/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef xpcom_threads_SpinEventLoopUntil_h__ #define xpcom_threads_SpinEventLoopUntil_h__ #include "MainThreadUtils.h" #include "mozilla/Maybe.h" #include "nsThreadUtils.h" #include "xpcpublic.h" class nsIThread; // A wrapper for nested event loops. // // This function is intended to make code more obvious (do you remember // what NS_ProcessNextEvent(nullptr, true) means?) and slightly more // efficient, as people often pass nullptr or NS_GetCurrentThread to // NS_ProcessNextEvent, which results in needless querying of the current // thread every time through the loop. // // You should use this function in preference to NS_ProcessNextEvent inside // a loop unless one of the following is true: // // * You need to pass `false` to NS_ProcessNextEvent; or // * You need to do unusual things around the call to NS_ProcessNextEvent, // such as unlocking mutexes that you are holding. // // If you *do* need to call NS_ProcessNextEvent manually, please do call // NS_GetCurrentThread() outside of your loop and pass the returned pointer // into NS_ProcessNextEvent for a tiny efficiency win. namespace mozilla { // You should normally not need to deal with this template parameter. If // you enjoy esoteric event loop details, read on. // // If you specify that NS_ProcessNextEvent wait for an event, it is possible // for NS_ProcessNextEvent to return false, i.e. to indicate that an event // was not processed. This can only happen when the thread has been shut // down by another thread, but is still attempting to process events outside // of a nested event loop. // // This behavior is admittedly strange. The scenario it deals with is the // following: // // * The current thread has been shut down by some owner thread. // * The current thread is spinning an event loop waiting for some condition // to become true. // * Said condition is actually being fulfilled by another thread, so there // are timing issues in play. // // Thus, there is a small window where the current thread's event loop // spinning can check the condition, find it false, and call // NS_ProcessNextEvent to wait for another event. But we don't actually // want it to wait indefinitely, because there might not be any other events // in the event loop, and the current thread can't accept dispatched events // because it's being shut down. Thus, actually blocking would hang the // thread, which is bad. The solution, then, is to detect such a scenario // and not actually block inside NS_ProcessNextEvent. // // But this is a problem, because we want to return the status of // NS_ProcessNextEvent to the caller of SpinEventLoopUntil if possible. In // the above scenario, however, we'd stop spinning prematurely and cause // all sorts of havoc. We therefore have this template parameter to // control whether errors are ignored or passed out to the caller of // SpinEventLoopUntil. The latter is the default; if you find yourself // wanting to use the former, you should think long and hard before doing // so, and write a comment like this defending your choice. enum class ProcessFailureBehavior { IgnoreAndContinue, ReportToCaller, }; template < ProcessFailureBehavior Behavior = ProcessFailureBehavior::ReportToCaller, typename Pred> bool SpinEventLoopUntil(Pred&& aPredicate, nsIThread* aThread = nullptr) { nsIThread* thread = aThread ? aThread : NS_GetCurrentThread(); // From a latency perspective, spinning the event loop is like leaving script // and returning to the event loop. Tell the watchdog we stopped running // script (until we return). mozilla::Maybe asa; if (NS_IsMainThread()) { asa.emplace(false); } while (!aPredicate()) { bool didSomething = NS_ProcessNextEvent(thread, true); if (Behavior == ProcessFailureBehavior::IgnoreAndContinue) { // Don't care what happened, continue on. continue; } else if (!didSomething) { return false; } } return true; } } // namespace mozilla #endif // xpcom_threads_SpinEventLoopUntil_h__