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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContext.h" // for GLContext, etc
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/layers/ISurfaceAllocator.h"
#include "mozilla/layers/TextureClientOGL.h"
#include "mozilla/gfx/2D.h" // for Factory
#include "mozilla/gfx/Point.h" // for IntSize
#include "GLLibraryEGL.h"
#ifdef MOZ_WIDGET_ANDROID
# include <jni.h>
# include <android/native_window.h>
# include <android/native_window_jni.h>
# include <sys/socket.h>
# include "mozilla/ipc/FileDescriptor.h"
# include "mozilla/java/GeckoSurfaceWrappers.h"
# include "mozilla/java/SurfaceAllocatorWrappers.h"
# include "mozilla/layers/AndroidHardwareBuffer.h"
# include "mozilla/UniquePtrExtensions.h"
#endif
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
class CompositableForwarder;
////////////////////////////////////////////////////////////////////////
// AndroidSurface
#ifdef MOZ_WIDGET_ANDROID
already_AddRefed<TextureClient> AndroidSurfaceTextureData::CreateTextureClient(
AndroidSurfaceTextureHandle aHandle, gfx::IntSize aSize, bool aContinuous,
gl::OriginPos aOriginPos, bool aHasAlpha, LayersIPCChannel* aAllocator,
TextureFlags aFlags) {
if (aOriginPos == gl::OriginPos::BottomLeft) {
aFlags |= TextureFlags::ORIGIN_BOTTOM_LEFT;
}
return TextureClient::CreateWithData(
new AndroidSurfaceTextureData(aHandle, aSize, aContinuous, aHasAlpha),
aFlags, aAllocator);
}
AndroidSurfaceTextureData::AndroidSurfaceTextureData(
AndroidSurfaceTextureHandle aHandle, gfx::IntSize aSize, bool aContinuous,
bool aHasAlpha)
: mHandle(aHandle),
mSize(aSize),
mContinuous(aContinuous),
mHasAlpha(aHasAlpha) {
MOZ_ASSERT(mHandle);
}
AndroidSurfaceTextureData::~AndroidSurfaceTextureData() {}
void AndroidSurfaceTextureData::FillInfo(TextureData::Info& aInfo) const {
aInfo.size = mSize;
aInfo.format = gfx::SurfaceFormat::UNKNOWN;
aInfo.hasIntermediateBuffer = false;
aInfo.hasSynchronization = false;
aInfo.supportsMoz2D = false;
aInfo.canExposeMappedData = false;
}
bool AndroidSurfaceTextureData::Serialize(SurfaceDescriptor& aOutDescriptor) {
aOutDescriptor = SurfaceTextureDescriptor(
mHandle, mSize,
mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::R8G8B8X8,
mContinuous, false /* do not ignore transform */);
return true;
}
#endif // MOZ_WIDGET_ANDROID
////////////////////////////////////////////////////////////////////////
// AndroidNativeWindow
#ifdef MOZ_WIDGET_ANDROID
AndroidNativeWindowTextureData* AndroidNativeWindowTextureData::Create(
gfx::IntSize aSize, gfx::SurfaceFormat aFormat) {
if (aFormat != gfx::SurfaceFormat::R8G8B8A8 &&
aFormat != gfx::SurfaceFormat::R8G8B8X8 &&
aFormat != gfx::SurfaceFormat::B8G8R8A8 &&
aFormat != gfx::SurfaceFormat::B8G8R8X8 &&
aFormat != gfx::SurfaceFormat::R5G6B5_UINT16) {
return nullptr;
}
auto surface =
java::GeckoSurface::LocalRef(java::SurfaceAllocator::AcquireSurface(
aSize.width, aSize.height, true /* single-buffer mode */));
if (surface) {
return new AndroidNativeWindowTextureData(surface, aSize, aFormat);
}
return nullptr;
}
AndroidNativeWindowTextureData::AndroidNativeWindowTextureData(
java::GeckoSurface::Param aSurface, gfx::IntSize aSize,
gfx::SurfaceFormat aFormat)
: mSurface(aSurface), mIsLocked(false), mSize(aSize), mFormat(aFormat) {
mNativeWindow =
ANativeWindow_fromSurface(jni::GetEnvForThread(), mSurface.Get());
MOZ_ASSERT(mNativeWindow, "Failed to create NativeWindow.");
// SurfaceTextures don't technically support BGR, but we can just pretend to
// be RGB.
int32_t format = WINDOW_FORMAT_RGBA_8888;
switch (aFormat) {
case gfx::SurfaceFormat::R8G8B8A8:
case gfx::SurfaceFormat::B8G8R8A8:
format = WINDOW_FORMAT_RGBA_8888;
break;
case gfx::SurfaceFormat::R8G8B8X8:
case gfx::SurfaceFormat::B8G8R8X8:
format = WINDOW_FORMAT_RGBX_8888;
break;
case gfx::SurfaceFormat::R5G6B5_UINT16:
format = WINDOW_FORMAT_RGB_565;
break;
default:
MOZ_ASSERT(false, "Unsupported AndroidNativeWindowTextureData format.");
}
DebugOnly<int32_t> r = ANativeWindow_setBuffersGeometry(
mNativeWindow, mSize.width, mSize.height, format);
MOZ_ASSERT(r == 0, "ANativeWindow_setBuffersGeometry failed.");
// Ideally here we'd call ANativeWindow_setBuffersTransform() with the
// identity transform, but that is only available on api level >= 26.
// Instead use the SurfaceDescriptor's ignoreTransform flag when serializing.
}
void AndroidNativeWindowTextureData::FillInfo(TextureData::Info& aInfo) const {
aInfo.size = mSize;
aInfo.format = mFormat;
aInfo.hasIntermediateBuffer = false;
aInfo.hasSynchronization = false;
aInfo.supportsMoz2D = true;
aInfo.canExposeMappedData = false;
aInfo.canConcurrentlyReadLock = false;
}
bool AndroidNativeWindowTextureData::Serialize(
SurfaceDescriptor& aOutDescriptor) {
aOutDescriptor = SurfaceTextureDescriptor(mSurface->GetHandle(), mSize,
mFormat, false /* not continuous */,
true /* ignore transform */);
return true;
}
bool AndroidNativeWindowTextureData::Lock(OpenMode) {
// ANativeWindows can only be locked and unlocked a single time, after which
// we must wait until they receive ownership back from the host.
// Therefore we must only actually call ANativeWindow_lock() once per cycle.
if (!mIsLocked) {
int32_t r = ANativeWindow_lock(mNativeWindow, &mBuffer, nullptr);
if (r == -ENOMEM) {
return false;
} else if (r < 0) {
MOZ_CRASH("ANativeWindow_lock failed.");
}
mIsLocked = true;
}
return true;
}
void AndroidNativeWindowTextureData::Unlock() {
// The TextureClient may want to call Lock again before handing ownership
// to the host, so we cannot call ANativeWindow_unlockAndPost yet.
}
void AndroidNativeWindowTextureData::Forget(LayersIPCChannel*) {
MOZ_ASSERT(!mIsLocked,
"ANativeWindow should not be released while locked.\n");
ANativeWindow_release(mNativeWindow);
mNativeWindow = nullptr;
java::SurfaceAllocator::DisposeSurface(mSurface);
mSurface = nullptr;
}
already_AddRefed<gfx::DrawTarget>
AndroidNativeWindowTextureData::BorrowDrawTarget() {
const int bpp = (mFormat == gfx::SurfaceFormat::R5G6B5_UINT16) ? 2 : 4;
return gfx::Factory::CreateDrawTargetForData(
gfx::BackendType::SKIA, static_cast<unsigned char*>(mBuffer.bits),
gfx::IntSize(mBuffer.width, mBuffer.height), mBuffer.stride * bpp,
mFormat, true);
}
void AndroidNativeWindowTextureData::OnForwardedToHost() {
if (mIsLocked) {
int32_t r = ANativeWindow_unlockAndPost(mNativeWindow);
if (r < 0) {
MOZ_CRASH("ANativeWindow_unlockAndPost failed\n.");
}
mIsLocked = false;
}
}
AndroidHardwareBufferTextureData* AndroidHardwareBufferTextureData::Create(
gfx::IntSize aSize, gfx::SurfaceFormat aFormat) {
RefPtr<AndroidHardwareBuffer> buffer =
AndroidHardwareBuffer::Create(aSize, aFormat);
if (!buffer) {
return nullptr;
}
return new AndroidHardwareBufferTextureData(buffer, aSize, aFormat);
}
AndroidHardwareBufferTextureData::AndroidHardwareBufferTextureData(
AndroidHardwareBuffer* aAndroidHardwareBuffer, gfx::IntSize aSize,
gfx::SurfaceFormat aFormat)
: mAndroidHardwareBuffer(aAndroidHardwareBuffer),
mSize(aSize),
mFormat(aFormat),
mAddress(nullptr),
mIsLocked(false) {}
AndroidHardwareBufferTextureData::~AndroidHardwareBufferTextureData() {}
void AndroidHardwareBufferTextureData::FillInfo(
TextureData::Info& aInfo) const {
aInfo.size = mSize;
aInfo.format = mFormat;
aInfo.hasIntermediateBuffer = false;
aInfo.hasSynchronization = true;
aInfo.supportsMoz2D = true;
aInfo.canExposeMappedData = false;
aInfo.canConcurrentlyReadLock = true;
}
bool AndroidHardwareBufferTextureData::Serialize(
SurfaceDescriptor& aOutDescriptor) {
int fd[2];
if (socketpair(AF_UNIX, SOCK_SEQPACKET, 0, fd) != 0) {
aOutDescriptor = SurfaceDescriptorAndroidHardwareBuffer(
ipc::FileDescriptor(), mAndroidHardwareBuffer->mId, mSize, mFormat);
return false;
}
UniqueFileHandle readerFd(fd[0]);
UniqueFileHandle writerFd(fd[1]);
// Send the AHardwareBuffer to an AF_UNIX socket. It does not acquire or
// retain a reference to the buffer object. The caller is therefore
// responsible for ensuring that the buffer remains alive through the lifetime
// of this file descriptor.
int ret = mAndroidHardwareBuffer->SendHandleToUnixSocket(writerFd.get());
if (ret < 0) {
aOutDescriptor = SurfaceDescriptorAndroidHardwareBuffer(
ipc::FileDescriptor(), mAndroidHardwareBuffer->mId, mSize, mFormat);
return false;
}
aOutDescriptor = SurfaceDescriptorAndroidHardwareBuffer(
ipc::FileDescriptor(readerFd.release()), mAndroidHardwareBuffer->mId,
mSize, mFormat);
return true;
}
bool AndroidHardwareBufferTextureData::Lock(OpenMode aMode) {
if (!mIsLocked) {
MOZ_ASSERT(!mAddress);
mAndroidHardwareBuffer->WaitForBufferOwnership();
uint64_t usage = 0;
if (aMode & OpenMode::OPEN_READ) {
usage |= AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN;
}
if (aMode & OpenMode::OPEN_WRITE) {
usage |= AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN;
}
int ret = mAndroidHardwareBuffer->Lock(usage, 0, &mAddress);
if (ret) {
mAddress = nullptr;
return false;
}
mIsLocked = true;
}
return true;
}
void AndroidHardwareBufferTextureData::Unlock() {
// The TextureClient may want to call Lock again before handing ownership
// to the host, so we cannot call AHardwareBuffer_unlock yet.
}
void AndroidHardwareBufferTextureData::Forget(LayersIPCChannel*) {
MOZ_ASSERT(!mIsLocked);
mAndroidHardwareBuffer = nullptr;
mAddress = nullptr;
}
already_AddRefed<gfx::DrawTarget>
AndroidHardwareBufferTextureData::BorrowDrawTarget() {
MOZ_ASSERT(mIsLocked);
const int bpp = (mFormat == gfx::SurfaceFormat::R5G6B5_UINT16) ? 2 : 4;
return gfx::Factory::CreateDrawTargetForData(
gfx::BackendType::SKIA, static_cast<unsigned char*>(mAddress),
gfx::IntSize(mAndroidHardwareBuffer->mSize.width,
mAndroidHardwareBuffer->mSize.height),
mAndroidHardwareBuffer->mStride * bpp, mFormat, true);
}
void AndroidHardwareBufferTextureData::OnForwardedToHost() {
if (mIsLocked) {
mAndroidHardwareBuffer->Unlock();
mAddress = nullptr;
mIsLocked = false;
}
}
TextureFlags AndroidHardwareBufferTextureData::GetTextureFlags() const {
return TextureFlags::WAIT_HOST_USAGE_END;
}
Maybe<uint64_t> AndroidHardwareBufferTextureData::GetBufferId() const {
return Some(mAndroidHardwareBuffer->mId);
}
mozilla::ipc::FileDescriptor
AndroidHardwareBufferTextureData::GetAcquireFence() {
if (!mAndroidHardwareBuffer) {
return ipc::FileDescriptor();
}
return mAndroidHardwareBuffer->GetAcquireFence();
}
#endif // MOZ_WIDGET_ANDROID
} // namespace layers
} // namespace mozilla
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