/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ThreadEventTarget.h" #include "mozilla/ThreadEventQueue.h" #include "LeakRefPtr.h" #include "mozilla/SpinEventLoopUntil.h" #include "mozilla/TimeStamp.h" #include "nsComponentManagerUtils.h" #include "nsITimer.h" #include "nsThreadManager.h" #include "nsThreadSyncDispatch.h" #include "nsThreadUtils.h" #include "nsXPCOMPrivate.h" // for gXPCOMThreadsShutDown #include "ThreadDelay.h" #ifdef MOZ_TASK_TRACER # include "GeckoTaskTracer.h" # include "TracedTaskCommon.h" using namespace mozilla::tasktracer; #endif using namespace mozilla; ThreadEventTarget::ThreadEventTarget(ThreadTargetSink* aSink, bool aIsMainThread) : mSink(aSink), mIsMainThread(aIsMainThread) { mThread = PR_GetCurrentThread(); } void ThreadEventTarget::SetCurrentThread() { mThread = PR_GetCurrentThread(); } void ThreadEventTarget::ClearCurrentThread() { mThread = nullptr; } NS_IMPL_ISUPPORTS(ThreadEventTarget, nsIEventTarget, nsISerialEventTarget) NS_IMETHODIMP ThreadEventTarget::DispatchFromScript(nsIRunnable* aRunnable, uint32_t aFlags) { return Dispatch(do_AddRef(aRunnable), aFlags); } NS_IMETHODIMP ThreadEventTarget::Dispatch(already_AddRefed aEvent, uint32_t aFlags) { // We want to leak the reference when we fail to dispatch it, so that // we won't release the event in a wrong thread. LeakRefPtr event(std::move(aEvent)); if (NS_WARN_IF(!event)) { return NS_ERROR_INVALID_ARG; } if (gXPCOMThreadsShutDown && !mIsMainThread) { NS_ASSERTION(false, "Failed Dispatch after xpcom-shutdown-threads"); return NS_ERROR_ILLEGAL_DURING_SHUTDOWN; } #ifdef MOZ_TASK_TRACER nsCOMPtr tracedRunnable = CreateTracedRunnable(event.take()); (static_cast(tracedRunnable.get()))->DispatchTask(); // XXX tracedRunnable will always leaked when we fail to disptch. event = tracedRunnable.forget(); #endif LogRunnable::LogDispatch(event.get()); if (aFlags & DISPATCH_SYNC) { nsCOMPtr current = GetCurrentEventTarget(); if (NS_WARN_IF(!current)) { return NS_ERROR_NOT_AVAILABLE; } // XXX we should be able to do something better here... we should // be able to monitor the slot occupied by this event and use // that to tell us when the event has been processed. RefPtr wrapper = new nsThreadSyncDispatch(current.forget(), event.take()); bool success = mSink->PutEvent(do_AddRef(wrapper), EventQueuePriority::Normal); // hold a ref if (!success) { // PutEvent leaked the wrapper runnable object on failure, so we // explicitly release this object once for that. Note that this // object will be released again soon because it exits the scope. wrapper.get()->Release(); return NS_ERROR_UNEXPECTED; } // Allows waiting; ensure no locks are held that would deadlock us! SpinEventLoopUntil( [&, wrapper]() -> bool { return !wrapper->IsPending(); }); return NS_OK; } NS_ASSERTION(aFlags == NS_DISPATCH_NORMAL || aFlags == NS_DISPATCH_AT_END, "unexpected dispatch flags"); if (!mSink->PutEvent(event.take(), EventQueuePriority::Normal)) { return NS_ERROR_UNEXPECTED; } // Delay to encourage the receiving task to run before we do work. DelayForChaosMode(ChaosFeature::TaskDispatching, 1000); return NS_OK; } NS_IMETHODIMP ThreadEventTarget::DelayedDispatch(already_AddRefed aEvent, uint32_t aDelayMs) { nsCOMPtr event = aEvent; NS_ENSURE_TRUE(!!aDelayMs, NS_ERROR_UNEXPECTED); RefPtr r = new DelayedRunnable(do_AddRef(this), event.forget(), aDelayMs); nsresult rv = r->Init(); NS_ENSURE_SUCCESS(rv, rv); return Dispatch(r.forget(), NS_DISPATCH_NORMAL); } NS_IMETHODIMP ThreadEventTarget::IsOnCurrentThread(bool* aIsOnCurrentThread) { *aIsOnCurrentThread = IsOnCurrentThread(); return NS_OK; } NS_IMETHODIMP_(bool) ThreadEventTarget::IsOnCurrentThreadInfallible() { // This method is only going to be called if `mThread` is null, which // only happens when the thread has exited the event loop. Therefore, when // we are called, we can never be on this thread. return false; }