/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsISupports.idl" %{C++ #include "nsDependentString.h" #include %} interface nsIFile; [ptr] native FILE(FILE); /** * A simple interface for writing to a .gz file. * * Note that the file that this interface produces has a different format than * what you'd get if you compressed your data as a gzip stream and dumped the * result to a file. * * The standard gunzip tool cannot decompress a raw gzip stream, but can handle * the files produced by this interface. */ [scriptable, uuid(6bd5642c-1b90-4499-ba4b-199f27efaba5)] interface nsIGZFileWriter : nsISupports { /** * Initialize this object. We'll write our gzip'ed data to the given file, * overwriting its contents if the file exists. * * init() will return an error if called twice. It's an error to call any * other method on this interface without first calling init(). */ [must_use] void init(in nsIFile file); /** * Alternate version of init() for use when the file is already opened; * e.g., with a FileDescriptor passed over IPC. */ [noscript, must_use] void initANSIFileDesc(in FILE file); /** * Write the given string to the file. */ [must_use] void write(in AUTF8String str); /* * The following two overloads of Write() are C++ because we can't overload * methods in XPIDL. Anyway, they don't add much functionality for JS * callers. */ %{C++ /** * Write the given char* to the file (not including the null-terminator). */ [[nodiscard]] nsresult Write(const char* str) { return Write(str, strlen(str)); } /** * Write |length| bytes of |str| to the file. */ [[nodiscard]] nsresult Write(const char* str, uint32_t len) { return Write(nsDependentCSubstring(str, len)); } %} /** * Close this nsIGZFileWriter. Classes implementing nsIGZFileWriter will run * this method when the underlying object is destroyed, so it's not strictly * necessary to explicitly call it from your code. * * It's an error to call this method twice, and it's an error to call write() * after finish() has been called. */ void finish(); };