/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ //! Types and traits used to access the DOM from style calculation. #![allow(unsafe_code)] #![deny(missing_docs)] use crate::applicable_declarations::ApplicableDeclarationBlock; use crate::context::SharedStyleContext; #[cfg(feature = "gecko")] use crate::context::{PostAnimationTasks, UpdateAnimationsTasks}; use crate::data::ElementData; use crate::element_state::ElementState; use crate::font_metrics::FontMetricsProvider; use crate::media_queries::Device; use crate::properties::{AnimationDeclarations, ComputedValues, PropertyDeclarationBlock}; use crate::selector_parser::{AttrValue, Lang, PseudoElement, SelectorImpl}; use crate::shared_lock::{Locked, SharedRwLock}; use crate::stylist::CascadeData; use crate::traversal_flags::TraversalFlags; use crate::values::AtomIdent; use crate::{LocalName, Namespace, WeakAtom}; use atomic_refcell::{AtomicRef, AtomicRefMut}; use selectors::matching::{ElementSelectorFlags, QuirksMode, VisitedHandlingMode}; use selectors::sink::Push; use selectors::Element as SelectorsElement; use servo_arc::{Arc, ArcBorrow}; use std::fmt; use std::fmt::Debug; use std::hash::Hash; use std::ops::Deref; pub use style_traits::dom::OpaqueNode; /// Simple trait to provide basic information about the type of an element. /// /// We avoid exposing the full type id, since computing it in the general case /// would be difficult for Gecko nodes. pub trait NodeInfo { /// Whether this node is an element. fn is_element(&self) -> bool; /// Whether this node is a text node. fn is_text_node(&self) -> bool; } /// A node iterator that only returns node that don't need layout. pub struct LayoutIterator(pub T); impl Iterator for LayoutIterator where T: Iterator, N: NodeInfo, { type Item = N; fn next(&mut self) -> Option { loop { let n = self.0.next()?; // Filter out nodes that layout should ignore. if n.is_text_node() || n.is_element() { return Some(n); } } } } /// An iterator over the DOM children of a node. pub struct DomChildren(Option); impl Iterator for DomChildren where N: TNode, { type Item = N; fn next(&mut self) -> Option { let n = self.0.take()?; self.0 = n.next_sibling(); Some(n) } } /// An iterator over the DOM descendants of a node in pre-order. pub struct DomDescendants { previous: Option, scope: N, } impl Iterator for DomDescendants where N: TNode, { type Item = N; #[inline] fn next(&mut self) -> Option { let prev = self.previous.take()?; self.previous = prev.next_in_preorder(Some(self.scope)); self.previous } } /// The `TDocument` trait, to represent a document node. pub trait TDocument: Sized + Copy + Clone { /// The concrete `TNode` type. type ConcreteNode: TNode; /// Get this document as a `TNode`. fn as_node(&self) -> Self::ConcreteNode; /// Returns whether this document is an HTML document. fn is_html_document(&self) -> bool; /// Returns the quirks mode of this document. fn quirks_mode(&self) -> QuirksMode; /// Get a list of elements with a given ID in this document, sorted by /// tree position. /// /// Can return an error to signal that this list is not available, or also /// return an empty slice. fn elements_with_id<'a>( &self, _id: &AtomIdent, ) -> Result<&'a [::ConcreteElement], ()> where Self: 'a, { Err(()) } /// This document's shared lock. fn shared_lock(&self) -> &SharedRwLock; } /// The `TNode` trait. This is the main generic trait over which the style /// system can be implemented. pub trait TNode: Sized + Copy + Clone + Debug + NodeInfo + PartialEq { /// The concrete `TElement` type. type ConcreteElement: TElement; /// The concrete `TDocument` type. type ConcreteDocument: TDocument; /// The concrete `TShadowRoot` type. type ConcreteShadowRoot: TShadowRoot; /// Get this node's parent node. fn parent_node(&self) -> Option; /// Get this node's first child. fn first_child(&self) -> Option; /// Get this node's first child. fn last_child(&self) -> Option; /// Get this node's previous sibling. fn prev_sibling(&self) -> Option; /// Get this node's next sibling. fn next_sibling(&self) -> Option; /// Get the owner document of this node. fn owner_doc(&self) -> Self::ConcreteDocument; /// Iterate over the DOM children of a node. fn dom_children(&self) -> DomChildren { DomChildren(self.first_child()) } /// Returns whether the node is attached to a document. fn is_in_document(&self) -> bool; /// Iterate over the DOM children of a node, in preorder. fn dom_descendants(&self) -> DomDescendants { DomDescendants { previous: Some(*self), scope: *self, } } /// Returns the next children in pre-order, optionally scoped to a subtree /// root. #[inline] fn next_in_preorder(&self, scoped_to: Option) -> Option { if let Some(c) = self.first_child() { return Some(c); } let mut current = Some(*self); loop { if current == scoped_to { return None; } debug_assert!(current.is_some(), "not a descendant of the scope?"); if let Some(s) = current?.next_sibling() { return Some(s); } current = current?.parent_node(); } } /// Get this node's parent element from the perspective of a restyle /// traversal. fn traversal_parent(&self) -> Option; /// Get this node's parent element if present. fn parent_element(&self) -> Option { self.parent_node().and_then(|n| n.as_element()) } /// Converts self into an `OpaqueNode`. fn opaque(&self) -> OpaqueNode; /// A debug id, only useful, mm... for debugging. fn debug_id(self) -> usize; /// Get this node as an element, if it's one. fn as_element(&self) -> Option; /// Get this node as a document, if it's one. fn as_document(&self) -> Option; /// Get this node as a ShadowRoot, if it's one. fn as_shadow_root(&self) -> Option; } /// Wrapper to output the subtree rather than the single node when formatting /// for Debug. pub struct ShowSubtree(pub N); impl Debug for ShowSubtree { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { writeln!(f, "DOM Subtree:")?; fmt_subtree(f, &|f, n| write!(f, "{:?}", n), self.0, 1) } } /// Wrapper to output the subtree along with the ElementData when formatting /// for Debug. pub struct ShowSubtreeData(pub N); impl Debug for ShowSubtreeData { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { writeln!(f, "DOM Subtree:")?; fmt_subtree(f, &|f, n| fmt_with_data(f, n), self.0, 1) } } /// Wrapper to output the subtree along with the ElementData and primary /// ComputedValues when formatting for Debug. This is extremely verbose. #[cfg(feature = "servo")] pub struct ShowSubtreeDataAndPrimaryValues(pub N); #[cfg(feature = "servo")] impl Debug for ShowSubtreeDataAndPrimaryValues { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { writeln!(f, "DOM Subtree:")?; fmt_subtree(f, &|f, n| fmt_with_data_and_primary_values(f, n), self.0, 1) } } fn fmt_with_data(f: &mut fmt::Formatter, n: N) -> fmt::Result { if let Some(el) = n.as_element() { write!( f, "{:?} dd={} aodd={} data={:?}", el, el.has_dirty_descendants(), el.has_animation_only_dirty_descendants(), el.borrow_data(), ) } else { write!(f, "{:?}", n) } } #[cfg(feature = "servo")] fn fmt_with_data_and_primary_values(f: &mut fmt::Formatter, n: N) -> fmt::Result { if let Some(el) = n.as_element() { let dd = el.has_dirty_descendants(); let aodd = el.has_animation_only_dirty_descendants(); let data = el.borrow_data(); let values = data.as_ref().and_then(|d| d.styles.get_primary()); write!( f, "{:?} dd={} aodd={} data={:?} values={:?}", el, dd, aodd, &data, values ) } else { write!(f, "{:?}", n) } } fn fmt_subtree(f: &mut fmt::Formatter, stringify: &F, n: N, indent: u32) -> fmt::Result where F: Fn(&mut fmt::Formatter, N) -> fmt::Result, { for _ in 0..indent { write!(f, " ")?; } stringify(f, n)?; if let Some(e) = n.as_element() { for kid in e.traversal_children() { writeln!(f, "")?; fmt_subtree(f, stringify, kid, indent + 1)?; } } Ok(()) } /// The ShadowRoot trait. pub trait TShadowRoot: Sized + Copy + Clone + Debug + PartialEq { /// The concrete node type. type ConcreteNode: TNode; /// Get this ShadowRoot as a node. fn as_node(&self) -> Self::ConcreteNode; /// Get the shadow host that hosts this ShadowRoot. fn host(&self) -> ::ConcreteElement; /// Get the style data for this ShadowRoot. fn style_data<'a>(&self) -> Option<&'a CascadeData> where Self: 'a; /// Get the list of shadow parts for this shadow root. fn parts<'a>(&self) -> &[::ConcreteElement] where Self: 'a, { &[] } /// Get a list of elements with a given ID in this shadow root, sorted by /// tree position. /// /// Can return an error to signal that this list is not available, or also /// return an empty slice. fn elements_with_id<'a>( &self, _id: &AtomIdent, ) -> Result<&'a [::ConcreteElement], ()> where Self: 'a, { Err(()) } } /// The element trait, the main abstraction the style crate acts over. pub trait TElement: Eq + PartialEq + Debug + Hash + Sized + Copy + Clone + SelectorsElement { /// The concrete node type. type ConcreteNode: TNode; /// A concrete children iterator type in order to iterate over the `Node`s. /// /// TODO(emilio): We should eventually replace this with the `impl Trait` /// syntax. type TraversalChildrenIterator: Iterator; /// Type of the font metrics provider /// /// XXXManishearth It would be better to make this a type parameter on /// ThreadLocalStyleContext and StyleContext type FontMetricsProvider: FontMetricsProvider + Send; /// Get this element as a node. fn as_node(&self) -> Self::ConcreteNode; /// A debug-only check that the device's owner doc matches the actual doc /// we're the root of. /// /// Otherwise we may set document-level state incorrectly, like the root /// font-size used for rem units. fn owner_doc_matches_for_testing(&self, _: &Device) -> bool { true } /// Whether this element should match user and author rules. /// /// We use this for Native Anonymous Content in Gecko. fn matches_user_and_author_rules(&self) -> bool { true } /// Returns the depth of this element in the DOM. fn depth(&self) -> usize { let mut depth = 0; let mut curr = *self; while let Some(parent) = curr.traversal_parent() { depth += 1; curr = parent; } depth } /// Get this node's parent element from the perspective of a restyle /// traversal. fn traversal_parent(&self) -> Option { self.as_node().traversal_parent() } /// Get this node's children from the perspective of a restyle traversal. fn traversal_children(&self) -> LayoutIterator; /// Returns the parent element we should inherit from. /// /// This is pretty much always the parent element itself, except in the case /// of Gecko's Native Anonymous Content, which uses the traversal parent /// (i.e. the flattened tree parent) and which also may need to find the /// closest non-NAC ancestor. fn inheritance_parent(&self) -> Option { self.parent_element() } /// The ::before pseudo-element of this element, if it exists. fn before_pseudo_element(&self) -> Option { None } /// The ::after pseudo-element of this element, if it exists. fn after_pseudo_element(&self) -> Option { None } /// The ::marker pseudo-element of this element, if it exists. fn marker_pseudo_element(&self) -> Option { None } /// Execute `f` for each anonymous content child (apart from ::before and /// ::after) whose originating element is `self`. fn each_anonymous_content_child(&self, _f: F) where F: FnMut(Self), { } /// Return whether this element is an element in the HTML namespace. fn is_html_element(&self) -> bool; /// Return whether this element is an element in the MathML namespace. fn is_mathml_element(&self) -> bool; /// Return whether this element is an element in the SVG namespace. fn is_svg_element(&self) -> bool; /// Return whether this element is an element in the XUL namespace. fn is_xul_element(&self) -> bool { false } /// Return the list of slotted nodes of this node. fn slotted_nodes(&self) -> &[Self::ConcreteNode] { &[] } /// Get this element's style attribute. fn style_attribute(&self) -> Option>>; /// Unset the style attribute's dirty bit. /// Servo doesn't need to manage ditry bit for style attribute. fn unset_dirty_style_attribute(&self) {} /// Get this element's SMIL override declarations. fn smil_override(&self) -> Option>> { None } /// Get the combined animation and transition rules. /// /// FIXME(emilio): Is this really useful? fn animation_declarations(&self, context: &SharedStyleContext) -> AnimationDeclarations { if !self.may_have_animations() { return Default::default(); } AnimationDeclarations { animations: self.animation_rule(context), transitions: self.transition_rule(context), } } /// Get this element's animation rule. fn animation_rule( &self, _: &SharedStyleContext, ) -> Option>>; /// Get this element's transition rule. fn transition_rule( &self, context: &SharedStyleContext, ) -> Option>>; /// Get this element's state, for non-tree-structural pseudos. fn state(&self) -> ElementState; /// Whether this element has an attribute with a given namespace. fn has_attr(&self, namespace: &Namespace, attr: &LocalName) -> bool; /// Returns whether this element has a `part` attribute. fn has_part_attr(&self) -> bool; /// Returns whether this element exports any part from its shadow tree. fn exports_any_part(&self) -> bool; /// The ID for this element. fn id(&self) -> Option<&WeakAtom>; /// Internal iterator for the classes of this element. fn each_class(&self, callback: F) where F: FnMut(&AtomIdent); /// Internal iterator for the part names of this element. fn each_part(&self, _callback: F) where F: FnMut(&AtomIdent), { } /// Internal iterator for the part names that this element exports for a /// given part name. fn each_exported_part(&self, _name: &AtomIdent, _callback: F) where F: FnMut(&AtomIdent), { } /// Whether a given element may generate a pseudo-element. /// /// This is useful to avoid computing, for example, pseudo styles for /// `::-first-line` or `::-first-letter`, when we know it won't affect us. /// /// TODO(emilio, bz): actually implement the logic for it. fn may_generate_pseudo(&self, pseudo: &PseudoElement, _primary_style: &ComputedValues) -> bool { // ::before/::after are always supported for now, though we could try to // optimize out leaf elements. // ::first-letter and ::first-line are only supported for block-inside // things, and only in Gecko, not Servo. Unfortunately, Gecko has // block-inside things that might have any computed display value due to // things like fieldsets, legends, etc. Need to figure out how this // should work. debug_assert!( pseudo.is_eager(), "Someone called may_generate_pseudo with a non-eager pseudo." ); true } /// Returns true if this element may have a descendant needing style processing. /// /// Note that we cannot guarantee the existence of such an element, because /// it may have been removed from the DOM between marking it for restyle and /// the actual restyle traversal. fn has_dirty_descendants(&self) -> bool; /// Returns whether state or attributes that may change style have changed /// on the element, and thus whether the element has been snapshotted to do /// restyle hint computation. fn has_snapshot(&self) -> bool; /// Returns whether the current snapshot if present has been handled. fn handled_snapshot(&self) -> bool; /// Flags this element as having handled already its snapshot. unsafe fn set_handled_snapshot(&self); /// Returns whether the element's styles are up-to-date for |traversal_flags|. fn has_current_styles_for_traversal( &self, data: &ElementData, traversal_flags: TraversalFlags, ) -> bool { if traversal_flags.for_animation_only() { // In animation-only restyle we never touch snapshots and don't care // about them. But we can't assert '!self.handled_snapshot()' // here since there are some cases that a second animation-only // restyle which is a result of normal restyle (e.g. setting // animation-name in normal restyle and creating a new CSS // animation in a SequentialTask) is processed after the normal // traversal in that we had elements that handled snapshot. if !data.has_styles() { return false; } if !data.hint.has_animation_hint_or_recascade() { return true; } // FIXME: This should ideally always return false, but it is a hack // to work around our weird animation-only traversal // stuff: If we're display: none and the rules we could match could // change, we consider our style up-to-date. This is because // re-cascading with and old style doesn't guarantee returning the // correct animation style (that's bug 1393323). So if our display // changed, and it changed from display: none, we would incorrectly // forget about it and wouldn't be able to correctly style our // descendants later. if data.styles.is_display_none() && data.hint.match_self() { return true; } return false; } if self.has_snapshot() && !self.handled_snapshot() { return false; } data.has_styles() && !data.hint.has_non_animation_invalidations() } /// Returns whether the element's styles are up-to-date after traversal /// (i.e. in post traversal). fn has_current_styles(&self, data: &ElementData) -> bool { if self.has_snapshot() && !self.handled_snapshot() { return false; } data.has_styles() && // TODO(hiro): When an animating element moved into subtree of // contenteditable element, there remains animation restyle hints in // post traversal. It's generally harmless since the hints will be // processed in a next styling but ideally it should be processed soon. // // Without this, we get failures in: // layout/style/crashtests/1383319.html // layout/style/crashtests/1383001.html // // https://bugzilla.mozilla.org/show_bug.cgi?id=1389675 tracks fixing // this. !data.hint.has_non_animation_invalidations() } /// Flag that this element has a descendant for style processing. /// /// Only safe to call with exclusive access to the element. unsafe fn set_dirty_descendants(&self); /// Flag that this element has no descendant for style processing. /// /// Only safe to call with exclusive access to the element. unsafe fn unset_dirty_descendants(&self); /// Similar to the dirty_descendants but for representing a descendant of /// the element needs to be updated in animation-only traversal. fn has_animation_only_dirty_descendants(&self) -> bool { false } /// Flag that this element has a descendant for animation-only restyle /// processing. /// /// Only safe to call with exclusive access to the element. unsafe fn set_animation_only_dirty_descendants(&self) {} /// Flag that this element has no descendant for animation-only restyle processing. /// /// Only safe to call with exclusive access to the element. unsafe fn unset_animation_only_dirty_descendants(&self) {} /// Clear all bits related describing the dirtiness of descendants. /// /// In Gecko, this corresponds to the regular dirty descendants bit, the /// animation-only dirty descendants bit, and the lazy frame construction /// descendants bit. unsafe fn clear_descendant_bits(&self) { self.unset_dirty_descendants(); } /// Returns true if this element is a visited link. /// /// Servo doesn't support visited styles yet. fn is_visited_link(&self) -> bool { false } /// Returns true if this element is in a native anonymous subtree. fn is_in_native_anonymous_subtree(&self) -> bool { false } /// Returns the pseudo-element implemented by this element, if any. /// /// Gecko traverses pseudo-elements during the style traversal, and we need /// to know this so we can properly grab the pseudo-element style from the /// parent element. /// /// Note that we still need to compute the pseudo-elements before-hand, /// given otherwise we don't know if we need to create an element or not. /// /// Servo doesn't have to deal with this. fn implemented_pseudo_element(&self) -> Option { None } /// Atomically stores the number of children of this node that we will /// need to process during bottom-up traversal. fn store_children_to_process(&self, n: isize); /// Atomically notes that a child has been processed during bottom-up /// traversal. Returns the number of children left to process. fn did_process_child(&self) -> isize; /// Gets a reference to the ElementData container, or creates one. /// /// Unsafe because it can race to allocate and leak if not used with /// exclusive access to the element. unsafe fn ensure_data(&self) -> AtomicRefMut; /// Clears the element data reference, if any. /// /// Unsafe following the same reasoning as ensure_data. unsafe fn clear_data(&self); /// Whether there is an ElementData container. fn has_data(&self) -> bool; /// Immutably borrows the ElementData. fn borrow_data(&self) -> Option>; /// Mutably borrows the ElementData. fn mutate_data(&self) -> Option>; /// Whether we should skip any root- or item-based display property /// blockification on this element. (This function exists so that Gecko /// native anonymous content can opt out of this style fixup.) fn skip_item_display_fixup(&self) -> bool; /// Sets selector flags, which indicate what kinds of selectors may have /// matched on this element and therefore what kind of work may need to /// be performed when DOM state changes. /// /// This is unsafe, like all the flag-setting methods, because it's only safe /// to call with exclusive access to the element. When setting flags on the /// parent during parallel traversal, we use SequentialTask to queue up the /// set to run after the threads join. unsafe fn set_selector_flags(&self, flags: ElementSelectorFlags); /// Returns true if the element has all the specified selector flags. fn has_selector_flags(&self, flags: ElementSelectorFlags) -> bool; /// In Gecko, element has a flag that represents the element may have /// any type of animations or not to bail out animation stuff early. /// Whereas Servo doesn't have such flag. fn may_have_animations(&self) -> bool; /// Creates a task to update various animation state on a given (pseudo-)element. #[cfg(feature = "gecko")] fn update_animations( &self, before_change_style: Option>, tasks: UpdateAnimationsTasks, ); /// Creates a task to process post animation on a given element. #[cfg(feature = "gecko")] fn process_post_animation(&self, tasks: PostAnimationTasks); /// Returns true if the element has relevant animations. Relevant /// animations are those animations that are affecting the element's style /// or are scheduled to do so in the future. fn has_animations(&self, context: &SharedStyleContext) -> bool; /// Returns true if the element has a CSS animation. The `context` and `pseudo_element` /// arguments are only used by Servo, since it stores animations globally and pseudo-elements /// are not in the DOM. fn has_css_animations( &self, context: &SharedStyleContext, pseudo_element: Option, ) -> bool; /// Returns true if the element has a CSS transition (including running transitions and /// completed transitions). The `context` and `pseudo_element` arguments are only used /// by Servo, since it stores animations globally and pseudo-elements are not in the DOM. fn has_css_transitions( &self, context: &SharedStyleContext, pseudo_element: Option, ) -> bool; /// Returns true if the element has animation restyle hints. fn has_animation_restyle_hints(&self) -> bool { let data = match self.borrow_data() { Some(d) => d, None => return false, }; return data.hint.has_animation_hint(); } /// The shadow root this element is a host of. fn shadow_root(&self) -> Option<::ConcreteShadowRoot>; /// The shadow root which roots the subtree this element is contained in. fn containing_shadow(&self) -> Option<::ConcreteShadowRoot>; /// Return the element which we can use to look up rules in the selector /// maps. /// /// This is always the element itself, except in the case where we are an /// element-backed pseudo-element, in which case we return the originating /// element. fn rule_hash_target(&self) -> Self { if self.is_pseudo_element() { self.pseudo_element_originating_element() .expect("Trying to collect rules for a detached pseudo-element") } else { *self } } /// Executes the callback for each applicable style rule data which isn't /// the main document's data (which stores UA / author rules). /// /// The element passed to the callback is the containing shadow host for the /// data if it comes from Shadow DOM. /// /// Returns whether normal document author rules should apply. /// /// TODO(emilio): We could separate the invalidation data for elements /// matching in other scopes to avoid over-invalidation. fn each_applicable_non_document_style_rule_data<'a, F>(&self, mut f: F) -> bool where Self: 'a, F: FnMut(&'a CascadeData, Self), { use crate::rule_collector::containing_shadow_ignoring_svg_use; let target = self.rule_hash_target(); if !target.matches_user_and_author_rules() { return false; } let mut doc_rules_apply = true; // Use the same rules to look for the containing host as we do for rule // collection. if let Some(shadow) = containing_shadow_ignoring_svg_use(target) { doc_rules_apply = false; if let Some(data) = shadow.style_data() { f(data, shadow.host()); } } if let Some(shadow) = target.shadow_root() { if let Some(data) = shadow.style_data() { f(data, shadow.host()); } } let mut current = target.assigned_slot(); while let Some(slot) = current { // Slots can only have assigned nodes when in a shadow tree. let shadow = slot.containing_shadow().unwrap(); if let Some(data) = shadow.style_data() { if data.any_slotted_rule() { f(data, shadow.host()); } } current = slot.assigned_slot(); } if target.has_part_attr() { if let Some(mut inner_shadow) = target.containing_shadow() { loop { let inner_shadow_host = inner_shadow.host(); match inner_shadow_host.containing_shadow() { Some(shadow) => { if let Some(data) = shadow.style_data() { if data.any_part_rule() { f(data, shadow.host()) } } // TODO: Could be more granular. if !shadow.host().exports_any_part() { break; } inner_shadow = shadow; }, None => { // TODO(emilio): Should probably distinguish with // MatchesDocumentRules::{No,Yes,IfPart} or // something so that we could skip some work. doc_rules_apply = true; break; }, } } } } doc_rules_apply } /// Returns true if one of the transitions needs to be updated on this element. We check all /// the transition properties to make sure that updating transitions is necessary. /// This method should only be called if might_needs_transitions_update returns true when /// passed the same parameters. #[cfg(feature = "gecko")] fn needs_transitions_update( &self, before_change_style: &ComputedValues, after_change_style: &ComputedValues, ) -> bool; /// Returns the value of the `xml:lang=""` attribute (or, if appropriate, /// the `lang=""` attribute) on this element. fn lang_attr(&self) -> Option; /// Returns whether this element's language matches the language tag /// `value`. If `override_lang` is not `None`, it specifies the value /// of the `xml:lang=""` or `lang=""` attribute to use in place of /// looking at the element and its ancestors. (This argument is used /// to implement matching of `:lang()` against snapshots.) fn match_element_lang(&self, override_lang: Option>, value: &Lang) -> bool; /// Returns whether this element is the main body element of the HTML /// document it is on. fn is_html_document_body_element(&self) -> bool; /// Generate the proper applicable declarations due to presentational hints, /// and insert them into `hints`. fn synthesize_presentational_hints_for_legacy_attributes( &self, visited_handling: VisitedHandlingMode, hints: &mut V, ) where V: Push; /// Returns element's local name. fn local_name(&self) -> &::BorrowedLocalName; /// Returns element's namespace. fn namespace(&self) -> &::BorrowedNamespaceUrl; } /// TNode and TElement aren't Send because we want to be careful and explicit /// about our parallel traversal. However, there are certain situations /// (including but not limited to the traversal) where we need to send DOM /// objects to other threads. /// /// That's the reason why `SendNode` exists. #[derive(Clone, Debug, PartialEq)] pub struct SendNode(N); unsafe impl Send for SendNode {} impl SendNode { /// Unsafely construct a SendNode. pub unsafe fn new(node: N) -> Self { SendNode(node) } } impl Deref for SendNode { type Target = N; fn deref(&self) -> &N { &self.0 } } /// Same reason as for the existence of SendNode, SendElement does the proper /// things for a given `TElement`. #[derive(Debug, Eq, Hash, PartialEq)] pub struct SendElement(E); unsafe impl Send for SendElement {} impl SendElement { /// Unsafely construct a SendElement. pub unsafe fn new(el: E) -> Self { SendElement(el) } } impl Deref for SendElement { type Target = E; fn deref(&self) -> &E { &self.0 } }