/* * Copyright 2012 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ // To generate callback.h from callback.h.pump, execute: // ../third_party/googletest/src/googletest/scripts/pump.py callback.h.pump // Callbacks are callable object containers. They can hold a function pointer // or a function object and behave like a value type. Internally, data is // reference-counted, making copies and pass-by-value inexpensive. // // Callbacks are typed using template arguments. The format is: // CallbackN // where N is the number of arguments supplied to the callable object. // Callbacks are invoked using operator(), just like a function or a function // object. Default-constructed callbacks are "empty," and executing an empty // callback does nothing. A callback can be made empty by assigning it from // a default-constructed callback. // // Callbacks are similar in purpose to std::function (which isn't available on // all platforms we support) and a lightweight alternative to sigslots. Since // they effectively hide the type of the object they call, they're useful in // breaking dependencies between objects that need to interact with one another. // Notably, they can hold the results of Bind(), std::bind*, etc, without needing // to know the resulting object type of those calls. // // Sigslots, on the other hand, provide a fuller feature set, such as multiple // subscriptions to a signal, optional thread-safety, and lifetime tracking of // slots. When these features are needed, choose sigslots. // // Example: // int sqr(int x) { return x * x; } // struct AddK { // int k; // int operator()(int x) const { return x + k; } // } add_k = {5}; // // Callback1 my_callback; // cout << my_callback.empty() << endl; // true // // my_callback = Callback1(&sqr); // cout << my_callback.empty() << endl; // false // cout << my_callback(3) << endl; // 9 // // my_callback = Callback1(add_k); // cout << my_callback(10) << endl; // 15 // // my_callback = Callback1(); // cout << my_callback.empty() << endl; // true #ifndef RTC_BASE_CALLBACK_H_ #define RTC_BASE_CALLBACK_H_ #include "rtc_base/refcount.h" #include "rtc_base/refcountedobject.h" #include "rtc_base/scoped_ref_ptr.h" namespace rtc { $var n = 5 $range i 0..n $for i [[ $range j 1..i template class Callback$i { public: // Default copy operations are appropriate for this class. Callback$i() {} template Callback$i(const T& functor) : helper_(new RefCountedObject< HelperImpl >(functor)) {} R operator()($for j , [[P$j p$j]]) { if (empty()) return R(); return helper_->Run($for j , [[p$j]]); } bool empty() const { return !helper_; } private: struct Helper : RefCountInterface { virtual ~Helper() {} virtual R Run($for j , [[P$j p$j]]) = 0; }; template struct HelperImpl : Helper { explicit HelperImpl(const T& functor) : functor_(functor) {} virtual R Run($for j , [[P$j p$j]]) { return functor_($for j , [[p$j]]); } T functor_; }; scoped_refptr helper_; }; ]] } // namespace rtc #endif // RTC_BASE_CALLBACK_H_