blob: 68fd77eda1944bf7dd6b2efe6ef0d93f7baae36c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_KNOWSCOMPOSITOR
#define MOZILLA_LAYERS_KNOWSCOMPOSITOR
#include "mozilla/layers/LayersTypes.h" // for LayersBackend
#include "mozilla/layers/CompositorTypes.h"
#include "nsExpirationTracker.h"
#include "mozilla/DataMutex.h"
#include "mozilla/layers/SyncObject.h"
namespace mozilla {
namespace layers {
class TextureForwarder;
class LayersIPCActor;
class ImageBridgeChild;
/**
* See ActiveResourceTracker below.
*/
class ActiveResource {
public:
virtual void NotifyInactive() = 0;
nsExpirationState* GetExpirationState() { return &mExpirationState; }
bool IsActivityTracked() { return mExpirationState.IsTracked(); }
private:
nsExpirationState mExpirationState;
};
/**
* A convenience class on top of nsExpirationTracker
*/
class ActiveResourceTracker : public nsExpirationTracker<ActiveResource, 3> {
public:
ActiveResourceTracker(uint32_t aExpirationCycle, const char* aName,
nsIEventTarget* aEventTarget)
: nsExpirationTracker(aExpirationCycle, aName, aEventTarget) {}
void NotifyExpired(ActiveResource* aResource) override {
RemoveObject(aResource);
aResource->NotifyInactive();
}
};
/**
* An abstract interface for classes that are tied to a specific Compositor
* across IPDL and uses TextureFactoryIdentifier to describe this Compositor.
*/
class KnowsCompositor {
public:
NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING
KnowsCompositor();
virtual ~KnowsCompositor();
void IdentifyTextureHost(const TextureFactoryIdentifier& aIdentifier);
// The sync object for the global content device.
RefPtr<SyncObjectClient> GetSyncObject() {
auto lock = mData.Lock();
if (lock.ref().mSyncObject) {
lock.ref().mSyncObject->EnsureInitialized();
}
return lock.ref().mSyncObject;
}
/// And by "thread-safe" here we merely mean "okay to hold strong references
/// to from multiple threads". Not all methods actually are thread-safe.
virtual bool IsThreadSafe() const { return true; }
virtual RefPtr<KnowsCompositor> GetForMedia() {
return RefPtr<KnowsCompositor>(this);
}
int32_t GetMaxTextureSize() const {
auto lock = mData.Lock();
return lock.ref().mTextureFactoryIdentifier.mMaxTextureSize;
}
/**
* Returns the type of backend that is used off the main thread.
* We only don't allow changing the backend type at runtime so this value can
* be queried once and will not change until Gecko is restarted.
*/
LayersBackend GetCompositorBackendType() const {
auto lock = mData.Lock();
return lock.ref().mTextureFactoryIdentifier.mParentBackend;
}
bool SupportsTextureBlitting() const {
auto lock = mData.Lock();
return lock.ref().mTextureFactoryIdentifier.mSupportsTextureBlitting;
}
bool SupportsPartialUploads() const {
auto lock = mData.Lock();
return lock.ref().mTextureFactoryIdentifier.mSupportsPartialUploads;
}
bool SupportsComponentAlpha() const {
auto lock = mData.Lock();
return lock.ref().mTextureFactoryIdentifier.mSupportsComponentAlpha;
}
bool SupportsTextureDirectMapping() const {
auto lock = mData.Lock();
return lock.ref().mTextureFactoryIdentifier.mSupportsTextureDirectMapping;
}
bool SupportsD3D11() const {
auto lock = mData.Lock();
return lock.ref().mTextureFactoryIdentifier.mParentBackend ==
layers::LayersBackend::LAYERS_D3D11 ||
(lock.ref().mTextureFactoryIdentifier.mParentBackend ==
layers::LayersBackend::LAYERS_WR &&
(lock.ref().mTextureFactoryIdentifier.mCompositorUseANGLE ||
lock.ref().mTextureFactoryIdentifier.mWebRenderCompositor ==
layers::WebRenderCompositor::D3D11));
}
bool GetCompositorUseANGLE() const {
auto lock = mData.Lock();
return lock.ref().mTextureFactoryIdentifier.mCompositorUseANGLE;
}
bool GetCompositorUseDComp() const {
auto lock = mData.Lock();
return lock.ref().mTextureFactoryIdentifier.mCompositorUseDComp;
}
bool GetUseCompositorWnd() const {
auto lock = mData.Lock();
return lock.ref().mTextureFactoryIdentifier.mUseCompositorWnd;
}
bool UsingSoftwareWebRender() const {
auto lock = mData.Lock();
return lock.ref().mTextureFactoryIdentifier.mParentBackend ==
layers::LayersBackend::LAYERS_WR &&
lock.ref().mTextureFactoryIdentifier.mWebRenderBackend ==
WebRenderBackend::SOFTWARE;
}
bool UsingSoftwareWebRenderD3D11() const {
auto lock = mData.Lock();
return lock.ref().mTextureFactoryIdentifier.mParentBackend ==
layers::LayersBackend::LAYERS_WR &&
lock.ref().mTextureFactoryIdentifier.mWebRenderBackend ==
WebRenderBackend::SOFTWARE &&
lock.ref().mTextureFactoryIdentifier.mWebRenderCompositor ==
layers::WebRenderCompositor::D3D11;
}
TextureFactoryIdentifier GetTextureFactoryIdentifier() const {
auto lock = mData.Lock();
return lock.ref().mTextureFactoryIdentifier;
}
bool DeviceCanReset() const {
return GetCompositorBackendType() != LayersBackend::LAYERS_BASIC;
}
int32_t GetSerial() const { return mSerial; }
/**
* Sends a synchronous ping to the compsoitor.
*
* This is bad for performance and should only be called as a last resort if
* the compositor may be blocked for a long period of time, to avoid that the
* content process accumulates resource allocations that the compositor is not
* consuming and releasing.
*/
virtual void SyncWithCompositor() { MOZ_ASSERT_UNREACHABLE("Unimplemented"); }
/**
* Helpers for finding other related interface. These are infallible.
*/
virtual TextureForwarder* GetTextureForwarder() = 0;
virtual LayersIPCActor* GetLayersIPCActor() = 0;
virtual ActiveResourceTracker* GetActiveResourceTracker() {
MOZ_ASSERT_UNREACHABLE("Unimplemented");
return nullptr;
}
protected:
struct SharedData {
TextureFactoryIdentifier mTextureFactoryIdentifier;
RefPtr<SyncObjectClient> mSyncObject;
};
mutable DataMutex<SharedData> mData;
const int32_t mSerial;
static mozilla::Atomic<int32_t> sSerialCounter;
};
/// Some implementations of KnowsCompositor can be used off their IPDL thread
/// like the ImageBridgeChild, and others just can't. Instead of passing them
/// we create a proxy KnowsCompositor that has information about compositor
/// backend but proxies allocations to the ImageBridge.
/// This is kind of specific to the needs of media which wants to allocate
/// textures, usually through the Image Bridge accessed by KnowsCompositor but
/// also wants access to the compositor backend information that ImageBridge
/// doesn't know about.
///
/// This is really a band aid to what turned into a class hierarchy horror show.
/// Hopefully we can come back and simplify this some way.
class KnowsCompositorMediaProxy : public KnowsCompositor {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(KnowsCompositorMediaProxy, override);
explicit KnowsCompositorMediaProxy(
const TextureFactoryIdentifier& aIdentifier);
TextureForwarder* GetTextureForwarder() override;
LayersIPCActor* GetLayersIPCActor() override;
ActiveResourceTracker* GetActiveResourceTracker() override;
void SyncWithCompositor() override;
protected:
virtual ~KnowsCompositorMediaProxy();
RefPtr<ImageBridgeChild> mThreadSafeAllocator;
};
} // namespace layers
} // namespace mozilla
#endif
|