/* * Copyright 2017 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "api/candidate.h" namespace cricket { Candidate::Candidate() : id_(rtc::CreateRandomString(8)), component_(0), priority_(0), network_type_(rtc::ADAPTER_TYPE_UNKNOWN), generation_(0), network_id_(0), network_cost_(0) {} Candidate::Candidate(int component, const std::string& protocol, const rtc::SocketAddress& address, uint32_t priority, const std::string& username, const std::string& password, const std::string& type, uint32_t generation, const std::string& foundation, uint16_t network_id, uint16_t network_cost) : id_(rtc::CreateRandomString(8)), component_(component), protocol_(protocol), address_(address), priority_(priority), username_(username), password_(password), type_(type), network_type_(rtc::ADAPTER_TYPE_UNKNOWN), generation_(generation), foundation_(foundation), network_id_(network_id), network_cost_(network_cost) {} Candidate::Candidate(const Candidate&) = default; Candidate::~Candidate() = default; bool Candidate::IsEquivalent(const Candidate& c) const { // We ignore the network name, since that is just debug information, and // the priority and the network cost, since they should be the same if the // rest are. return (component_ == c.component_) && (protocol_ == c.protocol_) && (address_ == c.address_) && (username_ == c.username_) && (password_ == c.password_) && (type_ == c.type_) && (generation_ == c.generation_) && (foundation_ == c.foundation_) && (related_address_ == c.related_address_) && (network_id_ == c.network_id_); } bool Candidate::MatchesForRemoval(const Candidate& c) const { return component_ == c.component_ && protocol_ == c.protocol_ && address_ == c.address_; } std::string Candidate::ToStringInternal(bool sensitive) const { std::ostringstream ost; std::string address = sensitive ? address_.ToSensitiveString() : address_.ToString(); ost << "Cand[" << transport_name_ << ":" << foundation_ << ":" << component_ << ":" << protocol_ << ":" << priority_ << ":" << address << ":" << type_ << ":" << related_address_ << ":" << username_ << ":" << password_ << ":" << network_id_ << ":" << network_cost_ << ":" << generation_ << "]"; return ost.str(); } uint32_t Candidate::GetPriority(uint32_t type_preference, int network_adapter_preference, int relay_preference) const { // RFC 5245 - 4.1.2.1. // priority = (2^24)*(type preference) + // (2^8)*(local preference) + // (2^0)*(256 - component ID) // |local_preference| length is 2 bytes, 0-65535 inclusive. // In our implemenation we will partion local_preference into // 0 1 // 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 // +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // | NIC Pref | Addr Pref | // +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // NIC Type - Type of the network adapter e.g. 3G/Wifi/Wired. // Addr Pref - Address preference value as per RFC 3484. // local preference = (NIC Type << 8 | Addr_Pref) - relay preference. int addr_pref = IPAddressPrecedence(address_.ipaddr()); int local_preference = ((network_adapter_preference << 8) | addr_pref) + relay_preference; return (type_preference << 24) | (local_preference << 8) | (256 - component_); } bool Candidate::operator==(const Candidate& o) const { return id_ == o.id_ && component_ == o.component_ && protocol_ == o.protocol_ && relay_protocol_ == o.relay_protocol_ && address_ == o.address_ && priority_ == o.priority_ && username_ == o.username_ && password_ == o.password_ && type_ == o.type_ && network_name_ == o.network_name_ && network_type_ == o.network_type_ && generation_ == o.generation_ && foundation_ == o.foundation_ && related_address_ == o.related_address_ && tcptype_ == o.tcptype_ && transport_name_ == o.transport_name_ && network_id_ == o.network_id_; } bool Candidate::operator!=(const Candidate& o) const { return !(*this == o); } } // namespace cricket