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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_gamepad_GamepadLightIndicator_h
#define mozilla_dom_gamepad_GamepadLightIndicator_h
#include "mozilla/dom/GamepadLightIndicatorBinding.h"
#include "mozilla/dom/GamepadHandle.h"
#include "nsWrapperCache.h"
namespace mozilla {
namespace dom {
class GamepadLightIndicator final : public nsISupports, public nsWrapperCache {
public:
GamepadLightIndicator(nsISupports* aParent, GamepadHandle aGamepadHandle,
uint32_t aIndex);
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadLightIndicator)
static GamepadLightIndicatorType DefaultType() {
return GamepadLightIndicatorType::Rgb;
}
nsISupports* GetParentObject() const;
virtual JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override;
already_AddRefed<Promise> SetColor(const GamepadLightColor& color,
ErrorResult& aRv);
void SetType(GamepadLightIndicatorType aType) { mType = aType; }
GamepadLightIndicatorType Type() const;
void Set(const GamepadLightIndicator* aOther);
private:
virtual ~GamepadLightIndicator();
nsCOMPtr<nsISupports> mParent;
GamepadLightIndicatorType mType;
GamepadHandle mGamepadHandle;
uint32_t mIndex;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_gamepad_GamepadLightIndicator_h
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