/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ // // THIS FILE IS AUTOGENERATED by wasm-bindgen. // // Generated from: // https://github.com/mstange/profiler-get-symbols/commit/90ee39f1d18d2727f07dc57bd93cff6bc73ce8a0 // by following the instructions in that repository's Readme.md // (function() { const __exports = {}; let wasm; let cachegetInt32Memory = null; function getInt32Memory() { if (cachegetInt32Memory === null || cachegetInt32Memory.buffer !== wasm.memory.buffer) { cachegetInt32Memory = new Int32Array(wasm.memory.buffer); } return cachegetInt32Memory; } let cachegetUint32Memory = null; function getUint32Memory() { if (cachegetUint32Memory === null || cachegetUint32Memory.buffer !== wasm.memory.buffer) { cachegetUint32Memory = new Uint32Array(wasm.memory.buffer); } return cachegetUint32Memory; } function getArrayU32FromWasm(ptr, len) { return getUint32Memory().subarray(ptr / 4, ptr / 4 + len); } let cachegetUint8Memory = null; function getUint8Memory() { if (cachegetUint8Memory === null || cachegetUint8Memory.buffer !== wasm.memory.buffer) { cachegetUint8Memory = new Uint8Array(wasm.memory.buffer); } return cachegetUint8Memory; } function getArrayU8FromWasm(ptr, len) { return getUint8Memory().subarray(ptr / 1, ptr / 1 + len); } const heap = new Array(32); heap.fill(undefined); heap.push(undefined, null, true, false); let stack_pointer = 32; function addBorrowedObject(obj) { if (stack_pointer == 1) throw new Error('out of js stack'); heap[--stack_pointer] = obj; return stack_pointer; } function _assertClass(instance, klass) { if (!(instance instanceof klass)) { throw new Error(`expected instance of ${klass.name}`); } return instance.ptr; } let WASM_VECTOR_LEN = 0; let cachedTextEncoder = new TextEncoder('utf-8'); let passStringToWasm; if (typeof cachedTextEncoder.encodeInto === 'function') { passStringToWasm = function(arg) { let size = arg.length; let ptr = wasm.__wbindgen_malloc(size); let offset = 0; { const mem = getUint8Memory(); for (; offset < arg.length; offset++) { const code = arg.charCodeAt(offset); if (code > 0x7F) break; mem[ptr + offset] = code; } } if (offset !== arg.length) { arg = arg.slice(offset); ptr = wasm.__wbindgen_realloc(ptr, size, size = offset + arg.length * 3); const view = getUint8Memory().subarray(ptr + offset, ptr + size); const ret = cachedTextEncoder.encodeInto(arg, view); offset += ret.written; } WASM_VECTOR_LEN = offset; return ptr; }; } else { passStringToWasm = function(arg) { let size = arg.length; let ptr = wasm.__wbindgen_malloc(size); let offset = 0; { const mem = getUint8Memory(); for (; offset < arg.length; offset++) { const code = arg.charCodeAt(offset); if (code > 0x7F) break; mem[ptr + offset] = code; } } if (offset !== arg.length) { const buf = cachedTextEncoder.encode(arg.slice(offset)); ptr = wasm.__wbindgen_realloc(ptr, size, size = offset + buf.length); getUint8Memory().set(buf, ptr + offset); offset += buf.length; } WASM_VECTOR_LEN = offset; return ptr; }; } /** * @param {WasmMemBuffer} binary_data * @param {WasmMemBuffer} debug_data * @param {string} breakpad_id * @returns {CompactSymbolTable} */ __exports.get_compact_symbol_table = function(binary_data, debug_data, breakpad_id) { _assertClass(binary_data, WasmMemBuffer); _assertClass(debug_data, WasmMemBuffer); const ret = wasm.get_compact_symbol_table(binary_data.ptr, debug_data.ptr, passStringToWasm(breakpad_id), WASM_VECTOR_LEN); return CompactSymbolTable.__wrap(ret); }; function getObject(idx) { return heap[idx]; } function debugString(val) { // primitive types const type = typeof val; if (type == 'number' || type == 'boolean' || val == null) { return `${val}`; } if (type == 'string') { return `"${val}"`; } if (type == 'symbol') { const description = val.description; if (description == null) { return 'Symbol'; } else { return `Symbol(${description})`; } } if (type == 'function') { const name = val.name; if (typeof name == 'string' && name.length > 0) { return `Function(${name})`; } else { return 'Function'; } } // objects if (Array.isArray(val)) { const length = val.length; let debug = '['; if (length > 0) { debug += debugString(val[0]); } for(let i = 1; i < length; i++) { debug += ', ' + debugString(val[i]); } debug += ']'; return debug; } // Test for built-in const builtInMatches = /\[object ([^\]]+)\]/.exec(toString.call(val)); let className; if (builtInMatches.length > 1) { className = builtInMatches[1]; } else { // Failed to match the standard '[object ClassName]' return toString.call(val); } if (className == 'Object') { // we're a user defined class or Object // JSON.stringify avoids problems with cycles, and is generally much // easier than looping through ownProperties of `val`. try { return 'Object(' + JSON.stringify(val) + ')'; } catch (_) { return 'Object'; } } // errors if (val instanceof Error) { return `${val.name}: ${val.message}\n${val.stack}`; } // TODO we could test for more things here, like `Set`s and `Map`s. return className; } let cachedTextDecoder = new TextDecoder('utf-8'); function getStringFromWasm(ptr, len) { return cachedTextDecoder.decode(getUint8Memory().subarray(ptr, ptr + len)); } let heap_next = heap.length; function dropObject(idx) { if (idx < 36) return; heap[idx] = heap_next; heap_next = idx; } function takeObject(idx) { const ret = getObject(idx); dropObject(idx); return ret; } function addHeapObject(obj) { if (heap_next === heap.length) heap.push(heap.length + 1); const idx = heap_next; heap_next = heap[idx]; heap[idx] = obj; return idx; } function handleError(e) { wasm.__wbindgen_exn_store(addHeapObject(e)); } /** */ class CompactSymbolTable { static __wrap(ptr) { const obj = Object.create(CompactSymbolTable.prototype); obj.ptr = ptr; return obj; } free() { const ptr = this.ptr; this.ptr = 0; wasm.__wbg_compactsymboltable_free(ptr); } /** * @returns {CompactSymbolTable} */ constructor() { const ret = wasm.compactsymboltable_new(); return CompactSymbolTable.__wrap(ret); } /** * @returns {Uint32Array} */ take_addr() { const retptr = 8; const ret = wasm.compactsymboltable_take_addr(retptr, this.ptr); const memi32 = getInt32Memory(); const v0 = getArrayU32FromWasm(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1]).slice(); wasm.__wbindgen_free(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1] * 4); return v0; } /** * @returns {Uint32Array} */ take_index() { const retptr = 8; const ret = wasm.compactsymboltable_take_index(retptr, this.ptr); const memi32 = getInt32Memory(); const v0 = getArrayU32FromWasm(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1]).slice(); wasm.__wbindgen_free(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1] * 4); return v0; } /** * @returns {Uint8Array} */ take_buffer() { const retptr = 8; const ret = wasm.compactsymboltable_take_buffer(retptr, this.ptr); const memi32 = getInt32Memory(); const v0 = getArrayU8FromWasm(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1]).slice(); wasm.__wbindgen_free(memi32[retptr / 4 + 0], memi32[retptr / 4 + 1] * 1); return v0; } } __exports.CompactSymbolTable = CompactSymbolTable; /** * WasmMemBuffer lets you allocate a chunk of memory on the wasm heap and * directly initialize it from JS without a copy. The constructor takes the * allocation size and a callback function which does the initialization. * This is useful if you need to get very large amounts of data from JS into * wasm (for example, the contents of a 1.7GB libxul.so). */ class WasmMemBuffer { static __wrap(ptr) { const obj = Object.create(WasmMemBuffer.prototype); obj.ptr = ptr; return obj; } free() { const ptr = this.ptr; this.ptr = 0; wasm.__wbg_wasmmembuffer_free(ptr); } /** * Create the buffer and initialize it synchronously in the callback function. * f is called with one argument: the Uint8Array that wraps our buffer. * f should not return anything; its return value is ignored. * f must not call any exported wasm functions! Anything that causes the * wasm heap to resize will invalidate the typed array\'s internal buffer! * Do not hold on to the array that is passed to f after f completes. * @param {number} byte_length * @param {any} f * @returns {WasmMemBuffer} */ constructor(byte_length, f) { try { const ret = wasm.wasmmembuffer_new(byte_length, addBorrowedObject(f)); return WasmMemBuffer.__wrap(ret); } finally { heap[stack_pointer++] = undefined; } } } __exports.WasmMemBuffer = WasmMemBuffer; function init(module) { let result; const imports = {}; imports.wbg = {}; imports.wbg.__wbindgen_debug_string = function(arg0, arg1) { const ret = debugString(getObject(arg1)); const ret0 = passStringToWasm(ret); const ret1 = WASM_VECTOR_LEN; getInt32Memory()[arg0 / 4 + 0] = ret0; getInt32Memory()[arg0 / 4 + 1] = ret1; }; imports.wbg.__wbindgen_throw = function(arg0, arg1) { throw new Error(getStringFromWasm(arg0, arg1)); }; imports.wbg.__wbindgen_rethrow = function(arg0) { throw takeObject(arg0); }; imports.wbg.__wbindgen_memory = function() { const ret = wasm.memory; return addHeapObject(ret); }; imports.wbg.__wbg_buffer_aa8ebea80955a01a = function(arg0) { const ret = getObject(arg0).buffer; return addHeapObject(ret); }; imports.wbg.__wbg_newwithbyteoffsetandlength_3e607c21646a8aef = function(arg0, arg1, arg2) { const ret = new Uint8Array(getObject(arg0), arg1 >>> 0, arg2 >>> 0); return addHeapObject(ret); }; imports.wbg.__wbindgen_object_drop_ref = function(arg0) { takeObject(arg0); }; imports.wbg.__wbg_call_9c879b23724d007e = function(arg0, arg1, arg2) { try { const ret = getObject(arg0).call(getObject(arg1), getObject(arg2)); return addHeapObject(ret); } catch (e) { handleError(e) } }; imports.wbg.__wbindgen_json_parse = function(arg0, arg1) { const ret = JSON.parse(getStringFromWasm(arg0, arg1)); return addHeapObject(ret); }; if (module instanceof URL || typeof module === 'string' || module instanceof Request) { const response = fetch(module); if (typeof WebAssembly.instantiateStreaming === 'function') { result = WebAssembly.instantiateStreaming(response, imports) .catch(e => { console.warn("`WebAssembly.instantiateStreaming` failed. Assuming this is because your server does not serve wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e); return response .then(r => r.arrayBuffer()) .then(bytes => WebAssembly.instantiate(bytes, imports)); }); } else { result = response .then(r => r.arrayBuffer()) .then(bytes => WebAssembly.instantiate(bytes, imports)); } } else { result = WebAssembly.instantiate(module, imports) .then(result => { if (result instanceof WebAssembly.Instance) { return { instance: result, module }; } else { return result; } }); } return result.then(({instance, module}) => { wasm = instance.exports; init.__wbindgen_wasm_module = module; return wasm; }); } self.wasm_bindgen = Object.assign(init, __exports); })();