/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef ProfileBufferChunkManagerWithLocalLimit_h #define ProfileBufferChunkManagerWithLocalLimit_h #include "BaseProfiler.h" #include "mozilla/BaseProfilerDetail.h" #include "mozilla/ProfileBufferChunkManager.h" #include "mozilla/ProfileBufferControlledChunkManager.h" #include namespace mozilla { // Manages the Chunks for this process in a thread-safe manner, with a maximum // size per process. // // "Unreleased" chunks are not owned here, only "released" chunks can be // destroyed or recycled when reaching the memory limit, so it is theoretically // possible to break that limit, if: // - The user of this class doesn't release their chunks, AND/OR // - The limit is too small (e.g., smaller than 2 or 3 chunks, which should be // the usual number of unreleased chunks in flight). // In this case, it just means that we will use more memory than allowed, // potentially risking OOMs. Hopefully this shouldn't happen in real code, // assuming that the user is doing the right thing and releasing chunks ASAP, // and that the memory limit is reasonably large. class ProfileBufferChunkManagerWithLocalLimit final : public ProfileBufferChunkManager, public ProfileBufferControlledChunkManager { public: using Length = ProfileBufferChunk::Length; // MaxTotalBytes: Maximum number of bytes allocated in all local Chunks. // ChunkMinBufferBytes: Minimum number of user-available bytes in each Chunk. // Note that Chunks use a bit more memory for their header. explicit ProfileBufferChunkManagerWithLocalLimit(size_t aMaxTotalBytes, Length aChunkMinBufferBytes) : mMaxTotalBytes(aMaxTotalBytes), mChunkMinBufferBytes(aChunkMinBufferBytes) {} ~ProfileBufferChunkManagerWithLocalLimit() { if (mUpdateCallback) { // Signal the end of this callback. std::move(mUpdateCallback)(Update(nullptr)); } } [[nodiscard]] size_t MaxTotalSize() const final { // `mMaxTotalBytes` is `const` so there is no need to lock the mutex. return mMaxTotalBytes; } [[nodiscard]] UniquePtr GetChunk() final { AUTO_PROFILER_STATS(Local_GetChunk); ChunkAndUpdate chunkAndUpdate = [&]() { baseprofiler::detail::BaseProfilerAutoLock lock(mMutex); return GetChunk(lock); }(); baseprofiler::detail::BaseProfilerAutoLock lock(mUpdateCallbackMutex); if (mUpdateCallback && !chunkAndUpdate.second.IsNotUpdate()) { mUpdateCallback(std::move(chunkAndUpdate.second)); } return std::move(chunkAndUpdate.first); } void RequestChunk(std::function)>&& aChunkReceiver) final { AUTO_PROFILER_STATS(Local_RequestChunk); baseprofiler::detail::BaseProfilerAutoLock lock(mMutex); if (mChunkReceiver) { // We already have a chunk receiver, meaning a request is pending. return; } // Store the chunk receiver. This indicates that a request is pending, and // it will be handled in the next `FulfillChunkRequests()` call. mChunkReceiver = std::move(aChunkReceiver); } void FulfillChunkRequests() final { AUTO_PROFILER_STATS(Local_FulfillChunkRequests); std::function)> chunkReceiver; ChunkAndUpdate chunkAndUpdate = [&]() -> ChunkAndUpdate { baseprofiler::detail::BaseProfilerAutoLock lock(mMutex); if (!mChunkReceiver) { // No receiver means no pending request, we're done. return {}; } // Otherwise there is a request, extract the receiver to call below. std::swap(chunkReceiver, mChunkReceiver); MOZ_ASSERT(!mChunkReceiver, "mChunkReceiver should have been emptied"); // And allocate the requested chunk. This may fail, it's fine, we're // letting the receiver know about it. AUTO_PROFILER_STATS(Local_FulfillChunkRequests_GetChunk); return GetChunk(lock); }(); if (chunkReceiver) { { baseprofiler::detail::BaseProfilerAutoLock lock(mUpdateCallbackMutex); if (mUpdateCallback && !chunkAndUpdate.second.IsNotUpdate()) { mUpdateCallback(std::move(chunkAndUpdate.second)); } } // Invoke callback outside of lock, so that it can use other chunk manager // functions if needed. // Note that this means there could be a race, where another request // happens now and even gets fulfilled before this one is! It should be // rare, and shouldn't be a problem anyway, the user will still get their // requested chunks, new/recycled chunks look the same so their order // doesn't matter. std::move(chunkReceiver)(std::move(chunkAndUpdate.first)); } } void ReleaseChunk(UniquePtr aChunk) final { if (!aChunk) { return; } MOZ_RELEASE_ASSERT(!aChunk->GetNext(), "ReleaseChunk only accepts 1 chunk"); MOZ_RELEASE_ASSERT(!aChunk->ChunkHeader().mDoneTimeStamp.IsNull(), "Released chunk should have a 'Done' timestamp"); Update update = [&]() { baseprofiler::detail::BaseProfilerAutoLock lock(mMutex); MOZ_ASSERT(mUser, "Not registered yet"); // Keep a pointer to the first newly-released chunk, so we can use it to // prepare an update (after `aChunk` is moved-from). const ProfileBufferChunk* const newlyReleasedChunk = aChunk.get(); // Transfer the chunk size from the unreleased bucket to the released one. mUnreleasedBufferBytes -= aChunk->BufferBytes(); mReleasedBufferBytes += aChunk->BufferBytes(); if (!mReleasedChunks) { // No other released chunks at the moment, we're starting the list. MOZ_ASSERT(mReleasedBufferBytes == aChunk->BufferBytes()); mReleasedChunks = std::move(aChunk); } else { // Insert aChunk in mReleasedChunks to keep done-timestamp order. const TimeStamp& releasedChunkDoneTimeStamp = aChunk->ChunkHeader().mDoneTimeStamp; if (releasedChunkDoneTimeStamp < mReleasedChunks->ChunkHeader().mDoneTimeStamp) { // aChunk is the oldest -> Insert at the beginning. aChunk->SetLast(std::move(mReleasedChunks)); mReleasedChunks = std::move(aChunk); } else { // Go through the already-released chunk list, and insert aChunk // before the first younger released chunk, or at the end. ProfileBufferChunk* chunk = mReleasedChunks.get(); for (;;) { ProfileBufferChunk* const nextChunk = chunk->GetNext(); if (!nextChunk || releasedChunkDoneTimeStamp < nextChunk->ChunkHeader().mDoneTimeStamp) { // Either we're at the last released chunk, or the next released // chunk is younger -> Insert right after this released chunk. chunk->InsertNext(std::move(aChunk)); break; } chunk = nextChunk; } } } return Update(mUnreleasedBufferBytes, mReleasedBufferBytes, mReleasedChunks.get(), newlyReleasedChunk); }(); baseprofiler::detail::BaseProfilerAutoLock lock(mUpdateCallbackMutex); if (mUpdateCallback && !update.IsNotUpdate()) { mUpdateCallback(std::move(update)); } } void SetChunkDestroyedCallback( std::function&& aChunkDestroyedCallback) final { baseprofiler::detail::BaseProfilerAutoLock lock(mMutex); MOZ_ASSERT(mUser, "Not registered yet"); mChunkDestroyedCallback = std::move(aChunkDestroyedCallback); } [[nodiscard]] UniquePtr GetExtantReleasedChunks() final { UniquePtr chunks; size_t unreleasedBufferBytes = [&]() { baseprofiler::detail::BaseProfilerAutoLock lock(mMutex); MOZ_ASSERT(mUser, "Not registered yet"); mReleasedBufferBytes = 0; chunks = std::move(mReleasedChunks); return mUnreleasedBufferBytes; }(); baseprofiler::detail::BaseProfilerAutoLock lock(mUpdateCallbackMutex); if (mUpdateCallback) { mUpdateCallback(Update(unreleasedBufferBytes, 0, nullptr, nullptr)); } return chunks; } void ForgetUnreleasedChunks() final { Update update = [&]() { baseprofiler::detail::BaseProfilerAutoLock lock(mMutex); MOZ_ASSERT(mUser, "Not registered yet"); mUnreleasedBufferBytes = 0; return Update(0, mReleasedBufferBytes, mReleasedChunks.get(), nullptr); }(); baseprofiler::detail::BaseProfilerAutoLock lock(mUpdateCallbackMutex); if (mUpdateCallback) { mUpdateCallback(std::move(update)); } } [[nodiscard]] size_t SizeOfExcludingThis( MallocSizeOf aMallocSizeOf) const final { baseprofiler::detail::BaseProfilerAutoLock lock(mMutex); return SizeOfExcludingThis(aMallocSizeOf, lock); } [[nodiscard]] size_t SizeOfIncludingThis( MallocSizeOf aMallocSizeOf) const final { baseprofiler::detail::BaseProfilerAutoLock lock(mMutex); MOZ_ASSERT(mUser, "Not registered yet"); return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf, lock); } void SetUpdateCallback(UpdateCallback&& aUpdateCallback) final { { baseprofiler::detail::BaseProfilerAutoLock lock(mUpdateCallbackMutex); if (mUpdateCallback) { // Signal the end of the previous callback. std::move(mUpdateCallback)(Update(nullptr)); mUpdateCallback = nullptr; } } if (aUpdateCallback) { Update initialUpdate = [&]() { baseprofiler::detail::BaseProfilerAutoLock lock(mMutex); return Update(mUnreleasedBufferBytes, mReleasedBufferBytes, mReleasedChunks.get(), nullptr); }(); baseprofiler::detail::BaseProfilerAutoLock lock(mUpdateCallbackMutex); MOZ_ASSERT(!mUpdateCallback, "Only one update callback allowed"); mUpdateCallback = std::move(aUpdateCallback); mUpdateCallback(std::move(initialUpdate)); } } void DestroyChunksAtOrBefore(TimeStamp aDoneTimeStamp) final { MOZ_ASSERT(!aDoneTimeStamp.IsNull()); baseprofiler::detail::BaseProfilerAutoLock lock(mMutex); for (;;) { if (!mReleasedChunks) { // We don't own any released chunks (anymore), we're done. break; } if (mReleasedChunks->ChunkHeader().mDoneTimeStamp > aDoneTimeStamp) { // The current chunk is strictly after the given timestamp, we're done. break; } // We've found a chunk at or before the timestamp, discard it. DiscardOldestReleasedChunk(lock); } } protected: const ProfileBufferChunk* PeekExtantReleasedChunksAndLock() final { mMutex.Lock(); MOZ_ASSERT(mUser, "Not registered yet"); return mReleasedChunks.get(); } void UnlockAfterPeekExtantReleasedChunks() final { mMutex.Unlock(); } private: void MaybeRecycleChunk( UniquePtr&& chunk, const baseprofiler::detail::BaseProfilerAutoLock& aLock) { // Try to recycle big-enough chunks. (All chunks should have the same size, // but it's a cheap test and may allow future adjustments based on actual // data rate.) if (chunk->BufferBytes() >= mChunkMinBufferBytes) { // We keep up to two recycled chunks at any time. if (!mRecycledChunks) { mRecycledChunks = std::move(chunk); } else if (!mRecycledChunks->GetNext()) { mRecycledChunks->InsertNext(std::move(chunk)); } } } UniquePtr TakeRecycledChunk( const baseprofiler::detail::BaseProfilerAutoLock& aLock) { UniquePtr recycled; if (mRecycledChunks) { recycled = std::exchange(mRecycledChunks, mRecycledChunks->ReleaseNext()); recycled->MarkRecycled(); } return recycled; } void DiscardOldestReleasedChunk( const baseprofiler::detail::BaseProfilerAutoLock& aLock) { MOZ_ASSERT(!!mReleasedChunks); UniquePtr oldest = std::exchange(mReleasedChunks, mReleasedChunks->ReleaseNext()); mReleasedBufferBytes -= oldest->BufferBytes(); if (mChunkDestroyedCallback) { // Inform the user that we're going to destroy this chunk. mChunkDestroyedCallback(*oldest); } MaybeRecycleChunk(std::move(oldest), aLock); } using ChunkAndUpdate = std::pair, Update>; [[nodiscard]] ChunkAndUpdate GetChunk( const baseprofiler::detail::BaseProfilerAutoLock& aLock) { MOZ_ASSERT(mUser, "Not registered yet"); // After this function, the total memory consumption will be the sum of: // - Bytes from released (i.e., full) chunks, // - Bytes from unreleased (still in use) chunks, // - Bytes from the chunk we want to create/recycle. (Note that we don't // count the extra bytes of chunk header, and of extra allocation ability, // for the new chunk, as it's assumed to be negligible compared to the // total memory limit.) // If this total is higher than the local limit, we'll want to destroy // the oldest released chunks until we're under the limit; if any, we may // recycle one of them to avoid a deallocation followed by an allocation. while (mReleasedBufferBytes + mUnreleasedBufferBytes + mChunkMinBufferBytes >= mMaxTotalBytes && !!mReleasedChunks) { // We have reached the local limit, discard the oldest released chunk. DiscardOldestReleasedChunk(aLock); } // Extract the recycled chunk, if any. ChunkAndUpdate chunkAndUpdate{TakeRecycledChunk(aLock), Update()}; UniquePtr& chunk = chunkAndUpdate.first; if (!chunk) { // No recycled chunk -> Create a chunk now. (This could still fail.) chunk = ProfileBufferChunk::Create(mChunkMinBufferBytes); } if (chunk) { // We do have a chunk (recycled or new), record its size as "unreleased". mUnreleasedBufferBytes += chunk->BufferBytes(); chunkAndUpdate.second = Update(mUnreleasedBufferBytes, mReleasedBufferBytes, mReleasedChunks.get(), nullptr); } return chunkAndUpdate; } [[nodiscard]] size_t SizeOfExcludingThis( MallocSizeOf aMallocSizeOf, const baseprofiler::detail::BaseProfilerAutoLock&) const { MOZ_ASSERT(mUser, "Not registered yet"); size_t size = 0; if (mReleasedChunks) { size += mReleasedChunks->SizeOfIncludingThis(aMallocSizeOf); } if (mRecycledChunks) { size += mRecycledChunks->SizeOfIncludingThis(aMallocSizeOf); } // Note: Missing size of std::function external resources (if any). return size; } // Maxumum number of bytes that should be used by all unreleased and released // chunks. Note that only released chunks can be destroyed here, so it is the // responsibility of the user to properly release their chunks when possible. const size_t mMaxTotalBytes; // Minimum number of bytes that new chunks should be able to store. // Used when calling `ProfileBufferChunk::Create()`. const Length mChunkMinBufferBytes; // Mutex guarding the following members. mutable baseprofiler::detail::BaseProfilerMutex mMutex; // Number of bytes currently held in chunks that have been given away (through // `GetChunk` or `RequestChunk`) and not released yet. size_t mUnreleasedBufferBytes = 0; // Number of bytes currently held in chunks that have been released and stored // in `mReleasedChunks` below. size_t mReleasedBufferBytes = 0; // List of all released chunks. The oldest one should be at the start of the // list, and may be destroyed or recycled when the memory limit is reached. UniquePtr mReleasedChunks; // This may hold chunks that were released then slated for destruction, they // will be reused next time an allocation would have been needed. UniquePtr mRecycledChunks; // Optional callback used to notify the user when a chunk is about to be // destroyed or recycled. (The data content is always destroyed, but the chunk // container may be reused.) std::function mChunkDestroyedCallback; // Callback set from `RequestChunk()`, until it is serviced in // `FulfillChunkRequests()`. There can only be one request in flight. std::function)> mChunkReceiver; // Separate mutex guarding mUpdateCallback, so that it may be invoked outside // of the main buffer `mMutex`. mutable baseprofiler::detail::BaseProfilerMutex mUpdateCallbackMutex; UpdateCallback mUpdateCallback; }; } // namespace mozilla #endif // ProfileBufferChunkManagerWithLocalLimit_h