//! A basic `Variable` implementation. //! //! Frontends can use any indexing scheme they see fit and //! generate the appropriate `Variable` instances. //! //! Note: The `Variable` is used by Cranelift to index into densely allocated //! arrays containing information about your mutable variables //! Thus, make sure that Variable's indexes are allocated contiguously and //! starting at `0`. use core::u32; use cranelift_codegen::entity::EntityRef; ///! An opaque reference to a variable. #[derive(Copy, Clone, PartialEq, Eq, Debug)] pub struct Variable(u32); impl Variable { /// Create a new Variable with the given index. pub fn with_u32(index: u32) -> Self { debug_assert!(index < u32::MAX); Self(index) } } impl EntityRef for Variable { fn new(index: usize) -> Self { debug_assert!(index < (u32::MAX as usize)); Self(index as u32) } fn index(self) -> usize { self.0 as usize } }