/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_Queue_h #define mozilla_Queue_h #include "mozilla/MemoryReporting.h" namespace mozilla { // define to turn on additional (DEBUG) asserts // #define EXTRA_ASSERTS 1 // A queue implements a singly linked list of pages, each of which contains some // number of elements. Since the queue needs to store a "next" pointer, the // actual number of elements per page won't be quite as many as were requested. // // This class should only be used if it's valid to construct T elements from all // zeroes. The class also fails to call the destructor on items. However, it // will only destroy items after it has moved out their contents. The queue is // required to be empty when it is destroyed. // // Each page consists of N entries. We use the head buffer as a circular buffer // if it's the only buffer; if we have more than one buffer when the head is // empty we release it. This avoids occasional freeing and reallocating buffers // every N entries. We'll still allocate and free every N if the normal queue // depth is greated than N. A fancier solution would be to move an empty Head // buffer to be an empty tail buffer, freeing if we have multiple empty tails, // but that probably isn't worth it. // // Cases: // a) single buffer, circular // Push: if not full: // Add to tail, bump tail and reset to 0 if at end // full: // Add new page, insert there and set tail to 1 // Pop: // take entry and bump head, reset to 0 if at end // b) multiple buffers: // Push: if not full: // Add to tail, bump tail // full: // Add new page, insert there and set tail to 1 // Pop: // take entry and bump head, reset to 0 if at end // if buffer is empty, free head buffer and promote next to head // template class Queue { public: Queue() = default; ~Queue() { MOZ_ASSERT(IsEmpty()); if (mHead) { free(mHead); } } T& Push(T&& aElement) { #if defined(EXTRA_ASSERTS) && DEBUG size_t original_length = Count(); #endif if (!mHead) { mHead = NewPage(); MOZ_ASSERT(mHead); mTail = mHead; T& eltLocation = mTail->mEvents[0]; eltLocation = std::move(aElement); mOffsetHead = 0; mHeadLength = 1; #ifdef EXTRA_ASSERTS MOZ_ASSERT(Count() == original_length + 1); #endif return eltLocation; } if ((mHead == mTail && mHeadLength == ItemsPerPage) || (mHead != mTail && mTailLength == ItemsPerPage)) { // either we have one (circular) buffer and it's full, or // we have multiple buffers and the last buffer is full Page* page = NewPage(); MOZ_ASSERT(page); mTail->mNext = page; mTail = page; T& eltLocation = page->mEvents[0]; eltLocation = std::move(aElement); mTailLength = 1; #ifdef EXTRA_ASSERTS MOZ_ASSERT(Count() == original_length + 1); #endif return eltLocation; } if (mHead == mTail) { // we have space in the (single) head buffer uint16_t offset = (mOffsetHead + mHeadLength++) % ItemsPerPage; T& eltLocation = mTail->mEvents[offset]; eltLocation = std::move(aElement); #ifdef EXTRA_ASSERTS MOZ_ASSERT(Count() == original_length + 1); #endif return eltLocation; } // else we have space to insert into last buffer T& eltLocation = mTail->mEvents[mTailLength++]; eltLocation = std::move(aElement); #ifdef EXTRA_ASSERTS MOZ_ASSERT(Count() == original_length + 1); #endif return eltLocation; } bool IsEmpty() const { return !mHead || (mHead == mTail && mHeadLength == 0); } T Pop() { #if defined(EXTRA_ASSERTS) && DEBUG size_t original_length = Count(); #endif MOZ_ASSERT(!IsEmpty()); T result = std::move(mHead->mEvents[mOffsetHead]); mOffsetHead = (mOffsetHead + 1) % ItemsPerPage; mHeadLength -= 1; // Check if mHead points to empty (circular) Page and we have more // pages if (mHead != mTail && mHeadLength == 0) { Page* dead = mHead; mHead = mHead->mNext; free(dead); mOffsetHead = 0; // if there are still >1 pages, the new head is full. if (mHead != mTail) { mHeadLength = ItemsPerPage; } else { mHeadLength = mTailLength; mTailLength = 0; } } #ifdef EXTRA_ASSERTS MOZ_ASSERT(Count() == original_length - 1); #endif return result; } T& FirstElement() { MOZ_ASSERT(!IsEmpty()); return mHead->mEvents[mOffsetHead]; } const T& FirstElement() const { MOZ_ASSERT(!IsEmpty()); return mHead->mEvents[mOffsetHead]; } T& LastElement() { MOZ_ASSERT(!IsEmpty()); uint16_t offset = mHead == mTail ? mOffsetHead + mHeadLength - 1 : mTailLength - 1; return mTail->mEvents[offset]; } const T& LastElement() const { MOZ_ASSERT(!IsEmpty()); uint16_t offset = mHead == mTail ? mOffsetHead + mHeadLength - 1 : mTailLength - 1; return mTail->mEvents[offset]; } size_t Count() const { // It is obvious count is 0 when the queue is empty. if (!mHead) { return 0; } // Compute full (intermediate) pages; Doesn't count first or last page int count = 0; // 1 buffer will have mHead == mTail; 2 will have mHead->mNext == mTail for (Page* page = mHead; page != mTail && page->mNext != mTail; page = page->mNext) { count += ItemsPerPage; } // add first and last page count += mHeadLength + mTailLength; MOZ_ASSERT(count >= 0); return count; } size_t ShallowSizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const { size_t n = 0; if (mHead) { for (Page* page = mHead; page != mTail; page = page->mNext) { n += aMallocSizeOf(page); } } return n; } size_t ShallowSizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const { return aMallocSizeOf(this) + ShallowSizeOfExcludingThis(aMallocSizeOf); } private: static_assert( (RequestedItemsPerPage & (RequestedItemsPerPage - 1)) == 0, "RequestedItemsPerPage should be a power of two to avoid heap slop."); // Since a Page must also contain a "next" pointer, we use one of the items to // store this pointer. If sizeof(T) > sizeof(Page*), then some space will be // wasted. So be it. static const size_t ItemsPerPage = RequestedItemsPerPage - 1; // Page objects are linked together to form a simple deque. struct Page { struct Page* mNext; T mEvents[ItemsPerPage]; }; static Page* NewPage() { return static_cast(moz_xcalloc(1, sizeof(Page))); } Page* mHead = nullptr; Page* mTail = nullptr; uint16_t mOffsetHead = 0; // Read position in head page uint16_t mHeadLength = 0; // Number of items in the head page uint16_t mTailLength = 0; // Number of items in the tail page }; } // namespace mozilla #endif // mozilla_Queue_h