# audio_thread_priority Synopsis: ```rust // ... on a thread that will compute audio and has to be real-time: RtPriorityHandle handle; match promote_current_thread_to_real_time(512, 44100) { Ok(h) => { handle = h; println!("this thread is now bumped to real-time priority.") } Err(...) => { println!("could not bump to real time.") } } // do some real-time work. match demote_current_thread_from_real_time(h) { Ok(...) => { println!("this thread is now bumped back to normal.") } Err(...) => { println!("Could not bring the thread back to normal priority.") } } ``` This library can also be used from C or C++ using the included header and compiling the rust code in the application. By default, a `.a` is compiled to ease linking. # License MPL-2