// Copyright © 2015, Dmitry Roschin // Licensed under the MIT License pub const D3D12_16BIT_INDEX_STRIP_CUT_VALUE: ::UINT = 0xffff; pub const D3D12_32BIT_INDEX_STRIP_CUT_VALUE: ::UINT = 0xffffffff; pub const D3D12_8BIT_INDEX_STRIP_CUT_VALUE: ::UINT = 0xff; pub const D3D12_ANISOTROPIC_FILTERING_BIT: ::UINT = 0x40; pub const D3D12_APPEND_ALIGNED_ELEMENT: ::UINT = 0xffffffff; pub const D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: ::UINT = 9; pub const D3D12_CLIP_OR_CULL_DISTANCE_COUNT: ::UINT = 8; pub const D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: ::UINT = 2; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: ::UINT = 14; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: ::UINT = 4; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: ::UINT = 15; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: ::UINT = 16; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: ::UINT = 15; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: ::UINT = 1; pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: ::UINT = 64; pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: ::UINT = 1; pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: ::UINT = 1; pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: ::UINT = 128; pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: ::UINT = 1; pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: ::UINT = 128; pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT: ::UINT = 16; pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: ::UINT = 1; pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT: ::UINT = 16; pub const D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: ::UINT = 32; pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_COMMONSHADER_TEMP_REGISTER_COUNT: ::UINT = 4096; pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: ::UINT = 3; pub const D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS: ::UINT = 3; pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: ::UINT = 10; pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: ::INT = -10; pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: ::INT = -8; pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: ::UINT = 7; pub const D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT: ::UINT = 256; pub const D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 256; pub const D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: ::UINT = 64; pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 240; pub const D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: ::UINT = 68; pub const D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 224; pub const D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: ::UINT = 72; pub const D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 208; pub const D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: ::UINT = 76; pub const D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 192; pub const D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: ::UINT = 84; pub const D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 176; pub const D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: ::UINT = 92; pub const D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 160; pub const D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: ::UINT = 100; pub const D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 144; pub const D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: ::UINT = 112; pub const D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 128; pub const D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: ::UINT = 128; pub const D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 112; pub const D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: ::UINT = 144; pub const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 96; pub const D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: ::UINT = 168; pub const D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 80; pub const D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: ::UINT = 204; pub const D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 64; pub const D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: ::UINT = 256; pub const D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 48; pub const D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: ::UINT = 340; pub const D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 32; pub const D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: ::UINT = 512; pub const D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 16; pub const D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: ::UINT = 768; pub const D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: ::UINT = 1; pub const D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: ::UINT = 256; pub const D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: ::UINT = 768; pub const D3D12_CS_4_X_THREAD_GROUP_MAX_X: ::UINT = 768; pub const D3D12_CS_4_X_THREAD_GROUP_MAX_Y: ::UINT = 768; pub const D3D12_CS_4_X_UAV_REGISTER_COUNT: ::UINT = 1; pub const D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: ::UINT = 65535; pub const D3D12_CS_TGSM_REGISTER_COUNT: ::UINT = 8192; pub const D3D12_CS_TGSM_REGISTER_READS_PER_INST: ::UINT = 1; pub const D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS: ::UINT = 3; pub const D3D12_CS_THREADGROUPID_REGISTER_COUNT: ::UINT = 1; pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: ::UINT = 1; pub const D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS: ::UINT = 3; pub const D3D12_CS_THREADIDINGROUP_REGISTER_COUNT: ::UINT = 1; pub const D3D12_CS_THREADID_REGISTER_COMPONENTS: ::UINT = 3; pub const D3D12_CS_THREADID_REGISTER_COUNT: ::UINT = 1; pub const D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: ::UINT = 1024; pub const D3D12_CS_THREAD_GROUP_MAX_X: ::UINT = 1024; pub const D3D12_CS_THREAD_GROUP_MAX_Y: ::UINT = 1024; pub const D3D12_CS_THREAD_GROUP_MAX_Z: ::UINT = 64; pub const D3D12_CS_THREAD_GROUP_MIN_X: ::UINT = 1; pub const D3D12_CS_THREAD_GROUP_MIN_Y: ::UINT = 1; pub const D3D12_CS_THREAD_GROUP_MIN_Z: ::UINT = 1; pub const D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: ::UINT = 16384; pub const D3D12_DEFAULT_BLEND_FACTOR_ALPHA: ::FLOAT = 1.0; pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: ::FLOAT = 1.0; pub const D3D12_DEFAULT_BLEND_FACTOR_GREEN: ::FLOAT = 1.0; pub const D3D12_DEFAULT_BLEND_FACTOR_RED: ::FLOAT = 1.0; pub const D3D12_DEFAULT_BORDER_COLOR_COMPONENT: ::FLOAT = 0.0; pub const D3D12_DEFAULT_DEPTH_BIAS: ::UINT = 0; pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: ::FLOAT = 0.0; pub const D3D12_DEFAULT_MAX_ANISOTROPY: ::UINT = 16; pub const D3D12_DEFAULT_MIP_LOD_BIAS: ::FLOAT = 0.0; pub const D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: ::UINT = 4194304; pub const D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX: ::UINT = 0; pub const D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT: ::UINT = 65536; pub const D3D12_DEFAULT_SAMPLE_MASK: ::UINT = 0xffffffff; pub const D3D12_DEFAULT_SCISSOR_ENDX: ::UINT = 0; pub const D3D12_DEFAULT_SCISSOR_ENDY: ::UINT = 0; pub const D3D12_DEFAULT_SCISSOR_STARTX: ::UINT = 0; pub const D3D12_DEFAULT_SCISSOR_STARTY: ::UINT = 0; pub const D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: ::FLOAT = 0.0; pub const D3D12_DEFAULT_STENCIL_READ_MASK: ::UINT = 0xff; pub const D3D12_DEFAULT_STENCIL_REFERENCE: ::UINT = 0; pub const D3D12_DEFAULT_STENCIL_WRITE_MASK: ::UINT = 0xff; pub const D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: ::UINT = 0; pub const D3D12_DEFAULT_VIEWPORT_HEIGHT: ::UINT = 0; pub const D3D12_DEFAULT_VIEWPORT_MAX_DEPTH: ::FLOAT = 0.0; pub const D3D12_DEFAULT_VIEWPORT_MIN_DEPTH: ::FLOAT = 0.0; pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTX: ::UINT = 0; pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTY: ::UINT = 0; pub const D3D12_DEFAULT_VIEWPORT_WIDTH: ::UINT = 0; pub const D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND: ::UINT = 0xffffffff; pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END: ::UINT = 0xfffffff7; pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START: ::UINT = 0xfffffff0; pub const D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: ::UINT = 3968; pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: ::UINT = 32; pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: ::UINT = 3; pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: ::UINT = 1; pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: ::UINT = 32; pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: ::UINT = 1; pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_DS_OUTPUT_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_DS_OUTPUT_REGISTER_COUNT: ::UINT = 32; pub const D3D12_FILTER_REDUCTION_TYPE_MASK: ::UINT = 0x3; pub const D3D12_FILTER_REDUCTION_TYPE_SHIFT: ::UINT = 7; pub const D3D12_FILTER_TYPE_MASK: ::UINT = 0x3; pub const D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP: ::DOUBLE = 0.6; pub const D3D12_FLOAT32_MAX: ::FLOAT = 3.402823466e+38; pub const D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: ::FLOAT = 0.6; pub const D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: ::FLOAT = 2.4; pub const D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: ::FLOAT = 1.0; pub const D3D12_FLOAT_TO_SRGB_OFFSET: ::FLOAT = 0.055; pub const D3D12_FLOAT_TO_SRGB_SCALE_1: ::FLOAT = 12.92; pub const D3D12_FLOAT_TO_SRGB_SCALE_2: ::FLOAT = 1.055; pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: ::FLOAT = 0.0031308; pub const D3D12_FTOI_INSTRUCTION_MAX_INPUT: ::FLOAT = 2147483647.999; pub const D3D12_FTOI_INSTRUCTION_MIN_INPUT: ::FLOAT = -2147483648.999; pub const D3D12_FTOU_INSTRUCTION_MAX_INPUT: ::FLOAT = 4294967295.999; pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: ::FLOAT = 0.0; pub const D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST: ::UINT = 2; pub const D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS: ::UINT = 1; pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: ::UINT = 1; pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT: ::UINT = 1; pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_GS_INPUT_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_GS_INPUT_REGISTER_COUNT: ::UINT = 32; pub const D3D12_GS_INPUT_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_GS_INPUT_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_GS_INPUT_REGISTER_VERTICES: ::UINT = 32; pub const D3D12_GS_MAX_INSTANCE_COUNT: ::UINT = 32; pub const D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: ::UINT = 1024; pub const D3D12_GS_OUTPUT_ELEMENTS: ::UINT = 32; pub const D3D12_GS_OUTPUT_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_GS_OUTPUT_REGISTER_COUNT: ::UINT = 32; pub const D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: ::UINT = 32; pub const D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: ::UINT = 32; pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: ::UINT = 0xffffffff; pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: ::UINT = 1; pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: ::UINT = 1; pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: ::UINT = 1; pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: ::UINT = 0xffffffff; pub const D3D12_HS_MAXTESSFACTOR_LOWER_BOUND: ::FLOAT = 1.0; pub const D3D12_HS_MAXTESSFACTOR_UPPER_BOUND: ::FLOAT = 64.0; pub const D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: ::UINT = 3968; pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: ::UINT = 1; pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: ::UINT = 32; pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: ::UINT = 128; pub const D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: ::UINT = 0; pub const D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY: ::UINT = 0; pub const D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: ::UINT = 0; pub const D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: ::UINT = 1; pub const D3D12_IA_INSTANCE_ID_BIT_COUNT: ::UINT = 32; pub const D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT: ::UINT = 32; pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: ::UINT = 32; pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: ::UINT = 32; pub const D3D12_IA_VERTEX_ID_BIT_COUNT: ::UINT = 32; pub const D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: ::UINT = 32; pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: ::UINT = 128; pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: ::UINT = 32; pub const D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: ::UINT = 0xffffffff; pub const D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER: ::UINT = 0xffffffff; pub const D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: ::UINT = 0xffffffff; pub const D3D12_KEEP_UNORDERED_ACCESS_VIEWS: ::UINT = 0xffffffff; pub const D3D12_LINEAR_GAMMA: ::FLOAT = 1.0; pub const D3D12_MAG_FILTER_SHIFT: ::UINT = 2; pub const D3D12_MAJOR_VERSION: ::UINT = 12; pub const D3D12_MAX_BORDER_COLOR_COMPONENT: ::FLOAT = 1.0; pub const D3D12_MAX_DEPTH: ::FLOAT = 1.0; pub const D3D12_MAX_LIVE_STATIC_SAMPLERS: ::UINT = 2032; pub const D3D12_MAX_MAXANISOTROPY: ::UINT = 16; pub const D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT: ::UINT = 32; pub const D3D12_MAX_POSITION_VALUE: ::FLOAT = 3.402823466e+34; pub const D3D12_MAX_ROOT_COST: ::UINT = 64; pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: ::UINT = 1000000; pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2: ::UINT = 1000000; pub const D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE: ::UINT = 2048; pub const D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP: ::UINT = 17; pub const D3D12_MINOR_VERSION: ::UINT = 0; pub const D3D12_MIN_BORDER_COLOR_COMPONENT: ::FLOAT = 0.0; pub const D3D12_MIN_DEPTH: ::FLOAT = 0.0; pub const D3D12_MIN_FILTER_SHIFT: ::UINT = 4; pub const D3D12_MIN_MAXANISOTROPY: ::UINT = 0; pub const D3D12_MIP_FILTER_SHIFT: ::UINT = 0; pub const D3D12_MIP_LOD_BIAS_MAX: ::FLOAT = 15.99; pub const D3D12_MIP_LOD_BIAS_MIN: ::FLOAT = -16.0; pub const D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT: ::UINT = 8; pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: ::UINT = 8; pub const D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: ::FLOAT = 1.4; pub const D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: ::UINT = 0; pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END: ::UINT = 0xffffffff; pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START: ::UINT = 0xfffffff8; pub const D3D12_PACKED_TILE: ::UINT = 0xffffffff; pub const D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT: ::UINT = 15; pub const D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: ::UINT = 16; pub const D3D12_PS_CS_UAV_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_PS_CS_UAV_REGISTER_COUNT: ::UINT = 8; pub const D3D12_PS_CS_UAV_REGISTER_READS_PER_INST: ::UINT = 1; pub const D3D12_PS_CS_UAV_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_PS_FRONTFACING_DEFAULT_VALUE: ::UINT = 0xffffffff; pub const D3D12_PS_FRONTFACING_FALSE_VALUE: ::UINT = 0; pub const D3D12_PS_FRONTFACING_TRUE_VALUE: ::UINT = 0xffffffff; pub const D3D12_PS_INPUT_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_PS_INPUT_REGISTER_COUNT: ::UINT = 32; pub const D3D12_PS_INPUT_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_PS_INPUT_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: ::FLOAT = 0.0; pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT: ::UINT = 1; pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS: ::UINT = 1; pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_PS_OUTPUT_MASK_REGISTER_COUNT: ::UINT = 1; pub const D3D12_PS_OUTPUT_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_PS_OUTPUT_REGISTER_COUNT: ::UINT = 8; pub const D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: ::FLOAT = 0.5; pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: ::UINT = 16; pub const D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: ::UINT = 4096; pub const D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: ::UINT = 27; pub const D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: ::UINT = 4096; pub const D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: ::UINT = 4096; pub const D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: ::UINT = 32; pub const D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: ::UINT = 32; pub const D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: ::UINT = 16384; pub const D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: ::UINT = 1024; pub const D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: ::UINT = 4096; pub const D3D12_REQ_MAXANISOTROPY: ::UINT = 16; pub const D3D12_REQ_MIP_LEVELS: ::UINT = 15; pub const D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: ::UINT = 2048; pub const D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: ::UINT = 4096; pub const D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: ::UINT = 16384; pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: ::UINT = 128; pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: ::FLOAT = 0.25; pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: ::UINT = 2048; pub const D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: ::UINT = 20; pub const D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: ::UINT = 4096; pub const D3D12_REQ_SUBRESOURCES: ::UINT = 30720; pub const D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: ::UINT = 2048; pub const D3D12_REQ_TEXTURE1D_U_DIMENSION: ::UINT = 16384; pub const D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: ::UINT = 2048; pub const D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION: ::UINT = 16384; pub const D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: ::UINT = 2048; pub const D3D12_REQ_TEXTURECUBE_DIMENSION: ::UINT = 16384; pub const D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: ::UINT = 0; pub const D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES: ::UINT = 0xffffffff; pub const D3D12_SHADER_COMPONENT_MAPPING_MASK: ::UINT = 0x7; pub const D3D12_SHADER_COMPONENT_MAPPING_SHIFT: ::UINT = 3; pub const D3D12_SHADER_MAJOR_VERSION: ::UINT = 5; pub const D3D12_SHADER_MAX_INSTANCES: ::UINT = 65535; pub const D3D12_SHADER_MAX_INTERFACES: ::UINT = 253; pub const D3D12_SHADER_MAX_INTERFACE_CALL_SITES: ::UINT = 4096; pub const D3D12_SHADER_MAX_TYPES: ::UINT = 65535; pub const D3D12_SHADER_MINOR_VERSION: ::UINT = 1; pub const D3D12_SHIFT_INSTRUCTION_PAD_VALUE: ::UINT = 0; pub const D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: ::UINT = 5; pub const D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT: ::UINT = 8; pub const D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: ::UINT = 65536; pub const D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT: ::UINT = 4096; pub const D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES: ::UINT = 2048; pub const D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: ::UINT = 512; pub const D3D12_SO_BUFFER_SLOT_COUNT: ::UINT = 4; pub const D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP: ::UINT = 0xffffffff; pub const D3D12_SO_NO_RASTERIZED_STREAM: ::UINT = 0xffffffff; pub const D3D12_SO_OUTPUT_COMPONENT_COUNT: ::UINT = 128; pub const D3D12_SO_STREAM_COUNT: ::UINT = 4; pub const D3D12_SPEC_DATE_DAY: ::UINT = 14; pub const D3D12_SPEC_DATE_MONTH: ::UINT = 11; pub const D3D12_SPEC_DATE_YEAR: ::UINT = 2014; pub const D3D12_SPEC_VERSION: ::DOUBLE = 1.16; pub const D3D12_SRGB_GAMMA: ::FLOAT = 2.2; pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_1: ::FLOAT = 12.92; pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_2: ::FLOAT = 1.055; pub const D3D12_SRGB_TO_FLOAT_EXPONENT: ::FLOAT = 2.4; pub const D3D12_SRGB_TO_FLOAT_OFFSET: ::FLOAT = 0.055; pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: ::FLOAT = 0.04045; pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: ::FLOAT = 0.5; pub const D3D12_STANDARD_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: ::UINT = 64; pub const D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: ::UINT = 4; pub const D3D12_STANDARD_PIXEL_COMPONENT_COUNT: ::UINT = 128; pub const D3D12_STANDARD_PIXEL_ELEMENT_COUNT: ::UINT = 32; pub const D3D12_STANDARD_VECTOR_SIZE: ::UINT = 4; pub const D3D12_STANDARD_VERTEX_ELEMENT_COUNT: ::UINT = 32; pub const D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: ::UINT = 64; pub const D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT: ::UINT = 8; pub const D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT: ::UINT = 8; pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END: ::UINT = 0xffffffff; pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START: ::UINT = 0xfffffff0; pub const D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: ::UINT = 64; pub const D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: ::UINT = 64; pub const D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: ::UINT = 63; pub const D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR: ::UINT = 64; pub const D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: ::UINT = 2; pub const D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: ::UINT = 1; pub const D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: ::UINT = 1; pub const D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT: ::UINT = 16; pub const D3D12_TEXTURE_DATA_PITCH_ALIGNMENT: ::UINT = 256; pub const D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT: ::UINT = 512; pub const D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES: ::UINT = 65536; pub const D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT: ::UINT = 4096; pub const D3D12_UAV_SLOT_COUNT: ::UINT = 64; pub const D3D12_UNBOUND_MEMORY_ACCESS_RESULT: ::UINT = 0; pub const D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: ::UINT = 15; pub const D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: ::UINT = 16; pub const D3D12_VIEWPORT_BOUNDS_MAX: ::UINT = 32767; pub const D3D12_VIEWPORT_BOUNDS_MIN: ::INT = -32768; pub const D3D12_VS_INPUT_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_VS_INPUT_REGISTER_COUNT: ::UINT = 32; pub const D3D12_VS_INPUT_REGISTER_READS_PER_INST: ::UINT = 2; pub const D3D12_VS_INPUT_REGISTER_READ_PORTS: ::UINT = 1; pub const D3D12_VS_OUTPUT_REGISTER_COMPONENTS: ::UINT = 4; pub const D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32; pub const D3D12_VS_OUTPUT_REGISTER_COUNT: ::UINT = 32; pub const D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: ::UINT = 10; pub const D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: ::UINT = 25; pub const D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: ::UINT = 25; pub type D3D12_GPU_VIRTUAL_ADDRESS = ::UINT64; ENUM!{enum D3D12_COMMAND_LIST_TYPE { D3D12_COMMAND_LIST_TYPE_DIRECT = 0, D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, D3D12_COMMAND_LIST_TYPE_COPY = 3, }} FLAGS!{enum D3D12_COMMAND_QUEUE_FLAGS { D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, }} ENUM!{enum D3D12_COMMAND_QUEUE_PRIORITY { D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, }} STRUCT!{struct D3D12_COMMAND_QUEUE_DESC { Type: D3D12_COMMAND_LIST_TYPE, Priority: ::INT, Flags: D3D12_COMMAND_QUEUE_FLAGS, NodeMask: ::UINT, }} ENUM!{enum D3D12_PRIMITIVE_TOPOLOGY_TYPE { D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4, }} ENUM!{enum D3D12_INPUT_CLASSIFICATION { D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1, }} STRUCT!{struct D3D12_INPUT_ELEMENT_DESC { SemanticName: ::LPCSTR, SemanticIndex: ::UINT, Format: ::DXGI_FORMAT, InputSlot: ::UINT, AlignedByteOffset: ::UINT, InputSlotClass: D3D12_INPUT_CLASSIFICATION, InstanceDataStepRate: ::UINT, }} ENUM!{enum D3D12_FILL_MODE { D3D12_FILL_MODE_WIREFRAME = 2, D3D12_FILL_MODE_SOLID = 3, }} pub type D3D12_PRIMITIVE_TOPOLOGY = ::D3D_PRIMITIVE_TOPOLOGY; pub type D3D12_PRIMITIVE = ::D3D_PRIMITIVE; ENUM!{enum D3D12_CULL_MODE { D3D12_CULL_MODE_NONE = 1, D3D12_CULL_MODE_FRONT = 2, D3D12_CULL_MODE_BACK = 3, }} STRUCT!{struct D3D12_SO_DECLARATION_ENTRY { Stream: ::UINT, SemanticName: ::LPCSTR, SemanticIndex: ::UINT, StartComponent: ::BYTE, ComponentCount: ::BYTE, OutputSlot: ::BYTE, }} STRUCT!{struct D3D12_VIEWPORT { TopLeftX: ::FLOAT, TopLeftY: ::FLOAT, Width: ::FLOAT, Height: ::FLOAT, MinDepth: ::FLOAT, MaxDepth: ::FLOAT, }} pub type D3D12_RECT = ::RECT; STRUCT!{struct D3D12_BOX { left: ::UINT, top: ::UINT, front: ::UINT, right: ::UINT, bottom: ::UINT, back: ::UINT, }} ENUM!{enum D3D12_COMPARISON_FUNC { D3D12_COMPARISON_FUNC_NEVER = 1, D3D12_COMPARISON_FUNC_LESS = 2, D3D12_COMPARISON_FUNC_EQUAL = 3, D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, D3D12_COMPARISON_FUNC_GREATER = 5, D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, D3D12_COMPARISON_FUNC_ALWAYS = 8, }} ENUM!{enum D3D12_DEPTH_WRITE_MASK { D3D12_DEPTH_WRITE_MASK_ZERO = 0, D3D12_DEPTH_WRITE_MASK_ALL = 1, }} ENUM!{enum D3D12_STENCIL_OP { D3D12_STENCIL_OP_KEEP = 1, D3D12_STENCIL_OP_ZERO = 2, D3D12_STENCIL_OP_REPLACE = 3, D3D12_STENCIL_OP_INCR_SAT = 4, D3D12_STENCIL_OP_DECR_SAT = 5, D3D12_STENCIL_OP_INVERT = 6, D3D12_STENCIL_OP_INCR = 7, D3D12_STENCIL_OP_DECR = 8, }} STRUCT!{struct D3D12_DEPTH_STENCILOP_DESC { StencilFailOp: D3D12_STENCIL_OP, StencilDepthFailOp: D3D12_STENCIL_OP, StencilPassOp: D3D12_STENCIL_OP, StencilFunc: D3D12_COMPARISON_FUNC, }} STRUCT!{struct D3D12_DEPTH_STENCIL_DESC { DepthEnable: ::BOOL, DepthWriteMask: D3D12_DEPTH_WRITE_MASK, DepthFunc: D3D12_COMPARISON_FUNC, StencilEnable: ::BOOL, StencilReadMask: ::UINT8, StencilWriteMask: ::UINT8, FrontFace: D3D12_DEPTH_STENCILOP_DESC, BackFace: D3D12_DEPTH_STENCILOP_DESC, }} ENUM!{enum D3D12_BLEND { D3D12_BLEND_ZERO = 1, D3D12_BLEND_ONE = 2, D3D12_BLEND_SRC_COLOR = 3, D3D12_BLEND_INV_SRC_COLOR = 4, D3D12_BLEND_SRC_ALPHA = 5, D3D12_BLEND_INV_SRC_ALPHA = 6, D3D12_BLEND_DEST_ALPHA = 7, D3D12_BLEND_INV_DEST_ALPHA = 8, D3D12_BLEND_DEST_COLOR = 9, D3D12_BLEND_INV_DEST_COLOR = 10, D3D12_BLEND_SRC_ALPHA_SAT = 11, D3D12_BLEND_BLEND_FACTOR = 14, D3D12_BLEND_INV_BLEND_FACTOR = 15, D3D12_BLEND_SRC1_COLOR = 16, D3D12_BLEND_INV_SRC1_COLOR = 17, D3D12_BLEND_SRC1_ALPHA = 18, D3D12_BLEND_INV_SRC1_ALPHA = 19, }} ENUM!{enum D3D12_BLEND_OP { D3D12_BLEND_OP_ADD = 1, D3D12_BLEND_OP_SUBTRACT = 2, D3D12_BLEND_OP_REV_SUBTRACT = 3, D3D12_BLEND_OP_MIN = 4, D3D12_BLEND_OP_MAX = 5, }} FLAGS!{enum D3D12_COLOR_WRITE_ENABLE { D3D12_COLOR_WRITE_ENABLE_RED = 0x1, D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2, D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4, D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8, D3D12_COLOR_WRITE_ENABLE_ALL = 0xF, }} ENUM!{enum D3D12_LOGIC_OP { D3D12_LOGIC_OP_CLEAR = 0, D3D12_LOGIC_OP_SET = 1, D3D12_LOGIC_OP_COPY = 2, D3D12_LOGIC_OP_COPY_INVERTED = 3, D3D12_LOGIC_OP_NOOP = 4, D3D12_LOGIC_OP_INVERT = 5, D3D12_LOGIC_OP_AND = 6, D3D12_LOGIC_OP_NAND = 7, D3D12_LOGIC_OP_OR = 8, D3D12_LOGIC_OP_NOR = 9, D3D12_LOGIC_OP_XOR = 10, D3D12_LOGIC_OP_EQUIV = 11, D3D12_LOGIC_OP_AND_REVERSE = 12, D3D12_LOGIC_OP_AND_INVERTED = 13, D3D12_LOGIC_OP_OR_REVERSE = 14, D3D12_LOGIC_OP_OR_INVERTED = 15, }} STRUCT!{struct D3D12_RENDER_TARGET_BLEND_DESC { BlendEnable: ::BOOL, LogicOpEnable: ::BOOL, SrcBlend: D3D12_BLEND, DestBlend: D3D12_BLEND, BlendOp: D3D12_BLEND_OP, SrcBlendAlpha: D3D12_BLEND, DestBlendAlpha: D3D12_BLEND, BlendOpAlpha: D3D12_BLEND_OP, LogicOp: D3D12_LOGIC_OP, RenderTargetWriteMask: ::UINT8, }} STRUCT!{struct D3D12_BLEND_DESC { AlphaToCoverageEnable: ::BOOL, IndependentBlendEnable: ::BOOL, RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8], }} ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_MODE { D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, }} STRUCT!{struct D3D12_RASTERIZER_DESC { FillMode: D3D12_FILL_MODE, CullMode: D3D12_CULL_MODE, FrontCounterClockwise: ::BOOL, DepthBias: ::INT, DepthBiasClamp: ::FLOAT, SlopeScaledDepthBias: ::FLOAT, DepthClipEnable: ::BOOL, MultisampleEnable: ::BOOL, AntialiasedLineEnable: ::BOOL, ForcedSampleCount: ::UINT, ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE, }} RIDL!{interface ID3D12Object(ID3D12ObjectVtbl): IUnknown(IUnknownVtbl) { fn GetPrivateData( &mut self, guid: ::REFGUID, pDataSize: *mut ::UINT, pData: *mut ::c_void ) -> ::HRESULT, fn SetPrivateData( &mut self, guid: ::REFGUID, DataSize: ::UINT, pData: *const ::c_void ) -> ::HRESULT, fn SetPrivateDataInterface( &mut self, guid: ::REFGUID, pData: *const ::IUnknown ) -> ::HRESULT, fn SetName(&mut self, Name: ::LPCWSTR) -> ::HRESULT }} RIDL!{interface ID3D12DeviceChild(ID3D12DeviceChildVtbl): ID3D12Object(ID3D12ObjectVtbl) { fn GetDevice( &mut self, riid: ::REFGUID, ppvDevice: *mut *mut ::c_void ) -> ::HRESULT }} RIDL!{interface ID3D12RootSignature(ID3D12RootSignatureVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) { }} STRUCT!{struct D3D12_SHADER_BYTECODE { pShaderBytecode: *const ::c_void, BytecodeLength: ::SIZE_T, }} STRUCT!{struct D3D12_STREAM_OUTPUT_DESC { pSODeclaration: *const D3D12_SO_DECLARATION_ENTRY, NumEntries: ::UINT, pBufferStrides: *const ::UINT, NumStrides: ::UINT, RasterizedStream: ::UINT, }} STRUCT!{struct D3D12_INPUT_LAYOUT_DESC { pInputElementDescs: *const D3D12_INPUT_ELEMENT_DESC, NumElements: ::UINT, }} ENUM!{enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2, }} STRUCT!{struct D3D12_CACHED_PIPELINE_STATE { pCachedBlob: *const ::c_void, CachedBlobSizeInBytes: ::SIZE_T, }} FLAGS!{enum D3D12_PIPELINE_STATE_FLAGS { D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1, }} STRUCT!{struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { pRootSignature: *mut ID3D12RootSignature, VS: D3D12_SHADER_BYTECODE, PS: D3D12_SHADER_BYTECODE, DS: D3D12_SHADER_BYTECODE, HS: D3D12_SHADER_BYTECODE, GS: D3D12_SHADER_BYTECODE, StreamOutput: D3D12_STREAM_OUTPUT_DESC, BlendState: D3D12_BLEND_DESC, SampleMask: ::UINT, RasterizerState: D3D12_RASTERIZER_DESC, DepthStencilState: D3D12_DEPTH_STENCIL_DESC, InputLayout: D3D12_INPUT_LAYOUT_DESC, IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE, NumRenderTargets: ::UINT, RTVFormats: [::DXGI_FORMAT; 8], DSVFormat: ::DXGI_FORMAT, SampleDesc: ::DXGI_SAMPLE_DESC, NodeMask: ::UINT, CachedPSO: D3D12_CACHED_PIPELINE_STATE, Flags: D3D12_PIPELINE_STATE_FLAGS, }} STRUCT!{struct D3D12_COMPUTE_PIPELINE_STATE_DESC { pRootSignature: *mut ID3D12RootSignature, CS: D3D12_SHADER_BYTECODE, NodeMask: ::UINT, CachedPSO: D3D12_CACHED_PIPELINE_STATE, Flags: D3D12_PIPELINE_STATE_FLAGS, }} ENUM!{enum D3D12_FEATURE { D3D12_FEATURE_D3D12_OPTIONS = 0, D3D12_FEATURE_ARCHITECTURE = 1, D3D12_FEATURE_FEATURE_LEVELS = 2, D3D12_FEATURE_FORMAT_SUPPORT = 3, D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, D3D12_FEATURE_FORMAT_INFO = 5, D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, }} FLAGS!{enum D3D12_SHADER_MIN_PRECISION_SUPPORT { D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0, D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2, }} ENUM!{enum D3D12_TILED_RESOURCES_TIER { D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, D3D12_TILED_RESOURCES_TIER_1 = 1, D3D12_TILED_RESOURCES_TIER_2 = 2, D3D12_TILED_RESOURCES_TIER_3 = 3, }} ENUM!{enum D3D12_RESOURCE_BINDING_TIER { D3D12_RESOURCE_BINDING_TIER_1 = 1, D3D12_RESOURCE_BINDING_TIER_2 = 2, D3D12_RESOURCE_BINDING_TIER_3 = 3, }} ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_TIER { D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, }} FLAGS!{enum D3D12_FORMAT_SUPPORT1 { D3D12_FORMAT_SUPPORT1_NONE = 0x0, D3D12_FORMAT_SUPPORT1_BUFFER = 0x1, D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2, D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4, D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8, D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10, D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20, D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40, D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80, D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400, D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800, D3D12_FORMAT_SUPPORT1_MIP = 0x1000, D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000, D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000, D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000, D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000, D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000, D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000, D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000, D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000, D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000, D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000, D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, }} FLAGS!{enum D3D12_FORMAT_SUPPORT2 { D3D12_FORMAT_SUPPORT2_NONE = 0x0, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, D3D12_FORMAT_SUPPORT2_TILED = 0x200, D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000, }} FLAGS!{enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS { D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x0, D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1, }} ENUM!{enum D3D12_CROSS_NODE_SHARING_TIER { D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, D3D12_CROSS_NODE_SHARING_TIER_1 = 2, D3D12_CROSS_NODE_SHARING_TIER_2 = 3, }} ENUM!{enum D3D12_RESOURCE_HEAP_TIER { D3D12_RESOURCE_HEAP_TIER_1 = 1, D3D12_RESOURCE_HEAP_TIER_2 = 2, }} STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS { DoublePrecisionFloatShaderOps: ::BOOL, OutputMergerLogicOp: ::BOOL, MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT, TiledResourcesTier: D3D12_TILED_RESOURCES_TIER, ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER, PSSpecifiedStencilRefSupported: ::BOOL, TypedUAVLoadAdditionalFormats: ::BOOL, ROVsSupported: ::BOOL, ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER, MaxGPUVirtualAddressBitsPerResource: ::UINT, StandardSwizzle64KBSupported: ::BOOL, CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER, CrossAdapterRowMajorTextureSupported: ::BOOL, VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: ::BOOL, ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER, }} FLAGS!{ enum D3D12_BUFFER_SRV_FLAGS { D3D12_BUFFER_SRV_FLAG_NONE = 0x0, D3D12_BUFFER_SRV_FLAG_RAW = 0x1, }} FLAGS!{ enum D3D12_BUFFER_UAV_FLAGS { D3D12_BUFFER_UAV_FLAG_NONE = 0x0, D3D12_BUFFER_UAV_FLAG_RAW = 0x1, }} FLAGS!{ enum D3D12_CLEAR_FLAGS { D3D12_CLEAR_FLAG_DEPTH = 0x1, D3D12_CLEAR_FLAG_STENCIL = 0x2, }} ENUM!{ enum D3D12_CPU_PAGE_PROPERTY { D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, }} FLAGS!{ enum D3D12_DESCRIPTOR_HEAP_FLAGS { D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, }} ENUM!{ enum D3D12_DESCRIPTOR_HEAP_TYPE { D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1, D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2, D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3, D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4, }} ENUM!{ enum D3D12_DESCRIPTOR_RANGE_TYPE { D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3, }} ENUM!{ enum D3D12_DSV_DIMENSION { D3D12_DSV_DIMENSION_UNKNOWN = 0, D3D12_DSV_DIMENSION_TEXTURE1D = 1, D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D12_DSV_DIMENSION_TEXTURE2D = 3, D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, }} FLAGS!{ enum D3D12_DSV_FLAGS { D3D12_DSV_FLAG_NONE = 0x0, D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, }} FLAGS!{ enum D3D12_FENCE_FLAGS { D3D12_FENCE_FLAG_NONE = 0x0, D3D12_FENCE_FLAG_SHARED = 0x1, D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, }} ENUM!{ enum D3D12_FILTER { D3D12_FILTER_MIN_MAG_MIP_POINT = 0, D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 1, D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 4, D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 5, D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 16, D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 17, D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 20, D3D12_FILTER_MIN_MAG_MIP_LINEAR = 21, D3D12_FILTER_ANISOTROPIC = 85, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 128, D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 129, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 132, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 133, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 144, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 145, D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 148, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 149, D3D12_FILTER_COMPARISON_ANISOTROPIC = 213, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 256, D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 257, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 260, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 261, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 272, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 273, D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 276, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 277, D3D12_FILTER_MINIMUM_ANISOTROPIC = 341, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 384, D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 385, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 388, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 389, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 400, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 401, D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 404, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 405, D3D12_FILTER_MAXIMUM_ANISOTROPIC = 469, }} ENUM!{ enum D3D12_FILTER_REDUCTION_TYPE { D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, }} ENUM!{ enum D3D12_FILTER_TYPE { D3D12_FILTER_TYPE_POINT = 0, D3D12_FILTER_TYPE_LINEAR = 1, }} FLAGS!{ enum D3D12_HEAP_FLAGS { D3D12_HEAP_FLAG_NONE = 0x0, D3D12_HEAP_FLAG_SHARED = 0x1, D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x0, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xC0, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, }} ENUM!{ enum D3D12_HEAP_TYPE { D3D12_HEAP_TYPE_DEFAULT = 1, D3D12_HEAP_TYPE_UPLOAD = 2, D3D12_HEAP_TYPE_READBACK = 3, D3D12_HEAP_TYPE_CUSTOM = 4, }} ENUM!{ enum D3D12_INDIRECT_ARGUMENT_TYPE { D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1, D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2, D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3, D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4, D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5, D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6, D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7, D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8, }} ENUM!{ enum D3D12_MEMORY_POOL { D3D12_MEMORY_POOL_UNKNOWN = 0, D3D12_MEMORY_POOL_L0 = 1, D3D12_MEMORY_POOL_L1 = 2, }} ENUM!{ enum D3D12_PREDICATION_OP { D3D12_PREDICATION_OP_EQUAL_ZERO = 0, D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, }} ENUM!{ enum D3D12_QUERY_HEAP_TYPE { D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, }} ENUM!{ enum D3D12_QUERY_TYPE { D3D12_QUERY_TYPE_OCCLUSION = 0, D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, D3D12_QUERY_TYPE_TIMESTAMP = 2, D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, }} FLAGS!{ enum D3D12_RESOURCE_BARRIER_FLAGS { D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, }} ENUM!{ enum D3D12_RESOURCE_BARRIER_TYPE { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, D3D12_RESOURCE_BARRIER_TYPE_UAV = 2, }} ENUM!{ enum D3D12_RESOURCE_DIMENSION { D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, D3D12_RESOURCE_DIMENSION_BUFFER = 1, D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, }} FLAGS!{ enum D3D12_RESOURCE_FLAGS { D3D12_RESOURCE_FLAG_NONE = 0x0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, }} FLAGS!{ enum D3D12_RESOURCE_STATES { D3D12_RESOURCE_STATE_COMMON = 0x0, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, D3D12_RESOURCE_STATE_COPY_DEST = 0x400, D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, D3D12_RESOURCE_STATE_GENERIC_READ = 0xAC3, D3D12_RESOURCE_STATE_PRESENT = 0x0, D3D12_RESOURCE_STATE_PREDICATION = 0x200, }} ENUM!{ enum D3D12_ROOT_PARAMETER_TYPE { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, D3D12_ROOT_PARAMETER_TYPE_CBV = 2, D3D12_ROOT_PARAMETER_TYPE_SRV = 3, D3D12_ROOT_PARAMETER_TYPE_UAV = 4, }} FLAGS!{ enum D3D12_ROOT_SIGNATURE_FLAGS { D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, }} ENUM!{ enum D3D12_RTV_DIMENSION { D3D12_RTV_DIMENSION_UNKNOWN = 0, D3D12_RTV_DIMENSION_BUFFER = 1, D3D12_RTV_DIMENSION_TEXTURE1D = 2, D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_RTV_DIMENSION_TEXTURE2D = 4, D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_RTV_DIMENSION_TEXTURE3D = 8, }} ENUM!{ enum D3D12_SHADER_COMPONENT_MAPPING { D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, }} ENUM!{ enum D3D12_SHADER_VISIBILITY { D3D12_SHADER_VISIBILITY_ALL = 0, D3D12_SHADER_VISIBILITY_VERTEX = 1, D3D12_SHADER_VISIBILITY_HULL = 2, D3D12_SHADER_VISIBILITY_DOMAIN = 3, D3D12_SHADER_VISIBILITY_GEOMETRY = 4, D3D12_SHADER_VISIBILITY_PIXEL = 5, }} ENUM!{ enum D3D12_SRV_DIMENSION { D3D12_SRV_DIMENSION_UNKNOWN = 0, D3D12_SRV_DIMENSION_BUFFER = 1, D3D12_SRV_DIMENSION_TEXTURE1D = 2, D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_SRV_DIMENSION_TEXTURE2D = 4, D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_SRV_DIMENSION_TEXTURE3D = 8, D3D12_SRV_DIMENSION_TEXTURECUBE = 9, D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, }} ENUM!{ enum D3D12_STATIC_BORDER_COLOR { D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, }} ENUM!{ enum D3D12_TEXTURE_ADDRESS_MODE { D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5, }} ENUM!{ enum D3D12_TEXTURE_COPY_TYPE { D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, }} ENUM!{ enum D3D12_TEXTURE_LAYOUT { D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, }} FLAGS!{ enum D3D12_TILE_COPY_FLAGS { D3D12_TILE_COPY_FLAG_NONE = 0x0, D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, }} FLAGS!{ enum D3D12_TILE_MAPPING_FLAGS { D3D12_TILE_MAPPING_FLAG_NONE = 0x0, D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, }} FLAGS!{ enum D3D12_TILE_RANGE_FLAGS { D3D12_TILE_RANGE_FLAG_NONE = 0x0, D3D12_TILE_RANGE_FLAG_NULL = 0x1, D3D12_TILE_RANGE_FLAG_SKIP = 0x2, D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4, }} ENUM!{ enum D3D12_UAV_DIMENSION { D3D12_UAV_DIMENSION_UNKNOWN = 0, D3D12_UAV_DIMENSION_BUFFER = 1, D3D12_UAV_DIMENSION_TEXTURE1D = 2, D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_UAV_DIMENSION_TEXTURE2D = 4, D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_UAV_DIMENSION_TEXTURE3D = 8, }} ENUM!{ enum D3D_ROOT_SIGNATURE_VERSION { D3D_ROOT_SIGNATURE_VERSION_1 = 1, }} STRUCT!{struct D3D12_BUFFER_RTV { FirstElement: ::UINT64, NumElements: ::UINT, }} STRUCT!{struct D3D12_BUFFER_SRV { FirstElement: ::UINT64, NumElements: ::UINT, StructureByteStride: ::UINT, Flags: ::D3D12_BUFFER_SRV_FLAGS, }} STRUCT!{struct D3D12_BUFFER_UAV { FirstElement: ::UINT64, NumElements: ::UINT, StructureByteStride: ::UINT, CounterOffsetInBytes: ::UINT64, Flags: ::D3D12_BUFFER_UAV_FLAGS, }} STRUCT!{struct D3D12_CLEAR_VALUE { Format: ::DXGI_FORMAT, u: [::FLOAT; 4], }} UNION!(D3D12_CLEAR_VALUE, u, DepthStencil, DepthStencil_mut, ::D3D12_DEPTH_STENCIL_VALUE); UNION!(D3D12_CLEAR_VALUE, u, Color, Color_mut, [::FLOAT; 4]); STRUCT!{struct D3D12_COMMAND_SIGNATURE_DESC { ByteStride: ::UINT, NumArgumentDescs: ::UINT, pArgumentDescs: *const ::D3D12_INDIRECT_ARGUMENT_DESC, NodeMask: ::UINT, }} STRUCT!{struct D3D12_CONSTANT_BUFFER_VIEW_DESC { BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS, SizeInBytes: ::UINT, }} STRUCT!{struct D3D12_CPU_DESCRIPTOR_HANDLE { ptr: ::SIZE_T, }} STRUCT!{struct D3D12_DEPTH_STENCIL_VALUE { Depth: ::FLOAT, Stencil: ::UINT8, }} STRUCT!{struct D3D12_DEPTH_STENCIL_VIEW_DESC { Format: ::DXGI_FORMAT, ViewDimension: ::D3D12_DSV_DIMENSION, Flags: ::D3D12_DSV_FLAGS, u: ::D3D12_TEX1D_ARRAY_DSV, }} UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture2DMSArray, Texture2DMSArray_mut, ::D3D12_TEX2DMS_ARRAY_DSV); UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture2DMS, Texture2DMS_mut, ::D3D12_TEX2DMS_DSV); UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut, ::D3D12_TEX2D_ARRAY_DSV); UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture2D, Texture2D_mut, ::D3D12_TEX2D_DSV); UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut, ::D3D12_TEX1D_ARRAY_DSV); UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture1D, Texture1D_mut, ::D3D12_TEX1D_DSV); STRUCT!{struct D3D12_DESCRIPTOR_HEAP_DESC { Type: ::D3D12_DESCRIPTOR_HEAP_TYPE, NumDescriptors: ::UINT, Flags: ::D3D12_DESCRIPTOR_HEAP_FLAGS, NodeMask: ::UINT, }} STRUCT!{struct D3D12_DESCRIPTOR_RANGE { RangeType: ::D3D12_DESCRIPTOR_RANGE_TYPE, NumDescriptors: ::UINT, BaseShaderRegister: ::UINT, RegisterSpace: ::UINT, OffsetInDescriptorsFromTableStart: ::UINT, }} STRUCT!{struct D3D12_DISCARD_REGION { NumRects: ::UINT, pRects: *const ::D3D12_RECT, FirstSubresource: ::UINT, NumSubresources: ::UINT, }} STRUCT!{struct D3D12_DISPATCH_ARGUMENTS { ThreadGroupCountX: ::UINT, ThreadGroupCountY: ::UINT, ThreadGroupCountZ: ::UINT, }} STRUCT!{struct D3D12_DRAW_ARGUMENTS { VertexCountPerInstance: ::UINT, InstanceCount: ::UINT, StartVertexLocation: ::UINT, StartInstanceLocation: ::UINT, }} STRUCT!{struct D3D12_DRAW_INDEXED_ARGUMENTS { IndexCountPerInstance: ::UINT, InstanceCount: ::UINT, StartIndexLocation: ::UINT, BaseVertexLocation: ::INT, StartInstanceLocation: ::UINT, }} STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE { NodeIndex: ::UINT, TileBasedRenderer: ::BOOL, UMA: ::BOOL, CacheCoherentUMA: ::BOOL, }} STRUCT!{struct D3D12_FEATURE_DATA_FEATURE_LEVELS { NumFeatureLevels: ::UINT, pFeatureLevelsRequested: *const ::D3D_FEATURE_LEVEL, MaxSupportedFeatureLevel: ::D3D_FEATURE_LEVEL, }} STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_INFO { Format: ::DXGI_FORMAT, PlaneCount: ::UINT8, }} STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { Format: ::DXGI_FORMAT, Support1: ::D3D12_FORMAT_SUPPORT1, Support2: ::D3D12_FORMAT_SUPPORT2, }} STRUCT!{struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { MaxGPUVirtualAddressBitsPerResource: ::UINT, MaxGPUVirtualAddressBitsPerProcess: ::UINT, }} STRUCT!{struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { Format: ::DXGI_FORMAT, SampleCount: ::UINT, Flags: ::D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS, NumQualityLevels: ::UINT, }} STRUCT!{struct D3D12_GPU_DESCRIPTOR_HANDLE { ptr: ::UINT64, }} STRUCT!{struct D3D12_HEAP_DESC { SizeInBytes: ::UINT64, Properties: ::D3D12_HEAP_PROPERTIES, Alignment: ::UINT64, Flags: ::D3D12_HEAP_FLAGS, }} STRUCT!{struct D3D12_HEAP_PROPERTIES { Type: ::D3D12_HEAP_TYPE, CPUPageProperty: ::D3D12_CPU_PAGE_PROPERTY, MemoryPoolPreference: ::D3D12_MEMORY_POOL, CreationNodeMask: ::UINT, VisibleNodeMask: ::UINT, }} STRUCT!{struct D3D12_INDEX_BUFFER_VIEW { BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS, SizeInBytes: ::UINT, Format: ::DXGI_FORMAT, }} STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer { Slot: ::UINT, }} STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_Constant { RootParameterIndex: ::UINT, DestOffsetIn32BitValues: ::UINT, Num32BitValuesToSet: ::UINT, }} STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView { RootParameterIndex: ::UINT, }} STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView { RootParameterIndex: ::UINT, }} STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView { RootParameterIndex: ::UINT, }} STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC { Type: ::D3D12_INDIRECT_ARGUMENT_TYPE, u: ::D3D12_INDIRECT_ARGUMENT_DESC_Constant, }} UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, UnorderedAccessView, UnorderedAccessView_mut, D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView); UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, ShaderResourceView, ShaderResourceView_mut, D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView); UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, ConstantBufferView, ConstantBufferView_mut, D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView); UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, Constant, Constant_mut, D3D12_INDIRECT_ARGUMENT_DESC_Constant); UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, VertexBuffer, VertexBuffer_mut, D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer); STRUCT!{struct D3D12_MEMCPY_DEST { pData: *mut ::c_void, RowPitch: ::SIZE_T, SlicePitch: ::SIZE_T, }} STRUCT!{struct D3D12_PACKED_MIP_INFO { NumStandardMips: ::UINT8, NumPackedMips: ::UINT8, NumTilesForPackedMips: ::UINT, StartTileIndexInOverallResource: ::UINT, }} STRUCT!{struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { Offset: ::UINT64, Footprint: ::D3D12_SUBRESOURCE_FOOTPRINT, }} STRUCT!{struct D3D12_QUERY_DATA_PIPELINE_STATISTICS { IAVertices: ::UINT64, IAPrimitives: ::UINT64, VSInvocations: ::UINT64, GSInvocations: ::UINT64, GSPrimitives: ::UINT64, CInvocations: ::UINT64, CPrimitives: ::UINT64, PSInvocations: ::UINT64, HSInvocations: ::UINT64, DSInvocations: ::UINT64, CSInvocations: ::UINT64, }} STRUCT!{struct D3D12_QUERY_DATA_SO_STATISTICS { NumPrimitivesWritten: ::UINT64, PrimitivesStorageNeeded: ::UINT64, }} STRUCT!{struct D3D12_QUERY_HEAP_DESC { Type: ::D3D12_QUERY_HEAP_TYPE, Count: ::UINT, NodeMask: ::UINT, }} STRUCT!{struct D3D12_RANGE { Begin: ::SIZE_T, End: ::SIZE_T, }} STRUCT!{struct D3D12_RENDER_TARGET_VIEW_DESC { Format: ::DXGI_FORMAT, ViewDimension: ::D3D12_RTV_DIMENSION, u: ::D3D12_BUFFER_RTV, }} UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture3D, Texture3D_mut, ::D3D12_TEX3D_RTV); UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture2DMSArray, Texture2DMSArray_mut, ::D3D12_TEX2DMS_ARRAY_RTV); UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture2DMS, Texture2DMS_mut, ::D3D12_TEX2DMS_RTV); UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut, ::D3D12_TEX2D_ARRAY_RTV); UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture2D, Texture2D_mut, ::D3D12_TEX2D_RTV); UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut, ::D3D12_TEX1D_ARRAY_RTV); UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture1D, Texture1D_mut, ::D3D12_TEX1D_RTV); UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Buffer, Buffer_mut, ::D3D12_BUFFER_RTV); STRUCT!{struct D3D12_RESOURCE_ALIASING_BARRIER { pResourceBefore: *mut ::ID3D12Resource, pResourceAfter: *mut ::ID3D12Resource, }} STRUCT!{struct D3D12_RESOURCE_ALLOCATION_INFO { SizeInBytes: ::UINT64, Alignment: ::UINT64, }} STRUCT!{struct D3D12_RESOURCE_BARRIER { Type: ::D3D12_RESOURCE_BARRIER_TYPE, Flags: ::D3D12_RESOURCE_BARRIER_FLAGS, u: ::D3D12_RESOURCE_TRANSITION_BARRIER, }} UNION!(D3D12_RESOURCE_BARRIER, u, UAV, UAV_mut, ::D3D12_RESOURCE_UAV_BARRIER); UNION!(D3D12_RESOURCE_BARRIER, u, Aliasing, Aliasing_mut, ::D3D12_RESOURCE_ALIASING_BARRIER); UNION!(D3D12_RESOURCE_BARRIER, u, Transition, Transition_mut, ::D3D12_RESOURCE_TRANSITION_BARRIER); STRUCT!{struct D3D12_RESOURCE_DESC { Dimension: ::D3D12_RESOURCE_DIMENSION, Alignment: ::UINT64, Width: ::UINT64, Height: ::UINT, DepthOrArraySize: ::UINT16, MipLevels: ::UINT16, Format: ::DXGI_FORMAT, SampleDesc: ::DXGI_SAMPLE_DESC, Layout: ::D3D12_TEXTURE_LAYOUT, Flags: ::D3D12_RESOURCE_FLAGS, }} STRUCT!{struct D3D12_RESOURCE_TRANSITION_BARRIER { pResource: *mut ::ID3D12Resource, Subresource: ::UINT, StateBefore: ::D3D12_RESOURCE_STATES, StateAfter: ::D3D12_RESOURCE_STATES, }} STRUCT!{struct D3D12_RESOURCE_UAV_BARRIER { pResource: *mut ::ID3D12Resource, }} STRUCT!{struct D3D12_ROOT_CONSTANTS { ShaderRegister: ::UINT, RegisterSpace: ::UINT, Num32BitValues: ::UINT, }} STRUCT!{struct D3D12_ROOT_DESCRIPTOR { ShaderRegister: ::UINT, RegisterSpace: ::UINT, }} STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE { NumDescriptorRanges: ::UINT, pDescriptorRanges: *const ::D3D12_DESCRIPTOR_RANGE, }} #[cfg(target_pointer_width = "64")] STRUCT!{struct D3D12_ROOT_PARAMETER { ParameterType: ::D3D12_ROOT_PARAMETER_TYPE, u: ::D3D12_ROOT_DESCRIPTOR_TABLE, ShaderVisibility: ::D3D12_SHADER_VISIBILITY, }} #[cfg(target_pointer_width = "32")] STRUCT!{struct D3D12_ROOT_PARAMETER { ParameterType: ::D3D12_ROOT_PARAMETER_TYPE, u: ::D3D12_ROOT_CONSTANTS, ShaderVisibility: ::D3D12_SHADER_VISIBILITY, }} UNION!(D3D12_ROOT_PARAMETER, u, Descriptor, Descriptor_mut, ::D3D12_ROOT_DESCRIPTOR); UNION!(D3D12_ROOT_PARAMETER, u, Constants, Constants_mut, ::D3D12_ROOT_CONSTANTS); UNION!(D3D12_ROOT_PARAMETER, u, DescriptorTable, DescriptorTable_mut, ::D3D12_ROOT_DESCRIPTOR_TABLE); STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC { NumParameters: ::UINT, pParameters: *const ::D3D12_ROOT_PARAMETER, NumStaticSamplers: ::UINT, pStaticSamplers: *const ::D3D12_STATIC_SAMPLER_DESC, Flags: ::D3D12_ROOT_SIGNATURE_FLAGS, }} STRUCT!{struct D3D12_SAMPLER_DESC { Filter: ::D3D12_FILTER, AddressU: ::D3D12_TEXTURE_ADDRESS_MODE, AddressV: ::D3D12_TEXTURE_ADDRESS_MODE, AddressW: ::D3D12_TEXTURE_ADDRESS_MODE, MipLODBias: ::FLOAT, MaxAnisotropy: ::UINT, ComparisonFunc: ::D3D12_COMPARISON_FUNC, BorderColor: [::FLOAT; 4], MinLOD: ::FLOAT, MaxLOD: ::FLOAT, }} STRUCT!{struct D3D12_SHADER_RESOURCE_VIEW_DESC { Format: ::DXGI_FORMAT, ViewDimension: ::D3D12_SRV_DIMENSION, Shader4ComponentMapping: ::UINT, u: ::D3D12_BUFFER_SRV, }} UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, TextureCubeArray, TextureCubeArray_mut, ::D3D12_TEXCUBE_ARRAY_SRV); UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, TextureCube, TextureCube_mut, ::D3D12_TEXCUBE_SRV); UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture3D, Texture3D_mut, ::D3D12_TEX3D_SRV); UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture2DMSArray, Texture2DMSArray_mut, ::D3D12_TEX2DMS_ARRAY_SRV); UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture2DMS, Texture2DMS_mut, ::D3D12_TEX2DMS_SRV); UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut, ::D3D12_TEX2D_ARRAY_SRV); UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture2D, Texture2D_mut, ::D3D12_TEX2D_SRV); UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut, ::D3D12_TEX1D_ARRAY_SRV); UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture1D, Texture1D_mut, ::D3D12_TEX1D_SRV); UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Buffer, Buffer_mut, ::D3D12_BUFFER_SRV); STRUCT!{struct D3D12_STATIC_SAMPLER_DESC { Filter: ::D3D12_FILTER, AddressU: ::D3D12_TEXTURE_ADDRESS_MODE, AddressV: ::D3D12_TEXTURE_ADDRESS_MODE, AddressW: ::D3D12_TEXTURE_ADDRESS_MODE, MipLODBias: ::FLOAT, MaxAnisotropy: ::UINT, ComparisonFunc: ::D3D12_COMPARISON_FUNC, BorderColor: ::D3D12_STATIC_BORDER_COLOR, MinLOD: ::FLOAT, MaxLOD: ::FLOAT, ShaderRegister: ::UINT, RegisterSpace: ::UINT, ShaderVisibility: ::D3D12_SHADER_VISIBILITY, }} STRUCT!{struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS, SizeInBytes: ::UINT64, BufferFilledSizeLocation: ::D3D12_GPU_VIRTUAL_ADDRESS, }} STRUCT!{struct D3D12_SUBRESOURCE_DATA { pData: *const ::c_void, RowPitch: ::LONG_PTR, SlicePitch: ::LONG_PTR, }} STRUCT!{struct D3D12_SUBRESOURCE_FOOTPRINT { Format: ::DXGI_FORMAT, Width: ::UINT, Height: ::UINT, Depth: ::UINT, RowPitch: ::UINT, }} STRUCT!{struct D3D12_SUBRESOURCE_INFO { Offset: ::UINT64, RowPitch: ::UINT, DepthPitch: ::UINT, }} STRUCT!{struct D3D12_SUBRESOURCE_TILING { WidthInTiles: ::UINT, HeightInTiles: ::UINT16, DepthInTiles: ::UINT16, StartTileIndexInOverallResource: ::UINT, }} STRUCT!{struct D3D12_TEX1D_ARRAY_DSV { MipSlice: ::UINT, FirstArraySlice: ::UINT, ArraySize: ::UINT, }} STRUCT!{struct D3D12_TEX1D_ARRAY_RTV { MipSlice: ::UINT, FirstArraySlice: ::UINT, ArraySize: ::UINT, }} STRUCT!{struct D3D12_TEX1D_ARRAY_SRV { MostDetailedMip: ::UINT, MipLevels: ::UINT, FirstArraySlice: ::UINT, ArraySize: ::UINT, ResourceMinLODClamp: ::FLOAT, }} STRUCT!{struct D3D12_TEX1D_ARRAY_UAV { MipSlice: ::UINT, FirstArraySlice: ::UINT, ArraySize: ::UINT, }} STRUCT!{struct D3D12_TEX1D_DSV { MipSlice: ::UINT, }} STRUCT!{struct D3D12_TEX1D_RTV { MipSlice: ::UINT, }} STRUCT!{struct D3D12_TEX1D_SRV { MostDetailedMip: ::UINT, MipLevels: ::UINT, ResourceMinLODClamp: ::FLOAT, }} STRUCT!{struct D3D12_TEX1D_UAV { MipSlice: ::UINT, }} STRUCT!{struct D3D12_TEX2DMS_ARRAY_DSV { FirstArraySlice: ::UINT, ArraySize: ::UINT, }} STRUCT!{struct D3D12_TEX2DMS_ARRAY_RTV { FirstArraySlice: ::UINT, ArraySize: ::UINT, }} STRUCT!{struct D3D12_TEX2DMS_ARRAY_SRV { FirstArraySlice: ::UINT, ArraySize: ::UINT, }} STRUCT!{struct D3D12_TEX2DMS_DSV { UnusedField_NothingToDefine: ::UINT, }} STRUCT!{struct D3D12_TEX2DMS_RTV { UnusedField_NothingToDefine: ::UINT, }} STRUCT!{struct D3D12_TEX2DMS_SRV { UnusedField_NothingToDefine: ::UINT, }} STRUCT!{struct D3D12_TEX2D_ARRAY_DSV { MipSlice: ::UINT, FirstArraySlice: ::UINT, ArraySize: ::UINT, }} STRUCT!{struct D3D12_TEX2D_ARRAY_RTV { MipSlice: ::UINT, FirstArraySlice: ::UINT, ArraySize: ::UINT, PlaneSlice: ::UINT, }} STRUCT!{struct D3D12_TEX2D_ARRAY_SRV { MostDetailedMip: ::UINT, MipLevels: ::UINT, FirstArraySlice: ::UINT, ArraySize: ::UINT, PlaneSlice: ::UINT, ResourceMinLODClamp: ::FLOAT, }} STRUCT!{struct D3D12_TEX2D_ARRAY_UAV { MipSlice: ::UINT, FirstArraySlice: ::UINT, ArraySize: ::UINT, PlaneSlice: ::UINT, }} STRUCT!{struct D3D12_TEX2D_DSV { MipSlice: ::UINT, }} STRUCT!{struct D3D12_TEX2D_RTV { MipSlice: ::UINT, PlaneSlice: ::UINT, }} STRUCT!{struct D3D12_TEX2D_SRV { MostDetailedMip: ::UINT, MipLevels: ::UINT, PlaneSlice: ::UINT, ResourceMinLODClamp: ::FLOAT, }} STRUCT!{struct D3D12_TEX2D_UAV { MipSlice: ::UINT, PlaneSlice: ::UINT, }} STRUCT!{struct D3D12_TEX3D_RTV { MipSlice: ::UINT, FirstWSlice: ::UINT, WSize: ::UINT, }} STRUCT!{struct D3D12_TEX3D_SRV { MostDetailedMip: ::UINT, MipLevels: ::UINT, ResourceMinLODClamp: ::FLOAT, }} STRUCT!{struct D3D12_TEX3D_UAV { MipSlice: ::UINT, FirstWSlice: ::UINT, WSize: ::UINT, }} STRUCT!{struct D3D12_TEXCUBE_ARRAY_SRV { MostDetailedMip: ::UINT, MipLevels: ::UINT, First2DArrayFace: ::UINT, NumCubes: ::UINT, ResourceMinLODClamp: ::FLOAT, }} STRUCT!{struct D3D12_TEXCUBE_SRV { MostDetailedMip: ::UINT, MipLevels: ::UINT, ResourceMinLODClamp: ::FLOAT, }} STRUCT!{struct D3D12_TEXTURE_COPY_LOCATION { pResource: *mut ::ID3D12Resource, Type: ::D3D12_TEXTURE_COPY_TYPE, u: ::D3D12_PLACED_SUBRESOURCE_FOOTPRINT, }} UNION!(D3D12_TEXTURE_COPY_LOCATION, u, SubresourceIndex, SubresourceIndex_mut, ::UINT); UNION!(D3D12_TEXTURE_COPY_LOCATION, u, PlacedFootprint, PlacedFootprint_mut, ::D3D12_PLACED_SUBRESOURCE_FOOTPRINT); STRUCT!{struct D3D12_TILED_RESOURCE_COORDINATE { X: ::UINT, Y: ::UINT, Z: ::UINT, Subresource: ::UINT, }} STRUCT!{struct D3D12_TILE_REGION_SIZE { NumTiles: ::UINT, UseBox: ::BOOL, Width: ::UINT, Height: ::UINT16, Depth: ::UINT16, }} STRUCT!{struct D3D12_TILE_SHAPE { WidthInTexels: ::UINT, HeightInTexels: ::UINT, DepthInTexels: ::UINT, }} STRUCT!{struct D3D12_UNORDERED_ACCESS_VIEW_DESC { Format: ::DXGI_FORMAT, ViewDimension: ::D3D12_UAV_DIMENSION, u: ::D3D12_BUFFER_UAV, }} UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture3D, Texture3D_mut, ::D3D12_TEX3D_UAV); UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut, ::D3D12_TEX2D_ARRAY_UAV); UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture2D, Texture2D_mut, ::D3D12_TEX2D_UAV); UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut, ::D3D12_TEX1D_ARRAY_UAV); UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture1D, Texture1D_mut, ::D3D12_TEX1D_UAV); UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Buffer, Buffer_mut, ::D3D12_BUFFER_UAV); STRUCT!{struct D3D12_VERTEX_BUFFER_VIEW { BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS, SizeInBytes: ::UINT, StrideInBytes: ::UINT, }} RIDL!( interface ID3D12CommandAllocator(ID3D12CommandAllocatorVtbl): ID3D12Pageable(ID3D12PageableVtbl) { fn Reset(&mut self) -> ::HRESULT }); RIDL!( interface ID3D12CommandList(ID3D12CommandListVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) { fn GetType(&mut self) -> ::D3D12_COMMAND_LIST_TYPE }); RIDL!( interface ID3D12CommandQueue(ID3D12CommandQueueVtbl): ID3D12Pageable(ID3D12PageableVtbl) { fn UpdateTileMappings( &mut self, pResource: *mut ::ID3D12Resource, NumResourceRegions: ::UINT, pResourceRegionStartCoordinates: *const ::D3D12_TILED_RESOURCE_COORDINATE, pResourceRegionSizes: *const ::D3D12_TILE_REGION_SIZE, pHeap: *mut ::ID3D12Heap, NumRanges: ::UINT, pRangeFlags: *const ::D3D12_TILE_RANGE_FLAGS, pHeapRangeStartOffsets: *const ::UINT, pRangeTileCounts: *const ::UINT, Flags: ::D3D12_TILE_MAPPING_FLAGS ) -> (), fn CopyTileMappings( &mut self, pDstResource: *mut ::ID3D12Resource, pDstRegionStartCoordinate: *const ::D3D12_TILED_RESOURCE_COORDINATE, pSrcResource: *mut ::ID3D12Resource, pSrcRegionStartCoordinate: *const ::D3D12_TILED_RESOURCE_COORDINATE, pRegionSize: *const ::D3D12_TILE_REGION_SIZE, Flags: ::D3D12_TILE_MAPPING_FLAGS ) -> (), fn ExecuteCommandLists( &mut self, NumCommandLists: ::UINT, ppCommandLists: *mut *mut ::ID3D12CommandList ) -> (), fn SetMarker( &mut self, Metadata: ::UINT, pData: *const ::c_void, Size: ::UINT ) -> (), fn BeginEvent( &mut self, Metadata: ::UINT, pData: *const ::c_void, Size: ::UINT ) -> (), fn EndEvent(&mut self) -> (), fn Signal( &mut self, pFence: *mut ::ID3D12Fence, Value: ::UINT64 ) -> ::HRESULT, fn Wait( &mut self, pFence: *mut ::ID3D12Fence, Value: ::UINT64 ) -> ::HRESULT, fn GetTimestampFrequency(&mut self, pFrequency: *mut ::UINT64) -> ::HRESULT, fn GetClockCalibration( &mut self, pGpuTimestamp: *mut ::UINT64, pCpuTimestamp: *mut ::UINT64 ) -> ::HRESULT, fn GetDesc( &mut self, __ret_val: *mut ::D3D12_COMMAND_QUEUE_DESC ) -> *mut ::D3D12_COMMAND_QUEUE_DESC }); RIDL!( interface ID3D12CommandSignature(ID3D12CommandSignatureVtbl): ID3D12Pageable(ID3D12PageableVtbl) { }); RIDL!( interface ID3D12DescriptorHeap(ID3D12DescriptorHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { fn GetDesc( &mut self, __ret_val: *mut ::D3D12_DESCRIPTOR_HEAP_DESC ) -> *mut ::D3D12_DESCRIPTOR_HEAP_DESC, fn GetCPUDescriptorHandleForHeapStart( &mut self, __ret_val: *mut ::D3D12_CPU_DESCRIPTOR_HANDLE ) -> *mut ::D3D12_CPU_DESCRIPTOR_HANDLE, fn GetGPUDescriptorHandleForHeapStart( &mut self, __ret_val: *mut ::D3D12_GPU_DESCRIPTOR_HANDLE ) -> *mut ::D3D12_GPU_DESCRIPTOR_HANDLE }); RIDL!( interface ID3D12Device(ID3D12DeviceVtbl): ID3D12Object(ID3D12ObjectVtbl) { fn GetNodeCount(&mut self) -> ::UINT, fn CreateCommandQueue( &mut self, pDesc: *const ::D3D12_COMMAND_QUEUE_DESC, riid: ::REFGUID, ppCommandQueue: *mut *mut ::c_void ) -> ::HRESULT, fn CreateCommandAllocator( &mut self, type_: ::D3D12_COMMAND_LIST_TYPE, riid: ::REFGUID, ppCommandAllocator: *mut *mut ::c_void ) -> ::HRESULT, fn CreateGraphicsPipelineState( &mut self, pDesc: *const ::D3D12_GRAPHICS_PIPELINE_STATE_DESC, riid: ::REFGUID, ppPipelineState: *mut *mut ::c_void ) -> ::HRESULT, fn CreateComputePipelineState( &mut self, pDesc: *const ::D3D12_COMPUTE_PIPELINE_STATE_DESC, riid: ::REFGUID, ppPipelineState: *mut *mut ::c_void ) -> ::HRESULT, fn CreateCommandList( &mut self, nodeMask: ::UINT, type_: ::D3D12_COMMAND_LIST_TYPE, pCommandAllocator: *mut ::ID3D12CommandAllocator, pInitialState: *mut ::ID3D12PipelineState, riid: ::REFGUID, ppCommandList: *mut *mut ::c_void ) -> ::HRESULT, fn CheckFeatureSupport( &mut self, Feature: ::D3D12_FEATURE, pFeatureSupportData: *mut ::c_void, FeatureSupportDataSize: ::UINT ) -> ::HRESULT, fn CreateDescriptorHeap( &mut self, pDescriptorHeapDesc: *const ::D3D12_DESCRIPTOR_HEAP_DESC, riid: ::REFGUID, ppvHeap: *mut *mut ::c_void ) -> ::HRESULT, fn GetDescriptorHandleIncrementSize( &mut self, DescriptorHeapType: ::D3D12_DESCRIPTOR_HEAP_TYPE ) -> ::UINT, fn CreateRootSignature( &mut self, nodeMask: ::UINT, pBlobWithRootSignature: *const ::c_void, blobLengthInBytes: ::SIZE_T, riid: ::REFGUID, ppvRootSignature: *mut *mut ::c_void ) -> ::HRESULT, fn CreateConstantBufferView( &mut self, pDesc: *const ::D3D12_CONSTANT_BUFFER_VIEW_DESC, DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE ) -> (), fn CreateShaderResourceView( &mut self, pResource: *mut ::ID3D12Resource, pDesc: *const ::D3D12_SHADER_RESOURCE_VIEW_DESC, DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE ) -> (), fn CreateUnorderedAccessView( &mut self, pResource: *mut ::ID3D12Resource, pCounterResource: *mut ::ID3D12Resource, pDesc: *const ::D3D12_UNORDERED_ACCESS_VIEW_DESC, DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE ) -> (), fn CreateRenderTargetView( &mut self, pResource: *mut ::ID3D12Resource, pDesc: *const ::D3D12_RENDER_TARGET_VIEW_DESC, DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE ) -> (), fn CreateDepthStencilView( &mut self, pResource: *mut ::ID3D12Resource, pDesc: *const ::D3D12_DEPTH_STENCIL_VIEW_DESC, DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE ) -> (), fn CreateSampler( &mut self, pDesc: *const ::D3D12_SAMPLER_DESC, DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE ) -> (), fn CopyDescriptors( &mut self, NumDestDescriptorRanges: ::UINT, pDestDescriptorRangeStarts: *const ::D3D12_CPU_DESCRIPTOR_HANDLE, pDestDescriptorRangeSizes: *const ::UINT, NumSrcDescriptorRanges: ::UINT, pSrcDescriptorRangeStarts: *const ::D3D12_CPU_DESCRIPTOR_HANDLE, pSrcDescriptorRangeSizes: *const ::UINT, DescriptorHeapsType: ::D3D12_DESCRIPTOR_HEAP_TYPE ) -> (), fn CopyDescriptorsSimple( &mut self, NumDescriptors: ::UINT, DestDescriptorRangeStart: ::D3D12_CPU_DESCRIPTOR_HANDLE, SrcDescriptorRangeStart: ::D3D12_CPU_DESCRIPTOR_HANDLE, DescriptorHeapsType: ::D3D12_DESCRIPTOR_HEAP_TYPE ) -> (), fn GetResourceAllocationInfo( &mut self, visibleMask: ::UINT, numResourceDescs: ::UINT, pResourceDescs: *const ::D3D12_RESOURCE_DESC, __ret_val: *mut ::D3D12_RESOURCE_ALLOCATION_INFO ) -> *mut ::D3D12_RESOURCE_ALLOCATION_INFO, fn GetCustomHeapProperties( &mut self, nodeMask: ::UINT, heapType: ::D3D12_HEAP_TYPE, __ret_val: *mut ::D3D12_HEAP_PROPERTIES ) -> *mut ::D3D12_HEAP_PROPERTIES, fn CreateCommittedResource( &mut self, pHeapProperties: *const ::D3D12_HEAP_PROPERTIES, HeapFlags: ::D3D12_HEAP_FLAGS, pResourceDesc: *const ::D3D12_RESOURCE_DESC, InitialResourceState: ::D3D12_RESOURCE_STATES, pOptimizedClearValue: *const ::D3D12_CLEAR_VALUE, riidResource: ::REFGUID, ppvResource: *mut *mut ::c_void ) -> ::HRESULT, fn CreateHeap( &mut self, pDesc: *const ::D3D12_HEAP_DESC, riid: ::REFGUID, ppvHeap: *mut *mut ::c_void ) -> ::HRESULT, fn CreatePlacedResource( &mut self, pHeap: *mut ::ID3D12Heap, HeapOffset: ::UINT64, pDesc: *const ::D3D12_RESOURCE_DESC, InitialState: ::D3D12_RESOURCE_STATES, pOptimizedClearValue: *const ::D3D12_CLEAR_VALUE, riid: ::REFGUID, ppvResource: *mut *mut ::c_void ) -> ::HRESULT, fn CreateReservedResource( &mut self, pDesc: *const ::D3D12_RESOURCE_DESC, InitialState: ::D3D12_RESOURCE_STATES, pOptimizedClearValue: *const ::D3D12_CLEAR_VALUE, riid: ::REFGUID, ppvResource: *mut *mut ::c_void ) -> ::HRESULT, fn CreateSharedHandle( &mut self, pObject: *mut ::ID3D12DeviceChild, pAttributes: *const ::SECURITY_ATTRIBUTES, Access: ::DWORD, Name: ::LPCWSTR, pHandle: *mut ::HANDLE ) -> ::HRESULT, fn OpenSharedHandle( &mut self, NTHandle: ::HANDLE, riid: ::REFGUID, ppvObj: *mut *mut ::c_void ) -> ::HRESULT, fn OpenSharedHandleByName( &mut self, Name: ::LPCWSTR, Access: ::DWORD, pNTHandle: *mut ::HANDLE ) -> ::HRESULT, fn MakeResident( &mut self, NumObjects: ::UINT, ppObjects: *mut *mut ::ID3D12Pageable ) -> ::HRESULT, fn Evict( &mut self, NumObjects: ::UINT, ppObjects: *mut *mut ::ID3D12Pageable ) -> ::HRESULT, fn CreateFence( &mut self, InitialValue: ::UINT64, Flags: ::D3D12_FENCE_FLAGS, riid: ::REFGUID, ppFence: *mut *mut ::c_void ) -> ::HRESULT, fn GetDeviceRemovedReason(&mut self) -> ::HRESULT, fn GetCopyableFootprints( &mut self, pResourceDesc: *const ::D3D12_RESOURCE_DESC, FirstSubresource: ::UINT, NumSubresources: ::UINT, BaseOffset: ::UINT64, pLayouts: *mut ::D3D12_PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: *mut ::UINT, pRowSizeInBytes: *mut ::UINT64, pTotalBytes: *mut ::UINT64 ) -> (), fn CreateQueryHeap( &mut self, pDesc: *const ::D3D12_QUERY_HEAP_DESC, riid: ::REFGUID, ppvHeap: *mut *mut ::c_void ) -> ::HRESULT, fn SetStablePowerState(&mut self, Enable: ::BOOL) -> ::HRESULT, fn CreateCommandSignature( &mut self, pDesc: *const ::D3D12_COMMAND_SIGNATURE_DESC, pRootSignature: *mut ::ID3D12RootSignature, riid: ::REFGUID, ppvCommandSignature: *mut *mut ::c_void ) -> ::HRESULT, fn GetResourceTiling( &mut self, pTiledResource: *mut ::ID3D12Resource, pNumTilesForEntireResource: *mut ::UINT, pPackedMipDesc: *mut ::D3D12_PACKED_MIP_INFO, pStandardTileShapeForNonPackedMips: *mut ::D3D12_TILE_SHAPE, pNumSubresourceTilings: *mut ::UINT, FirstSubresourceTilingToGet: ::UINT, pSubresourceTilingsForNonPackedMips: *mut ::D3D12_SUBRESOURCE_TILING ) -> (), fn GetAdapterLuid(&mut self, __ret_val: *mut ::LUID) -> *mut ::LUID }); RIDL!( interface ID3D12Fence(ID3D12FenceVtbl): ID3D12Pageable(ID3D12PageableVtbl) { fn GetCompletedValue(&mut self) -> ::UINT64, fn SetEventOnCompletion( &mut self, Value: ::UINT64, hEvent: ::HANDLE ) -> ::HRESULT, fn Signal(&mut self, Value: ::UINT64) -> ::HRESULT }); RIDL!( interface ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl): ID3D12CommandList(ID3D12CommandListVtbl) { fn Close(&mut self) -> ::HRESULT, fn Reset( &mut self, pAllocator: *mut ::ID3D12CommandAllocator, pInitialState: *mut ::ID3D12PipelineState ) -> ::HRESULT, fn ClearState(&mut self, pPipelineState: *mut ::ID3D12PipelineState) -> (), fn DrawInstanced( &mut self, VertexCountPerInstance: ::UINT, InstanceCount: ::UINT, StartVertexLocation: ::UINT, StartInstanceLocation: ::UINT ) -> (), fn DrawIndexedInstanced( &mut self, IndexCountPerInstance: ::UINT, InstanceCount: ::UINT, StartIndexLocation: ::UINT, BaseVertexLocation: ::INT, StartInstanceLocation: ::UINT ) -> (), fn Dispatch( &mut self, ThreadGroupCountX: ::UINT, ThreadGroupCountY: ::UINT, ThreadGroupCountZ: ::UINT ) -> (), fn CopyBufferRegion( &mut self, pDstBuffer: *mut ::ID3D12Resource, DstOffset: ::UINT64, pSrcBuffer: *mut ::ID3D12Resource, SrcOffset: ::UINT64, NumBytes: ::UINT64 ) -> (), fn CopyTextureRegion( &mut self, pDst: *const ::D3D12_TEXTURE_COPY_LOCATION, DstX: ::UINT, DstY: ::UINT, DstZ: ::UINT, pSrc: *const ::D3D12_TEXTURE_COPY_LOCATION, pSrcBox: *const ::D3D12_BOX ) -> (), fn CopyResource( &mut self, pDstResource: *mut ::ID3D12Resource, pSrcResource: *mut ::ID3D12Resource ) -> (), fn CopyTiles( &mut self, pTiledResource: *mut ::ID3D12Resource, pTileRegionStartCoordinate: *const ::D3D12_TILED_RESOURCE_COORDINATE, pTileRegionSize: *const ::D3D12_TILE_REGION_SIZE, pBuffer: *mut ::ID3D12Resource, BufferStartOffsetInBytes: ::UINT64, Flags: ::D3D12_TILE_COPY_FLAGS ) -> (), fn ResolveSubresource( &mut self, pDstResource: *mut ::ID3D12Resource, DstSubresource: ::UINT, pSrcResource: *mut ::ID3D12Resource, SrcSubresource: ::UINT, Format: ::DXGI_FORMAT ) -> (), fn IASetPrimitiveTopology( &mut self, PrimitiveTopology: ::D3D12_PRIMITIVE_TOPOLOGY ) -> (), fn RSSetViewports( &mut self, NumViewports: ::UINT, pViewports: *const ::D3D12_VIEWPORT ) -> (), fn RSSetScissorRects( &mut self, NumRects: ::UINT, pRects: *const ::D3D12_RECT ) -> (), fn OMSetBlendFactor(&mut self, BlendFactor: *const [::FLOAT; 4]) -> (), fn OMSetStencilRef(&mut self, StencilRef: ::UINT) -> (), fn SetPipelineState( &mut self, pPipelineState: *mut ::ID3D12PipelineState ) -> (), fn ResourceBarrier( &mut self, NumBarriers: ::UINT, pBarriers: *const ::D3D12_RESOURCE_BARRIER ) -> (), fn ExecuteBundle( &mut self, pCommandList: *mut ::ID3D12GraphicsCommandList ) -> (), fn SetDescriptorHeaps( &mut self, NumDescriptorHeaps: ::UINT, ppDescriptorHeaps: *mut *mut ::ID3D12DescriptorHeap ) -> (), fn SetComputeRootSignature( &mut self, pRootSignature: *mut ::ID3D12RootSignature ) -> (), fn SetGraphicsRootSignature( &mut self, pRootSignature: *mut ::ID3D12RootSignature ) -> (), fn SetComputeRootDescriptorTable( &mut self, RootParameterIndex: ::UINT, BaseDescriptor: ::D3D12_GPU_DESCRIPTOR_HANDLE ) -> (), fn SetGraphicsRootDescriptorTable( &mut self, RootParameterIndex: ::UINT, BaseDescriptor: ::D3D12_GPU_DESCRIPTOR_HANDLE ) -> (), fn SetComputeRoot32BitConstant( &mut self, RootParameterIndex: ::UINT, SrcData: ::UINT, DestOffsetIn32BitValues: ::UINT ) -> (), fn SetGraphicsRoot32BitConstant( &mut self, RootParameterIndex: ::UINT, SrcData: ::UINT, DestOffsetIn32BitValues: ::UINT ) -> (), fn SetComputeRoot32BitConstants( &mut self, RootParameterIndex: ::UINT, Num32BitValuesToSet: ::UINT, pSrcData: *const ::c_void, DestOffsetIn32BitValues: ::UINT ) -> (), fn SetGraphicsRoot32BitConstants( &mut self, RootParameterIndex: ::UINT, Num32BitValuesToSet: ::UINT, pSrcData: *const ::c_void, DestOffsetIn32BitValues: ::UINT ) -> (), fn SetComputeRootConstantBufferView( &mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS ) -> (), fn SetGraphicsRootConstantBufferView( &mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS ) -> (), fn SetComputeRootShaderResourceView( &mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS ) -> (), fn SetGraphicsRootShaderResourceView( &mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS ) -> (), fn SetComputeRootUnorderedAccessView( &mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS ) -> (), fn SetGraphicsRootUnorderedAccessView( &mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS ) -> (), fn IASetIndexBuffer( &mut self, pView: *const ::D3D12_INDEX_BUFFER_VIEW ) -> (), fn IASetVertexBuffers( &mut self, StartSlot: ::UINT, NumViews: ::UINT, pViews: *const ::D3D12_VERTEX_BUFFER_VIEW ) -> (), fn SOSetTargets( &mut self, StartSlot: ::UINT, NumViews: ::UINT, pViews: *const ::D3D12_STREAM_OUTPUT_BUFFER_VIEW ) -> (), fn OMSetRenderTargets( &mut self, NumRenderTargetDescriptors: ::UINT, pRenderTargetDescriptors: *const ::D3D12_CPU_DESCRIPTOR_HANDLE, RTsSingleHandleToDescriptorRange: ::BOOL, pDepthStencilDescriptor: *const ::D3D12_CPU_DESCRIPTOR_HANDLE ) -> (), fn ClearDepthStencilView( &mut self, DepthStencilView: ::D3D12_CPU_DESCRIPTOR_HANDLE, ClearFlags: ::D3D12_CLEAR_FLAGS, Depth: ::FLOAT, Stencil: ::UINT8, NumRects: ::UINT, pRects: *const ::D3D12_RECT ) -> (), fn ClearRenderTargetView( &mut self, RenderTargetView: ::D3D12_CPU_DESCRIPTOR_HANDLE, ColorRGBA: *const [::FLOAT; 4], NumRects: ::UINT, pRects: *const ::D3D12_RECT ) -> (), fn ClearUnorderedAccessViewUint( &mut self, ViewGPUHandleInCurrentHeap: ::D3D12_GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: ::D3D12_CPU_DESCRIPTOR_HANDLE, pResource: *mut ::ID3D12Resource, Values: *const [::UINT; 4], NumRects: ::UINT, pRects: *const ::D3D12_RECT ) -> (), fn ClearUnorderedAccessViewFloat( &mut self, ViewGPUHandleInCurrentHeap: ::D3D12_GPU_DESCRIPTOR_HANDLE, ViewCPUHandle: ::D3D12_CPU_DESCRIPTOR_HANDLE, pResource: *mut ::ID3D12Resource, Values: *const [::FLOAT; 4], NumRects: ::UINT, pRects: *const ::D3D12_RECT ) -> (), fn DiscardResource( &mut self, pResource: *mut ::ID3D12Resource, pRegion: *const ::D3D12_DISCARD_REGION ) -> (), fn BeginQuery( &mut self, pQueryHeap: *mut ::ID3D12QueryHeap, Type: ::D3D12_QUERY_TYPE, Index: ::UINT ) -> (), fn EndQuery( &mut self, pQueryHeap: *mut ::ID3D12QueryHeap, Type: ::D3D12_QUERY_TYPE, Index: ::UINT ) -> (), fn ResolveQueryData( &mut self, pQueryHeap: *mut ::ID3D12QueryHeap, Type: ::D3D12_QUERY_TYPE, StartIndex: ::UINT, NumQueries: ::UINT, pDestinationBuffer: *mut ::ID3D12Resource, AlignedDestinationBufferOffset: ::UINT64 ) -> (), fn SetPredication( &mut self, pBuffer: *mut ::ID3D12Resource, AlignedBufferOffset: ::UINT64, Operation: ::D3D12_PREDICATION_OP ) -> (), fn SetMarker( &mut self, Metadata: ::UINT, pData: *const ::c_void, Size: ::UINT ) -> (), fn BeginEvent( &mut self, Metadata: ::UINT, pData: *const ::c_void, Size: ::UINT ) -> (), fn EndEvent(&mut self) -> (), fn ExecuteIndirect( &mut self, pCommandSignature: *mut ::ID3D12CommandSignature, MaxCommandCount: ::UINT, pArgumentBuffer: *mut ::ID3D12Resource, ArgumentBufferOffset: ::UINT64, pCountBuffer: *mut ::ID3D12Resource, CountBufferOffset: ::UINT64 ) -> () }); RIDL!( interface ID3D12Heap(ID3D12HeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { fn GetDesc( &mut self, __ret_val: *mut ::D3D12_HEAP_DESC ) -> *mut ::D3D12_HEAP_DESC }); RIDL!( interface ID3D12Pageable(ID3D12PageableVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) { }); RIDL!( interface ID3D12PipelineState(ID3D12PipelineStateVtbl): ID3D12Pageable(ID3D12PageableVtbl) { fn GetCachedBlob(&mut self, ppBlob: *mut *mut ::ID3DBlob) -> ::HRESULT }); RIDL!( interface ID3D12QueryHeap(ID3D12QueryHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) { }); RIDL!( interface ID3D12Resource(ID3D12ResourceVtbl): ID3D12Pageable(ID3D12PageableVtbl) { fn Map( &mut self, Subresource: ::UINT, pReadRange: *const ::D3D12_RANGE, ppData: *mut *mut ::c_void ) -> ::HRESULT, fn Unmap( &mut self, Subresource: ::UINT, pWrittenRange: *const ::D3D12_RANGE ) -> (), fn GetDesc( &mut self, __ret_val: *mut ::D3D12_RESOURCE_DESC ) -> *mut ::D3D12_RESOURCE_DESC, fn GetGPUVirtualAddress(&mut self) -> ::D3D12_GPU_VIRTUAL_ADDRESS, fn WriteToSubresource( &mut self, DstSubresource: ::UINT, pDstBox: *const ::D3D12_BOX, pSrcData: *const ::c_void, SrcRowPitch: ::UINT, SrcDepthPitch: ::UINT ) -> ::HRESULT, fn ReadFromSubresource( &mut self, pDstData: *mut ::c_void, DstRowPitch: ::UINT, DstDepthPitch: ::UINT, SrcSubresource: ::UINT, pSrcBox: *const ::D3D12_BOX ) -> ::HRESULT, fn GetHeapProperties( &mut self, pHeapProperties: *mut ::D3D12_HEAP_PROPERTIES, pHeapFlags: *mut ::D3D12_HEAP_FLAGS ) -> ::HRESULT }); RIDL!( interface ID3D12RootSignatureDeserializer(ID3D12RootSignatureDeserializerVtbl): IUnknown(IUnknownVtbl) { fn GetRootSignatureDesc(&mut self) -> *const ::D3D12_ROOT_SIGNATURE_DESC }); pub type PFN_D3D12_CREATE_DEVICE = extern "system" fn (_ : *mut ::IUnknown, _ : ::D3D_FEATURE_LEVEL, _ : ::REFGUID, _ : *mut *mut ::c_void) -> ::HRESULT; pub type PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER = extern "system" fn (pSrcData: ::LPCVOID, SrcDataSizeInBytes: ::SIZE_T, pRootSignatureDeserializerInterface: ::REFGUID, ppRootSignatureDeserializer: *mut *mut ::c_void) -> ::HRESULT; pub type PFN_D3D12_GET_DEBUG_INTERFACE = extern "system" fn (_ : ::REFGUID, _ : *mut *mut ::c_void) -> ::HRESULT; pub type PFN_D3D12_SERIALIZE_ROOT_SIGNATURE = extern "system" fn (pRootSignature: *const ::D3D12_ROOT_SIGNATURE_DESC, Version: ::D3D_ROOT_SIGNATURE_VERSION, ppBlob: *mut *mut ::ID3DBlob, ppErrorBlob: *mut *mut ::ID3DBlob) -> ::HRESULT;