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//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramPipeline.cpp: Implements the gl::ProgramPipeline class.
// Implements GL program pipeline objects and related functionality.
// [OpenGL ES 3.1] section 7.4 page 105.
#include "libANGLE/ProgramPipeline.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/GLImplFactory.h"
#include "libANGLE/renderer/ProgramPipelineImpl.h"
namespace gl
{
ProgramPipelineState::ProgramPipelineState() : mLabel() {}
ProgramPipelineState::~ProgramPipelineState() {}
const std::string &ProgramPipelineState::getLabel() const
{
return mLabel;
}
ProgramPipeline::ProgramPipeline(rx::GLImplFactory *factory, GLuint handle)
: RefCountObject(handle), mProgramPipeline(factory->createProgramPipeline(mState))
{
ASSERT(mProgramPipeline);
}
ProgramPipeline::~ProgramPipeline()
{
mProgramPipeline.release();
}
void ProgramPipeline::onDestroy(const Context *context) {}
void ProgramPipeline::setLabel(const Context *context, const std::string &label)
{
mState.mLabel = label;
}
const std::string &ProgramPipeline::getLabel() const
{
return mState.mLabel;
}
rx::ProgramPipelineImpl *ProgramPipeline::getImplementation() const
{
return mProgramPipeline.get();
}
} // namespace gl
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