/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsGkAtoms.h" #include "nsHTMLParts.h" #include "nsMenuFrame.h" #include "nsBoxFrame.h" #include "nsIContent.h" #include "nsAtom.h" #include "nsPresContext.h" #include "mozilla/ComputedStyle.h" #include "nsCSSRendering.h" #include "nsNameSpaceManager.h" #include "nsMenuPopupFrame.h" #include "nsMenuBarFrame.h" #include "mozilla/dom/Document.h" #include "nsBoxLayoutState.h" #include "nsIScrollableFrame.h" #include "nsCSSFrameConstructor.h" #include "nsString.h" #include "nsReadableUtils.h" #include "nsUnicharUtils.h" #include "nsIStringBundle.h" #include "nsContentUtils.h" #include "nsDisplayList.h" #include "nsIReflowCallback.h" #include "nsISound.h" #include "mozilla/Attributes.h" #include "mozilla/EventDispatcher.h" #include "mozilla/Likely.h" #include "mozilla/LookAndFeel.h" #include "mozilla/MouseEvents.h" #include "mozilla/Preferences.h" #include "mozilla/PresShell.h" #include "mozilla/Services.h" #include "mozilla/TextEvents.h" #include "mozilla/dom/Element.h" #include "mozilla/dom/Event.h" #include "mozilla/dom/UserActivation.h" #include using namespace mozilla; using dom::Element; #define NS_MENU_POPUP_LIST_INDEX 0 #if defined(XP_WIN) # define NSCONTEXTMENUISMOUSEUP 1 #endif NS_DECLARE_FRAME_PROPERTY_FRAMELIST(PopupListProperty) // This global flag indicates that a menu just opened or closed and is used // to ignore the mousemove and mouseup events that would fire on the menu after // the mousedown occurred. static int32_t gMenuJustOpenedOrClosed = false; const int32_t kBlinkDelay = 67; // milliseconds // this class is used for dispatching menu activation events asynchronously. class nsMenuActivateEvent : public Runnable { public: nsMenuActivateEvent(Element* aMenu, nsPresContext* aPresContext, bool aIsActivate) : mozilla::Runnable("nsMenuActivateEvent"), mMenu(aMenu), mPresContext(aPresContext), mIsActivate(aIsActivate) {} NS_IMETHOD Run() override { nsAutoString domEventToFire; if (mIsActivate) { // Highlight the menu. mMenu->SetAttr(kNameSpaceID_None, nsGkAtoms::menuactive, u"true"_ns, true); // The menuactivated event is used by accessibility to track the user's // movements through menus domEventToFire.AssignLiteral("DOMMenuItemActive"); } else { // Unhighlight the menu. mMenu->UnsetAttr(kNameSpaceID_None, nsGkAtoms::menuactive, true); domEventToFire.AssignLiteral("DOMMenuItemInactive"); } RefPtr event = NS_NewDOMEvent(mMenu, mPresContext, nullptr); event->InitEvent(domEventToFire, true, true); event->SetTrusted(true); EventDispatcher::DispatchDOMEvent(mMenu, nullptr, event, mPresContext, nullptr); return NS_OK; } private: RefPtr mMenu; RefPtr mPresContext; bool mIsActivate; }; class nsMenuAttributeChangedEvent : public Runnable { public: nsMenuAttributeChangedEvent(nsIFrame* aFrame, nsAtom* aAttr) : mozilla::Runnable("nsMenuAttributeChangedEvent"), mFrame(aFrame), mAttr(aAttr) {} NS_IMETHOD Run() override { nsMenuFrame* frame = static_cast(mFrame.GetFrame()); NS_ENSURE_STATE(frame); if (mAttr == nsGkAtoms::checked) { frame->UpdateMenuSpecialState(); } else if (mAttr == nsGkAtoms::type || mAttr == nsGkAtoms::name) { frame->UpdateMenuType(); } return NS_OK; } protected: WeakFrame mFrame; RefPtr mAttr; }; // // NS_NewMenuFrame and NS_NewMenuItemFrame // // Wrappers for creating a new menu popup container // nsIFrame* NS_NewMenuFrame(PresShell* aPresShell, ComputedStyle* aStyle) { nsMenuFrame* it = new (aPresShell) nsMenuFrame(aStyle, aPresShell->GetPresContext()); it->SetIsMenu(true); return it; } nsIFrame* NS_NewMenuItemFrame(PresShell* aPresShell, ComputedStyle* aStyle) { nsMenuFrame* it = new (aPresShell) nsMenuFrame(aStyle, aPresShell->GetPresContext()); it->SetIsMenu(false); return it; } NS_IMPL_FRAMEARENA_HELPERS(nsMenuFrame) NS_QUERYFRAME_HEAD(nsMenuFrame) NS_QUERYFRAME_ENTRY(nsMenuFrame) NS_QUERYFRAME_TAIL_INHERITING(nsBoxFrame) nsMenuFrame::nsMenuFrame(ComputedStyle* aStyle, nsPresContext* aPresContext) : nsBoxFrame(aStyle, aPresContext, kClassID), mIsMenu(false), mChecked(false), mReflowCallbackPosted(false), mType(eMenuType_Normal), mBlinkState(0) {} nsMenuParent* nsMenuFrame::GetMenuParent() const { nsContainerFrame* parent = GetParent(); for (; parent; parent = parent->GetParent()) { nsMenuPopupFrame* popup = do_QueryFrame(parent); if (popup) { return popup; } nsMenuBarFrame* menubar = do_QueryFrame(parent); if (menubar) { return menubar; } } return nullptr; } bool nsMenuFrame::ReflowFinished() { mReflowCallbackPosted = false; UpdateMenuType(); return true; } void nsMenuFrame::ReflowCallbackCanceled() { mReflowCallbackPosted = false; } void nsMenuFrame::Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) { nsBoxFrame::Init(aContent, aParent, aPrevInFlow); // Set up a mediator which can be used for callbacks on this frame. mTimerMediator = new nsMenuTimerMediator(this); if (!mReflowCallbackPosted) { mReflowCallbackPosted = true; PresShell()->PostReflowCallback(this); } } const nsFrameList& nsMenuFrame::GetChildList(ChildListID aListID) const { if (kPopupList == aListID) { nsFrameList* list = GetPopupList(); return list ? *list : nsFrameList::EmptyList(); } return nsBoxFrame::GetChildList(aListID); } void nsMenuFrame::GetChildLists(nsTArray* aLists) const { nsBoxFrame::GetChildLists(aLists); nsFrameList* list = GetPopupList(); if (list) { list->AppendIfNonempty(aLists, kPopupList); } } nsMenuPopupFrame* nsMenuFrame::GetPopup() const { nsFrameList* popupList = GetPopupList(); return popupList ? static_cast(popupList->FirstChild()) : nullptr; } nsFrameList* nsMenuFrame::GetPopupList() const { if (!HasPopup()) { return nullptr; } nsFrameList* prop = GetProperty(PopupListProperty()); NS_ASSERTION( prop && prop->GetLength() == 1 && prop->FirstChild()->IsMenuPopupFrame(), "popup list should have exactly one nsMenuPopupFrame"); return prop; } void nsMenuFrame::DestroyPopupList() { NS_ASSERTION(HasPopup(), "huh?"); nsFrameList* prop = TakeProperty(PopupListProperty()); NS_ASSERTION(prop && prop->IsEmpty(), "popup list must exist and be empty when destroying"); RemoveStateBits(NS_STATE_MENU_HAS_POPUP_LIST); prop->Delete(PresShell()); } void nsMenuFrame::SetPopupFrame(nsFrameList& aFrameList) { for (nsFrameList::Enumerator e(aFrameList); !e.AtEnd(); e.Next()) { nsMenuPopupFrame* popupFrame = do_QueryFrame(e.get()); if (popupFrame) { // Remove the frame from the list and store it in a nsFrameList* property. aFrameList.RemoveFrame(popupFrame); nsFrameList* popupList = new (PresShell()) nsFrameList(popupFrame, popupFrame); SetProperty(PopupListProperty(), popupList); AddStateBits(NS_STATE_MENU_HAS_POPUP_LIST); break; } } } void nsMenuFrame::SetInitialChildList(ChildListID aListID, nsFrameList& aChildList) { if (aListID == kPrincipalList || aListID == kPopupList) { NS_ASSERTION(!HasPopup(), "SetInitialChildList called twice?"); #ifdef DEBUG for (nsIFrame* f : aChildList) { MOZ_ASSERT(f->GetParent() == this, "Unexpected parent"); } #endif SetPopupFrame(aChildList); } nsBoxFrame::SetInitialChildList(aListID, aChildList); } void nsMenuFrame::DestroyFrom(nsIFrame* aDestructRoot, PostDestroyData& aPostDestroyData) { if (mReflowCallbackPosted) { PresShell()->CancelReflowCallback(this); mReflowCallbackPosted = false; } // Kill our timer if one is active. This is not strictly necessary as // the pointer to this frame will be cleared from the mediator, but // this is done for added safety. if (mOpenTimer) { mOpenTimer->Cancel(); } StopBlinking(); // Null out the pointer to this frame in the mediator wrapper so that it // doesn't try to interact with a deallocated frame. mTimerMediator->ClearFrame(); // if the menu content is just being hidden, it may be made visible again // later, so make sure to clear the highlighting. mContent->AsElement()->UnsetAttr(kNameSpaceID_None, nsGkAtoms::menuactive, false); // are we our menu parent's current menu item? nsMenuParent* menuParent = GetMenuParent(); if (menuParent && menuParent->GetCurrentMenuItem() == this) { // yes; tell it that we're going away menuParent->CurrentMenuIsBeingDestroyed(); } nsFrameList* popupList = GetPopupList(); if (popupList) { popupList->DestroyFramesFrom(aDestructRoot, aPostDestroyData); DestroyPopupList(); } nsBoxFrame::DestroyFrom(aDestructRoot, aPostDestroyData); } void nsMenuFrame::BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder, const nsDisplayListSet& aLists) { if (!aBuilder->IsForEventDelivery()) { nsBoxFrame::BuildDisplayListForChildren(aBuilder, aLists); return; } nsDisplayListCollection set(aBuilder); nsBoxFrame::BuildDisplayListForChildren(aBuilder, set); WrapListsInRedirector(aBuilder, set, aLists); } nsresult nsMenuFrame::HandleEvent(nsPresContext* aPresContext, WidgetGUIEvent* aEvent, nsEventStatus* aEventStatus) { NS_ENSURE_ARG_POINTER(aEventStatus); if (nsEventStatus_eConsumeNoDefault == *aEventStatus) { return NS_OK; } nsMenuParent* menuParent = GetMenuParent(); if (menuParent && menuParent->IsMenuLocked()) { return NS_OK; } AutoWeakFrame weakFrame(this); if (*aEventStatus == nsEventStatus_eIgnore) *aEventStatus = nsEventStatus_eConsumeDoDefault; // If a menu just opened, ignore the mouseup event that might occur after a // the mousedown event that opened it. However, if a different mousedown // event occurs, just clear this flag. if (gMenuJustOpenedOrClosed) { if (aEvent->mMessage == eMouseDown) { gMenuJustOpenedOrClosed = false; } else if (aEvent->mMessage == eMouseUp) { return NS_OK; } } bool onmenu = IsOnMenu(); if (aEvent->mMessage == eKeyPress && !IsDisabled()) { WidgetKeyboardEvent* keyEvent = aEvent->AsKeyboardEvent(); uint32_t keyCode = keyEvent->mKeyCode; #ifdef XP_MACOSX // On mac, open menulist on either up/down arrow or space (w/o Cmd pressed) if (!IsOpen() && ((keyEvent->mCharCode == ' ' && !keyEvent->IsMeta()) || (keyCode == NS_VK_UP || keyCode == NS_VK_DOWN))) { // When pressing space, don't open the menu if performing an incremental // search. if (keyEvent->mCharCode != ' ' || !nsMenuPopupFrame::IsWithinIncrementalTime(keyEvent->mTime)) { *aEventStatus = nsEventStatus_eConsumeNoDefault; OpenMenu(false); } } #else // On other platforms, toggle menulist on unmodified F4 or Alt arrow if ((keyCode == NS_VK_F4 && !keyEvent->IsAlt()) || ((keyCode == NS_VK_UP || keyCode == NS_VK_DOWN) && keyEvent->IsAlt())) { *aEventStatus = nsEventStatus_eConsumeNoDefault; ToggleMenuState(); } #endif } else if (aEvent->mMessage == eMouseDown && aEvent->AsMouseEvent()->mButton == MouseButton::ePrimary && #ifdef XP_MACOSX // On mac, ctrl-click will send a context menu event from the // widget, so we don't want to bring up the menu. !aEvent->AsMouseEvent()->IsControl() && #endif !IsDisabled() && IsMenu()) { // The menu item was selected. Bring up the menu. // We have children. // Don't prevent the default action here, since that will also cancel // potential drag starts. if (!menuParent || menuParent->IsMenuBar()) { ToggleMenuState(); } else { if (!IsOpen()) { menuParent->ChangeMenuItem(this, false, false); OpenMenu(false); } } } else if ( #ifndef NSCONTEXTMENUISMOUSEUP (aEvent->mMessage == eMouseUp && (aEvent->AsMouseEvent()->mButton == MouseButton::eSecondary # ifdef XP_MACOSX // On Mac, we get the context menu event on left-click when ctrl key is // pressed, listen it as well to dismiss the menu. || (aEvent->AsMouseEvent()->mButton == MouseButton::ePrimary && aEvent->AsMouseEvent()->IsControl()) # endif )) && #else aEvent->mMessage == eContextMenu && #endif onmenu && !IsMenu() && !IsDisabled()) { // if this menu is a context menu it accepts right-clicks...fire away! // Make sure we cancel default processing of the context menu event so // that it doesn't bubble and get seen again by the popuplistener and show // another context menu. // // Furthermore (there's always more, isn't there?), on some platforms // (win32 being one of them) we get the context menu event on a mouse up // while on others we get it on a mouse down. For the ones where we get it // on a mouse down, we must continue listening for the right button up // event to dismiss the menu. if (menuParent->IsContextMenu()) { *aEventStatus = nsEventStatus_eConsumeNoDefault; Execute(aEvent); } } else if (aEvent->mMessage == eMouseUp && aEvent->AsMouseEvent()->mButton == MouseButton::ePrimary && #ifdef XP_MACOSX // On Mac, we get the context menu event on left-click when ctrl // key is pressed, so we don't want to execute the event handler. !aEvent->AsMouseEvent()->IsControl() && #endif !IsMenu() && !IsDisabled()) { // Execute the execute event handler. *aEventStatus = nsEventStatus_eConsumeNoDefault; Execute(aEvent); } else if (aEvent->mMessage == eMouseOut) { // Kill our timer if one is active. if (mOpenTimer) { mOpenTimer->Cancel(); mOpenTimer = nullptr; } // Deactivate the menu. if (menuParent) { bool onmenubar = menuParent->IsMenuBar(); if (!(onmenubar && menuParent->IsActive())) { if (IsMenu() && !onmenubar && IsOpen()) { // Submenus don't get closed up immediately. } else if (this == menuParent->GetCurrentMenuItem() #ifdef XP_WIN && !IsParentMenuList() #endif ) { menuParent->ChangeMenuItem(nullptr, false, false); } } } } else if (aEvent->mMessage == eMouseMove && (onmenu || (menuParent && menuParent->IsMenuBar()))) { if (gMenuJustOpenedOrClosed) { gMenuJustOpenedOrClosed = false; return NS_OK; } if (IsDisabled() && IsParentMenuList()) { return NS_OK; } // Let the menu parent know we're the new item. menuParent->ChangeMenuItem(this, false, false); NS_ENSURE_TRUE(weakFrame.IsAlive(), NS_OK); NS_ENSURE_TRUE(menuParent, NS_OK); // we need to check if we really became the current menu // item or not nsMenuFrame* realCurrentItem = menuParent->GetCurrentMenuItem(); if (realCurrentItem != this) { // we didn't (presumably because a context menu was active) return NS_OK; } // Hovering over a menu in a popup should open it without a need for a // click. A timer is used so that it doesn't open if the user moves the // mouse quickly past the menu. This conditional check ensures that only // menus have this behaviour if (!IsDisabled() && IsMenu() && !IsOpen() && !mOpenTimer && !menuParent->IsMenuBar()) { int32_t menuDelay = LookAndFeel::GetInt(LookAndFeel::IntID::SubmenuDelay, 300); // ms // We're a menu, we're built, we're closed, and no timer has been kicked // off. NS_NewTimerWithCallback( getter_AddRefs(mOpenTimer), mTimerMediator, menuDelay, nsITimer::TYPE_ONE_SHOT, mContent->OwnerDoc()->EventTargetFor(TaskCategory::Other)); } } return NS_OK; } void nsMenuFrame::ToggleMenuState() { if (IsOpen()) CloseMenu(false); else OpenMenu(false); } void nsMenuFrame::PopupOpened() { gMenuJustOpenedOrClosed = true; AutoWeakFrame weakFrame(this); mContent->AsElement()->SetAttr(kNameSpaceID_None, nsGkAtoms::open, u"true"_ns, true); if (!weakFrame.IsAlive()) return; nsMenuParent* menuParent = GetMenuParent(); if (menuParent) { menuParent->SetActive(true); // Make sure the current menu which is being toggled on // the menubar is highlighted menuParent->SetCurrentMenuItem(this); } } void nsMenuFrame::PopupClosed(bool aDeselectMenu) { AutoWeakFrame weakFrame(this); nsContentUtils::AddScriptRunner( new nsUnsetAttrRunnable(mContent->AsElement(), nsGkAtoms::open)); if (!weakFrame.IsAlive()) return; // if the popup is for a menu on a menubar, inform menubar to deactivate nsMenuParent* menuParent = GetMenuParent(); if (menuParent && menuParent->MenuClosed()) { if (aDeselectMenu) { SelectMenu(false); } else { // We are not deselecting the parent menu while closing the popup, so send // a DOMMenuItemActive event to the menu to indicate that the menu is // becoming active again. nsMenuFrame* current = menuParent->GetCurrentMenuItem(); if (current) { // However, if the menu is a descendant on a menubar, and the menubar // has the 'stay active' flag set, it means that the menubar is // switching to another toplevel menu entirely (for example from Edit to // View), so don't fire the DOMMenuItemActive event or else we'll send // extraneous events for submenus. nsMenuBarFrame::ChangeMenuItem has // already deselected the old menu, so it doesn't need to happen again // here, and the new menu can be selected right away. nsIFrame* parent = current; while (parent) { nsMenuBarFrame* menubar = do_QueryFrame(parent); if (menubar && menubar->GetStayActive()) return; parent = parent->GetParent(); } nsCOMPtr event = new nsMenuActivateEvent( current->GetContent()->AsElement(), PresContext(), true); mContent->OwnerDoc()->Dispatch(TaskCategory::Other, event.forget()); } } } } NS_IMETHODIMP nsMenuFrame::SelectMenu(bool aActivateFlag) { if (mContent) { // When a menu opens a submenu, the mouse will often be moved onto a // sibling before moving onto an item within the submenu, causing the // parent to become deselected. We need to ensure that the parent menu // is reselected when an item in the submenu is selected, so navigate up // from the item to its popup, and then to the popup above that. if (aActivateFlag) { nsIFrame* parent = GetParent(); while (parent) { nsMenuPopupFrame* menupopup = do_QueryFrame(parent); if (menupopup) { // a menu is always the direct parent of a menupopup nsMenuFrame* menu = do_QueryFrame(menupopup->GetParent()); if (menu) { // a popup however is not necessarily the direct parent of a menu nsIFrame* popupParent = menu->GetParent(); while (popupParent) { menupopup = do_QueryFrame(popupParent); if (menupopup) { menupopup->SetCurrentMenuItem(menu); break; } popupParent = popupParent->GetParent(); } } break; } parent = parent->GetParent(); } } // cancel the close timer if selecting a menu within the popup to be closed nsXULPopupManager* pm = nsXULPopupManager::GetInstance(); if (pm) { nsMenuParent* menuParent = GetMenuParent(); pm->CancelMenuTimer(menuParent); } nsCOMPtr event = new nsMenuActivateEvent( mContent->AsElement(), PresContext(), aActivateFlag); mContent->OwnerDoc()->Dispatch(TaskCategory::Other, event.forget()); } return NS_OK; } nsresult nsMenuFrame::AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute, int32_t aModType) { if (aAttribute == nsGkAtoms::checked || aAttribute == nsGkAtoms::acceltext || aAttribute == nsGkAtoms::key || aAttribute == nsGkAtoms::type || aAttribute == nsGkAtoms::name) { nsCOMPtr event = new nsMenuAttributeChangedEvent(this, aAttribute); nsContentUtils::AddScriptRunner(event); } return NS_OK; } void nsMenuFrame::OpenMenu(bool aSelectFirstItem) { if (!mContent) return; nsXULPopupManager* pm = nsXULPopupManager::GetInstance(); if (pm) { pm->KillMenuTimer(); // This opens the menu asynchronously pm->ShowMenu(mContent, aSelectFirstItem, true); } } void nsMenuFrame::CloseMenu(bool aDeselectMenu) { gMenuJustOpenedOrClosed = true; // Close the menu asynchronously nsXULPopupManager* pm = nsXULPopupManager::GetInstance(); if (pm && HasPopup()) pm->HidePopup(GetPopup()->GetContent(), false, aDeselectMenu, true, false); } bool nsMenuFrame::IsSizedToPopup(nsIContent* aContent, bool aRequireAlways) { MOZ_ASSERT(aContent->IsElement()); nsAutoString sizedToPopup; aContent->AsElement()->GetAttr(kNameSpaceID_None, nsGkAtoms::sizetopopup, sizedToPopup); bool sizedToPopupSetToPref = sizedToPopup.EqualsLiteral("pref") || (sizedToPopup.IsEmpty() && aContent->IsXULElement(nsGkAtoms::menulist)); return sizedToPopup.EqualsLiteral("always") || (!aRequireAlways && sizedToPopupSetToPref); } nsSize nsMenuFrame::GetXULMinSize(nsBoxLayoutState& aBoxLayoutState) { nsSize size = nsBoxFrame::GetXULMinSize(aBoxLayoutState); DISPLAY_MIN_SIZE(this, size); if (IsSizedToPopup(mContent, true)) SizeToPopup(aBoxLayoutState, size); return size; } NS_IMETHODIMP nsMenuFrame::DoXULLayout(nsBoxLayoutState& aState) { // lay us out nsresult rv = nsBoxFrame::DoXULLayout(aState); nsMenuPopupFrame* popupFrame = GetPopup(); if (popupFrame) { bool sizeToPopup = IsSizedToPopup(mContent, false); popupFrame->LayoutPopup(aState, this, sizeToPopup); } return rv; } // // Enter // // Called when the user hits the / keys or presses the // shortcut key. If this is a leaf item, the item's action will be executed. // In either case, do nothing if the item is disabled. // nsMenuFrame* nsMenuFrame::Enter(WidgetGUIEvent* aEvent) { if (IsDisabled()) { #ifdef XP_WIN // behavior on Windows - close the popup chain nsMenuParent* menuParent = GetMenuParent(); if (menuParent) { nsXULPopupManager* pm = nsXULPopupManager::GetInstance(); if (pm) { nsIFrame* popup = pm->GetTopPopup(ePopupTypeAny); if (popup) pm->HidePopup(popup->GetContent(), true, true, true, false); } } #endif // #ifdef XP_WIN // this menu item was disabled - exit return nullptr; } if (!IsOpen()) { // The enter key press applies to us. nsMenuParent* menuParent = GetMenuParent(); if (!IsMenu() && menuParent) Execute(aEvent); // Execute our event handler else return this; } return nullptr; } bool nsMenuFrame::IsOpen() { nsMenuPopupFrame* popupFrame = GetPopup(); return popupFrame && popupFrame->IsOpen(); } bool nsMenuFrame::IsMenu() { return mIsMenu; } bool nsMenuFrame::IsParentMenuList() { nsMenuParent* menuParent = GetMenuParent(); if (menuParent && menuParent->IsMenu()) { nsMenuPopupFrame* popupFrame = static_cast(menuParent); return popupFrame->IsMenuList(); } return false; } nsresult nsMenuFrame::Notify(nsITimer* aTimer) { // Our timer has fired. if (aTimer == mOpenTimer.get()) { mOpenTimer = nullptr; nsMenuParent* menuParent = GetMenuParent(); if (!IsOpen() && menuParent) { // make sure we didn't open a context menu in the meantime // (i.e. the user right-clicked while hovering over a submenu). nsXULPopupManager* pm = nsXULPopupManager::GetInstance(); if (pm) { if ((!pm->HasContextMenu(nullptr) || menuParent->IsContextMenu()) && mContent->AsElement()->AttrValueIs( kNameSpaceID_None, nsGkAtoms::menuactive, nsGkAtoms::_true, eCaseMatters)) { OpenMenu(false); } } } } else if (aTimer == mBlinkTimer) { switch (mBlinkState++) { case 0: NS_ASSERTION(false, "Blink timer fired while not blinking"); StopBlinking(); break; case 1: { // Turn the highlight back on and wait for a while before closing the // menu. AutoWeakFrame weakFrame(this); mContent->AsElement()->SetAttr(kNameSpaceID_None, nsGkAtoms::menuactive, u"true"_ns, true); if (weakFrame.IsAlive()) { aTimer->InitWithCallback(mTimerMediator, kBlinkDelay, nsITimer::TYPE_ONE_SHOT); } } break; default: { nsMenuParent* menuParent = GetMenuParent(); if (menuParent) { menuParent->LockMenuUntilClosed(false); } PassMenuCommandEventToPopupManager(); StopBlinking(); break; } } } return NS_OK; } bool nsMenuFrame::IsDisabled() { return mContent->AsElement()->AttrValueIs( kNameSpaceID_None, nsGkAtoms::disabled, nsGkAtoms::_true, eCaseMatters); } void nsMenuFrame::UpdateMenuType() { static Element::AttrValuesArray strings[] = {nsGkAtoms::checkbox, nsGkAtoms::radio, nullptr}; switch (mContent->AsElement()->FindAttrValueIn( kNameSpaceID_None, nsGkAtoms::type, strings, eCaseMatters)) { case 0: mType = eMenuType_Checkbox; break; case 1: mType = eMenuType_Radio; mContent->AsElement()->GetAttr(kNameSpaceID_None, nsGkAtoms::name, mGroupName); break; default: if (mType != eMenuType_Normal) { AutoWeakFrame weakFrame(this); mContent->AsElement()->UnsetAttr(kNameSpaceID_None, nsGkAtoms::checked, true); NS_ENSURE_TRUE_VOID(weakFrame.IsAlive()); } mType = eMenuType_Normal; break; } UpdateMenuSpecialState(); } /* update checked-ness for type="checkbox" and type="radio" */ void nsMenuFrame::UpdateMenuSpecialState() { bool newChecked = mContent->AsElement()->AttrValueIs( kNameSpaceID_None, nsGkAtoms::checked, nsGkAtoms::_true, eCaseMatters); if (newChecked == mChecked) { /* checked state didn't change */ if (mType != eMenuType_Radio) return; // only Radio possibly cares about other kinds of change if (!mChecked || mGroupName.IsEmpty()) return; // no interesting change } else { mChecked = newChecked; if (mType != eMenuType_Radio || !mChecked) /* * Unchecking something requires no further changes, and only * menuRadio has to do additional work when checked. */ return; } /* * If we get this far, we're type=radio, and: * - our name= changed, or * - we went from checked="false" to checked="true" */ /* * Behavioural note: * If we're checked and renamed _into_ an existing radio group, we are * made the new checked item, and we unselect the previous one. * * The only other reasonable behaviour would be to check for another selected * item in that group. If found, unselect ourselves, otherwise we're the * selected item. That, however, would be a lot more work, and I don't think * it's better at all. */ /* walk siblings, looking for the other checked item with the same name */ // get the first sibling in this menu popup. This frame may be it, and if // we're being called at creation time, this frame isn't yet in the parent's // child list. All I'm saying is that this may fail, but it's most likely // alright. nsIFrame* firstMenuItem = nsXULPopupManager::GetNextMenuItem(GetParent(), nullptr, true, false); nsIFrame* sib = firstMenuItem; while (sib) { nsMenuFrame* menu = do_QueryFrame(sib); if (sib != this) { if (menu && menu->GetMenuType() == eMenuType_Radio && menu->IsChecked() && menu->GetRadioGroupName() == mGroupName) { /* uncheck the old item */ sib->GetContent()->AsElement()->UnsetAttr(kNameSpaceID_None, nsGkAtoms::checked, true); // XXX in DEBUG, check to make sure that there aren't two checked items return; } } sib = nsXULPopupManager::GetNextMenuItem(GetParent(), menu, true, true); if (sib == firstMenuItem) { break; } } } void nsMenuFrame::Execute(WidgetGUIEvent* aEvent) { // flip "checked" state if we're a checkbox menu, or an un-checked radio menu bool needToFlipChecked = false; if (mType == eMenuType_Checkbox || (mType == eMenuType_Radio && !mChecked)) { needToFlipChecked = !mContent->AsElement()->AttrValueIs( kNameSpaceID_None, nsGkAtoms::autocheck, nsGkAtoms::_false, eCaseMatters); } nsCOMPtr sound(do_CreateInstance("@mozilla.org/sound;1")); if (sound) sound->PlayEventSound(nsISound::EVENT_MENU_EXECUTE); StartBlinking(aEvent, needToFlipChecked); } bool nsMenuFrame::ShouldBlink() { int32_t shouldBlink = LookAndFeel::GetInt(LookAndFeel::IntID::ChosenMenuItemsShouldBlink, 0); if (!shouldBlink) return false; return true; } void nsMenuFrame::StartBlinking(WidgetGUIEvent* aEvent, bool aFlipChecked) { StopBlinking(); CreateMenuCommandEvent(aEvent, aFlipChecked); if (!ShouldBlink()) { PassMenuCommandEventToPopupManager(); return; } // Blink off. AutoWeakFrame weakFrame(this); mContent->AsElement()->UnsetAttr(kNameSpaceID_None, nsGkAtoms::menuactive, true); if (!weakFrame.IsAlive()) return; nsMenuParent* menuParent = GetMenuParent(); if (menuParent) { // Make this menu ignore events from now on. menuParent->LockMenuUntilClosed(true); } // Set up a timer to blink back on. NS_NewTimerWithCallback( getter_AddRefs(mBlinkTimer), mTimerMediator, kBlinkDelay, nsITimer::TYPE_ONE_SHOT, mContent->OwnerDoc()->EventTargetFor(TaskCategory::Other)); mBlinkState = 1; } void nsMenuFrame::StopBlinking() { mBlinkState = 0; if (mBlinkTimer) { mBlinkTimer->Cancel(); mBlinkTimer = nullptr; } mDelayedMenuCommandEvent = nullptr; } void nsMenuFrame::CreateMenuCommandEvent(WidgetGUIEvent* aEvent, bool aFlipChecked) { // Create a trusted event if the triggering event was trusted, or if // we're called from chrome code (since at least one of our caller // passes in a null event). bool isTrusted = aEvent ? aEvent->IsTrusted() : nsContentUtils::IsCallerChrome(); bool shift = false, control = false, alt = false, meta = false; WidgetInputEvent* inputEvent = aEvent ? aEvent->AsInputEvent() : nullptr; if (inputEvent) { shift = inputEvent->IsShift(); control = inputEvent->IsControl(); alt = inputEvent->IsAlt(); meta = inputEvent->IsMeta(); } // Because the command event is firing asynchronously, a flag is needed to // indicate whether user input is being handled. This ensures that a popup // window won't get blocked. bool userinput = dom::UserActivation::IsHandlingUserInput(); mDelayedMenuCommandEvent = new nsXULMenuCommandEvent(mContent->AsElement(), isTrusted, shift, control, alt, meta, userinput, aFlipChecked); } void nsMenuFrame::PassMenuCommandEventToPopupManager() { nsXULPopupManager* pm = nsXULPopupManager::GetInstance(); nsMenuParent* menuParent = GetMenuParent(); if (pm && menuParent && mDelayedMenuCommandEvent) { pm->ExecuteMenu(mContent, mDelayedMenuCommandEvent); } mDelayedMenuCommandEvent = nullptr; } void nsMenuFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) { nsFrameList* popupList = GetPopupList(); if (popupList && popupList->FirstChild() == aOldFrame) { popupList->RemoveFirstChild(); aOldFrame->Destroy(); DestroyPopupList(); PresShell()->FrameNeedsReflow(this, IntrinsicDirty::TreeChange, NS_FRAME_HAS_DIRTY_CHILDREN); return; } nsBoxFrame::RemoveFrame(aListID, aOldFrame); } void nsMenuFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, const nsLineList::iterator* aPrevFrameLine, nsFrameList& aFrameList) { if (!HasPopup() && (aListID == kPrincipalList || aListID == kPopupList)) { SetPopupFrame(aFrameList); if (HasPopup()) { PresShell()->FrameNeedsReflow(this, IntrinsicDirty::TreeChange, NS_FRAME_HAS_DIRTY_CHILDREN); } } if (aFrameList.IsEmpty()) return; if (MOZ_UNLIKELY(aPrevFrame && aPrevFrame == GetPopup())) { aPrevFrame = nullptr; } nsBoxFrame::InsertFrames(aListID, aPrevFrame, aPrevFrameLine, aFrameList); } void nsMenuFrame::AppendFrames(ChildListID aListID, nsFrameList& aFrameList) { if (!HasPopup() && (aListID == kPrincipalList || aListID == kPopupList)) { SetPopupFrame(aFrameList); if (HasPopup()) { PresShell()->FrameNeedsReflow(this, IntrinsicDirty::TreeChange, NS_FRAME_HAS_DIRTY_CHILDREN); } } if (aFrameList.IsEmpty()) return; nsBoxFrame::AppendFrames(aListID, aFrameList); } bool nsMenuFrame::SizeToPopup(nsBoxLayoutState& aState, nsSize& aSize) { if (!IsXULCollapsed()) { bool widthSet, heightSet; nsSize tmpSize(-1, 0); nsIFrame::AddXULPrefSize(this, tmpSize, widthSet, heightSet); if (!widthSet && GetXULFlex() == 0) { nsMenuPopupFrame* popupFrame = GetPopup(); if (!popupFrame) return false; tmpSize = popupFrame->GetXULPrefSize(aState); // Produce a size such that: // (1) the menu and its popup can be the same width // (2) there's enough room in the menu for the content and its // border-padding // (3) there's enough room in the popup for the content and its // scrollbar nsMargin borderPadding; GetXULBorderAndPadding(borderPadding); // if there is a scroll frame, add the desired width of the scrollbar as // well nsIScrollableFrame* scrollFrame = popupFrame->GetScrollFrame(popupFrame); nscoord scrollbarWidth = 0; if (scrollFrame) { scrollbarWidth = scrollFrame->GetDesiredScrollbarSizes(&aState).LeftRight(); } aSize.width = tmpSize.width + std::max(borderPadding.LeftRight(), scrollbarWidth); return true; } } return false; } nsSize nsMenuFrame::GetXULPrefSize(nsBoxLayoutState& aState) { nsSize size = nsBoxFrame::GetXULPrefSize(aState); DISPLAY_PREF_SIZE(this, size); // If we are using sizetopopup="always" then // nsBoxFrame will already have enforced the minimum size if (!IsSizedToPopup(mContent, true) && IsSizedToPopup(mContent, false) && SizeToPopup(aState, size)) { // We now need to ensure that size is within the min - max range. nsSize minSize = nsBoxFrame::GetXULMinSize(aState); nsSize maxSize = GetXULMaxSize(aState); size = XULBoundsCheck(minSize, size, maxSize); } return size; } NS_IMETHODIMP nsMenuFrame::GetActiveChild(dom::Element** aResult) { nsMenuPopupFrame* popupFrame = GetPopup(); if (!popupFrame) return NS_ERROR_FAILURE; nsMenuFrame* menuFrame = popupFrame->GetCurrentMenuItem(); if (!menuFrame) { *aResult = nullptr; } else { RefPtr elt = menuFrame->GetContent()->AsElement(); elt.forget(aResult); } return NS_OK; } NS_IMETHODIMP nsMenuFrame::SetActiveChild(dom::Element* aChild) { nsMenuPopupFrame* popupFrame = GetPopup(); if (!popupFrame) return NS_ERROR_FAILURE; // Force the child frames within the popup to be generated. AutoWeakFrame weakFrame(popupFrame); popupFrame->GenerateFrames(); if (!weakFrame.IsAlive()) { return NS_OK; } if (!aChild) { // Remove the current selection popupFrame->ChangeMenuItem(nullptr, false, false); return NS_OK; } nsMenuFrame* menu = do_QueryFrame(aChild->GetPrimaryFrame()); if (menu) popupFrame->ChangeMenuItem(menu, false, false); return NS_OK; } nsIScrollableFrame* nsMenuFrame::GetScrollTargetFrame() const { nsMenuPopupFrame* popupFrame = GetPopup(); if (!popupFrame) return nullptr; nsIFrame* childFrame = popupFrame->PrincipalChildList().FirstChild(); if (childFrame) return popupFrame->GetScrollFrame(childFrame); return nullptr; } // nsMenuTimerMediator implementation. NS_IMPL_ISUPPORTS(nsMenuTimerMediator, nsITimerCallback) /** * Constructs a wrapper around an nsMenuFrame. * @param aFrame nsMenuFrame to create a wrapper around. */ nsMenuTimerMediator::nsMenuTimerMediator(nsMenuFrame* aFrame) : mFrame(aFrame) { NS_ASSERTION(mFrame, "Must have frame"); } nsMenuTimerMediator::~nsMenuTimerMediator() = default; /** * Delegates the notification to the contained frame if it has not been * destroyed. * @param aTimer Timer which initiated the callback. * @return NS_ERROR_FAILURE if the frame has been destroyed. */ NS_IMETHODIMP nsMenuTimerMediator::Notify(nsITimer* aTimer) { if (!mFrame) return NS_ERROR_FAILURE; return mFrame->Notify(aTimer); } /** * Clear the pointer to the contained nsMenuFrame. This should be called * when the contained nsMenuFrame is destroyed. */ void nsMenuTimerMediator::ClearFrame() { mFrame = nullptr; } /** * Get the name of this timer callback. * @param aName the name to return */ NS_IMETHODIMP nsMenuTimerMediator::GetName(nsACString& aName) { aName.AssignLiteral("nsMenuTimerMediator"); return NS_OK; }