1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
|
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL13.cpp: Validation functions for OpenGL 1.3 entry point parameters
#include "libANGLE/validationGL13_autogen.h"
namespace gl
{
bool ValidateCompressedTexImage1D(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLint border,
GLsizei imageSize,
const void *data)
{
return true;
}
bool ValidateCompressedTexSubImage1D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLsizei imageSize,
const void *data)
{
return true;
}
bool ValidateGetCompressedTexImage(Context *context, GLenum target, GLint level, void *img)
{
return true;
}
bool ValidateLoadTransposeMatrixd(Context *context, const GLdouble *m)
{
return true;
}
bool ValidateLoadTransposeMatrixf(Context *context, const GLfloat *m)
{
return true;
}
bool ValidateMultTransposeMatrixd(Context *context, const GLdouble *m)
{
return true;
}
bool ValidateMultTransposeMatrixf(Context *context, const GLfloat *m)
{
return true;
}
bool ValidateMultiTexCoord1d(Context *context, GLenum target, GLdouble s)
{
return true;
}
bool ValidateMultiTexCoord1dv(Context *context, GLenum target, const GLdouble *v)
{
return true;
}
bool ValidateMultiTexCoord1f(Context *context, GLenum target, GLfloat s)
{
return true;
}
bool ValidateMultiTexCoord1fv(Context *context, GLenum target, const GLfloat *v)
{
return true;
}
bool ValidateMultiTexCoord1i(Context *context, GLenum target, GLint s)
{
return true;
}
bool ValidateMultiTexCoord1iv(Context *context, GLenum target, const GLint *v)
{
return true;
}
bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s)
{
return true;
}
bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v)
{
return true;
}
bool ValidateMultiTexCoord2d(Context *context, GLenum target, GLdouble s, GLdouble t)
{
return true;
}
bool ValidateMultiTexCoord2dv(Context *context, GLenum target, const GLdouble *v)
{
return true;
}
bool ValidateMultiTexCoord2f(Context *context, GLenum target, GLfloat s, GLfloat t)
{
return true;
}
bool ValidateMultiTexCoord2fv(Context *context, GLenum target, const GLfloat *v)
{
return true;
}
bool ValidateMultiTexCoord2i(Context *context, GLenum target, GLint s, GLint t)
{
return true;
}
bool ValidateMultiTexCoord2iv(Context *context, GLenum target, const GLint *v)
{
return true;
}
bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t)
{
return true;
}
bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v)
{
return true;
}
bool ValidateMultiTexCoord3d(Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
return true;
}
bool ValidateMultiTexCoord3dv(Context *context, GLenum target, const GLdouble *v)
{
return true;
}
bool ValidateMultiTexCoord3f(Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
return true;
}
bool ValidateMultiTexCoord3fv(Context *context, GLenum target, const GLfloat *v)
{
return true;
}
bool ValidateMultiTexCoord3i(Context *context, GLenum target, GLint s, GLint t, GLint r)
{
return true;
}
bool ValidateMultiTexCoord3iv(Context *context, GLenum target, const GLint *v)
{
return true;
}
bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r)
{
return true;
}
bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v)
{
return true;
}
bool ValidateMultiTexCoord4d(Context *context,
GLenum target,
GLdouble s,
GLdouble t,
GLdouble r,
GLdouble q)
{
return true;
}
bool ValidateMultiTexCoord4dv(Context *context, GLenum target, const GLdouble *v)
{
return true;
}
bool ValidateMultiTexCoord4fv(Context *context, GLenum target, const GLfloat *v)
{
return true;
}
bool ValidateMultiTexCoord4i(Context *context, GLenum target, GLint s, GLint t, GLint r, GLint q)
{
return true;
}
bool ValidateMultiTexCoord4iv(Context *context, GLenum target, const GLint *v)
{
return true;
}
bool ValidateMultiTexCoord4s(Context *context,
GLenum target,
GLshort s,
GLshort t,
GLshort r,
GLshort q)
{
return true;
}
bool ValidateMultiTexCoord4sv(Context *context, GLenum target, const GLshort *v)
{
return true;
}
} // namespace gl
|