1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
|
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angleutils.h: Common ANGLE utilities.
#ifndef COMMON_ANGLEUTILS_H_
#define COMMON_ANGLEUTILS_H_
#include "common/platform.h"
#include <climits>
#include <cstdarg>
#include <cstddef>
#include <set>
#include <sstream>
#include <string>
#include <vector>
// A helper class to disallow copy and assignment operators
namespace angle
{
#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
using Microsoft::WRL::ComPtr;
#endif // defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
class NonCopyable
{
protected:
constexpr NonCopyable() = default;
~NonCopyable() = default;
private:
NonCopyable(const NonCopyable &) = delete;
void operator=(const NonCopyable &) = delete;
};
extern const uintptr_t DirtyPointer;
} // namespace angle
template <typename T, size_t N>
constexpr inline size_t ArraySize(T (&)[N])
{
return N;
}
template <typename T>
class WrappedArray final : angle::NonCopyable
{
public:
template <size_t N>
constexpr WrappedArray(const T (&data)[N]) : mArray(&data[0]), mSize(N)
{}
constexpr WrappedArray() : mArray(nullptr), mSize(0) {}
constexpr WrappedArray(const T *data, size_t size) : mArray(data), mSize(size) {}
WrappedArray(WrappedArray &&other) : WrappedArray()
{
std::swap(mArray, other.mArray);
std::swap(mSize, other.mSize);
}
~WrappedArray() {}
constexpr const T *get() const { return mArray; }
constexpr size_t size() const { return mSize; }
private:
const T *mArray;
size_t mSize;
};
template <typename T, unsigned int N>
void SafeRelease(T (&resourceBlock)[N])
{
for (unsigned int i = 0; i < N; i++)
{
SafeRelease(resourceBlock[i]);
}
}
template <typename T>
void SafeRelease(T &resource)
{
if (resource)
{
resource->Release();
resource = nullptr;
}
}
template <typename T>
void SafeDelete(T *&resource)
{
delete resource;
resource = nullptr;
}
template <typename T>
void SafeDeleteContainer(T &resource)
{
for (auto &element : resource)
{
SafeDelete(element);
}
resource.clear();
}
template <typename T>
void SafeDeleteArray(T *&resource)
{
delete[] resource;
resource = nullptr;
}
// Provide a less-than function for comparing structs
// Note: struct memory must be initialized to zero, because of packing gaps
template <typename T>
inline bool StructLessThan(const T &a, const T &b)
{
return (memcmp(&a, &b, sizeof(T)) < 0);
}
// Provide a less-than function for comparing structs
// Note: struct memory must be initialized to zero, because of packing gaps
template <typename T>
inline bool StructEquals(const T &a, const T &b)
{
return (memcmp(&a, &b, sizeof(T)) == 0);
}
template <typename T>
inline void StructZero(T *obj)
{
memset(obj, 0, sizeof(T));
}
template <typename T>
inline bool IsMaskFlagSet(T mask, T flag)
{
// Handles multibit flags as well
return (mask & flag) == flag;
}
inline const char *MakeStaticString(const std::string &str)
{
// On the heap so that no destructor runs on application exit.
static std::set<std::string> *strings = new std::set<std::string>;
std::set<std::string>::iterator it = strings->find(str);
if (it != strings->end())
{
return it->c_str();
}
return strings->insert(str).first->c_str();
}
std::string ArrayString(unsigned int i);
// Indices are stored in vectors with the outermost index in the back. In the output of the function
// the indices are reversed.
std::string ArrayIndexString(const std::vector<unsigned int> &indices);
inline std::string Str(int i)
{
std::stringstream strstr;
strstr << i;
return strstr.str();
}
size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char> &buffer);
template <typename T>
std::string ToString(const T &value)
{
std::ostringstream o;
o << value;
return o.str();
}
// snprintf is not defined with MSVC prior to to msvc14
#if defined(_MSC_VER) && _MSC_VER < 1900
# define snprintf _snprintf
#endif
#define GL_A1RGB5_ANGLEX 0x6AC5
#define GL_BGRX8_ANGLEX 0x6ABA
#define GL_BGR565_ANGLEX 0x6ABB
#define GL_BGRA4_ANGLEX 0x6ABC
#define GL_BGR5_A1_ANGLEX 0x6ABD
#define GL_INT_64_ANGLEX 0x6ABE
#define GL_UINT_64_ANGLEX 0x6ABF
#define GL_BGRA8_SRGB_ANGLEX 0x6AC0
// These are dummy formats used to fit typeless D3D textures that can be bound to EGL pbuffers into
// the format system (for extension EGL_ANGLE_d3d_texture_client_buffer):
#define GL_RGBA8_TYPELESS_ANGLEX 0x6AC1
#define GL_RGBA8_TYPELESS_SRGB_ANGLEX 0x6AC2
#define GL_BGRA8_TYPELESS_ANGLEX 0x6AC3
#define GL_BGRA8_TYPELESS_SRGB_ANGLEX 0x6AC4
#define GL_R8_SSCALED_ANGLEX 0x6AC6
#define GL_RG8_SSCALED_ANGLEX 0x6AC7
#define GL_RGB8_SSCALED_ANGLEX 0x6AC8
#define GL_RGBA8_SSCALED_ANGLEX 0x6AC9
#define GL_R8_USCALED_ANGLEX 0x6ACA
#define GL_RG8_USCALED_ANGLEX 0x6ACB
#define GL_RGB8_USCALED_ANGLEX 0x6ACC
#define GL_RGBA8_USCALED_ANGLEX 0x6ACD
#define GL_R16_SSCALED_ANGLEX 0x6ACE
#define GL_RG16_SSCALED_ANGLEX 0x6ACF
#define GL_RGB16_SSCALED_ANGLEX 0x6AD0
#define GL_RGBA16_SSCALED_ANGLEX 0x6AD1
#define GL_R16_USCALED_ANGLEX 0x6AD2
#define GL_RG16_USCALED_ANGLEX 0x6AD3
#define GL_RGB16_USCALED_ANGLEX 0x6AD4
#define GL_RGBA16_USCALED_ANGLEX 0x6AD5
#define GL_R32_SSCALED_ANGLEX 0x6AD6
#define GL_RG32_SSCALED_ANGLEX 0x6AD7
#define GL_RGB32_SSCALED_ANGLEX 0x6AD8
#define GL_RGBA32_SSCALED_ANGLEX 0x6AD9
#define GL_R32_USCALED_ANGLEX 0x6ADA
#define GL_RG32_USCALED_ANGLEX 0x6ADB
#define GL_RGB32_USCALED_ANGLEX 0x6ADC
#define GL_RGBA32_USCALED_ANGLEX 0x6ADD
#define GL_R32_SNORM_ANGLEX 0x6ADE
#define GL_RG32_SNORM_ANGLEX 0x6ADF
#define GL_RGB32_SNORM_ANGLEX 0x6AE0
#define GL_RGBA32_SNORM_ANGLEX 0x6AE1
#define GL_R32_UNORM_ANGLEX 0x6AE2
#define GL_RG32_UNORM_ANGLEX 0x6AE3
#define GL_RGB32_UNORM_ANGLEX 0x6AE4
#define GL_RGBA32_UNORM_ANGLEX 0x6AE5
#define GL_R32_FIXED_ANGLEX 0x6AE6
#define GL_RG32_FIXED_ANGLEX 0x6AE7
#define GL_RGB32_FIXED_ANGLEX 0x6AE8
#define GL_RGBA32_FIXED_ANGLEX 0x6AE9
#define GL_RGB10_A2_SINT_ANGLEX 0x6AEA
#define GL_RGB10_A2_SNORM_ANGLEX 0x6AEB
#define GL_RGB10_A2_SSCALED_ANGLEX 0x6AEC
#define GL_RGB10_A2_USCALED_ANGLEX 0x6AED
#define ANGLE_CHECK_GL_ALLOC(context, result) \
ANGLE_CHECK(context, result, "Failed to allocate host memory", GL_OUT_OF_MEMORY)
#define ANGLE_CHECK_GL_MATH(context, result) \
ANGLE_CHECK(context, result, "Integer overflow.", GL_INVALID_OPERATION)
#define ANGLE_GL_UNREACHABLE(context) \
UNREACHABLE(); \
ANGLE_CHECK(context, false, "Unreachable Code.", GL_INVALID_OPERATION)
// The below inlining code lifted from V8.
#if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute))
# define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE (__has_attribute(always_inline))
# define ANGLE_HAS___FORCEINLINE 0
#elif defined(_MSC_VER)
# define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0
# define ANGLE_HAS___FORCEINLINE 1
#else
# define ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE 0
# define ANGLE_HAS___FORCEINLINE 0
#endif
#if defined(NDEBUG) && ANGLE_HAS_ATTRIBUTE_ALWAYS_INLINE
# define ANGLE_INLINE inline __attribute__((always_inline))
#elif defined(NDEBUG) && ANGLE_HAS___FORCEINLINE
# define ANGLE_INLINE __forceinline
#else
# define ANGLE_INLINE inline
#endif
#if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute))
# if __has_attribute(noinline)
# define ANGLE_NOINLINE __attribute__((noinline))
# else
# define ANGLE_NOINLINE
# endif
#elif defined(_MSC_VER)
# define ANGLE_NOINLINE __declspec(noinline)
#else
# define ANGLE_NOINLINE
#endif
#if defined(__clang__) || (defined(__GNUC__) && defined(__has_attribute))
# if __has_attribute(format)
# define ANGLE_FORMAT_PRINTF(fmt, args) __attribute__((format(__printf__, fmt, args)))
# else
# define ANGLE_FORMAT_PRINTF(fmt, args)
# endif
#else
# define ANGLE_FORMAT_PRINTF(fmt, args)
#endif
// Format messes up the # inside the macro.
// clang-format off
#ifndef ANGLE_STRINGIFY
# define ANGLE_STRINGIFY(x) #x
#endif
// clang-format on
#ifndef ANGLE_MACRO_STRINGIFY
# define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x)
#endif
// Detect support for C++17 [[nodiscard]]
#if !defined(__has_cpp_attribute)
# define __has_cpp_attribute(name) 0
#endif // !defined(__has_cpp_attribute)
#if __has_cpp_attribute(nodiscard)
# define ANGLE_NO_DISCARD [[nodiscard]]
#else
# define ANGLE_NO_DISCARD
#endif // __has_cpp_attribute(nodiscard)
#if __has_cpp_attribute(maybe_unused)
# define ANGLE_MAYBE_UNUSED [[maybe_unused]]
#else
# define ANGLE_MAYBE_UNUSED
#endif // __has_cpp_attribute(maybe_unused)
#endif // COMMON_ANGLEUTILS_H_
|