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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_gamepad_GamepadHapticActuator_h
#define mozilla_dom_gamepad_GamepadHapticActuator_h
#include "nsCOMPtr.h"
#include "nsWrapperCache.h"
#include "mozilla/dom/GamepadHapticActuatorBinding.h"
#include "mozilla/dom/Gamepad.h"
#include "mozilla/dom/GamepadHandle.h"
namespace mozilla {
namespace dom {
class Promise;
class GamepadHapticActuator : public nsISupports, public nsWrapperCache {
public:
GamepadHapticActuator(nsISupports* aParent, GamepadHandle aGamepadHandle,
uint32_t aIndex);
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadHapticActuator)
nsISupports* GetParentObject() const;
virtual JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override;
already_AddRefed<Promise> Pulse(double aValue, double aDuration,
ErrorResult& aRv);
GamepadHapticActuatorType Type() const;
void Set(const GamepadHapticActuator* aOther);
private:
virtual ~GamepadHapticActuator() = default;
protected:
nsCOMPtr<nsISupports> mParent;
GamepadHandle mGamepadHandle;
GamepadHapticActuatorType mType;
uint32_t mIndex;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_gamepad_GamepadHapticActuator_h
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