# Bincode [![Build Status](https://travis-ci.com/servo/bincode.svg)](https://travis-ci.com/servo/bincode) [![](https://meritbadge.herokuapp.com/bincode)](https://crates.io/crates/bincode) [![](https://img.shields.io/badge/license-MIT-blue.svg)](https://opensource.org/licenses/MIT) A compact encoder / decoder pair that uses a binary zero-fluff encoding scheme. The size of the encoded object will be the same or smaller than the size that the object takes up in memory in a running Rust program. In addition to exposing two simple functions (one that encodes to `Vec`, and one that decodes from `&[u8]`), binary-encode exposes a Reader/Writer API that makes it work perfectly with other stream-based APIs such as Rust files, network streams, and the [flate2-rs](https://github.com/alexcrichton/flate2-rs) compression library. ## [API Documentation](https://docs.rs/bincode/) ## Bincode in the wild * [google/tarpc](https://github.com/google/tarpc): Bincode is used to serialize and deserialize networked RPC messages. * [servo/webrender](https://github.com/servo/webrender): Bincode records webrender API calls for record/replay-style graphics debugging. * [servo/ipc-channel](https://github.com/servo/ipc-channel): IPC-Channel uses Bincode to send structs between processes using a channel-like API. ## Example ```rust use serde::{Serialize, Deserialize}; #[derive(Serialize, Deserialize, PartialEq, Debug)] struct Entity { x: f32, y: f32, } #[derive(Serialize, Deserialize, PartialEq, Debug)] struct World(Vec); fn main() { let world = World(vec![Entity { x: 0.0, y: 4.0 }, Entity { x: 10.0, y: 20.5 }]); let encoded: Vec = bincode::serialize(&world).unwrap(); // 8 bytes for the length of the vector, 4 bytes per float. assert_eq!(encoded.len(), 8 + 4 * 4); let decoded: World = bincode::deserialize(&encoded[..]).unwrap(); assert_eq!(world, decoded); } ``` ## Details The encoding (and thus decoding) proceeds unsurprisingly -- primitive types are encoded according to the underlying `Writer`, tuples and structs are encoded by encoding their fields one-by-one, and enums are encoded by first writing out the tag representing the variant and then the contents. However, there are some implementation details to be aware of: * `isize`/`usize` are encoded as `i64`/`u64`, for portability. * enums variants are encoded as a `u32` instead of a `usize`. `u32` is enough for all practical uses. * `str` is encoded as `(u64, &[u8])`, where the `u64` is the number of bytes contained in the encoded string.