility purposes. */ virtual nsRect ExpandRectToNearlyVisible(const nsRect& aRect) const = 0; /** * Returns the origin that triggered the last instant scroll. Will equal * ScrollOrigin::Apz when the compositor's replica frame metrics includes the * latest instant scroll. */ virtual ScrollOrigin LastScrollOrigin() = 0; /** * Returns whether there's an async scroll going on. * * The argument allows a subtle distinction that's needed for APZ. When * `IncludeApzAnimation::No` is given, ongoing APZ animations that have * already been synced to the main thread are not included, which is needed so * that APZ can keep syncing the scroll offset properly. */ enum class IncludeApzAnimation : bool { No, Yes }; virtual bool IsScrollAnimating( IncludeApzAnimation = IncludeApzAnimation::Yes) = 0; /** * Returns the current generation counter for the scrollframe. This counter * increments every time the scroll position is set. */ virtual mozilla::ScrollGeneration CurrentScrollGeneration() const = 0; /** * LastScrollDestination returns the destination of the most recently * requested smooth scroll animation. */ virtual nsPoint LastScrollDestination() = 0; /** * Returns the list of scroll position updates since the last call to * NotifyApzTransaction(). */ virtual nsTArray