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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* http://www.w3.org/TR/SVG2/
*
* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
* liability, trademark and document use rules apply.
*/
[Exposed=Window]
interface SVGTransform {
// Transform Types
const unsigned short SVG_TRANSFORM_UNKNOWN = 0;
const unsigned short SVG_TRANSFORM_MATRIX = 1;
const unsigned short SVG_TRANSFORM_TRANSLATE = 2;
const unsigned short SVG_TRANSFORM_SCALE = 3;
const unsigned short SVG_TRANSFORM_ROTATE = 4;
const unsigned short SVG_TRANSFORM_SKEWX = 5;
const unsigned short SVG_TRANSFORM_SKEWY = 6;
readonly attribute unsigned short type;
[BinaryName="getMatrix"]
readonly attribute SVGMatrix matrix;
readonly attribute float angle;
[Throws]
void setMatrix(optional DOMMatrix2DInit matrix = {});
[Throws]
void setTranslate(float tx, float ty);
[Throws]
void setScale(float sx, float sy);
[Throws]
void setRotate(float angle, float cx, float cy);
[Throws]
void setSkewX(float angle);
[Throws]
void setSkewY(float angle);
};
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