summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/validationGL14.cpp
blob: bf12576a71a91dcb339576f458a00bc8d531f96c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// validationGL14.cpp: Validation functions for OpenGL 1.4 entry point parameters

#include "libANGLE/validationGL14_autogen.h"

namespace gl
{

bool ValidateFogCoordPointer(Context *context, GLenum type, GLsizei stride, const void *pointer)
{
    return true;
}

bool ValidateFogCoordd(Context *context, GLdouble coord)
{
    return true;
}

bool ValidateFogCoorddv(Context *context, const GLdouble *coord)
{
    return true;
}

bool ValidateFogCoordf(Context *context, GLfloat coord)
{
    return true;
}

bool ValidateFogCoordfv(Context *context, const GLfloat *coord)
{
    return true;
}

bool ValidateMultiDrawArrays(Context *context,
                             PrimitiveMode modePacked,
                             const GLint *first,
                             const GLsizei *count,
                             GLsizei drawcount)
{
    return true;
}

bool ValidateMultiDrawElements(Context *context,
                               PrimitiveMode modePacked,
                               const GLsizei *count,
                               DrawElementsType typePacked,
                               const void *const *indices,
                               GLsizei drawcount)
{
    return true;
}

bool ValidatePointParameteri(Context *context, GLenum pname, GLint param)
{
    return true;
}

bool ValidatePointParameteriv(Context *context, GLenum pname, const GLint *params)
{
    return true;
}

bool ValidateSecondaryColor3b(Context *context, GLbyte red, GLbyte green, GLbyte blue)
{
    return true;
}

bool ValidateSecondaryColor3bv(Context *context, const GLbyte *v)
{
    return true;
}

bool ValidateSecondaryColor3d(Context *context, GLdouble red, GLdouble green, GLdouble blue)
{
    return true;
}

bool ValidateSecondaryColor3dv(Context *context, const GLdouble *v)
{
    return true;
}

bool ValidateSecondaryColor3f(Context *context, GLfloat red, GLfloat green, GLfloat blue)
{
    return true;
}

bool ValidateSecondaryColor3fv(Context *context, const GLfloat *v)
{
    return true;
}

bool ValidateSecondaryColor3i(Context *context, GLint red, GLint green, GLint blue)
{
    return true;
}

bool ValidateSecondaryColor3iv(Context *context, const GLint *v)
{
    return true;
}

bool ValidateSecondaryColor3s(Context *context, GLshort red, GLshort green, GLshort blue)
{
    return true;
}

bool ValidateSecondaryColor3sv(Context *context, const GLshort *v)
{
    return true;
}

bool ValidateSecondaryColor3ub(Context *context, GLubyte red, GLubyte green, GLubyte blue)
{
    return true;
}

bool ValidateSecondaryColor3ubv(Context *context, const GLubyte *v)
{
    return true;
}

bool ValidateSecondaryColor3ui(Context *context, GLuint red, GLuint green, GLuint blue)
{
    return true;
}

bool ValidateSecondaryColor3uiv(Context *context, const GLuint *v)
{
    return true;
}

bool ValidateSecondaryColor3us(Context *context, GLushort red, GLushort green, GLushort blue)
{
    return true;
}

bool ValidateSecondaryColor3usv(Context *context, const GLushort *v)
{
    return true;
}

bool ValidateSecondaryColorPointer(Context *context,
                                   GLint size,
                                   GLenum type,
                                   GLsizei stride,
                                   const void *pointer)
{
    return true;
}

bool ValidateWindowPos2d(Context *context, GLdouble x, GLdouble y)
{
    return true;
}

bool ValidateWindowPos2dv(Context *context, const GLdouble *v)
{
    return true;
}

bool ValidateWindowPos2f(Context *context, GLfloat x, GLfloat y)
{
    return true;
}

bool ValidateWindowPos2fv(Context *context, const GLfloat *v)
{
    return true;
}

bool ValidateWindowPos2i(Context *context, GLint x, GLint y)
{
    return true;
}

bool ValidateWindowPos2iv(Context *context, const GLint *v)
{
    return true;
}

bool ValidateWindowPos2s(Context *context, GLshort x, GLshort y)
{
    return true;
}

bool ValidateWindowPos2sv(Context *context, const GLshort *v)
{
    return true;
}

bool ValidateWindowPos3d(Context *context, GLdouble x, GLdouble y, GLdouble z)
{
    return true;
}

bool ValidateWindowPos3dv(Context *context, const GLdouble *v)
{
    return true;
}

bool ValidateWindowPos3f(Context *context, GLfloat x, GLfloat y, GLfloat z)
{
    return true;
}

bool ValidateWindowPos3fv(Context *context, const GLfloat *v)
{
    return true;
}

bool ValidateWindowPos3i(Context *context, GLint x, GLint y, GLint z)
{
    return true;
}

bool ValidateWindowPos3iv(Context *context, const GLint *v)
{
    return true;
}

bool ValidateWindowPos3s(Context *context, GLshort x, GLshort y, GLshort z)
{
    return true;
}

bool ValidateWindowPos3sv(Context *context, const GLshort *v)
{
    return true;
}

}  // namespace gl