// Copyright © 2015, Connor Hilarides // Licensed under the MIT License //! Mappings for the contents of d2d1.h // Types confirmed affected by the ABI issue: // D2D1_SIZE_F, D2D1_SIZE_U, D2D1_COLOR_F, D2D1_PIXEL_FORMAT, // D2D1_POINT_2F pub const D2D1_DEFAULT_FLATTENING_TOLERANCE: ::FLOAT = 0.25; pub const D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR: ::DWORD = 0; pub const D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR: ::DWORD = 1; pub const D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC: ::DWORD = 2; pub const D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR: ::DWORD = 3; pub const D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC: ::DWORD = 4; pub const D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC: ::DWORD = 5; pub const D2D1_INTERPOLATION_MODE_DEFINITION_FANT: ::DWORD = 6; pub const D2D1_INTERPOLATION_MODE_DEFINITION_MIPMAP_LINEAR: ::DWORD = 7; ENUM!{enum D2D1_GAMMA { D2D1_GAMMA_2_2 = 0, D2D1_GAMMA_1_0 = 1, }} ENUM!{enum D2D1_OPACITY_MASK_CONTENT { D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0, D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1, D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2, }} ENUM!{enum D2D1_EXTEND_MODE { D2D1_EXTEND_MODE_CLAMP = 0, D2D1_EXTEND_MODE_WRAP = 1, D2D1_EXTEND_MODE_MIRROR = 2, }} ENUM!{enum D2D1_ANTIALIAS_MODE { D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0, D2D1_ANTIALIAS_MODE_ALIASED = 1, }} ENUM!{enum D2D1_TEXT_ANTIALIAS_MODE { D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0, D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1, D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2, D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3, }} ENUM!{enum D2D1_BITMAP_INTERPOLATION_MODE { D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR, D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR, }} FLAGS!{enum D2D1_DRAW_TEXT_OPTIONS { D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001, D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002, D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT = 0x00000004, D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000, }} pub type D2D1_POINT_2U = ::D2D_POINT_2U; pub type D2D1_POINT_2F = ::D2D_POINT_2F; pub type D2D1_RECT_F = ::D2D_RECT_F; pub type D2D1_RECT_U = ::D2D_RECT_U; pub type D2D1_SIZE_F = ::D2D_SIZE_F; pub type D2D1_SIZE_U = ::D2D_SIZE_U; pub type D2D1_COLOR_F = ::D2D_COLOR_F; pub type D2D1_MATRIX_3X2_F = ::D2D_MATRIX_3X2_F; pub type D2D1_TAG = ::UINT64; STRUCT!{struct D2D1_BITMAP_PROPERTIES { pixelFormat: ::D2D1_PIXEL_FORMAT, dpiX: ::FLOAT, dpiY: ::FLOAT, }} STRUCT!{struct D2D1_GRADIENT_STOP { position: ::FLOAT, color: D2D1_COLOR_F, }} STRUCT!{struct D2D1_BRUSH_PROPERTIES { opacity: ::FLOAT, transform: D2D1_MATRIX_3X2_F, }} STRUCT!{struct D2D1_BITMAP_BRUSH_PROPERTIES { extendModeX: D2D1_EXTEND_MODE, extendModeY: D2D1_EXTEND_MODE, interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, }} STRUCT!{struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES { startPoint: ::D2D1_POINT_2F, endPoint: ::D2D1_POINT_2F, }} STRUCT!{struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES { center: ::D2D1_POINT_2F, gradientOriginOffset: ::D2D1_POINT_2F, radiusX: ::FLOAT, radiusY: ::FLOAT, }} ENUM!{enum D2D1_ARC_SIZE { D2D1_ARC_SIZE_SMALL = 0, D2D1_ARC_SIZE_LARGE = 1, }} ENUM!{enum D2D1_CAP_STYLE { D2D1_CAP_STYLE_FLAT = 0, D2D1_CAP_STYLE_SQUARE = 1, D2D1_CAP_STYLE_ROUND = 2, D2D1_CAP_STYLE_TRIANGLE = 3, }} ENUM!{enum D2D1_DASH_STYLE { D2D1_DASH_STYLE_SOLID = 0, D2D1_DASH_STYLE_DASH = 1, D2D1_DASH_STYLE_DOT = 2, D2D1_DASH_STYLE_DASH_DOT = 3, D2D1_DASH_STYLE_DASH_DOT_DOT = 4, D2D1_DASH_STYLE_CUSTOM = 5, }} ENUM!{enum D2D1_LINE_JOIN { D2D1_LINE_JOIN_MITER = 0, D2D1_LINE_JOIN_BEVEL = 1, D2D1_LINE_JOIN_ROUND = 2, D2D1_LINE_JOIN_MITER_OR_BEVEL = 3, }} ENUM!{enum D2D1_COMBINE_MODE { D2D1_COMBINE_MODE_UNION = 0, D2D1_COMBINE_MODE_INTERSECT = 1, D2D1_COMBINE_MODE_XOR = 2, D2D1_COMBINE_MODE_EXCLUDE = 3, }} ENUM!{enum D2D1_GEOMETRY_RELATION { D2D1_GEOMETRY_RELATION_UNKNOWN = 0, D2D1_GEOMETRY_RELATION_DISJOINT = 1, D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2, D2D1_GEOMETRY_RELATION_CONTAINS = 3, D2D1_GEOMETRY_RELATION_OVERLAP = 4, }} ENUM!{enum D2D1_GEOMETRY_SIMPLIFICATION_OPTION { D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0, D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1, }} ENUM!{enum D2D1_FIGURE_BEGIN { D2D1_FIGURE_BEGIN_FILLED = 0, D2D1_FIGURE_BEGIN_HOLLOW = 1, }} ENUM!{enum D2D1_FIGURE_END { D2D1_FIGURE_END_OPEN = 0, D2D1_FIGURE_END_CLOSED = 1, }} STRUCT!{struct D2D1_BEZIER_SEGMENT { point1: ::D2D1_POINT_2F, point2: ::D2D1_POINT_2F, point3: ::D2D1_POINT_2F, }} STRUCT!{struct D2D1_TRIANGLE { point1: ::D2D1_POINT_2F, point2: ::D2D1_POINT_2F, point3: ::D2D1_POINT_2F, }} FLAGS!{enum D2D1_PATH_SEGMENT { D2D1_PATH_SEGMENT_NONE = 0x00000000, D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 0x00000001, D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 0x00000002, }} ENUM!{enum D2D1_SWEEP_DIRECTION { D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0, D2D1_SWEEP_DIRECTION_CLOCKWISE = 1, }} ENUM!{enum D2D1_FILL_MODE { D2D1_FILL_MODE_ALTERNATE = 0, D2D1_FILL_MODE_WINDING = 1, }} STRUCT!{struct D2D1_ARC_SEGMENT { point: ::D2D1_POINT_2F, size: D2D1_SIZE_F, rotationAngle: ::FLOAT, sweepDirection: D2D1_SWEEP_DIRECTION, arcSize: D2D1_ARC_SIZE, }} STRUCT!{struct D2D1_QUADRATIC_BEZIER_SEGMENT { point1: ::D2D1_POINT_2F, point2: ::D2D1_POINT_2F, }} STRUCT!{struct D2D1_ELLIPSE { point: ::D2D1_POINT_2F, radiusX: ::FLOAT, radiusY: ::FLOAT, }} STRUCT!{struct D2D1_ROUNDED_RECT { rect: ::D2D1_RECT_F, radiusX: ::FLOAT, radiusY: ::FLOAT, }} STRUCT!{struct D2D1_STROKE_STYLE_PROPERTIES { startCap: D2D1_CAP_STYLE, endCap: D2D1_CAP_STYLE, dashCap: D2D1_CAP_STYLE, lineJoin: D2D1_LINE_JOIN, miterLimit: ::FLOAT, dashStyle: D2D1_DASH_STYLE, dashOffset: ::FLOAT, }} FLAGS!{enum D2D1_LAYER_OPTIONS { D2D1_LAYER_OPTIONS_NONE = 0x00000000, D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001, }} STRUCT!{struct D2D1_LAYER_PARAMETERS { contentBounds: ::D2D1_RECT_F, geometricMask: *mut ID2D1Geometry, maskAntialiasMode: D2D1_ANTIALIAS_MODE, maskTransform: D2D1_MATRIX_3X2_F, opacity: ::FLOAT, opacityBrush: *mut ID2D1Brush, layerOptions: D2D1_LAYER_OPTIONS, }} ENUM!{enum D2D1_WINDOW_STATE { D2D1_WINDOW_STATE_NONE = 0x0000000, D2D1_WINDOW_STATE_OCCLUDED = 0x0000001, }} ENUM!{enum D2D1_RENDER_TARGET_TYPE { D2D1_RENDER_TARGET_TYPE_DEFAULT = 0, D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1, D2D1_RENDER_TARGET_TYPE_HARDWARE = 2, }} ENUM!{enum D2D1_FEATURE_LEVEL { D2D1_FEATURE_LEVEL_DEFAULT = 0, D2D1_FEATURE_LEVEL_9 = ::D3D_FEATURE_LEVEL_9_1.0, D2D1_FEATURE_LEVEL_10 = ::D3D_FEATURE_LEVEL_10_0.0, }} FLAGS!{enum D2D1_RENDER_TARGET_USAGE { D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000, D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001, D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002, }} FLAGS!{enum D2D1_PRESENT_OPTIONS { D2D1_PRESENT_OPTIONS_NONE = 0x00000000, D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001, D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002, }} STRUCT!{struct D2D1_RENDER_TARGET_PROPERTIES { _type: D2D1_RENDER_TARGET_TYPE, pixelFormat: ::D2D1_PIXEL_FORMAT, dpiX: ::FLOAT, dpiY: ::FLOAT, usage: D2D1_RENDER_TARGET_USAGE, minLevel: D2D1_FEATURE_LEVEL, }} STRUCT!{struct D2D1_HWND_RENDER_TARGET_PROPERTIES { hwnd: ::HWND, pixelSize: D2D1_SIZE_U, presentOptions: D2D1_PRESENT_OPTIONS, }} FLAGS!{enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS { D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001, }} STRUCT!{struct D2D1_DRAWING_STATE_DESCRIPTION { antialiasMode: D2D1_ANTIALIAS_MODE, textAntialiasMode: D2D1_TEXT_ANTIALIAS_MODE, tag1: D2D1_TAG, tag2: D2D1_TAG, transform: D2D1_MATRIX_3X2_F, }} ENUM!{enum D2D1_DC_INITIALIZE_MODE { D2D1_DC_INITIALIZE_MODE_COPY = 0, D2D1_DC_INITIALIZE_MODE_CLEAR = 1, }} ENUM!{enum D2D1_DEBUG_LEVEL { D2D1_DEBUG_LEVEL_NONE = 0, D2D1_DEBUG_LEVEL_ERROR = 1, D2D1_DEBUG_LEVEL_WARNING = 2, D2D1_DEBUG_LEVEL_INFORMATION = 3, }} ENUM!{enum D2D1_FACTORY_TYPE { D2D1_FACTORY_TYPE_SINGLE_THREADED = 0, D2D1_FACTORY_TYPE_MULTI_THREADED = 1, }} STRUCT!{struct D2D1_FACTORY_OPTIONS { debugLevel: D2D1_DEBUG_LEVEL, }} RIDL!( interface ID2D1Resource(ID2D1ResourceVtbl): IUnknown(IUnknownVtbl) { fn GetFactory(&mut self, factory: *mut *mut ID2D1Factory) -> () }); RIDL!( interface ID2D1Image(ID2D1ImageVtbl): ID2D1Resource(ID2D1ResourceVtbl) { }); RIDL!( interface ID2D1Bitmap(ID2D1BitmapVtbl): ID2D1Image(ID2D1ImageVtbl) { fn GetSize(&mut self, ret: *mut D2D1_SIZE_F) -> *mut D2D1_SIZE_F, // FIXME: ABI issue fn GetPixelSize(&mut self, ret: *mut D2D1_SIZE_U) -> *mut D2D1_SIZE_U, // FIXME: ABI issue fn GetPixelFormat( &mut self, ret: *mut ::D2D1_PIXEL_FORMAT ) -> *mut ::D2D1_PIXEL_FORMAT, // FIXME: ABI issue fn GetDpi(&mut self, dpiX: *mut ::FLOAT, dpiY: *mut ::FLOAT) -> (), fn CopyFromBitmap( &mut self, destPoint: *const ::D2D1_POINT_2U, bitmap: *mut ID2D1Bitmap, srcRect: *const ::D2D1_RECT_U ) -> ::HRESULT, fn CopyFromRenderTarget( &mut self, destPoint: *const ::D2D1_POINT_2U, renderTarget: *mut ID2D1RenderTarget, srcRect: *const ::D2D1_RECT_U ) -> ::HRESULT, fn CopyFromMemory( &mut self, dstRect: *const ::D2D1_RECT_U, srcData: *const ::c_void, pitch: ::UINT32 ) -> ::HRESULT }); RIDL!( interface ID2D1GradientStopCollection(ID2D1GradientStopCollectionVtbl) : ID2D1Resource(ID2D1ResourceVtbl) { fn GetGradientStopCount(&mut self) -> ::UINT32, fn GetGradientStops( &mut self, gradientStops: *mut D2D1_GRADIENT_STOP, gradientStopsCount: ::UINT32 ) -> (), fn GetColorInterpolationGamma(&mut self) -> D2D1_GAMMA, fn GetExtendMode(&mut self) -> D2D1_EXTEND_MODE }); RIDL!( interface ID2D1Brush(ID2D1BrushVtbl): ID2D1Resource(ID2D1ResourceVtbl) { fn SetOpacity(&mut self, opacity: ::FLOAT) -> (), fn SetTransform(&mut self, transform: *const D2D1_MATRIX_3X2_F) -> (), fn GetOpacity(&mut self) -> ::FLOAT, fn GetTransform(&mut self, transform: *mut D2D1_MATRIX_3X2_F) -> () }); RIDL!( interface ID2D1BitmapBrush(ID2D1BitmapBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) { fn SetExtendModeX(&mut self, extendModeX: D2D1_EXTEND_MODE) -> (), fn SetExtendModeY(&mut self, extendModeY: D2D1_EXTEND_MODE) -> (), fn SetInterpolationMode(&mut self, interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE) -> (), fn SetBitmap(&mut self, bitmap: *mut ID2D1Bitmap) -> (), fn GetExtendModeX(&mut self) -> D2D1_EXTEND_MODE, fn GetExtendModeY(&mut self) -> D2D1_EXTEND_MODE, fn GetInterpolationMode(&mut self) -> D2D1_BITMAP_INTERPOLATION_MODE, fn GetBitmap(&mut self, bitmap: *mut *mut ID2D1Bitmap) -> () }); RIDL!( interface ID2D1SolidColorBrush(ID2D1SolidColorBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) { fn SetColor(&mut self, color: *const D2D1_COLOR_F) -> (), fn GetColor(&mut self, color: *mut D2D1_COLOR_F) -> *mut D2D1_COLOR_F }); RIDL!( interface ID2D1LinearGradientBrush(ID2D1LinearGradientBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) { fn SetStartPoint(&mut self, startPoint: ::D2D1_POINT_2F) -> (), fn SetEndPoint(&mut self, endPoint: ::D2D1_POINT_2F) -> (), fn GetStartPoint(&mut self, ret: *mut D2D1_POINT_2F) -> *mut D2D1_POINT_2F, // FIXME ABI issue fn GetEndPoint(&mut self, ret: *mut D2D1_POINT_2F) -> *mut D2D1_POINT_2F, // FIXME ABI issue fn GetGradientStopCollection( &mut self, gradientStopCollection: *mut *mut ID2D1GradientStopCollection ) -> () }); RIDL!( interface ID2D1RadialGradientBrush(ID2D1RadialGradientBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) { fn SetCenter(&mut self, center: ::D2D1_POINT_2F) -> (), fn SetGradientOriginOffset(&mut self, gradientOriginOffset: ::D2D1_POINT_2F) -> (), fn SetRadiusX(&mut self, radiusX: ::FLOAT) -> (), fn SetRadiusY(&mut self, radiusY: ::FLOAT) -> (), fn GetCenter(&mut self, ret: *mut D2D1_POINT_2F) -> *mut D2D1_POINT_2F, // FIXME ABI issue fn GetGradientOriginOffset( &mut self, ret: *mut D2D1_POINT_2F ) -> *mut D2D1_POINT_2F, // FIXME ABI issue fn GetRadiusX(&mut self) -> ::FLOAT, fn GetRadiusY(&mut self) -> ::FLOAT, fn GetGradientStopCollection( &mut self, gradientStopCollection: *mut *mut ID2D1GradientStopCollection ) -> () }); RIDL!( interface ID2D1StrokeStyle(ID2D1StrokeStyleVtbl): ID2D1Resource(ID2D1ResourceVtbl) { fn GetStartCap(&mut self) -> D2D1_CAP_STYLE, fn GetEndCap(&mut self) -> D2D1_CAP_STYLE, fn GetDashCap(&mut self) -> D2D1_CAP_STYLE, fn GetMiterLimit(&mut self) -> ::FLOAT, fn GetLineJoin(&mut self) -> D2D1_LINE_JOIN, fn GetDashOffset(&mut self) -> ::FLOAT, fn GetDashStyle(&mut self) -> D2D1_DASH_STYLE, fn GetDashesCount(&mut self) -> ::UINT32, fn GetDashes(&mut self, dashes: *mut ::FLOAT, dashesCount: ::UINT32) -> () }); RIDL!( interface ID2D1Geometry(ID2D1GeometryVtbl): ID2D1Resource(ID2D1ResourceVtbl) { fn GetBounds( &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut ::D2D1_RECT_F ) -> ::HRESULT, fn GetWidenedBounds( &mut self, strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT, bounds: *mut ::D2D1_RECT_F ) -> ::HRESULT, fn StrokeContainsPoint( &mut self, point: ::D2D1_POINT_2F, strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT, contains: *mut ::BOOL ) -> ::HRESULT, fn FillContainsPoint( &mut self, point: ::D2D1_POINT_2F, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT, contains: *mut ::BOOL ) -> ::HRESULT, fn CompareWithGeometry( &mut self, inputGeometry: *mut ID2D1Geometry, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT, relation: *mut D2D1_GEOMETRY_RELATION ) -> ::HRESULT, fn Simplify( &mut self, simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink ) -> ::HRESULT, fn Tessellate( &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT, tessellationSink: *mut ID2D1TessellationSink ) -> ::HRESULT, fn CombineWithGeometry( &mut self, inputGeometry: *mut ID2D1Geometry, combineMode: D2D1_COMBINE_MODE, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink ) -> ::HRESULT, fn Outline( &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink ) -> ::HRESULT, fn ComputeArea( &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT, area: *mut ::FLOAT ) -> ::HRESULT, fn ComputeLength( &mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT, length: *mut ::FLOAT ) -> ::HRESULT, fn ComputePointAtLength( &mut self, length: ::FLOAT, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F, unitTangentVector: *mut ::D2D1_POINT_2F ) -> ::HRESULT, fn Widen( &mut self, strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink ) -> ::HRESULT }); RIDL!( interface ID2D1RectangleGeometry(ID2D1RectangleGeometryVtbl): ID2D1Geometry(ID2D1GeometryVtbl) { fn GetRect(&mut self, rect: *mut ::D2D1_RECT_F) -> () }); RIDL!( interface ID2D1RoundedRectangleGeometry(ID2D1RoundedRectangleGeometryVtbl) : ID2D1Geometry(ID2D1GeometryVtbl) { fn GetRoundedRect(&mut self, roundedRect: *mut D2D1_ROUNDED_RECT) -> () }); RIDL!( interface ID2D1EllipseGeometry(ID2D1EllipseGeometryVtbl): ID2D1Geometry(ID2D1GeometryVtbl) { fn GetEllipse(&mut self, ellipse: *mut D2D1_ELLIPSE) -> () }); RIDL!( interface ID2D1GeometryGroup(ID2D1GeometryGroupVtbl): ID2D1Geometry(ID2D1GeometryVtbl) { fn GetFillMode(&mut self) -> D2D1_FILL_MODE, fn GetSourceGeometryCount(&mut self) -> ::UINT32, fn GetSourceGeometries( &mut self, geometries: *mut *mut ID2D1Geometry, geometriesCount: ::UINT32 ) -> () }); RIDL!( interface ID2D1TransformedGeometry(ID2D1TransformedGeometryVtbl) : ID2D1Geometry(ID2D1GeometryVtbl) { fn GetSourceGeometry(&mut self, sourceGeometry: *mut *mut ID2D1Geometry) -> (), fn GetTransform(&mut self, transform: *mut D2D1_MATRIX_3X2_F) -> () }); RIDL!( interface ID2D1SimplifiedGeometrySink(ID2D1SimplifiedGeometrySinkVtbl): IUnknown(IUnknownVtbl) { fn SetFillMode(&mut self, fillMode: D2D1_FILL_MODE) -> (), fn SetSegmentFlags(&mut self, vertexFlags: D2D1_PATH_SEGMENT) -> (), fn BeginFigure(&mut self, startPoint: ::D2D1_POINT_2F, figureBegin: D2D1_FIGURE_BEGIN) -> (), fn AddLines(&mut self, points: *const ::D2D1_POINT_2F, pointsCount: ::UINT32) -> (), fn AddBeziers(&mut self, beziers: *const D2D1_BEZIER_SEGMENT, beziersCount: ::UINT32) -> (), fn EndFigure(&mut self, figureEnd: D2D1_FIGURE_END) -> (), fn Close(&mut self) -> ::HRESULT }); RIDL!( interface ID2D1GeometrySink(ID2D1GeometrySinkVtbl) : ID2D1SimplifiedGeometrySink(ID2D1SimplifiedGeometrySinkVtbl) { fn AddLine(&mut self, point: ::D2D1_POINT_2F) -> (), fn AddBezier(&mut self, bezier: *const D2D1_BEZIER_SEGMENT) -> (), fn AddQuadraticBezier(&mut self, bezier: *const D2D1_QUADRATIC_BEZIER_SEGMENT) -> (), fn AddQuadraticBeziers( &mut self, beziers: *const D2D1_QUADRATIC_BEZIER_SEGMENT, beziersCount: ::UINT32 ) -> (), fn AddArc(&mut self, arc: *const D2D1_ARC_SEGMENT) -> () }); RIDL!( interface ID2D1TessellationSink(ID2D1TessellationSinkVtbl): IUnknown(IUnknownVtbl) { fn AddTriangles(&mut self, triangles: *const D2D1_TRIANGLE, triangleCount: ::UINT32) -> (), fn Close(&mut self) -> ::HRESULT }); RIDL!( interface ID2D1PathGeometry(ID2D1PathGeometryVtbl): ID2D1Geometry(ID2D1GeometryVtbl) { fn Open(&mut self, geometrySink: *mut *mut ID2D1GeometrySink) -> ::HRESULT, fn Stream(&mut self, geometrySink: *mut ID2D1GeometrySink) -> ::HRESULT, fn GetSegmentCount(&mut self, count: *mut ::UINT32) -> ::HRESULT, fn GetFigureCount(&mut self, count: *mut ::UINT32) -> ::HRESULT }); RIDL!( interface ID2D1Mesh(ID2D1MeshVtbl): ID2D1Resource(ID2D1ResourceVtbl) { fn Open(&mut self, tessellationSink: *mut *mut ID2D1TessellationSink) -> ::HRESULT }); RIDL!( interface ID2D1Layer(ID2D1LayerVtbl): ID2D1Resource(ID2D1ResourceVtbl) { fn GetSize(&mut self, ret: *mut D2D1_SIZE_F) -> *mut D2D1_SIZE_F // FIXME: ABI issue }); RIDL!( interface ID2D1DrawingStateBlock(ID2D1DrawingStateBlockVtbl): ID2D1Resource(ID2D1ResourceVtbl) { fn GetDescription(&mut self, stateDescription: *mut D2D1_DRAWING_STATE_DESCRIPTION) -> (), fn SetDescription(&mut self, stateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION) -> (), fn SetTextRenderingParams( &mut self, textRenderingParams: *mut ::IDWriteRenderingParams ) -> (), fn GetTextRenderingParams( &mut self, textRenderingParams: *mut *mut ::IDWriteRenderingParams ) -> () }); RIDL!( interface ID2D1RenderTarget(ID2D1RenderTargetVtbl): ID2D1Resource(ID2D1ResourceVtbl) { fn CreateBitmap( &mut self, size: D2D1_SIZE_U, srcData: *const ::c_void, pitch: ::UINT32, bitmapProperties: *const D2D1_BITMAP_PROPERTIES, bitmap: *mut *mut ID2D1Bitmap ) -> ::HRESULT, fn CreateBitmapFromWicBitmap( &mut self, wicBitmapSource: *mut ::IWICBitmapSource, bitmapProperties: *const D2D1_BITMAP_PROPERTIES, bitmap: *mut *mut ID2D1Bitmap ) -> ::HRESULT, fn CreateSharedBitmap( &mut self, riid: ::REFIID, data: *const ::c_void, bitmapProperties: *const D2D1_BITMAP_PROPERTIES, bitmap: *mut *mut ID2D1Bitmap ) -> ::HRESULT, fn CreateBitmapBrush( &mut self, bitmap: *mut ID2D1Bitmap, bitmapBrushProperties: *const D2D1_BITMAP_BRUSH_PROPERTIES, brushProperties: *const D2D1_BRUSH_PROPERTIES, bitmapBrush: *mut *mut ID2D1BitmapBrush ) -> ::HRESULT, fn CreateSolidColorBrush( &mut self, color: *const D2D1_COLOR_F, brushProperties: *const D2D1_BRUSH_PROPERTIES, solidColorBrush: *mut *mut ID2D1SolidColorBrush ) -> ::HRESULT, fn CreateGradientStopCollection( &mut self, gradientStops: *const D2D1_GRADIENT_STOP, gradientStopsCount: ::UINT32, colorInterpolationGamma: D2D1_GAMMA, extendMode: D2D1_EXTEND_MODE, gradientStopCollection: *mut *mut ID2D1GradientStopCollection ) -> ::HRESULT, fn CreateLinearGradientBrush( &mut self, linearGradientBrushProperties: *const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES, brushProperties: *const D2D1_BRUSH_PROPERTIES, gradientStopCollection: *mut ID2D1GradientStopCollection, linearGradientBrush: *mut *mut ID2D1LinearGradientBrush ) -> ::HRESULT, fn CreateRadialGradientBrush( &mut self, radialGradientBrushProperties: *const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES, brushProperties: *const D2D1_BRUSH_PROPERTIES, gradientStopCollection: *mut ID2D1GradientStopCollection, radialGradientBrush: *mut *mut ID2D1RadialGradientBrush ) -> ::HRESULT, fn CreateCompatibleRenderTarget( &mut self, desiredSize: *const D2D1_SIZE_F, desiredPixelSize: *const D2D1_SIZE_U, desiredFormat: *const ::D2D1_PIXEL_FORMAT, options: D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS, bitmapRenderTarget: *mut *mut ID2D1BitmapRenderTarget ) -> ::HRESULT, fn CreateLayer(&mut self, size: *const D2D1_SIZE_F, layer: *mut *mut ID2D1Layer) -> ::HRESULT, fn CreateMesh(&mut self, mesh: *mut *mut ID2D1Mesh) -> ::HRESULT, fn DrawLine( &mut self, point0: ::D2D1_POINT_2F, point1: ::D2D1_POINT_2F, brush: *mut ID2D1Brush, strokeWidth: ::FLOAT, strokeStype: *mut ID2D1StrokeStyle ) -> (), fn DrawRectangle( &mut self, rect: *const ::D2D1_RECT_F, brush: *mut ID2D1Brush, strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle ) -> (), fn FillRectangle( &mut self, rect: *const ::D2D1_RECT_F, brush: *mut ID2D1Brush ) -> (), fn DrawRoundedRectangle( &mut self, roundedRect: *const D2D1_ROUNDED_RECT, brush: *mut ID2D1Brush, strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle ) -> (), fn FillRoundedRectangle( &mut self, roundedRect: *const D2D1_ROUNDED_RECT, brush: *mut ID2D1Brush ) -> (), fn DrawEllipse( &mut self, ellipse: *const D2D1_ELLIPSE, brush: *mut ID2D1Brush, strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle ) -> (), fn FillEllipse( &mut self, ellipse: *const D2D1_ELLIPSE, brush: *mut ID2D1Brush ) -> (), fn DrawGeometry( &mut self, geometry: *mut ID2D1Geometry, brush: *mut ID2D1Brush, strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle ) -> (), fn FillGeometry( &mut self, geometry: *mut ID2D1Geometry, brush: *mut ID2D1Brush, opacityBrush: *mut ID2D1Brush ) -> (), fn FillMesh( &mut self, mesh: *mut ID2D1Mesh, brush: *const ID2D1Brush ) -> (), fn FillOpacityMask( &mut self, opacityMask: *mut ID2D1Bitmap, brush: *mut ID2D1Brush, content: D2D1_OPACITY_MASK_CONTENT, destinationRectangle: *const ::D2D1_RECT_F, sourceRectangle: *const ::D2D1_RECT_F ) -> (), fn DrawBitmap( &mut self, bitmap: *mut ID2D1Bitmap, destinationRectangle: *const ::D2D1_RECT_F, opacity: ::FLOAT, interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, sourceRectangle: *const ::D2D1_RECT_F ) -> (), fn DrawText( &mut self, string: *const ::WCHAR, stringLength: ::UINT32, textFormat: *mut ::IDWriteTextFormat, layoutRect: *const ::D2D1_RECT_F, defaultForegroundBrush: *mut ID2D1Brush, options: D2D1_DRAW_TEXT_OPTIONS, measuringMode: ::DWRITE_MEASURING_MODE ) -> (), fn DrawTextLayout( &mut self, origin: ::D2D1_POINT_2F, textLayout: *mut ::IDWriteTextLayout, defaultForegroundBrush: *mut ID2D1Brush, options: D2D1_DRAW_TEXT_OPTIONS ) -> (), fn DrawGlyphRun( &mut self, baselineOrigin: ::D2D1_POINT_2F, glyphRun: *const ::DWRITE_GLYPH_RUN, foregroundBrush: *mut ID2D1Brush, measuringMode: ::DWRITE_MEASURING_MODE ) -> (), fn SetTransform(&mut self, transform: *const D2D1_MATRIX_3X2_F) -> (), fn GetTransform(&mut self, transform: *mut D2D1_MATRIX_3X2_F) -> (), fn SetAntialiasMode(&mut self, antialiasMode: D2D1_ANTIALIAS_MODE) -> (), fn GetAntialiasMode(&mut self) -> D2D1_ANTIALIAS_MODE, fn SetTextAntialiasMode(&mut self, textAntialiasMode: D2D1_TEXT_ANTIALIAS_MODE) -> (), fn GetTextAntialiasMode(&mut self) -> D2D1_TEXT_ANTIALIAS_MODE, fn SetTextRenderingParams( &mut self, textRenderingParams: *mut ::IDWriteRenderingParams ) -> (), fn GetTextRenderingParams( &mut self, textRenderingParams: *mut *mut ::IDWriteRenderingParams ) -> (), fn SetTags(&mut self, tag1: D2D1_TAG, tag2: D2D1_TAG) -> (), fn GetTags(&mut self, tag1: *mut D2D1_TAG, tag2: *mut D2D1_TAG) -> (), fn PushLayer( &mut self, layerParameters: *const D2D1_LAYER_PARAMETERS, layer: *mut ID2D1Layer ) -> (), fn PopLayer(&mut self) -> (), fn Flush(&mut self, tag1: *mut D2D1_TAG, tag2: *mut D2D1_TAG) -> ::HRESULT, fn SaveDrawingState(&mut self, drawingStateBlock: *mut ID2D1DrawingStateBlock) -> (), fn RestoreDrawingState(&mut self, drawingStateBlock: *mut ID2D1DrawingStateBlock) -> (), fn PushAxisAlignedClip( &mut self, clipRect: *const ::D2D1_RECT_F, antialiasMode: D2D1_ANTIALIAS_MODE ) -> (), fn PopAxisAlignedClip(&mut self) -> (), fn Clear(&mut self, clearColor: *const D2D1_COLOR_F) -> (), fn BeginDraw(&mut self) -> (), fn EndDraw(&mut self, tag1: *mut D2D1_TAG, tag2: *mut D2D1_TAG) -> ::HRESULT, fn GetPixelFormat( &mut self, ret: *mut ::D2D1_PIXEL_FORMAT ) -> *mut ::D2D1_PIXEL_FORMAT, // FIXME: ABI issue fn SetDpi(&mut self, dpiX: ::FLOAT, dpiY: ::FLOAT) -> (), fn GetDpi(&mut self, dpiX: *mut ::FLOAT, dpiY: *mut ::FLOAT) -> (), fn GetSize(&mut self, ret: *mut D2D1_SIZE_F) -> *mut D2D1_SIZE_F, // FIXME: ABI issue fn GetPixelSize(&mut self, ret: *mut D2D1_SIZE_U) -> *mut D2D1_SIZE_U, // FIXME: ABI issue fn GetMaximumBitmapSize(&mut self) -> ::UINT32, fn IsSupported( &mut self, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES ) -> ::BOOL }); RIDL!( interface ID2D1BitmapRenderTarget(ID2D1BitmapRenderTargetVtbl) : ID2D1RenderTarget(ID2D1RenderTargetVtbl) { fn GetBitmap(&mut self, bitmap: *mut *mut ID2D1Bitmap) -> ::HRESULT }); RIDL!( interface ID2D1HwndRenderTarget(ID2D1HwndRenderTargetVtbl) : ID2D1RenderTarget(ID2D1RenderTargetVtbl) { fn CheckWindowState(&mut self) -> D2D1_WINDOW_STATE, fn Resize(&mut self, pixelSize: *const D2D1_SIZE_U) -> ::HRESULT, fn GetHwnd(&mut self) -> ::HWND }); RIDL!( interface ID2D1GdiInteropRenderTarget(ID2D1GdiInteropRenderTargetVtbl): IUnknown(IUnknownVtbl) { fn GetDC(&mut self, mode: D2D1_DC_INITIALIZE_MODE, hdc: *mut ::HDC) -> ::HRESULT, fn ReleaseDC(&mut self, update: *const ::RECT) -> ::HRESULT }); RIDL!( interface ID2D1DCRenderTarget(ID2D1DCRenderTargetVtbl): ID2D1RenderTarget(ID2D1RenderTargetVtbl) { fn BindDC(&mut self, hDC: ::HDC, pSubRect: *const ::RECT) -> ::HRESULT }); RIDL!( interface ID2D1Factory(ID2D1FactoryVtbl): IUnknown(IUnknownVtbl) { fn ReloadSystemMetrics(&mut self) -> ::HRESULT, fn GetDesktopDpi(&mut self, dpiX: *mut ::FLOAT, dpiY: *mut ::FLOAT) -> (), fn CreateRectangleGeometry( &mut self, rectangle: *const ::D2D1_RECT_F, rectangleGeometry: *mut *mut ID2D1RectangleGeometry ) -> ::HRESULT, fn CreateRoundedRectangleGeometry( &mut self, roundedRectangle: *const D2D1_ROUNDED_RECT, roundedRectangleGeometry: *mut *mut ID2D1RoundedRectangleGeometry ) -> ::HRESULT, fn CreateEllipseGeometry( &mut self, ellipse: *const D2D1_ELLIPSE, ellipseGeometry: *mut *mut ID2D1EllipseGeometry ) -> ::HRESULT, fn CreateGeometryGroup( &mut self, fillMode: D2D1_FILL_MODE, geometries: *mut *mut ID2D1Geometry, geometriesCount: ::UINT32, geometryGroup: *mut *mut ID2D1GeometryGroup ) -> ::HRESULT, fn CreateTransformedGeometry( &mut self, sourceGeometry: *mut ID2D1Geometry, transform: *const D2D1_MATRIX_3X2_F, transformedGeometry: *mut *mut ID2D1TransformedGeometry ) -> ::HRESULT, fn CreatePathGeometry( &mut self, pathGeometry: *mut *mut ID2D1PathGeometry ) -> ::HRESULT, fn CreateStrokeStyle( &mut self, strokeStyleProperties: *const D2D1_STROKE_STYLE_PROPERTIES, dashes: *const ::FLOAT, dashesCount: ::UINT32, strokeStyle: *mut *mut ID2D1StrokeStyle ) -> ::HRESULT, fn CreateDrawingStateBlock( &mut self, drawingStateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION, textRenderingParams: *mut ::IDWriteRenderingParams, drawingStateBlock: *mut *mut ID2D1DrawingStateBlock ) -> ::HRESULT, fn CreateWicBitmapRenderTarget( &mut self, target: *mut ::IWICBitmap, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget ) -> ::HRESULT, fn CreateHwndRenderTarget( &mut self, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, hwndRenderTargetProperties: *const D2D1_HWND_RENDER_TARGET_PROPERTIES, hwndRenderTarget: *mut *mut ID2D1HwndRenderTarget ) -> ::HRESULT, fn CreateDxgiSurfaceRenderTarget( &mut self, dxgiSurface: *mut ::IDXGISurface, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget ) -> ::HRESULT, fn CreateDCRenderTarget( &mut self, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, dcRenderTarget: *mut *mut ID2D1DCRenderTarget ) -> ::HRESULT }); DEFINE_GUID!( UuidOfID2D1Factory, 0x06152247, 0x6f50, 0x465a, 0x92, 0x45, 0x11, 0x8b, 0xfd, 0x3b, 0x60, 0x07 );