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|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* This file does not use many of the features Firefox provides such as
* nsAString and nsIFile because code in this file will be included not only
* in Firefox, but also in the Mozilla Maintenance Service, the Mozilla
* Maintenance Service installer, and TestAUSHelper.
*/
#include <cinttypes>
#include <cwchar>
#include <string>
#include "city.h"
#include "commonupdatedir.h"
#include "updatedefines.h"
#ifdef XP_WIN
# include <accctrl.h>
# include <aclapi.h>
# include <cstdarg>
# include <errno.h>
# include <objbase.h>
# include <shellapi.h>
# include <shlobj.h>
# include <strsafe.h>
# include <winerror.h>
# include "nsWindowsHelpers.h"
# include "updateutils_win.h"
#endif
#ifdef XP_WIN
// This is the name of the directory to be put in the application data directory
// if no vendor or application name is specified.
// (i.e. C:\ProgramData\<FALLBACK_VENDOR_NAME>)
# define FALLBACK_VENDOR_NAME "Mozilla"
// This describes the directory between the "Mozilla" directory and the install
// path hash (i.e. C:\ProgramData\Mozilla\<UPDATE_PATH_MID_DIR_NAME>\<hash>)
# define UPDATE_PATH_MID_DIR_NAME "updates"
// This describes the directory between the update directory and the patch
// directory.
// (i.e. C:\ProgramData\Mozilla\updates\<hash>\<UPDATE_SUBDIRECTORY>\0)
# define UPDATE_SUBDIRECTORY "updates"
// This defines the leaf update directory, where the MAR file is downloaded to
// (i.e. C:\ProgramData\Mozilla\updates\<hash>\updates\<PATCH_DIRECTORY>)
# define PATCH_DIRECTORY "0"
// This defines the prefix of files created to lock a directory
# define LOCK_FILE_PREFIX "mozlock."
enum class WhichUpdateDir {
CommonAppData,
UserAppData,
};
/**
* This is a very simple string class.
*
* This class has some substantial limitations for the sake of simplicity. It
* has no support whatsoever for modifying a string that already has data. There
* is, therefore, no append function and no support for automatically resizing
* strings.
*
* Error handling is also done in a slightly unusual manner. If there is ever
* a failure allocating or assigning to a string, it will do the simplest
* possible recovery: truncate itself to 0-length.
* This coupled with the fact that the length is cached means that an effective
* method of error checking is to attempt assignment and then check the length
* of the result.
*/
class SimpleAutoString {
private:
size_t mLength;
// Unique pointer frees the buffer when the class is deleted or goes out of
// scope.
mozilla::UniquePtr<wchar_t[]> mString;
/**
* Allocates enough space to store a string of the specified length.
*/
bool AllocLen(size_t len) {
mString = mozilla::MakeUnique<wchar_t[]>(len + 1);
return mString.get() != nullptr;
}
/**
* Allocates a buffer of the size given.
*/
bool AllocSize(size_t size) {
mString = mozilla::MakeUnique<wchar_t[]>(size);
return mString.get() != nullptr;
}
public:
SimpleAutoString() : mLength(0) {}
/*
* Allocates enough space for a string of the given length and formats it as
* an empty string.
*/
bool AllocEmpty(size_t len) {
bool success = AllocLen(len);
Truncate();
return success;
}
/**
* These functions can potentially return null if no buffer has yet been
* allocated. After changing a string retrieved with MutableString, the Check
* method should be called to synchronize other members (ex: mLength) with the
* new buffer.
*/
wchar_t* MutableString() { return mString.get(); }
const wchar_t* String() const { return mString.get(); }
size_t Length() const { return mLength; }
/**
* This method should be called after manually changing the string's buffer
* via MutableString to synchronize other members (ex: mLength) with the
* new buffer.
* Returns true if the string is now in a valid state.
*/
bool Check() {
mLength = wcslen(mString.get());
return true;
}
void SwapBufferWith(mozilla::UniquePtr<wchar_t[]>& other) {
mString.swap(other);
if (mString) {
mLength = wcslen(mString.get());
} else {
mLength = 0;
}
}
void Swap(SimpleAutoString& other) {
mString.swap(other.mString);
size_t newLength = other.mLength;
other.mLength = mLength;
mLength = newLength;
}
/**
* Truncates the string to the length specified. This must not be greater than
* or equal to the size of the string's buffer.
*/
void Truncate(size_t len = 0) {
if (len > mLength) {
return;
}
mLength = len;
if (mString) {
mString.get()[len] = L'\0';
}
}
/**
* Assigns a string and ensures that the resulting string is valid and has its
* length set properly.
*
* Note that although other similar functions in this class take length, this
* function takes buffer size instead because it is intended to be follow the
* input convention of sprintf.
*
* Returns the new length, which will be 0 if there was any failure.
*
* This function does no allocation or reallocation. If the buffer is not
* large enough to hold the new string, the call will fail.
*/
size_t AssignSprintf(size_t bufferSize, const wchar_t* format, ...) {
va_list ap;
va_start(ap, format);
size_t returnValue = AssignVsprintf(bufferSize, format, ap);
va_end(ap);
return returnValue;
}
/**
* Same as the above, but takes a va_list like vsprintf does.
*/
size_t AssignVsprintf(size_t bufferSize, const wchar_t* format, va_list ap) {
if (!mString) {
Truncate();
return 0;
}
int charsWritten = vswprintf(mString.get(), bufferSize, format, ap);
if (charsWritten < 0 || static_cast<size_t>(charsWritten) >= bufferSize) {
// charsWritten does not include the null terminator. If charsWritten is
// equal to the buffer size, we do not have a null terminator nor do we
// have room for one.
Truncate();
return 0;
}
mString.get()[charsWritten] = L'\0';
mLength = charsWritten;
return mLength;
}
/**
* Allocates enough space for the string and assigns a value to it with
* sprintf. Takes, as an argument, the maximum length that the string is
* expected to use (which, after adding 1 for the null byte, is the amount of
* space that will be allocated).
*
* Returns the new length, which will be 0 on any failure.
*/
size_t AllocAndAssignSprintf(size_t maxLength, const wchar_t* format, ...) {
if (!AllocLen(maxLength)) {
Truncate();
return 0;
}
va_list ap;
va_start(ap, format);
size_t charsWritten = AssignVsprintf(maxLength + 1, format, ap);
va_end(ap);
return charsWritten;
}
/*
* Allocates enough for the formatted text desired. Returns maximum storable
* length of a string in the allocated buffer on success, or 0 on failure.
*/
size_t AllocFromScprintf(const wchar_t* format, ...) {
va_list ap;
va_start(ap, format);
size_t returnValue = AllocFromVscprintf(format, ap);
va_end(ap);
return returnValue;
}
/**
* Same as the above, but takes a va_list like vscprintf does.
*/
size_t AllocFromVscprintf(const wchar_t* format, va_list ap) {
int len = _vscwprintf(format, ap);
if (len < 0) {
Truncate();
return 0;
}
if (!AllocEmpty(len)) {
// AllocEmpty will Truncate, no need to call it here.
return 0;
}
return len;
}
/**
* Automatically determines how much space is necessary, allocates that much
* for the string, and assigns the data using swprintf. Returns the resulting
* length of the string, which will be 0 if the function fails.
*/
size_t AutoAllocAndAssignSprintf(const wchar_t* format, ...) {
va_list ap;
va_start(ap, format);
size_t len = AllocFromVscprintf(format, ap);
va_end(ap);
if (len == 0) {
// AllocFromVscprintf will Truncate, no need to call it here.
return 0;
}
va_start(ap, format);
size_t charsWritten = AssignVsprintf(len + 1, format, ap);
va_end(ap);
if (len != charsWritten) {
Truncate();
return 0;
}
return charsWritten;
}
/**
* The following CopyFrom functions take various types of strings, allocate
* enough space to hold them, and then copy them into that space.
*
* They return an HRESULT that should be interpreted with the SUCCEEDED or
* FAILED macro.
*/
HRESULT CopyFrom(const wchar_t* src) {
mLength = wcslen(src);
if (!AllocLen(mLength)) {
Truncate();
return E_OUTOFMEMORY;
}
HRESULT hrv = StringCchCopyW(mString.get(), mLength + 1, src);
if (FAILED(hrv)) {
Truncate();
}
return hrv;
}
HRESULT CopyFrom(const SimpleAutoString& src) {
if (!src.mString) {
Truncate();
return S_OK;
}
mLength = src.mLength;
if (!AllocLen(mLength)) {
Truncate();
return E_OUTOFMEMORY;
}
HRESULT hrv = StringCchCopyW(mString.get(), mLength + 1, src.mString.get());
if (FAILED(hrv)) {
Truncate();
}
return hrv;
}
HRESULT CopyFrom(const char* src) {
int bufferSize =
MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, src, -1, nullptr, 0);
if (bufferSize == 0) {
Truncate();
return HRESULT_FROM_WIN32(GetLastError());
}
if (!AllocSize(bufferSize)) {
Truncate();
return E_OUTOFMEMORY;
}
int charsWritten = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, src,
-1, mString.get(), bufferSize);
if (charsWritten == 0) {
Truncate();
return HRESULT_FROM_WIN32(GetLastError());
} else if (charsWritten != bufferSize) {
Truncate();
return E_FAIL;
}
mLength = charsWritten - 1;
return S_OK;
}
bool StartsWith(const SimpleAutoString& prefix) const {
if (!mString) {
return (prefix.mLength == 0);
}
if (!prefix.mString) {
return true;
}
if (prefix.mLength > mLength) {
return false;
}
return (wcsncmp(mString.get(), prefix.mString.get(), prefix.mLength) == 0);
}
};
// Deleter for use with UniquePtr
struct CoTaskMemFreeDeleter {
void operator()(void* aPtr) { ::CoTaskMemFree(aPtr); }
};
/**
* A lot of data goes into constructing an ACL and security attributes, and the
* Windows documentation does not make it very clear what can be safely freed
* after these objects are constructed. This struct holds all of the
* construction data in one place so that it can be passed around and freed
* properly.
*/
struct AutoPerms {
SID_IDENTIFIER_AUTHORITY sidIdentifierAuthority;
UniqueSidPtr usersSID;
UniqueSidPtr adminsSID;
UniqueSidPtr systemSID;
EXPLICIT_ACCESS_W ea[3];
mozilla::UniquePtr<ACL, LocalFreeDeleter> acl;
mozilla::UniquePtr<uint8_t[]> securityDescriptorBuffer;
PSECURITY_DESCRIPTOR securityDescriptor;
SECURITY_ATTRIBUTES securityAttributes;
};
static HRESULT GetFilename(SimpleAutoString& path, SimpleAutoString& filename);
enum class Tristate { False, True, Unknown };
enum class Lockstate { Locked, Unlocked };
/**
* This class will look up and store some data about the file or directory at
* the path given.
* The path can additionally be locked. For files, this is done by holding a
* handle to that file. For directories, this is done by holding a handle to a
* file within the directory.
*/
class FileOrDirectory {
private:
Tristate mIsHardLink;
DWORD mAttributes;
nsAutoHandle mLockHandle;
// This stores the name of the lock file. We need to keep track of this for
// directories, which are locked via a randomly named lock file inside. But
// we do not store a value here for files, as they do not have a separate lock
// file.
SimpleAutoString mDirLockFilename;
/**
* Locks the path. For directories, this is done by opening a file in the
* directory and storing its handle in mLockHandle. For files, we just open
* the file itself and store the handle.
* Returns true on success and false on failure.
*
* Calling this function will result in mAttributes being updated.
*
* This function is private to prevent callers from locking the directory
* after its attributes have been read. Part of the purpose of locking a
* directory is to ensure that its attributes are what we think they are and
* that they don't change while we hold the lock. If we get the lock after
* attributes are looked up, we can no longer provide that guarantee.
* If you think you want to call Lock(), you probably actually want to call
* Reset().
*/
bool Lock(const wchar_t* path) {
mAttributes = GetFileAttributesW(path);
Tristate isDir = IsDirectory();
if (isDir == Tristate::Unknown) {
return false;
}
if (isDir == Tristate::True) {
SimpleAutoString lockPath;
if (!lockPath.AllocEmpty(MAX_PATH)) {
return false;
}
BOOL success = GetUUIDTempFilePath(path, NS_T(LOCK_FILE_PREFIX),
lockPath.MutableString());
if (!success || !lockPath.Check()) {
return false;
}
HRESULT hrv = GetFilename(lockPath, mDirLockFilename);
if (FAILED(hrv) || mDirLockFilename.Length() == 0) {
return false;
}
mLockHandle.own(CreateFileW(lockPath.String(), 0, 0, nullptr, OPEN_ALWAYS,
FILE_FLAG_DELETE_ON_CLOSE, nullptr));
} else { // If path is not a directory
// The usual reason for us to lock a file is to read and change the
// permissions so, unlike the directory lock file, make sure we request
// the access necessary to read and write permissions.
mLockHandle.own(CreateFileW(path, WRITE_DAC | READ_CONTROL, 0, nullptr,
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL,
nullptr));
}
if (!IsLocked()) {
return false;
}
mAttributes = GetFileAttributesW(path);
// Directories and files are locked in different ways. If we think that we
// just locked one but we actually locked the other, our lock will be
// ineffective and we should not tell callers that this is locked.
// (This should fail earlier, since files cannot have children and
// directories cannot be opened with FILE_ATTRIBUTE_NORMAL. But just to be
// safe...)
if (isDir != IsDirectory()) {
Unlock();
return false;
}
return true;
}
/**
* Helper function to normalize the access mask by converting generic access
* flags to specific ones to make it easier to check if permissions match.
*/
void NormalizeAccessMask(ACCESS_MASK& mask) {
if ((mask & GENERIC_ALL) == GENERIC_ALL) {
mask &= ~GENERIC_ALL;
mask |= FILE_ALL_ACCESS;
}
if ((mask & GENERIC_READ) == GENERIC_READ) {
mask &= ~GENERIC_READ;
mask |= FILE_GENERIC_READ;
}
if ((mask & GENERIC_WRITE) == GENERIC_WRITE) {
mask &= ~GENERIC_WRITE;
mask |= FILE_GENERIC_WRITE;
}
if ((mask & GENERIC_EXECUTE) == GENERIC_EXECUTE) {
mask &= ~GENERIC_EXECUTE;
mask |= FILE_GENERIC_EXECUTE;
}
}
public:
FileOrDirectory()
: mIsHardLink(Tristate::Unknown),
mAttributes(INVALID_FILE_ATTRIBUTES),
mLockHandle(INVALID_HANDLE_VALUE) {}
/**
* If shouldLock is Locked:Locked, the file or directory will be locked.
* Note that locking is fallible and success should be checked via the
* IsLocked method.
*/
FileOrDirectory(const SimpleAutoString& path, Lockstate shouldLock)
: FileOrDirectory() {
Reset(path, shouldLock);
}
/**
* Initializes the FileOrDirectory to the file with the path given.
*
* If shouldLock is Locked:Locked, the file or directory will be locked.
* Note that locking is fallible and success should be checked via the
* IsLocked method.
*/
void Reset(const SimpleAutoString& path, Lockstate shouldLock) {
Unlock();
mDirLockFilename.Truncate();
if (shouldLock == Lockstate::Locked) {
// This will also update mAttributes.
Lock(path.String());
} else {
mAttributes = GetFileAttributesW(path.String());
}
mIsHardLink = Tristate::Unknown;
nsAutoHandle autoHandle;
HANDLE handle;
if (IsLocked() && IsDirectory() == Tristate::False) {
// If the path is a file and we locked it, we already have a handle to it.
// No need to open it again.
handle = mLockHandle.get();
} else {
handle = CreateFileW(path.String(), 0, FILE_SHARE_READ, nullptr,
OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, nullptr);
// Make sure this handle gets freed automatically.
autoHandle.own(handle);
}
Tristate isLink = Tristate::Unknown;
if (handle != INVALID_HANDLE_VALUE) {
BY_HANDLE_FILE_INFORMATION info;
BOOL success = GetFileInformationByHandle(handle, &info);
if (success) {
if (info.nNumberOfLinks > 1) {
isLink = Tristate::True;
} else {
isLink = Tristate::False;
}
}
}
mIsHardLink = Tristate::Unknown;
Tristate isSymLink = IsSymLink();
if (isLink == Tristate::False || isSymLink == Tristate::True) {
mIsHardLink = Tristate::False;
} else if (isLink == Tristate::True && isSymLink == Tristate::False) {
mIsHardLink = Tristate::True;
}
}
void Unlock() { mLockHandle.own(INVALID_HANDLE_VALUE); }
bool IsLocked() const { return mLockHandle.get() != INVALID_HANDLE_VALUE; }
Tristate IsSymLink() const {
if (mAttributes == INVALID_FILE_ATTRIBUTES) {
return Tristate::Unknown;
}
if (mAttributes & FILE_ATTRIBUTE_REPARSE_POINT) {
return Tristate::True;
}
return Tristate::False;
}
Tristate IsHardLink() const { return mIsHardLink; }
Tristate IsLink() const {
Tristate isSymLink = IsSymLink();
if (mIsHardLink == Tristate::True || isSymLink == Tristate::True) {
return Tristate::True;
}
if (mIsHardLink == Tristate::Unknown || isSymLink == Tristate::Unknown) {
return Tristate::Unknown;
}
return Tristate::False;
}
Tristate IsDirectory() const {
if (mAttributes == INVALID_FILE_ATTRIBUTES) {
return Tristate::Unknown;
}
if (mAttributes & FILE_ATTRIBUTE_DIRECTORY) {
return Tristate::True;
}
return Tristate::False;
}
Tristate IsReadonly() const {
if (mAttributes == INVALID_FILE_ATTRIBUTES) {
return Tristate::Unknown;
}
if (mAttributes & FILE_ATTRIBUTE_READONLY) {
return Tristate::True;
}
return Tristate::False;
}
DWORD Attributes() const { return mAttributes; }
/**
* Sets the permissions to those passed. For this to be done safely, the file
* must be locked and must not be a directory or a link. If these conditions
* are not met, the function will fail.
* Without locking, we can't guarantee that the file is the one we think it
* is. Someone might have replaced a component of the path with a symlink.
* With directories, setting the permissions can have the effect of setting
* the permissions of a malicious hardlink within.
*/
HRESULT SetPerms(const AutoPerms& perms) {
if (IsDirectory() != Tristate::False || !IsLocked() ||
IsHardLink() != Tristate::False) {
return E_FAIL;
}
DWORD drv = SetSecurityInfo(mLockHandle.get(), SE_FILE_OBJECT,
DACL_SECURITY_INFORMATION, nullptr, nullptr,
perms.acl.get(), nullptr);
return HRESULT_FROM_WIN32(drv);
}
/**
* Checks the permissions of a file to make sure that they match the expected
* permissions.
*/
Tristate PermsOk(const SimpleAutoString& path, const AutoPerms& perms) {
nsAutoHandle autoHandle;
HANDLE handle;
if (IsDirectory() == Tristate::False && IsLocked()) {
handle = mLockHandle.get();
} else {
handle =
CreateFileW(path.String(), READ_CONTROL, FILE_SHARE_READ, nullptr,
OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, nullptr);
// Make sure this handle gets freed automatically.
autoHandle.own(handle);
}
PACL dacl = nullptr;
SECURITY_DESCRIPTOR* securityDescriptor = nullptr;
DWORD drv = GetSecurityInfo(
handle, SE_FILE_OBJECT, DACL_SECURITY_INFORMATION, nullptr, nullptr,
&dacl, nullptr,
reinterpret_cast<PSECURITY_DESCRIPTOR*>(&securityDescriptor));
// Store the security descriptor in a UniquePtr so that it automatically
// gets freed properly. We don't need to worry about dacl, since it will
// point within the security descriptor.
mozilla::UniquePtr<SECURITY_DESCRIPTOR, LocalFreeDeleter>
autoSecurityDescriptor(securityDescriptor);
if (drv == ERROR_ACCESS_DENIED) {
// If access was denied reading the permissions, it seems pretty safe to
// say that the permissions are wrong.
return Tristate::False;
}
if (drv != ERROR_SUCCESS || dacl == nullptr) {
return Tristate::Unknown;
}
size_t eaLen = sizeof(perms.ea) / sizeof(perms.ea[0]);
for (size_t eaIndex = 0; eaIndex < eaLen; ++eaIndex) {
PTRUSTEE_W trustee = const_cast<PTRUSTEE_W>(&perms.ea[eaIndex].Trustee);
ACCESS_MASK expectedMask = perms.ea[eaIndex].grfAccessPermissions;
ACCESS_MASK actualMask;
drv = GetEffectiveRightsFromAclW(dacl, trustee, &actualMask);
if (drv == ERROR_ACCESS_DENIED) {
return Tristate::False;
}
if (drv != ERROR_SUCCESS) {
return Tristate::Unknown;
}
NormalizeAccessMask(expectedMask);
NormalizeAccessMask(actualMask);
if ((actualMask & expectedMask) != expectedMask) {
return Tristate::False;
}
}
return Tristate::True;
}
/**
* Valid only if IsDirectory() == True.
* Checks to see if the string given matches the filename of the lock file.
*/
bool LockFilenameMatches(const wchar_t* filename) {
if (mDirLockFilename.Length() == 0) {
return false;
}
return wcscmp(filename, mDirLockFilename.String()) == 0;
}
};
static bool GetCachedHash(const char16_t* installPath, HKEY rootKey,
const SimpleAutoString& regPath,
mozilla::UniquePtr<NS_tchar[]>& result);
static HRESULT GetUpdateDirectory(const wchar_t* installPath,
const char* vendor, const char* appName,
WhichUpdateDir whichDir,
SetPermissionsOf permsToSet,
mozilla::UniquePtr<wchar_t[]>& result);
static HRESULT EnsureUpdateDirectoryPermissions(
const SimpleAutoString& basePath, const SimpleAutoString& updatePath,
bool fullUpdatePath, SetPermissionsOf permsToSet);
static HRESULT GeneratePermissions(AutoPerms& result);
static HRESULT MakeDir(const SimpleAutoString& path, const AutoPerms& perms);
static HRESULT RemoveRecursive(const SimpleAutoString& path,
FileOrDirectory& file);
static HRESULT MoveConflicting(const SimpleAutoString& path,
FileOrDirectory& file,
SimpleAutoString* outPath);
static HRESULT EnsureCorrectPermissions(SimpleAutoString& path,
FileOrDirectory& file,
const SimpleAutoString& leafUpdateDir,
const AutoPerms& perms,
SetPermissionsOf permsToSet);
static HRESULT FixDirectoryPermissions(const SimpleAutoString& path,
FileOrDirectory& directory,
const AutoPerms& perms,
bool& permissionsFixed);
static HRESULT MoveFileOrDir(const SimpleAutoString& moveFrom,
const SimpleAutoString& moveTo,
const AutoPerms& perms);
static HRESULT SplitPath(const SimpleAutoString& path,
SimpleAutoString& parentPath,
SimpleAutoString& filename);
static bool PathConflictsWithLeaf(const SimpleAutoString& path,
const SimpleAutoString& leafPath);
#endif // XP_WIN
/**
* Returns a hash of the install path, suitable for uniquely identifying the
* particular Firefox installation that is running.
*
* This function includes a compatibility mode that should NOT be used except by
* GetUserUpdateDirectory. Previous implementations of this function could
* return a value inconsistent with what our installer would generate. When the
* update directory was migrated, this function was re-implemented to return
* values consistent with those generated by the installer. The compatibility
* mode is retained only so that we can properly get the old update directory
* when migrating it.
*
* @param installPath
* The null-terminated path to the installation directory (i.e. the
* directory that contains the binary). Must not be null. The path must
* not include a trailing slash.
* @param vendor
* A pointer to a null-terminated string containing the vendor name, or
* null. This is only used to look up a registry key on Windows. On
* other platforms, the value has no effect. If null is passed on
* Windows, "Mozilla" will be used.
* @param result
* The out parameter that will be set to contain the resulting hash.
* The value is wrapped in a UniquePtr to make cleanup easier on the
* caller.
* @param useCompatibilityMode
* Enables compatibility mode. Defaults to false.
* @return true if successful and false otherwise.
*/
bool GetInstallHash(const char16_t* installPath, const char* vendor,
mozilla::UniquePtr<NS_tchar[]>& result,
bool useCompatibilityMode /* = false */) {
MOZ_ASSERT(installPath != nullptr,
"Install path must not be null in GetInstallHash");
// Unable to get the cached hash, so compute it.
size_t pathSize =
std::char_traits<char16_t>::length(installPath) * sizeof(*installPath);
uint64_t hash =
CityHash64(reinterpret_cast<const char*>(installPath), pathSize);
size_t hashStrSize = sizeof(hash) * 2 + 1; // 2 hex digits per byte + null
result = mozilla::MakeUnique<NS_tchar[]>(hashStrSize);
int charsWritten;
if (useCompatibilityMode) {
// This behavior differs slightly from the default behavior.
// When the default output would be "1234567800000009", this instead
// produces "123456789".
charsWritten = NS_tsnprintf(result.get(), hashStrSize,
NS_T("%") NS_T(PRIX32) NS_T("%") NS_T(PRIX32),
static_cast<uint32_t>(hash >> 32),
static_cast<uint32_t>(hash));
} else {
charsWritten =
NS_tsnprintf(result.get(), hashStrSize, NS_T("%") NS_T(PRIX64), hash);
}
return !(charsWritten < 1 ||
static_cast<size_t>(charsWritten) > hashStrSize - 1);
}
#ifdef XP_WIN
/**
* Returns true if the registry key was successfully found and read into result.
*/
static bool GetCachedHash(const char16_t* installPath, HKEY rootKey,
const SimpleAutoString& regPath,
mozilla::UniquePtr<NS_tchar[]>& result) {
// Find the size of the string we are reading before we read it so we can
// allocate space.
unsigned long bufferSize;
LSTATUS lrv = RegGetValueW(rootKey, regPath.String(),
reinterpret_cast<const wchar_t*>(installPath),
RRF_RT_REG_SZ, nullptr, nullptr, &bufferSize);
if (lrv != ERROR_SUCCESS) {
return false;
}
result = mozilla::MakeUnique<NS_tchar[]>(bufferSize);
if (!result) {
return false;
}
// Now read the actual value from the registry.
lrv = RegGetValueW(rootKey, regPath.String(),
reinterpret_cast<const wchar_t*>(installPath),
RRF_RT_REG_SZ, nullptr, result.get(), &bufferSize);
return (lrv == ERROR_SUCCESS);
}
/**
* Returns the update directory path. The update directory needs to have
* different permissions from the default, so we don't really want anyone using
* the path without the directory already being created with the correct
* permissions. Therefore, this function also ensures that the base directory
* that needs permissions set already exists. If it does not exist, it is
* created with the needed permissions.
* The desired permissions give Full Control to SYSTEM, Administrators, and
* Users.
*
* vendor and appName are passed as char*, not because we want that (we don't,
* we want wchar_t), but because of the expected origin of the data. If this
* data is available, it is probably available via XREAppData::vendor and
* XREAppData::name.
*
* @param installPath
* The null-terminated path to the installation directory (i.e. the
* directory that contains the binary). The path must not include a
* trailing slash. If null is passed for this value, the entire update
* directory path cannot be retrieved, so the function will return the
* update directory without the installation-specific leaf directory.
* This feature exists for when the caller wants to use this function
* to set directory permissions and does not need the full update
* directory path.
* @param vendor
* A pointer to a null-terminated string containing the vendor name.
* Will default to "Mozilla" if null is passed.
* @param appName
* A pointer to a null-terminated string containing the application
* name, or null.
* @param permsToSet
* Determines how aggressive to be when setting permissions.
* This is the behavior by value:
* BaseDirIfNotExists - Sets the permissions on the base
* directory, but only if it does not
* already exist.
* AllFilesAndDirs - Recurses through the base directory,
* setting the permissions on all files
* and directories contained. Symlinks
* are removed. Files with names
* conflicting with the creation of the
* update directory are moved or removed.
* FilesAndDirsWithBadPerms - Same as AllFilesAndDirs, but does not
* attempt to fix permissions if they
* cannot be determined.
* @param result
* The out parameter that will be set to contain the resulting path.
* The value is wrapped in a UniquePtr to make cleanup easier on the
* caller.
*
* @return An HRESULT that should be tested with SUCCEEDED or FAILED.
*/
HRESULT
GetCommonUpdateDirectory(const wchar_t* installPath,
SetPermissionsOf permsToSet,
mozilla::UniquePtr<wchar_t[]>& result) {
return GetUpdateDirectory(installPath, nullptr, nullptr,
WhichUpdateDir::CommonAppData, permsToSet, result);
}
/**
* This function is identical to the function above except that it gets the
* "old" (pre-migration) update directory that is located in the user's app data
* directory, rather than the new one in the common app data directory.
*
* The other difference is that this function does not create or change the
* permissions of the update directory since the default permissions on this
* directory are acceptable as they are.
*/
HRESULT
GetUserUpdateDirectory(const wchar_t* installPath, const char* vendor,
const char* appName,
mozilla::UniquePtr<wchar_t[]>& result) {
return GetUpdateDirectory(
installPath, vendor, appName, WhichUpdateDir::UserAppData,
SetPermissionsOf::BaseDirIfNotExists, // Arbitrary value
result);
}
/**
* This is a much more limited version of the GetCommonUpdateDirectory that can
* be called from Rust.
* The result parameter must be a valid pointer to a buffer of length
* MAX_PATH + 1
*/
extern "C" HRESULT get_common_update_directory(const wchar_t* installPath,
wchar_t* result) {
mozilla::UniquePtr<wchar_t[]> uniqueResult;
HRESULT hr = GetCommonUpdateDirectory(
installPath, SetPermissionsOf::BaseDirIfNotExists, uniqueResult);
if (FAILED(hr)) {
return hr;
}
return StringCchCopyW(result, MAX_PATH + 1, uniqueResult.get());
}
/**
* This is a helper function that does all of the work for
* GetCommonUpdateDirectory and GetUserUpdateDirectory. It partially exists to
* prevent callers of GetUserUpdateDirectory from having to pass a useless
* SetPermissionsOf argument, which will be ignored if whichDir is UserAppData.
*
* For information on the parameters and return value, see
* GetCommonUpdateDirectory.
*/
static HRESULT GetUpdateDirectory(const wchar_t* installPath,
const char* vendor, const char* appName,
WhichUpdateDir whichDir,
SetPermissionsOf permsToSet,
mozilla::UniquePtr<wchar_t[]>& result) {
PWSTR baseDirParentPath;
REFKNOWNFOLDERID folderID = (whichDir == WhichUpdateDir::CommonAppData)
? FOLDERID_ProgramData
: FOLDERID_LocalAppData;
HRESULT hrv = SHGetKnownFolderPath(folderID, KF_FLAG_CREATE, nullptr,
&baseDirParentPath);
// Free baseDirParentPath when it goes out of scope.
mozilla::UniquePtr<wchar_t, CoTaskMemFreeDeleter> baseDirParentPathUnique(
baseDirParentPath);
if (FAILED(hrv)) {
return hrv;
}
SimpleAutoString baseDir;
if (whichDir == WhichUpdateDir::UserAppData && (vendor || appName)) {
const char* rawBaseDir = vendor ? vendor : appName;
hrv = baseDir.CopyFrom(rawBaseDir);
} else {
const wchar_t baseDirLiteral[] = NS_T(FALLBACK_VENDOR_NAME);
hrv = baseDir.CopyFrom(baseDirLiteral);
}
if (FAILED(hrv)) {
return hrv;
}
// Generate the base path (C:\ProgramData\Mozilla)
SimpleAutoString basePath;
size_t basePathLen =
wcslen(baseDirParentPath) + 1 /* path separator */ + baseDir.Length();
basePath.AllocAndAssignSprintf(basePathLen, L"%s\\%s", baseDirParentPath,
baseDir.String());
if (basePath.Length() != basePathLen) {
return E_FAIL;
}
// Generate the update directory path. This is the value to be returned by
// this function.
SimpleAutoString updatePath;
if (installPath) {
mozilla::UniquePtr<NS_tchar[]> hash;
// The Windows installer caches this hash value in the registry
bool gotHash = false;
SimpleAutoString regPath;
regPath.AutoAllocAndAssignSprintf(L"SOFTWARE\\%S\\%S\\TaskBarIDs",
vendor ? vendor : "Mozilla",
MOZ_APP_BASENAME);
if (regPath.Length() != 0) {
gotHash = GetCachedHash(reinterpret_cast<const char16_t*>(installPath),
HKEY_LOCAL_MACHINE, regPath, hash);
if (!gotHash) {
gotHash = GetCachedHash(reinterpret_cast<const char16_t*>(installPath),
HKEY_CURRENT_USER, regPath, hash);
}
}
bool success = true;
if (!gotHash) {
bool useCompatibilityMode = (whichDir == WhichUpdateDir::UserAppData);
success = GetInstallHash(reinterpret_cast<const char16_t*>(installPath),
vendor, hash, useCompatibilityMode);
}
if (success) {
const wchar_t midPathDirName[] = NS_T(UPDATE_PATH_MID_DIR_NAME);
size_t updatePathLen = basePath.Length() + 1 /* path separator */ +
wcslen(midPathDirName) + 1 /* path separator */ +
wcslen(hash.get());
updatePath.AllocAndAssignSprintf(updatePathLen, L"%s\\%s\\%s",
basePath.String(), midPathDirName,
hash.get());
// Permissions can still be set without this string, so wait until after
// setting permissions to return failure if the string assignment failed.
}
}
if (whichDir == WhichUpdateDir::CommonAppData) {
if (updatePath.Length() > 0) {
hrv = EnsureUpdateDirectoryPermissions(basePath, updatePath, true,
permsToSet);
} else {
hrv = EnsureUpdateDirectoryPermissions(basePath, basePath, false,
permsToSet);
}
if (FAILED(hrv)) {
return hrv;
}
}
if (!installPath) {
basePath.SwapBufferWith(result);
return S_OK;
}
if (updatePath.Length() == 0) {
return E_FAIL;
}
updatePath.SwapBufferWith(result);
return S_OK;
}
/**
* If the basePath does not exist, it is created with the expected permissions.
*
* It used to be that if basePath exists and SetPermissionsOf::AllFilesAndDirs
* was passed in, this function would aggressively set the permissions of
* the directory and everything in it. But that caused a problem: There does not
* seem to be a good way to ensure that, when setting permissions on a
* directory, a malicious process does not sneak a hard link into that directory
* (causing it to inherit the permissions set on the directory).
*
* To address that issue, this function now takes a different approach.
* To prevent abuse, permissions of directories will not be changed.
* Instead, directories with bad permissions are deleted and re-created with the
* correct permissions.
*
* @param basePath
* The top directory within the application data directory.
* Typically "C:\ProgramData\Mozilla".
* @param updatePath
* The update directory to be checked for conflicts. If files
* conflicting with this directory structure exist, they may be moved
* or deleted depending on the value of permsToSet.
* @param fullUpdatePath
* Set to true if updatePath is the full update path. If set to false,
* it means that we don't have the installation-specific path
* component.
* @param permsToSet
* See the documentation for GetCommonUpdateDirectory for the
* descriptions of the effects of each SetPermissionsOf value.
*/
static HRESULT EnsureUpdateDirectoryPermissions(
const SimpleAutoString& basePath, const SimpleAutoString& updatePath,
bool fullUpdatePath, SetPermissionsOf permsToSet) {
HRESULT returnValue = S_OK; // Stores the value that will eventually be
// returned. If errors occur, this is set to the
// first error encountered.
Lockstate shouldLock = permsToSet == SetPermissionsOf::BaseDirIfNotExists
? Lockstate::Unlocked
: Lockstate::Locked;
FileOrDirectory baseDir(basePath, shouldLock);
// validBaseDir will be true if the basePath exists, and is a non-symlinked
// directory.
bool validBaseDir = baseDir.IsDirectory() == Tristate::True &&
baseDir.IsLink() == Tristate::False;
// The most common case when calling this function is when the caller of
// GetCommonUpdateDirectory just wants the update directory path, and passes
// in the least aggressive option for setting permissions.
// The most common environment is that the update directory already exists.
// Optimize for this case.
if (permsToSet == SetPermissionsOf::BaseDirIfNotExists && validBaseDir) {
return S_OK;
}
AutoPerms perms;
HRESULT hrv = GeneratePermissions(perms);
if (FAILED(hrv)) {
// Fatal error. There is no real way to recover from this.
return hrv;
}
if (permsToSet == SetPermissionsOf::BaseDirIfNotExists) {
// We know that the base directory is invalid, because otherwise we would
// have exited already.
// Ignore errors here. It could be that the directory doesn't exist at all.
// And ultimately, we are only interested in whether or not we successfully
// create the new directory.
MoveConflicting(basePath, baseDir, nullptr);
hrv = MakeDir(basePath, perms);
returnValue = FAILED(returnValue) ? returnValue : hrv;
return returnValue;
}
// We need to pass a mutable basePath to EnsureCorrectPermissions, so copy it.
SimpleAutoString mutBasePath;
hrv = mutBasePath.CopyFrom(basePath);
if (FAILED(hrv) || mutBasePath.Length() == 0) {
returnValue = FAILED(returnValue) ? returnValue : hrv;
return returnValue;
}
if (fullUpdatePath) {
// When we are doing a full permissions reset, we are also ensuring that no
// files are in the way of our required directory structure. Generate the
// path of the furthest leaf in our directory structure so that we can check
// for conflicting files.
SimpleAutoString leafDirPath;
wchar_t updateSubdirectoryName[] = NS_T(UPDATE_SUBDIRECTORY);
wchar_t patchDirectoryName[] = NS_T(PATCH_DIRECTORY);
size_t leafDirLen = updatePath.Length() + wcslen(updateSubdirectoryName) +
wcslen(patchDirectoryName) + 2; /* 2 path separators */
leafDirPath.AllocAndAssignSprintf(
leafDirLen, L"%s\\%s\\%s", updatePath.String(), updateSubdirectoryName,
patchDirectoryName);
if (leafDirPath.Length() == leafDirLen) {
hrv = EnsureCorrectPermissions(mutBasePath, baseDir, leafDirPath, perms,
permsToSet);
} else {
// If we cannot generate the leaf path, just do the best we can by using
// the updatePath.
returnValue = FAILED(returnValue) ? returnValue : E_FAIL;
hrv = EnsureCorrectPermissions(mutBasePath, baseDir, updatePath, perms,
permsToSet);
}
} else {
hrv = EnsureCorrectPermissions(mutBasePath, baseDir, updatePath, perms,
permsToSet);
}
returnValue = FAILED(returnValue) ? returnValue : hrv;
// EnsureCorrectPermissions does its best to remove links and conflicting
// files but, in doing so, it may leave us without a base update directory.
// Rather than checking whether it exists first, just try to create it. If
// successful, the directory now exists with the right permissions and no
// contents, which this function considers a success. If unsuccessful,
// most likely the directory just already exists. But we need to verify that
// before we can return success.
BOOL success = CreateDirectoryW(
basePath.String(),
const_cast<LPSECURITY_ATTRIBUTES>(&perms.securityAttributes));
if (success) {
return S_OK;
}
if (SUCCEEDED(returnValue)) {
baseDir.Reset(basePath, Lockstate::Unlocked);
if (baseDir.IsDirectory() != Tristate::True ||
baseDir.IsLink() != Tristate::False ||
baseDir.PermsOk(basePath, perms) != Tristate::True) {
return E_FAIL;
}
}
return returnValue;
}
/**
* Generates the permission set that we want to be applied to the update
* directory and its contents. Returns the permissions data via the result
* outparam.
*
* These are also the permissions that will be used to check that file
* permissions are correct.
*/
static HRESULT GeneratePermissions(AutoPerms& result) {
result.sidIdentifierAuthority = SECURITY_NT_AUTHORITY;
ZeroMemory(&result.ea, sizeof(result.ea));
// Make Users group SID and add it to the Explicit Access List.
PSID usersSID = nullptr;
BOOL success = AllocateAndInitializeSid(
&result.sidIdentifierAuthority, 2, SECURITY_BUILTIN_DOMAIN_RID,
DOMAIN_ALIAS_RID_USERS, 0, 0, 0, 0, 0, 0, &usersSID);
result.usersSID.reset(usersSID);
if (!success) {
return HRESULT_FROM_WIN32(GetLastError());
}
result.ea[0].grfAccessPermissions = FILE_ALL_ACCESS;
result.ea[0].grfAccessMode = SET_ACCESS;
result.ea[0].grfInheritance = SUB_CONTAINERS_AND_OBJECTS_INHERIT;
result.ea[0].Trustee.TrusteeForm = TRUSTEE_IS_SID;
result.ea[0].Trustee.TrusteeType = TRUSTEE_IS_GROUP;
result.ea[0].Trustee.ptstrName = static_cast<LPWSTR>(usersSID);
// Make Administrators group SID and add it to the Explicit Access List.
PSID adminsSID = nullptr;
success = AllocateAndInitializeSid(
&result.sidIdentifierAuthority, 2, SECURITY_BUILTIN_DOMAIN_RID,
DOMAIN_ALIAS_RID_ADMINS, 0, 0, 0, 0, 0, 0, &adminsSID);
result.adminsSID.reset(adminsSID);
if (!success) {
return HRESULT_FROM_WIN32(GetLastError());
}
result.ea[1].grfAccessPermissions = FILE_ALL_ACCESS;
result.ea[1].grfAccessMode = SET_ACCESS;
result.ea[1].grfInheritance = SUB_CONTAINERS_AND_OBJECTS_INHERIT;
result.ea[1].Trustee.TrusteeForm = TRUSTEE_IS_SID;
result.ea[1].Trustee.TrusteeType = TRUSTEE_IS_GROUP;
result.ea[1].Trustee.ptstrName = static_cast<LPWSTR>(adminsSID);
// Make SYSTEM user SID and add it to the Explicit Access List.
PSID systemSID = nullptr;
success = AllocateAndInitializeSid(&result.sidIdentifierAuthority, 1,
SECURITY_LOCAL_SYSTEM_RID, 0, 0, 0, 0, 0,
0, 0, &systemSID);
result.systemSID.reset(systemSID);
if (!success) {
return HRESULT_FROM_WIN32(GetLastError());
}
result.ea[2].grfAccessPermissions = FILE_ALL_ACCESS;
result.ea[2].grfAccessMode = SET_ACCESS;
result.ea[2].grfInheritance = SUB_CONTAINERS_AND_OBJECTS_INHERIT;
result.ea[2].Trustee.TrusteeForm = TRUSTEE_IS_SID;
result.ea[2].Trustee.TrusteeType = TRUSTEE_IS_USER;
result.ea[2].Trustee.ptstrName = static_cast<LPWSTR>(systemSID);
PACL acl = nullptr;
DWORD drv = SetEntriesInAclW(3, result.ea, nullptr, &acl);
// Put the ACL in a unique pointer so that LocalFree is called when it goes
// out of scope
result.acl.reset(acl);
if (drv != ERROR_SUCCESS) {
return HRESULT_FROM_WIN32(drv);
}
result.securityDescriptorBuffer =
mozilla::MakeUnique<uint8_t[]>(SECURITY_DESCRIPTOR_MIN_LENGTH);
if (!result.securityDescriptorBuffer) {
return E_OUTOFMEMORY;
}
result.securityDescriptor = reinterpret_cast<PSECURITY_DESCRIPTOR>(
result.securityDescriptorBuffer.get());
success = InitializeSecurityDescriptor(result.securityDescriptor,
SECURITY_DESCRIPTOR_REVISION);
if (!success) {
return HRESULT_FROM_WIN32(GetLastError());
}
success =
SetSecurityDescriptorDacl(result.securityDescriptor, TRUE, acl, FALSE);
if (!success) {
return HRESULT_FROM_WIN32(GetLastError());
}
result.securityAttributes.nLength = sizeof(SECURITY_ATTRIBUTES);
result.securityAttributes.lpSecurityDescriptor = result.securityDescriptor;
result.securityAttributes.bInheritHandle = FALSE;
return S_OK;
}
/**
* Creates a directory with the permissions specified. If the directory already
* exists, this function will return success as long as it is a non-link
* directory.
*/
static HRESULT MakeDir(const SimpleAutoString& path, const AutoPerms& perms) {
BOOL success = CreateDirectoryW(
path.String(),
const_cast<LPSECURITY_ATTRIBUTES>(&perms.securityAttributes));
if (success) {
return S_OK;
}
DWORD error = GetLastError();
if (error != ERROR_ALREADY_EXISTS) {
return HRESULT_FROM_WIN32(error);
}
FileOrDirectory dir(path, Lockstate::Unlocked);
if (dir.IsDirectory() == Tristate::True && dir.IsLink() == Tristate::False) {
return S_OK;
}
return HRESULT_FROM_WIN32(error);
}
/**
* Attempts to move the file or directory to the Windows Recycle Bin.
* If removal fails with an ERROR_FILE_NOT_FOUND, the file must not exist, so
* this will return success in that case.
*
* The file will be unlocked in order to remove it.
*
* Whether this function succeeds or fails, the file parameter should no longer
* be considered accurate. If it succeeds, it will be inaccurate because the
* file no longer exists. If it fails, it may be inaccurate due to this function
* potentially setting file attributes.
*/
static HRESULT RemoveRecursive(const SimpleAutoString& path,
FileOrDirectory& file) {
file.Unlock();
if (file.IsReadonly() != Tristate::False) {
// Ignore errors setting attributes. We only care if it was successfully
// deleted.
DWORD attributes = file.Attributes();
if (attributes == INVALID_FILE_ATTRIBUTES) {
SetFileAttributesW(path.String(), FILE_ATTRIBUTE_NORMAL);
} else {
SetFileAttributesW(path.String(), attributes & ~FILE_ATTRIBUTE_READONLY);
}
}
// The SHFILEOPSTRUCTW expects a list of paths. The list is simply one long
// string separated by null characters. The end of the list is designated by
// two null characters.
SimpleAutoString pathList;
pathList.AllocAndAssignSprintf(path.Length() + 1, L"%s\0", path.String());
SHFILEOPSTRUCTW fileOperation;
fileOperation.hwnd = nullptr;
fileOperation.wFunc = FO_DELETE;
fileOperation.pFrom = pathList.String();
fileOperation.pTo = nullptr;
fileOperation.fFlags = FOF_ALLOWUNDO | FOF_NO_UI;
fileOperation.lpszProgressTitle = nullptr;
int rv = SHFileOperationW(&fileOperation);
if (rv == 0 || rv == ERROR_FILE_NOT_FOUND) {
return S_OK;
}
// Some files such as hard links can't be deleted properly with
// SHFileOperation, so additionally try DeleteFile.
BOOL success = DeleteFileW(path.String());
return success ? S_OK : HRESULT_FROM_WIN32(GetLastError());
}
/**
* Attempts to move the file or directory to a path that will not conflict with
* our directory structure. If this fails, the path will instead be deleted.
*
* If an attempt results in the error ERROR_FILE_NOT_FOUND, this function
* considers the file to no longer be a conflict and returns success.
*
* The file will be unlocked in order to move it. Strictly speaking, it may be
* possible to move non-directories without unlocking them, but this function
* will unconditionally unlock the file.
*
* If a non-null pointer is passed for outPath, the path that the file was moved
* to will be stored there. If the file was removed, an empty string will be
* stored. Note that if outPath is set to an empty string, it may not have a
* buffer allocated, so outPath.Length() should be checked before using
* outPath.String().
* It is ok for outPath to point to the path parameter.
* This function guarantees that if failure is returned, outPath will not be
* modified.
*/
static HRESULT MoveConflicting(const SimpleAutoString& path,
FileOrDirectory& file,
SimpleAutoString* outPath) {
file.Unlock();
// Try to move the file to a backup location
SimpleAutoString newPath;
unsigned int maxTries = 3;
const wchar_t newPathFormat[] = L"%s.bak%u";
size_t newPathMaxLength =
newPath.AllocFromScprintf(newPathFormat, path.String(), maxTries);
if (newPathMaxLength > 0) {
for (unsigned int suffix = 0; suffix <= maxTries; ++suffix) {
newPath.AssignSprintf(newPathMaxLength + 1, newPathFormat, path.String(),
suffix);
if (newPath.Length() == 0) {
// If we failed to make this string, we probably aren't going to
// succeed on the next one.
break;
}
BOOL success;
if (suffix < maxTries) {
success = MoveFileW(path.String(), newPath.String());
} else {
// Moving a file can sometimes work when deleting a file does not. If
// there are already the maximum number of backed up files, try
// overwriting the last backup before we fall back to deleting the
// original.
success = MoveFileExW(path.String(), newPath.String(),
MOVEFILE_REPLACE_EXISTING);
}
if (success) {
if (outPath) {
outPath->Swap(newPath);
}
return S_OK;
}
DWORD drv = GetLastError();
if (drv == ERROR_FILE_NOT_FOUND) {
if (outPath) {
outPath->Truncate();
}
return S_OK;
}
// If the move failed because newPath already exists, loop to try a new
// suffix. If the move failed for any other reason, a new suffix will
// probably not help.
// Sometimes, however, if we cannot read the existing file due to lack of
// permissions, we may get an "Access Denied" error. So retry in that case
// too.
if (drv != ERROR_ALREADY_EXISTS && drv != ERROR_ACCESS_DENIED) {
break;
}
}
}
// Moving failed. Try to delete.
HRESULT hrv = RemoveRecursive(path, file);
if (SUCCEEDED(hrv)) {
if (outPath) {
outPath->Truncate();
}
}
return hrv;
}
/**
* This function will ensure that the specified path and all contained files and
* subdirectories have the correct permissions.
* Files will have their permissions set to match those specified.
* Unfortunately, setting the permissions on directories is prone to abuse,
* since it can potentially result in a hard link within the directory
* inheriting those permissions. To get around this issue, directories will not
* have their permissions changed. Instead, the directory will be moved
* elsewhere so that it can be recreated with the correct permissions and its
* contents moved back in.
*
* Symlinks and hard links are removed from the checked directories.
*
* This function also ensures that nothing is in the way of leafUpdateDir.
* Non-directory files that conflict with this are moved or deleted.
*
* This function's second argument must receive a locked FileOrDirectory to
* ensure that it is not tampered with while fixing the permissions of the
* file/directory and any contents.
*
* If we cannot successfully determine if the path is a file or directory, we
* simply attempt to delete it.
*
* Note that the path parameter is not constant. Its contents may be changed by
* this function.
*/
static HRESULT EnsureCorrectPermissions(SimpleAutoString& path,
FileOrDirectory& file,
const SimpleAutoString& leafUpdateDir,
const AutoPerms& perms,
SetPermissionsOf permsToSet) {
HRESULT returnValue = S_OK; // Stores the value that will eventually be
// returned. If errors occur, this is set to the
// first error encountered.
HRESULT hrv;
bool conflictsWithLeaf = PathConflictsWithLeaf(path, leafUpdateDir);
if (file.IsDirectory() != Tristate::True ||
file.IsLink() != Tristate::False) {
// We want to keep track of the result of trying to set the permissions
// separately from returnValue. If we later remove the file, we should not
// report an error to set permissions.
// SetPerms will automatically abort and return failure if it is unsafe to
// set the permissions on the file (for example, if it is a hard link).
HRESULT permSetResult = file.SetPerms(perms);
bool removed = false;
if (file.IsLink() != Tristate::False) {
hrv = RemoveRecursive(path, file);
returnValue = FAILED(returnValue) ? returnValue : hrv;
if (SUCCEEDED(hrv)) {
removed = true;
}
}
if (FAILED(permSetResult) && !removed) {
returnValue = FAILED(returnValue) ? returnValue : permSetResult;
}
if (conflictsWithLeaf && !removed) {
hrv = MoveConflicting(path, file, nullptr);
returnValue = FAILED(returnValue) ? returnValue : hrv;
}
return returnValue;
}
// If the permissions cannot be read, only try to fix them if the most
// aggressive permission-setting option was passed. If Firefox is experiencing
// problems updating, it makes sense to try to force the permissions back to
// being correct. But there are other times when this is run more proactively,
// and we don't really want to move everything around unnecessarily in those
// cases.
Tristate permissionsOk = file.PermsOk(path, perms);
if (permissionsOk == Tristate::False ||
(permissionsOk == Tristate::Unknown &&
permsToSet == SetPermissionsOf::AllFilesAndDirs)) {
bool permissionsFixed;
hrv = FixDirectoryPermissions(path, file, perms, permissionsFixed);
returnValue = FAILED(returnValue) ? returnValue : hrv;
// We only need to move conflicting directories if they have bad permissions
// that we are unable to fix. If its permissions are correct, it isn't
// conflicting with the leaf path, it is a component of the leaf path.
if (!permissionsFixed && conflictsWithLeaf) {
// No need to check for error here. returnValue is already a failure code
// because FixDirectoryPermissions failed. MoveConflicting will ensure
// that path is correct (or empty, on deletion) whether it succeeds or
// fails.
MoveConflicting(path, file, &path);
if (path.Length() == 0) {
// Path has been deleted.
return returnValue;
}
}
if (!file.IsLocked()) {
// FixDirectoryPermissions or MoveConflicting may have left the directory
// unlocked, but we still want to recurse into it, so re-lock it.
file.Reset(path, Lockstate::Locked);
}
} else if (permissionsOk != Tristate::True) {
// If we are skipping permission setting, we want to report failure since
// this function did not do its job.
returnValue = FAILED(returnValue) ? returnValue : E_FAIL;
}
// We MUST not recurse into unlocked directories or links.
if (!file.IsLocked() || file.IsLink() != Tristate::False ||
file.IsDirectory() != Tristate::True) {
returnValue = FAILED(returnValue) ? returnValue : E_FAIL;
return returnValue;
}
// Recurse into the directory.
DIR directoryHandle(path.String());
errno = 0;
for (dirent* entry = readdir(&directoryHandle); entry;
entry = readdir(&directoryHandle)) {
if (wcscmp(entry->d_name, L".") == 0 || wcscmp(entry->d_name, L"..") == 0 ||
file.LockFilenameMatches(entry->d_name)) {
continue;
}
SimpleAutoString childBuffer;
if (!childBuffer.AllocEmpty(MAX_PATH)) {
// Just return on this failure rather than continuing. It is unlikely that
// this error will go away for the next path we try.
return FAILED(returnValue) ? returnValue : E_OUTOFMEMORY;
}
childBuffer.AssignSprintf(MAX_PATH + 1, L"%s\\%s", path.String(),
entry->d_name);
if (childBuffer.Length() == 0) {
returnValue = FAILED(returnValue)
? returnValue
: HRESULT_FROM_WIN32(ERROR_BUFFER_OVERFLOW);
continue;
}
FileOrDirectory child(childBuffer, Lockstate::Locked);
hrv = EnsureCorrectPermissions(childBuffer, child, leafUpdateDir, perms,
permsToSet);
returnValue = FAILED(returnValue) ? returnValue : hrv;
// Before looping, clear any errors that might have been encountered so we
// can correctly get errors from readdir.
errno = 0;
}
if (errno != 0) {
returnValue = FAILED(returnValue) ? returnValue : E_FAIL;
}
return returnValue;
}
/**
* This function fixes directory permissions without setting them directly.
* The reasoning behind this is that if someone puts a hardlink in the
* directory before we set the permissions, the permissions of the linked file
* will be changed too. To prevent this, we will instead move the directory,
* recreate it with the correct permissions, and move the contents back in.
*
* The new directory will be locked with the directory parameter so that the
* caller can safely use the new directory. If the function fails, the directory
* parameter may be left locked or unlocked. However, the function will never
* leave the directory parameter locking something invalid. In other words, if
* the directory parameter is locked after this function exits, it is safe to
* assume that it is a locked non-link directory at the same location as the
* original path.
*
* The permissionsFixed outparam serves as sort of a supplement to the return
* value. The return value will be an error code if any part of this function
* fails. But the function can fail at some parts while still completing its
* main goal of fixing the directory permissions. To distinguish between these,
* this value will be set to true if the directory permissions were successfully
* fixed.
*/
static HRESULT FixDirectoryPermissions(const SimpleAutoString& path,
FileOrDirectory& directory,
const AutoPerms& perms,
bool& permissionsFixed) {
permissionsFixed = false;
SimpleAutoString parent;
SimpleAutoString dirName;
HRESULT hrv = SplitPath(path, parent, dirName);
if (FAILED(hrv)) {
return E_FAIL;
}
SimpleAutoString tempPath;
if (!tempPath.AllocEmpty(MAX_PATH)) {
return E_FAIL;
}
BOOL success = GetUUIDTempFilePath(parent.String(), dirName.String(),
tempPath.MutableString());
if (!success || !tempPath.Check() || tempPath.Length() == 0) {
return E_FAIL;
}
directory.Unlock();
success = MoveFileW(path.String(), tempPath.String());
if (!success) {
return HRESULT_FROM_WIN32(GetLastError());
}
success = CreateDirectoryW(path.String(), const_cast<LPSECURITY_ATTRIBUTES>(
&perms.securityAttributes));
if (!success) {
return E_FAIL;
}
directory.Reset(path, Lockstate::Locked);
if (!directory.IsLocked() || directory.IsLink() != Tristate::False ||
directory.IsDirectory() != Tristate::True ||
directory.PermsOk(path, perms) != Tristate::True) {
// Don't leave an invalid file locked when we return.
directory.Unlock();
return E_FAIL;
}
permissionsFixed = true;
FileOrDirectory tempDir(tempPath, Lockstate::Locked);
if (!tempDir.IsLocked() || tempDir.IsLink() != Tristate::False ||
tempDir.IsDirectory() != Tristate::True) {
return E_FAIL;
}
SimpleAutoString moveFrom;
SimpleAutoString moveTo;
if (!moveFrom.AllocEmpty(MAX_PATH) || !moveTo.AllocEmpty(MAX_PATH)) {
return E_OUTOFMEMORY;
}
// If we fail to move one file, we still want to try for the others. This will
// store the first error we encounter so it can be returned.
HRESULT returnValue = S_OK;
// Copy the contents of tempDir back to the original directory.
DIR directoryHandle(tempPath.String());
errno = 0;
for (dirent* entry = readdir(&directoryHandle); entry;
entry = readdir(&directoryHandle)) {
if (wcscmp(entry->d_name, L".") == 0 || wcscmp(entry->d_name, L"..") == 0 ||
tempDir.LockFilenameMatches(entry->d_name)) {
continue;
}
moveFrom.AssignSprintf(MAX_PATH + 1, L"%s\\%s", tempPath.String(),
entry->d_name);
if (moveFrom.Length() == 0) {
returnValue = FAILED(returnValue)
? returnValue
: HRESULT_FROM_WIN32(ERROR_BUFFER_OVERFLOW);
continue;
}
moveTo.AssignSprintf(MAX_PATH + 1, L"%s\\%s", path.String(), entry->d_name);
if (moveTo.Length() == 0) {
returnValue = FAILED(returnValue)
? returnValue
: HRESULT_FROM_WIN32(ERROR_BUFFER_OVERFLOW);
continue;
}
hrv = MoveFileOrDir(moveFrom, moveTo, perms);
if (FAILED(hrv)) {
returnValue = FAILED(returnValue) ? returnValue : hrv;
}
// Before looping, clear any errors that might have been encountered so we
// can correctly get errors from readdir.
errno = 0;
}
if (errno != 0) {
returnValue = FAILED(returnValue) ? returnValue : E_FAIL;
}
hrv = RemoveRecursive(tempPath, tempDir);
returnValue = FAILED(returnValue) ? returnValue : hrv;
return returnValue;
}
/**
* This function moves a file or directory from one location to another.
* Sometimes it cannot be moved because something (probably anti-virus) has
* opened it. In that case, we copy the file and attempt to remove the original.
*
* If the file cannot be copied, this function will try to remove the original
* anyway.
*/
static HRESULT MoveFileOrDir(const SimpleAutoString& moveFrom,
const SimpleAutoString& moveTo,
const AutoPerms& perms) {
BOOL success = MoveFileW(moveFrom.String(), moveTo.String());
if (success) {
return S_OK;
}
FileOrDirectory fileToMove(moveFrom, Lockstate::Locked);
// If we fail to move one file, we still want to try for the others. This will
// store the first error we encounter so it can be returned.
HRESULT returnValue = S_OK;
if (fileToMove.IsDirectory() != Tristate::True) {
fileToMove.Unlock();
if (fileToMove.IsLink() == Tristate::False) {
success = CopyFileW(moveFrom.String(), moveTo.String(), TRUE);
if (!success) {
returnValue = FAILED(returnValue) ? returnValue
: HRESULT_FROM_WIN32(GetLastError());
}
}
success = DeleteFileW(moveFrom.String());
if (!success) {
// If we failed to delete it, try having it removed at reboot.
success =
MoveFileExW(moveFrom.String(), nullptr, MOVEFILE_DELAY_UNTIL_REBOOT);
if (!success) {
returnValue = FAILED(returnValue) ? returnValue
: HRESULT_FROM_WIN32(GetLastError());
}
}
return returnValue;
} // Done handling files. The rest of this function is for moving a
// directory.
success = CreateDirectoryW(moveTo.String(), const_cast<LPSECURITY_ATTRIBUTES>(
&perms.securityAttributes));
if (!success) {
return HRESULT_FROM_WIN32(GetLastError());
}
FileOrDirectory destDir(moveTo, Lockstate::Locked);
SimpleAutoString childPath;
SimpleAutoString childDestPath;
if (!childPath.AllocEmpty(MAX_PATH) || !childDestPath.AllocEmpty(MAX_PATH)) {
return E_OUTOFMEMORY;
}
if (!fileToMove.IsLocked() || !destDir.IsLocked() ||
destDir.IsDirectory() != Tristate::True ||
destDir.IsLink() != Tristate::False) {
returnValue = FAILED(returnValue) ? returnValue : E_FAIL;
} else if (fileToMove.IsLink() == Tristate::False) {
DIR directoryHandle(moveFrom.String());
errno = 0;
for (dirent* entry = readdir(&directoryHandle); entry;
entry = readdir(&directoryHandle)) {
if (wcscmp(entry->d_name, L".") == 0 ||
wcscmp(entry->d_name, L"..") == 0 ||
fileToMove.LockFilenameMatches(entry->d_name)) {
continue;
}
childPath.AssignSprintf(MAX_PATH + 1, L"%s\\%s", moveFrom.String(),
entry->d_name);
if (childPath.Length() == 0) {
returnValue = FAILED(returnValue)
? returnValue
: HRESULT_FROM_WIN32(ERROR_BUFFER_OVERFLOW);
continue;
}
childDestPath.AssignSprintf(MAX_PATH + 1, L"%s\\%s", moveTo.String(),
entry->d_name);
if (childDestPath.Length() == 0) {
returnValue = FAILED(returnValue)
? returnValue
: HRESULT_FROM_WIN32(ERROR_BUFFER_OVERFLOW);
continue;
}
HRESULT hrv = MoveFileOrDir(childPath, childDestPath, perms);
if (FAILED(hrv)) {
returnValue = FAILED(returnValue) ? returnValue : hrv;
}
// Before looping, clear any errors that might have been encountered so we
// can correctly get errors from readdir.
errno = 0;
}
if (errno != 0) {
returnValue = FAILED(returnValue) ? returnValue : E_FAIL;
}
}
// Everything has been copied out of the directory. Now remove it.
HRESULT hrv = RemoveRecursive(moveFrom, fileToMove);
if (FAILED(hrv)) {
// If we failed to remove it, try having it removed on reboot.
success =
MoveFileExW(moveFrom.String(), nullptr, MOVEFILE_DELAY_UNTIL_REBOOT);
if (!success) {
returnValue = FAILED(returnValue) ? returnValue
: HRESULT_FROM_WIN32(GetLastError());
}
}
return returnValue;
}
/**
* Splits an absolute path into its parent directory and filename.
* For example, splits path="C:\foo\bar" into parentPath="C:\foo" and
* filename="bar".
*/
static HRESULT SplitPath(const SimpleAutoString& path,
SimpleAutoString& parentPath,
SimpleAutoString& filename) {
HRESULT hrv = parentPath.CopyFrom(path);
if (FAILED(hrv) || parentPath.Length() == 0) {
return hrv;
}
hrv = GetFilename(parentPath, filename);
if (FAILED(hrv)) {
return hrv;
}
size_t parentPathLen = parentPath.Length();
if (parentPathLen < filename.Length() + 1) {
return E_FAIL;
}
parentPathLen -= filename.Length() + 1;
parentPath.Truncate(parentPathLen);
if (parentPath.Length() == 0) {
return E_FAIL;
}
return S_OK;
}
/**
* Gets the filename of the given path. Also removes trailing path separators
* from the input path.
* Ex: If path="C:\foo\bar", filename="bar"
*/
static HRESULT GetFilename(SimpleAutoString& path, SimpleAutoString& filename) {
// Remove trailing path separators.
size_t pathLen = path.Length();
if (pathLen == 0) {
return E_FAIL;
}
wchar_t lastChar = path.String()[pathLen - 1];
while (lastChar == '/' || lastChar == '\\') {
--pathLen;
path.Truncate(pathLen);
if (pathLen == 0) {
return E_FAIL;
}
lastChar = path.String()[pathLen - 1];
}
const wchar_t* separator1 = wcsrchr(path.String(), '/');
const wchar_t* separator2 = wcsrchr(path.String(), '\\');
const wchar_t* separator =
(separator1 > separator2) ? separator1 : separator2;
if (separator == nullptr) {
return E_FAIL;
}
HRESULT hrv = filename.CopyFrom(separator + 1);
if (FAILED(hrv) || filename.Length() == 0) {
return E_FAIL;
}
return S_OK;
}
/**
* Returns true if the path conflicts with the leaf path.
*/
static bool PathConflictsWithLeaf(const SimpleAutoString& path,
const SimpleAutoString& leafPath) {
if (!leafPath.StartsWith(path)) {
return false;
}
// Make sure that the next character after the path ends is a path separator
// or the end of the string. We don't want to say that "C:\f" conflicts with
// "C:\foo\bar".
wchar_t charAfterPath = leafPath.String()[path.Length()];
return (charAfterPath == L'\\' || charAfterPath == L'\0');
}
#endif // XP_WIN
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