use com::WeakPtr; use winapi::um::d3d12; #[repr(u32)] #[derive(Debug, Copy, Clone)] pub enum QueryHeapType { Occlusion = d3d12::D3D12_QUERY_HEAP_TYPE_OCCLUSION, Timestamp = d3d12::D3D12_QUERY_HEAP_TYPE_TIMESTAMP, PipelineStatistics = d3d12::D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS, SOStatistics = d3d12::D3D12_QUERY_HEAP_TYPE_SO_STATISTICS, // VideoDecodeStatistcs = d3d12::D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS, // CopyQueueTimestamp = d3d12::D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP, } pub type QueryHeap = WeakPtr;