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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:23:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:23:22 +0000 |
commit | e42129241681dde7adae7d20697e7b421682fbb4 (patch) | |
tree | af1fe815a5e639e68e59fabd8395ec69458b3e5e /app/operations/layer-modes/gimpoperationlayermode-blend.c | |
parent | Initial commit. (diff) | |
download | gimp-e42129241681dde7adae7d20697e7b421682fbb4.tar.xz gimp-e42129241681dde7adae7d20697e7b421682fbb4.zip |
Adding upstream version 2.10.22.upstream/2.10.22upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'app/operations/layer-modes/gimpoperationlayermode-blend.c')
-rw-r--r-- | app/operations/layer-modes/gimpoperationlayermode-blend.c | 1215 |
1 files changed, 1215 insertions, 0 deletions
diff --git a/app/operations/layer-modes/gimpoperationlayermode-blend.c b/app/operations/layer-modes/gimpoperationlayermode-blend.c new file mode 100644 index 0000000..e107462 --- /dev/null +++ b/app/operations/layer-modes/gimpoperationlayermode-blend.c @@ -0,0 +1,1215 @@ +/* GIMP - The GNU Image Manipulation Program + * Copyright (C) 1995 Spencer Kimball and Peter Mattis + * + * gimpoperationlayermode-blend.c + * Copyright (C) 2017 Michael Natterer <mitch@gimp.org> + * 2017 Øyvind Kolås <pippin@gimp.org> + * 2017 Ell + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +#include "config.h" + +#include <gegl-plugin.h> +#include <cairo.h> +#include <gdk-pixbuf/gdk-pixbuf.h> + +#include "libgimpcolor/gimpcolor.h" +#include "libgimpbase/gimpbase.h" +#include "libgimpmath/gimpmath.h" + +#include "../operations-types.h" + +#include "gimpoperationlayermode-blend.h" + + +#define EPSILON 1e-6f + +#define SAFE_DIV_MIN EPSILON +#define SAFE_DIV_MAX (1.0f / SAFE_DIV_MIN) + + +/* local function prototypes */ + +static inline gfloat safe_div (gfloat a, + gfloat b); + + +/* private functions */ + + +/* returns a / b, clamped to [-SAFE_DIV_MAX, SAFE_DIV_MAX]. + * if -SAFE_DIV_MIN <= a <= SAFE_DIV_MIN, returns 0. + */ +static inline gfloat +safe_div (gfloat a, + gfloat b) +{ + gfloat result = 0.0f; + + if (fabsf (a) > SAFE_DIV_MIN) + { + result = a / b; + result = CLAMP (result, -SAFE_DIV_MAX, SAFE_DIV_MAX); + } + + return result; +} + + +/* public functions */ + + +/* non-subtractive blending functions. these functions must set comp[ALPHA] + * to the same value as layer[ALPHA]. when in[ALPHA] or layer[ALPHA] are + * zero, the value of comp[RED..BLUE] is unconstrained (in particular, it may + * be NaN). + */ + + +void /* aka linear_dodge */ +gimp_operation_layer_mode_blend_addition (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = in[c] + layer[c]; + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_burn (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = 1.0f - safe_div (1.0f - in[c], layer[c]); + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_darken_only (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = MIN (in[c], layer[c]); + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_difference (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = fabsf (in[c] - layer[c]); + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_divide (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = safe_div (in[c], layer[c]); + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_dodge (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = safe_div (in[c], 1.0f - layer[c]); + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_exclusion (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = 0.5f - 2.0f * (in[c] - 0.5f) * (layer[c] - 0.5f); + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_grain_extract (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = in[c] - layer[c] + 0.5f; + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_grain_merge (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = in[c] + layer[c] - 0.5f; + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_hard_mix (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = in[c] + layer[c] < 1.0f ? 0.0f : 1.0f; + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_hardlight (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + { + gfloat val; + + if (layer[c] > 0.5f) + { + val = (1.0f - in[c]) * (1.0f - (layer[c] - 0.5f) * 2.0f); + val = MIN (1.0f - val, 1.0f); + } + else + { + val = in[c] * (layer[c] * 2.0f); + val = MIN (val, 1.0f); + } + + comp[c] = val; + } + } + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_hsl_color (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gfloat dest_min, dest_max, dest_l; + gfloat src_min, src_max, src_l; + + dest_min = MIN (in[0], in[1]); + dest_min = MIN (dest_min, in[2]); + dest_max = MAX (in[0], in[1]); + dest_max = MAX (dest_max, in[2]); + dest_l = (dest_min + dest_max) / 2.0f; + + src_min = MIN (layer[0], layer[1]); + src_min = MIN (src_min, layer[2]); + src_max = MAX (layer[0], layer[1]); + src_max = MAX (src_max, layer[2]); + src_l = (src_min + src_max) / 2.0f; + + if (fabs (src_l) > EPSILON && fabs (1.0 - src_l) > EPSILON) + { + gboolean dest_high; + gboolean src_high; + gfloat ratio; + gfloat offset; + gint c; + + dest_high = dest_l > 0.5f; + src_high = src_l > 0.5f; + + dest_l = MIN (dest_l, 1.0f - dest_l); + src_l = MIN (src_l, 1.0f - src_l); + + ratio = dest_l / src_l; + + offset = 0.0f; + if (dest_high) offset += 1.0f - 2.0f * dest_l; + if (src_high) offset += 2.0f * dest_l - ratio; + + for (c = 0; c < 3; c++) + comp[c] = layer[c] * ratio + offset; + } + else + { + comp[RED] = dest_l; + comp[GREEN] = dest_l; + comp[BLUE] = dest_l; + } + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_hsv_hue (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gfloat src_min, src_max, src_delta; + gfloat dest_min, dest_max, dest_delta, dest_s; + + src_min = MIN (layer[0], layer[1]); + src_min = MIN (src_min, layer[2]); + src_max = MAX (layer[0], layer[1]); + src_max = MAX (src_max, layer[2]); + src_delta = src_max - src_min; + + if (src_delta > EPSILON) + { + gfloat ratio; + gfloat offset; + gint c; + + dest_min = MIN (in[0], in[1]); + dest_min = MIN (dest_min, in[2]); + dest_max = MAX (in[0], in[1]); + dest_max = MAX (dest_max, in[2]); + dest_delta = dest_max - dest_min; + dest_s = dest_max ? dest_delta / dest_max : 0.0f; + + ratio = dest_s * dest_max / src_delta; + offset = dest_max - src_max * ratio; + + for (c = 0; c < 3; c++) + comp[c] = layer[c] * ratio + offset; + } + else + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = in[c]; + } + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_hsv_saturation (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gfloat src_min, src_max, src_delta, src_s; + gfloat dest_min, dest_max, dest_delta; + + dest_min = MIN (in[0], in[1]); + dest_min = MIN (dest_min, in[2]); + dest_max = MAX (in[0], in[1]); + dest_max = MAX (dest_max, in[2]); + dest_delta = dest_max - dest_min; + + if (dest_delta > EPSILON) + { + gfloat ratio; + gfloat offset; + gint c; + + src_min = MIN (layer[0], layer[1]); + src_min = MIN (src_min, layer[2]); + src_max = MAX (layer[0], layer[1]); + src_max = MAX (src_max, layer[2]); + src_delta = src_max - src_min; + src_s = src_max ? src_delta / src_max : 0.0f; + + ratio = src_s * dest_max / dest_delta; + offset = (1.0f - ratio) * dest_max; + + for (c = 0; c < 3; c++) + comp[c] = in[c] * ratio + offset; + } + else + { + comp[RED] = dest_max; + comp[GREEN] = dest_max; + comp[BLUE] = dest_max; + } + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_hsv_value (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gfloat dest_v; + gfloat src_v; + + dest_v = MAX (in[0], in[1]); + dest_v = MAX (dest_v, in[2]); + + src_v = MAX (layer[0], layer[1]); + src_v = MAX (src_v, layer[2]); + + if (fabs (dest_v) > EPSILON) + { + gfloat ratio = src_v / dest_v; + gint c; + + for (c = 0; c < 3; c++) + comp[c] = in[c] * ratio; + } + else + { + comp[RED] = src_v; + comp[GREEN] = src_v; + comp[BLUE] = src_v; + } + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_lch_chroma (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gfloat A1 = in[1]; + gfloat B1 = in[2]; + gfloat c1 = hypotf (A1, B1); + + if (c1 > EPSILON) + { + gfloat A2 = layer[1]; + gfloat B2 = layer[2]; + gfloat c2 = hypotf (A2, B2); + gfloat A = c2 * A1 / c1; + gfloat B = c2 * B1 / c1; + + comp[0] = in[0]; + comp[1] = A; + comp[2] = B; + } + else + { + comp[0] = in[0]; + comp[1] = in[1]; + comp[2] = in[2]; + } + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_lch_color (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + comp[0] = in[0]; + comp[1] = layer[1]; + comp[2] = layer[2]; + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_lch_hue (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gfloat A2 = layer[1]; + gfloat B2 = layer[2]; + gfloat c2 = hypotf (A2, B2); + + if (c2 > EPSILON) + { + gfloat A1 = in[1]; + gfloat B1 = in[2]; + gfloat c1 = hypotf (A1, B1); + gfloat A = c1 * A2 / c2; + gfloat B = c1 * B2 / c2; + + comp[0] = in[0]; + comp[1] = A; + comp[2] = B; + } + else + { + comp[0] = in[0]; + comp[1] = in[1]; + comp[2] = in[2]; + } + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_lch_lightness (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + comp[0] = layer[0]; + comp[1] = in[1]; + comp[2] = in[2]; + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_lighten_only (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = MAX (in[c], layer[c]); + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_linear_burn (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = in[c] + layer[c] - 1.0f; + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +/* added according to: + http://www.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html */ +void +gimp_operation_layer_mode_blend_linear_light (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + { + gfloat val; + + if (layer[c] <= 0.5f) + val = in[c] + 2.0f * layer[c] - 1.0f; + else + val = in[c] + 2.0f * (layer[c] - 0.5f); + + comp[c] = val; + } + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_luma_darken_only (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gfloat dest_luminance; + gfloat src_luminance; + gint c; + + dest_luminance = GIMP_RGB_LUMINANCE (in[0], in[1], in[2]); + src_luminance = GIMP_RGB_LUMINANCE (layer[0], layer[1], layer[2]); + + if (dest_luminance <= src_luminance) + { + for (c = 0; c < 3; c++) + comp[c] = in[c]; + } + else + { + for (c = 0; c < 3; c++) + comp[c] = layer[c]; + } + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_luma_lighten_only (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gfloat dest_luminance; + gfloat src_luminance; + gint c; + + dest_luminance = GIMP_RGB_LUMINANCE (in[0], in[1], in[2]); + src_luminance = GIMP_RGB_LUMINANCE (layer[0], layer[1], layer[2]); + + if (dest_luminance >= src_luminance) + { + for (c = 0; c < 3; c++) + comp[c] = in[c]; + } + else + { + for (c = 0; c < 3; c++) + comp[c] = layer[c]; + } + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_luminance (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + static const Babl *fish; + gfloat *scratch; + gfloat *in_Y; + gfloat *layer_Y; + + if (! fish) + fish = babl_fish ("RGBA float", "Y float"); + + scratch = gegl_scratch_new (gfloat, 2 * samples); + + in_Y = scratch; + layer_Y = scratch + samples; + + babl_process (fish, in, in_Y, samples); + babl_process (fish, layer, layer_Y, samples); + + while (samples--) + { + if (layer[ALPHA] != 0.0f && in[ALPHA] != 0.0f) + { + gfloat ratio = safe_div (layer_Y[0], in_Y[0]); + gint c; + + for (c = 0; c < 3; c ++) + comp[c] = in[c] * ratio; + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + in += 4; + layer += 4; + in_Y ++; + layer_Y ++; + } + + gegl_scratch_free (scratch); +} + +void +gimp_operation_layer_mode_blend_multiply (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = in[c] * layer[c]; + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_overlay (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + { + gfloat val; + + if (in[c] < 0.5f) + val = 2.0f * in[c] * layer[c]; + else + val = 1.0f - 2.0f * (1.0f - layer[c]) * (1.0f - in[c]); + + comp[c] = val; + } + } + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +/* added according to: + http://www.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html */ +void +gimp_operation_layer_mode_blend_pin_light (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + { + gfloat val; + + if (layer[c] > 0.5f) + val = MAX(in[c], 2.0f * (layer[c] - 0.5f)); + else + val = MIN(in[c], 2.0f * layer[c]); + + comp[c] = val; + } + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_screen (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = 1.0f - (1.0f - in[c]) * (1.0f - layer[c]); + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_softlight (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + { + gfloat multiply = in[c] * layer[c]; + gfloat screen = 1.0f - (1.0f - in[c]) * (1.0f - layer[c]); + gfloat val = (1.0f - in[c]) * multiply + in[c] * screen; + + comp[c] = val; + } + } + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +void +gimp_operation_layer_mode_blend_subtract (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + comp[c] = in[c] - layer[c]; + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + +/* added according to: + http://www.simplefilter.de/en/basics/mixmods.html */ +void +gimp_operation_layer_mode_blend_vivid_light (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + gint c; + + for (c = 0; c < 3; c++) + { + gfloat val; + + if (layer[c] <= 0.5f) + { + val = 1.0f - safe_div (1.0f - in[c], 2.0f * layer[c]); + val = MAX (val, 0.0f); + } + else + { + val = safe_div (in[c], 2.0f * (1.0f - layer[c])); + val = MIN (val, 1.0f); + } + + comp[c] = val; + } + } + + comp[ALPHA] = layer[ALPHA]; + + comp += 4; + layer += 4; + in += 4; + } +} + + +/* subtractive blending functions. these functions must set comp[ALPHA] to + * the modified alpha of the overlapping content, as a fraction of the + * original overlapping content (i.e., an alpha of 1.0 specifies that no + * content is subtracted.) when in[ALPHA] or layer[ALPHA] are zero, the value + * of comp[RED..BLUE] is unconstrained (in particular, it may be NaN). + */ + + +void +gimp_operation_layer_mode_blend_color_erase (GeglOperation *operation, + const gfloat *in, + const gfloat *layer, + gfloat *comp, + gint samples) +{ + while (samples--) + { + if (in[ALPHA] != 0.0f && layer[ALPHA] != 0.0f) + { + const gfloat *color = in; + const gfloat *bgcolor = layer; + gfloat alpha; + gint c; + + alpha = 0.0f; + + for (c = 0; c < 3; c++) + { + gfloat col = CLAMP (color[c], 0.0f, 1.0f); + gfloat bgcol = CLAMP (bgcolor[c], 0.0f, 1.0f); + + if (fabs (col - bgcol) > EPSILON) + { + gfloat a; + + if (col > bgcol) + a = (col - bgcol) / (1.0f - bgcol); + else + a = (bgcol - col) / bgcol; + + alpha = MAX (alpha, a); + } + } + + if (alpha > EPSILON) + { + gfloat alpha_inv = 1.0f / alpha; + + for (c = 0; c < 3; c++) + comp[c] = (color[c] - bgcolor[c]) * alpha_inv + bgcolor[c]; + } + else + { + comp[RED] = comp[GREEN] = comp[BLUE] = 0.0f; + } + + comp[ALPHA] = alpha; + } + else + comp[ALPHA] = 0.0f; + + comp += 4; + layer += 4; + in += 4; + } +} |