[package] name = "gfx-backend-dx11" version = "0.6.0" description = "DirectX-11 API backend for gfx-rs" homepage = "https://github.com/gfx-rs/gfx" repository = "https://github.com/gfx-rs/gfx" keywords = ["graphics", "gamedev"] license = "MIT OR Apache-2.0" authors = ["The Gfx-rs Developers"] readme = "README.md" documentation = "https://docs.rs/gfx-backend-dx11" workspace = "../../.." edition = "2018" [features] default = [] [lib] name = "gfx_backend_dx11" [dependencies] arrayvec = "0.5" auxil = { path = "../../auxil/auxil", version = "0.5", package = "gfx-auxil", features = ["spirv_cross"] } hal = { path = "../../hal", version = "0.6", package = "gfx-hal" } range-alloc = { path = "../../auxil/range-alloc", version = "0.1" } bitflags = "1" libloading = "0.6" log = { version = "0.4" } smallvec = "1.0" spirv_cross = { version = "0.22", features = ["hlsl"] } thunderdome = "0.3" parking_lot = "0.11" winapi = { version = "0.3", features = ["basetsd","d3d11", "d3d11_1", "d3d11sdklayers", "d3dcommon","d3dcompiler","dxgi1_2","dxgi1_3","dxgi1_4", "dxgi1_5", "dxgiformat","dxgitype","handleapi","minwindef","synchapi","unknwnbase","winbase","windef","winerror","winnt","winuser"] } wio = "0.2" raw-window-handle = "0.3" # This forces docs.rs to build the crate on windows, otherwise the build fails # and we get no docs at all. [package.metadata.docs.rs] default-target = "x86_64-pc-windows-msvc"