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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*! This is a player library for WebGPU traces.
*
* # Notes
* - we call device_maintain_ids() before creating any refcounted resource,
* which is basically everything except for BGL and shader modules,
* so that we don't accidentally try to use the same ID.
!*/
use wgc::device::trace;
use std::{borrow::Cow, fmt::Debug, fs, marker::PhantomData, path::Path};
#[derive(Debug)]
pub struct IdentityPassThrough<I>(PhantomData<I>);
impl<I: Clone + Debug + wgc::id::TypedId> wgc::hub::IdentityHandler<I> for IdentityPassThrough<I> {
type Input = I;
fn process(&self, id: I, backend: wgt::Backend) -> I {
let (index, epoch, _backend) = id.unzip();
I::zip(index, epoch, backend)
}
fn free(&self, _id: I) {}
}
pub struct IdentityPassThroughFactory;
impl<I: Clone + Debug + wgc::id::TypedId> wgc::hub::IdentityHandlerFactory<I>
for IdentityPassThroughFactory
{
type Filter = IdentityPassThrough<I>;
fn spawn(&self, _min_index: u32) -> Self::Filter {
IdentityPassThrough(PhantomData)
}
}
impl wgc::hub::GlobalIdentityHandlerFactory for IdentityPassThroughFactory {}
pub trait GlobalPlay {
fn encode_commands<B: wgc::hub::GfxBackend>(
&self,
encoder: wgc::id::CommandEncoderId,
commands: Vec<trace::Command>,
) -> wgc::id::CommandBufferId;
fn process<B: wgc::hub::GfxBackend>(
&self,
device: wgc::id::DeviceId,
action: trace::Action,
dir: &Path,
comb_manager: &mut wgc::hub::IdentityManager,
);
}
impl GlobalPlay for wgc::hub::Global<IdentityPassThroughFactory> {
fn encode_commands<B: wgc::hub::GfxBackend>(
&self,
encoder: wgc::id::CommandEncoderId,
commands: Vec<trace::Command>,
) -> wgc::id::CommandBufferId {
for command in commands {
match command {
trace::Command::CopyBufferToBuffer {
src,
src_offset,
dst,
dst_offset,
size,
} => self
.command_encoder_copy_buffer_to_buffer::<B>(
encoder, src, src_offset, dst, dst_offset, size,
)
.unwrap(),
trace::Command::CopyBufferToTexture { src, dst, size } => self
.command_encoder_copy_buffer_to_texture::<B>(encoder, &src, &dst, &size)
.unwrap(),
trace::Command::CopyTextureToBuffer { src, dst, size } => self
.command_encoder_copy_texture_to_buffer::<B>(encoder, &src, &dst, &size)
.unwrap(),
trace::Command::CopyTextureToTexture { src, dst, size } => self
.command_encoder_copy_texture_to_texture::<B>(encoder, &src, &dst, &size)
.unwrap(),
trace::Command::RunComputePass { base } => {
self.command_encoder_run_compute_pass_impl::<B>(encoder, base.as_ref())
.unwrap();
}
trace::Command::RunRenderPass {
base,
target_colors,
target_depth_stencil,
} => {
self.command_encoder_run_render_pass_impl::<B>(
encoder,
base.as_ref(),
&target_colors,
target_depth_stencil.as_ref(),
)
.unwrap();
}
}
}
let (cmd_buf, error) = self
.command_encoder_finish::<B>(encoder, &wgt::CommandBufferDescriptor { label: None });
if let Some(e) = error {
panic!("{:?}", e);
}
cmd_buf
}
fn process<B: wgc::hub::GfxBackend>(
&self,
device: wgc::id::DeviceId,
action: trace::Action,
dir: &Path,
comb_manager: &mut wgc::hub::IdentityManager,
) {
use wgc::device::trace::Action as A;
log::info!("action {:?}", action);
match action {
A::Init { .. } => panic!("Unexpected Action::Init: has to be the first action only"),
A::CreateSwapChain { .. } | A::PresentSwapChain(_) => {
panic!("Unexpected SwapChain action: winit feature is not enabled")
}
A::CreateBuffer(id, desc) => {
self.device_maintain_ids::<B>(device).unwrap();
let (_, error) = self.device_create_buffer::<B>(device, &desc, id);
if let Some(e) = error {
panic!("{:?}", e);
}
}
A::FreeBuffer(id) => {
self.buffer_destroy::<B>(id).unwrap();
}
A::DestroyBuffer(id) => {
self.buffer_drop::<B>(id, true);
}
A::CreateTexture(id, desc) => {
self.device_maintain_ids::<B>(device).unwrap();
let (_, error) = self.device_create_texture::<B>(device, &desc, id);
if let Some(e) = error {
panic!("{:?}", e);
}
}
A::FreeTexture(id) => {
self.texture_destroy::<B>(id).unwrap();
}
A::DestroyTexture(id) => {
self.texture_drop::<B>(id, true);
}
A::CreateTextureView {
id,
parent_id,
desc,
} => {
self.device_maintain_ids::<B>(device).unwrap();
let (_, error) = self.texture_create_view::<B>(parent_id, &desc, id);
if let Some(e) = error {
panic!("{:?}", e);
}
}
A::DestroyTextureView(id) => {
self.texture_view_drop::<B>(id).unwrap();
}
A::CreateSampler(id, desc) => {
self.device_maintain_ids::<B>(device).unwrap();
let (_, error) = self.device_create_sampler::<B>(device, &desc, id);
if let Some(e) = error {
panic!("{:?}", e);
}
}
A::DestroySampler(id) => {
self.sampler_drop::<B>(id);
}
A::GetSwapChainTexture { id, parent_id } => {
if let Some(id) = id {
self.swap_chain_get_current_texture_view::<B>(parent_id, id)
.unwrap()
.view_id
.unwrap();
}
}
A::CreateBindGroupLayout(id, desc) => {
let (_, error) = self.device_create_bind_group_layout::<B>(device, &desc, id);
if let Some(e) = error {
panic!("{:?}", e);
}
}
A::DestroyBindGroupLayout(id) => {
self.bind_group_layout_drop::<B>(id);
}
A::CreatePipelineLayout(id, desc) => {
self.device_maintain_ids::<B>(device).unwrap();
let (_, error) = self.device_create_pipeline_layout::<B>(device, &desc, id);
if let Some(e) = error {
panic!("{:?}", e);
}
}
A::DestroyPipelineLayout(id) => {
self.pipeline_layout_drop::<B>(id);
}
A::CreateBindGroup(id, desc) => {
self.device_maintain_ids::<B>(device).unwrap();
let (_, error) = self.device_create_bind_group::<B>(device, &desc, id);
if let Some(e) = error {
panic!("{:?}", e);
}
}
A::DestroyBindGroup(id) => {
self.bind_group_drop::<B>(id);
}
A::CreateShaderModule { id, data, label } => {
let desc = wgc::pipeline::ShaderModuleDescriptor {
source: if data.ends_with(".wgsl") {
let code = fs::read_to_string(dir.join(data)).unwrap();
wgc::pipeline::ShaderModuleSource::Wgsl(Cow::Owned(code))
} else {
let byte_vec = fs::read(dir.join(data)).unwrap();
let spv = byte_vec
.chunks(4)
.map(|c| u32::from_le_bytes([c[0], c[1], c[2], c[3]]))
.collect::<Vec<_>>();
wgc::pipeline::ShaderModuleSource::SpirV(Cow::Owned(spv))
},
label,
};
let (_, error) = self.device_create_shader_module::<B>(device, &desc, id);
if let Some(e) = error {
panic!("{:?}", e);
}
}
A::DestroyShaderModule(id) => {
self.shader_module_drop::<B>(id);
}
A::CreateComputePipeline(id, desc) => {
self.device_maintain_ids::<B>(device).unwrap();
let (_, _, error) =
self.device_create_compute_pipeline::<B>(device, &desc, id, None);
if let Some(e) = error {
panic!("{:?}", e);
}
}
A::DestroyComputePipeline(id) => {
self.compute_pipeline_drop::<B>(id);
}
A::CreateRenderPipeline(id, desc) => {
self.device_maintain_ids::<B>(device).unwrap();
let (_, _, error) =
self.device_create_render_pipeline::<B>(device, &desc, id, None);
if let Some(e) = error {
panic!("{:?}", e);
}
}
A::DestroyRenderPipeline(id) => {
self.render_pipeline_drop::<B>(id);
}
A::CreateRenderBundle { id, desc, base } => {
let bundle =
wgc::command::RenderBundleEncoder::new(&desc, device, Some(base)).unwrap();
let (_, error) = self.render_bundle_encoder_finish::<B>(
bundle,
&wgt::RenderBundleDescriptor { label: desc.label },
id,
);
if let Some(e) = error {
panic!("{:?}", e);
}
}
A::DestroyRenderBundle(id) => {
self.render_bundle_drop::<B>(id);
}
A::WriteBuffer {
id,
data,
range,
queued,
} => {
let bin = std::fs::read(dir.join(data)).unwrap();
let size = (range.end - range.start) as usize;
if queued {
self.queue_write_buffer::<B>(device, id, range.start, &bin)
.unwrap();
} else {
self.device_wait_for_buffer::<B>(device, id).unwrap();
self.device_set_buffer_sub_data::<B>(device, id, range.start, &bin[..size])
.unwrap();
}
}
A::WriteTexture {
to,
data,
layout,
size,
} => {
let bin = std::fs::read(dir.join(data)).unwrap();
self.queue_write_texture::<B>(device, &to, &bin, &layout, &size)
.unwrap();
}
A::Submit(_index, commands) => {
let (encoder, error) = self.device_create_command_encoder::<B>(
device,
&wgt::CommandEncoderDescriptor { label: None },
comb_manager.alloc(device.backend()),
);
if let Some(e) = error {
panic!("{:?}", e);
}
let cmdbuf = self.encode_commands::<B>(encoder, commands);
self.queue_submit::<B>(device, &[cmdbuf]).unwrap();
}
}
}
}
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