summaryrefslogtreecommitdiffstats
path: root/accessible/base/AccGroupInfo.cpp
blob: 31153b87b55bffd20cf5d003db209873b5449591 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "AccGroupInfo.h"
#include "nsAccUtils.h"
#include "TableAccessible.h"

#include "Role.h"
#include "States.h"

using namespace mozilla::a11y;

AccGroupInfo::AccGroupInfo(const Accessible* aItem, role aRole)
    : mPosInSet(0), mSetSize(0), mParent(nullptr), mItem(aItem), mRole(aRole) {
  MOZ_COUNT_CTOR(AccGroupInfo);
  Update();
}

void AccGroupInfo::Update() {
  mParent = nullptr;

  Accessible* parent = mItem->Parent();
  if (!parent) return;

  int32_t indexInParent = mItem->IndexInParent();
  uint32_t siblingCount = parent->ChildCount();
  if (indexInParent == -1 ||
      indexInParent >= static_cast<int32_t>(siblingCount)) {
    NS_ERROR("Wrong index in parent! Tree invalidation problem.");
    return;
  }

  int32_t level = nsAccUtils::GetARIAOrDefaultLevel(mItem);

  // Compute position in set.
  mPosInSet = 1;
  for (int32_t idx = indexInParent - 1; idx >= 0; idx--) {
    Accessible* sibling = parent->GetChildAt(idx);
    roles::Role siblingRole = sibling->Role();

    // If the sibling is separator then the group is ended.
    if (siblingRole == roles::SEPARATOR) break;

    if (BaseRole(siblingRole) != mRole) {
      continue;
    }
    bool siblingHasGroupInfo =
        sibling->mBits.groupInfo && !sibling->HasDirtyGroupInfo();
    // Skip invisible siblings.
    // If the sibling has calculated group info, that means it's visible.
    if (!siblingHasGroupInfo && sibling->State() & states::INVISIBLE) {
      continue;
    }

    // Check if it's hierarchical flatten structure, i.e. if the sibling
    // level is lesser than this one then group is ended, if the sibling level
    // is greater than this one then the group is split by some child elements
    // (group will be continued).
    int32_t siblingLevel = nsAccUtils::GetARIAOrDefaultLevel(sibling);
    if (siblingLevel < level) {
      mParent = sibling;
      break;
    }

    // Skip subset.
    if (siblingLevel > level) continue;

    // If the previous item in the group has calculated group information then
    // build group information for this item based on found one.
    if (siblingHasGroupInfo) {
      mPosInSet += sibling->mBits.groupInfo->mPosInSet;
      mParent = sibling->mBits.groupInfo->mParent;
      mSetSize = sibling->mBits.groupInfo->mSetSize;
      return;
    }

    mPosInSet++;
  }

  // Compute set size.
  mSetSize = mPosInSet;

  for (uint32_t idx = indexInParent + 1; idx < siblingCount; idx++) {
    Accessible* sibling = parent->GetChildAt(idx);

    roles::Role siblingRole = sibling->Role();

    // If the sibling is separator then the group is ended.
    if (siblingRole == roles::SEPARATOR) break;

    if (BaseRole(siblingRole) != mRole) {
      continue;
    }
    bool siblingHasGroupInfo =
        sibling->mBits.groupInfo && !sibling->HasDirtyGroupInfo();
    // Skip invisible siblings.
    // If the sibling has calculated group info, that means it's visible.
    if (!siblingHasGroupInfo && sibling->State() & states::INVISIBLE) {
      continue;
    }

    // and check if it's hierarchical flatten structure.
    int32_t siblingLevel = nsAccUtils::GetARIAOrDefaultLevel(sibling);
    if (siblingLevel < level) break;

    // Skip subset.
    if (siblingLevel > level) continue;

    // If the next item in the group has calculated group information then
    // build group information for this item based on found one.
    if (siblingHasGroupInfo) {
      mParent = sibling->mBits.groupInfo->mParent;
      mSetSize = sibling->mBits.groupInfo->mSetSize;
      return;
    }

    mSetSize++;
  }

  if (mParent) return;

  roles::Role parentRole = parent->Role();
  if (ShouldReportRelations(mRole, parentRole)) mParent = parent;

  // ARIA tree and list can be arranged by using ARIA groups to organize levels.
  if (parentRole != roles::GROUPING) return;

  // Way #1 for ARIA tree (not ARIA treegrid): previous sibling of a group is a
  // parent. In other words the parent of the tree item will be a group and
  // the previous tree item of the group is a conceptual parent of the tree
  // item.
  if (mRole == roles::OUTLINEITEM) {
    Accessible* parentPrevSibling = parent->PrevSibling();
    if (parentPrevSibling && parentPrevSibling->Role() == mRole) {
      mParent = parentPrevSibling;
      return;
    }
  }

  // Way #2 for ARIA list and tree: group is a child of an item. In other words
  // the parent of the item will be a group and containing item of the group is
  // a conceptual parent of the item.
  if (mRole == roles::LISTITEM || mRole == roles::OUTLINEITEM) {
    Accessible* grandParent = parent->Parent();
    if (grandParent && grandParent->Role() == mRole) mParent = grandParent;
  }
}

Accessible* AccGroupInfo::FirstItemOf(const Accessible* aContainer) {
  // ARIA tree can be arranged by ARIA groups case #1 (previous sibling of a
  // group is a parent) or by aria-level.
  a11y::role containerRole = aContainer->Role();
  Accessible* item = aContainer->NextSibling();
  if (item) {
    if (containerRole == roles::OUTLINEITEM && item->Role() == roles::GROUPING)
      item = item->FirstChild();

    if (item) {
      AccGroupInfo* itemGroupInfo = item->GetGroupInfo();
      if (itemGroupInfo && itemGroupInfo->ConceptualParent() == aContainer)
        return item;
    }
  }

  // ARIA list and tree can be arranged by ARIA groups case #2 (group is
  // a child of an item).
  item = aContainer->LastChild();
  if (!item) return nullptr;

  if (item->Role() == roles::GROUPING &&
      (containerRole == roles::LISTITEM ||
       containerRole == roles::OUTLINEITEM)) {
    item = item->FirstChild();
    if (item) {
      AccGroupInfo* itemGroupInfo = item->GetGroupInfo();
      if (itemGroupInfo && itemGroupInfo->ConceptualParent() == aContainer)
        return item;
    }
  }

  // Otherwise, it can be a direct child if the container is a list or tree.
  item = aContainer->FirstChild();
  if (ShouldReportRelations(item->Role(), containerRole)) return item;

  return nullptr;
}

uint32_t AccGroupInfo::TotalItemCount(Accessible* aContainer,
                                      bool* aIsHierarchical) {
  uint32_t itemCount = 0;
  switch (aContainer->Role()) {
    case roles::TABLE:
      if (nsCoreUtils::GetUIntAttr(aContainer->GetContent(),
                                   nsGkAtoms::aria_rowcount,
                                   (int32_t*)&itemCount)) {
        break;
      }

      if (TableAccessible* tableAcc = aContainer->AsTable()) {
        return tableAcc->RowCount();
      }

      break;
    case roles::ROW:
      if (Accessible* table = nsAccUtils::TableFor(aContainer)) {
        if (nsCoreUtils::GetUIntAttr(table->GetContent(),
                                     nsGkAtoms::aria_colcount,
                                     (int32_t*)&itemCount)) {
          break;
        }

        if (TableAccessible* tableAcc = table->AsTable()) {
          return tableAcc->ColCount();
        }
      }

      break;
    case roles::OUTLINE:
    case roles::LIST:
    case roles::MENUBAR:
    case roles::MENUPOPUP:
    case roles::COMBOBOX:
    case roles::GROUPING:
    case roles::TREE_TABLE:
    case roles::COMBOBOX_LIST:
    case roles::LISTBOX:
    case roles::DEFINITION_LIST:
    case roles::EDITCOMBOBOX:
    case roles::RADIO_GROUP:
    case roles::PAGETABLIST: {
      Accessible* childItem = AccGroupInfo::FirstItemOf(aContainer);
      if (!childItem) {
        childItem = aContainer->FirstChild();
        if (childItem && childItem->IsTextLeaf()) {
          // First child can be a text leaf, check its sibling for an item.
          childItem = childItem->NextSibling();
        }
      }

      if (childItem) {
        GroupPos groupPos = childItem->GroupPosition();
        itemCount = groupPos.setSize;
        if (groupPos.level && aIsHierarchical) {
          *aIsHierarchical = true;
        }
      }
      break;
    }
    default:
      break;
  }

  return itemCount;
}

Accessible* AccGroupInfo::NextItemTo(Accessible* aItem) {
  AccGroupInfo* groupInfo = aItem->GetGroupInfo();
  if (!groupInfo) return nullptr;

  // If the item in middle of the group then search next item in siblings.
  if (groupInfo->PosInSet() >= groupInfo->SetSize()) return nullptr;

  Accessible* parent = aItem->Parent();
  uint32_t childCount = parent->ChildCount();
  for (uint32_t idx = aItem->IndexInParent() + 1; idx < childCount; idx++) {
    Accessible* nextItem = parent->GetChildAt(idx);
    AccGroupInfo* nextGroupInfo = nextItem->GetGroupInfo();
    if (nextGroupInfo &&
        nextGroupInfo->ConceptualParent() == groupInfo->ConceptualParent()) {
      return nextItem;
    }
  }

  MOZ_ASSERT_UNREACHABLE(
      "Item in the middle of the group but there's no next item!");
  return nullptr;
}

bool AccGroupInfo::ShouldReportRelations(role aRole, role aParentRole) {
  // We only want to report hierarchy-based node relations for items in tree or
  // list form.  ARIA level/owns relations are always reported.
  if (aParentRole == roles::OUTLINE && aRole == roles::OUTLINEITEM) return true;
  if (aParentRole == roles::TREE_TABLE && aRole == roles::ROW) return true;
  if (aParentRole == roles::LIST && aRole == roles::LISTITEM) return true;

  return false;
}