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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:23:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:23:22 +0000 |
commit | e42129241681dde7adae7d20697e7b421682fbb4 (patch) | |
tree | af1fe815a5e639e68e59fabd8395ec69458b3e5e /app/paint/gimpmybrushsurface.c | |
parent | Initial commit. (diff) | |
download | gimp-e42129241681dde7adae7d20697e7b421682fbb4.tar.xz gimp-e42129241681dde7adae7d20697e7b421682fbb4.zip |
Adding upstream version 2.10.22.upstream/2.10.22upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'app/paint/gimpmybrushsurface.c')
-rw-r--r-- | app/paint/gimpmybrushsurface.c | 560 |
1 files changed, 560 insertions, 0 deletions
diff --git a/app/paint/gimpmybrushsurface.c b/app/paint/gimpmybrushsurface.c new file mode 100644 index 0000000..9b4283c --- /dev/null +++ b/app/paint/gimpmybrushsurface.c @@ -0,0 +1,560 @@ +/* GIMP - The GNU Image Manipulation Program + * Copyright (C) 1995 Spencer Kimball and Peter Mattis + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +#include "config.h" +#include <gegl.h> + +#include <mypaint-surface.h> + +#include "paint-types.h" + +#include "libgimpmath/gimpmath.h" + +#include <cairo.h> +#include <gdk-pixbuf/gdk-pixbuf.h> +#include "libgimpcolor/gimpcolor.h" + +#include "gimpmybrushoptions.h" +#include "gimpmybrushsurface.h" + + +struct _GimpMybrushSurface +{ + MyPaintSurface surface; + GeglBuffer *buffer; + GeglBuffer *paint_mask; + gint paint_mask_x; + gint paint_mask_y; + GeglRectangle dirty; + GimpComponentMask component_mask; + GimpMybrushOptions *options; +}; + +/* --- Taken from mypaint-tiled-surface.c --- */ +static inline float +calculate_rr (int xp, + int yp, + float x, + float y, + float aspect_ratio, + float sn, + float cs, + float one_over_radius2) +{ + /* code duplication, see brush::count_dabs_to() */ + const float yy = (yp + 0.5f - y); + const float xx = (xp + 0.5f - x); + const float yyr=(yy*cs-xx*sn)*aspect_ratio; + const float xxr=yy*sn+xx*cs; + const float rr = (yyr*yyr + xxr*xxr) * one_over_radius2; + /* rr is in range 0.0..1.0*sqrt(2) */ + return rr; +} + +static inline float +calculate_r_sample (float x, + float y, + float aspect_ratio, + float sn, + float cs) +{ + const float yyr=(y*cs-x*sn)*aspect_ratio; + const float xxr=y*sn+x*cs; + const float r = (yyr*yyr + xxr*xxr); + return r; +} + +static inline float +sign_point_in_line (float px, + float py, + float vx, + float vy) +{ + return (px - vx) * (-vy) - (vx) * (py - vy); +} + +static inline void +closest_point_to_line (float lx, + float ly, + float px, + float py, + float *ox, + float *oy) +{ + const float l2 = lx*lx + ly*ly; + const float ltp_dot = px*lx + py*ly; + const float t = ltp_dot / l2; + *ox = lx * t; + *oy = ly * t; +} + + +/* This works by taking the visibility at the nearest point + * and dividing by 1.0 + delta. + * + * - nearest point: point where the dab has more influence + * - farthest point: point at a fixed distance away from + * the nearest point + * - delta: how much occluded is the farthest point relative + * to the nearest point + */ +static inline float +calculate_rr_antialiased (int xp, + int yp, + float x, + float y, + float aspect_ratio, + float sn, + float cs, + float one_over_radius2, + float r_aa_start) +{ + /* calculate pixel position and borders in a way + * that the dab's center is always at zero */ + float pixel_right = x - (float)xp; + float pixel_bottom = y - (float)yp; + float pixel_center_x = pixel_right - 0.5f; + float pixel_center_y = pixel_bottom - 0.5f; + float pixel_left = pixel_right - 1.0f; + float pixel_top = pixel_bottom - 1.0f; + + float nearest_x, nearest_y; /* nearest to origin, but still inside pixel */ + float farthest_x, farthest_y; /* farthest from origin, but still inside pixel */ + float r_near, r_far, rr_near, rr_far; + float center_sign, rad_area_1, visibilityNear, delta, delta2; + + /* Dab's center is inside pixel? */ + if( pixel_left<0 && pixel_right>0 && + pixel_top<0 && pixel_bottom>0 ) + { + nearest_x = 0; + nearest_y = 0; + r_near = rr_near = 0; + } + else + { + closest_point_to_line( cs, sn, pixel_center_x, pixel_center_y, &nearest_x, &nearest_y ); + nearest_x = CLAMP( nearest_x, pixel_left, pixel_right ); + nearest_y = CLAMP( nearest_y, pixel_top, pixel_bottom ); + /* XXX: precision of "nearest" values could be improved + * by intersecting the line that goes from nearest_x/Y to 0 + * with the pixel's borders here, however the improvements + * would probably not justify the perdormance cost. + */ + r_near = calculate_r_sample( nearest_x, nearest_y, aspect_ratio, sn, cs ); + rr_near = r_near * one_over_radius2; + } + + /* out of dab's reach? */ + if( rr_near > 1.0f ) + return rr_near; + + /* check on which side of the dab's line is the pixel center */ + center_sign = sign_point_in_line( pixel_center_x, pixel_center_y, cs, -sn ); + + /* radius of a circle with area=1 + * A = pi * r * r + * r = sqrt(1/pi) + */ + rad_area_1 = sqrtf( 1.0f / M_PI ); + + /* center is below dab */ + if( center_sign < 0 ) + { + farthest_x = nearest_x - sn*rad_area_1; + farthest_y = nearest_y + cs*rad_area_1; + } + /* above dab */ + else + { + farthest_x = nearest_x + sn*rad_area_1; + farthest_y = nearest_y - cs*rad_area_1; + } + + r_far = calculate_r_sample( farthest_x, farthest_y, aspect_ratio, sn, cs ); + rr_far = r_far * one_over_radius2; + + /* check if we can skip heavier AA */ + if( r_far < r_aa_start ) + return (rr_far+rr_near) * 0.5f; + + /* calculate AA approximate */ + visibilityNear = 1.0f - rr_near; + delta = rr_far - rr_near; + delta2 = 1.0f + delta; + visibilityNear /= delta2; + + return 1.0f - visibilityNear; +} +/* -- end mypaint code */ + +static inline float +calculate_alpha_for_rr (float rr, + float hardness, + float slope1, + float slope2) +{ + if (rr > 1.0f) + return 0.0f; + else if (rr <= hardness) + return 1.0f + rr * slope1; + else + return rr * slope2 - slope2; +} + +static GeglRectangle +calculate_dab_roi (float x, + float y, + float radius) +{ + int x0 = floor (x - radius); + int x1 = ceil (x + radius); + int y0 = floor (y - radius); + int y1 = ceil (y + radius); + + return *GEGL_RECTANGLE (x0, y0, x1 - x0, y1 - y0); +} + +static void +gimp_mypaint_surface_get_color (MyPaintSurface *base_surface, + float x, + float y, + float radius, + float *color_r, + float *color_g, + float *color_b, + float *color_a) +{ + GimpMybrushSurface *surface = (GimpMybrushSurface *)base_surface; + GeglRectangle dabRect; + + if (radius < 1.0f) + radius = 1.0f; + + dabRect = calculate_dab_roi (x, y, radius); + + *color_r = 0.0f; + *color_g = 0.0f; + *color_b = 0.0f; + *color_a = 0.0f; + + if (dabRect.width > 0 || dabRect.height > 0) + { + const float one_over_radius2 = 1.0f / (radius * radius); + float sum_weight = 0.0f; + float sum_r = 0.0f; + float sum_g = 0.0f; + float sum_b = 0.0f; + float sum_a = 0.0f; + + /* Read in clamp mode to avoid transparency bleeding in at the edges */ + GeglBufferIterator *iter = gegl_buffer_iterator_new (surface->buffer, &dabRect, 0, + babl_format ("R'aG'aB'aA float"), + GEGL_BUFFER_READ, + GEGL_ABYSS_CLAMP, 2); + if (surface->paint_mask) + { + GeglRectangle mask_roi = dabRect; + mask_roi.x -= surface->paint_mask_x; + mask_roi.y -= surface->paint_mask_y; + gegl_buffer_iterator_add (iter, surface->paint_mask, &mask_roi, 0, + babl_format ("Y float"), + GEGL_ACCESS_READ, GEGL_ABYSS_NONE); + } + + while (gegl_buffer_iterator_next (iter)) + { + float *pixel = (float *)iter->items[0].data; + float *mask; + int iy, ix; + + if (surface->paint_mask) + mask = iter->items[1].data; + else + mask = NULL; + + for (iy = iter->items[0].roi.y; iy < iter->items[0].roi.y + iter->items[0].roi.height; iy++) + { + float yy = (iy + 0.5f - y); + for (ix = iter->items[0].roi.x; ix < iter->items[0].roi.x + iter->items[0].roi.width; ix++) + { + /* pixel_weight == a standard dab with hardness = 0.5, aspect_ratio = 1.0, and angle = 0.0 */ + float xx = (ix + 0.5f - x); + float rr = (yy * yy + xx * xx) * one_over_radius2; + float pixel_weight = 0.0f; + if (rr <= 1.0f) + pixel_weight = 1.0f - rr; + if (mask) + pixel_weight *= *mask; + + sum_r += pixel_weight * pixel[RED]; + sum_g += pixel_weight * pixel[GREEN]; + sum_b += pixel_weight * pixel[BLUE]; + sum_a += pixel_weight * pixel[ALPHA]; + sum_weight += pixel_weight; + + pixel += 4; + if (mask) + mask += 1; + } + } + } + + if (sum_a > 0.0f && sum_weight > 0.0f) + { + sum_r /= sum_weight; + sum_g /= sum_weight; + sum_b /= sum_weight; + sum_a /= sum_weight; + + sum_r /= sum_a; + sum_g /= sum_a; + sum_b /= sum_a; + + /* FIXME: Clamping is wrong because GEGL allows alpha > 1, this should probably re-multipy things */ + *color_r = CLAMP(sum_r, 0.0f, 1.0f); + *color_g = CLAMP(sum_g, 0.0f, 1.0f); + *color_b = CLAMP(sum_b, 0.0f, 1.0f); + *color_a = CLAMP(sum_a, 0.0f, 1.0f); + } + } + +} + +static int +gimp_mypaint_surface_draw_dab (MyPaintSurface *base_surface, + float x, + float y, + float radius, + float color_r, + float color_g, + float color_b, + float opaque, + float hardness, + float color_a, + float aspect_ratio, + float angle, + float lock_alpha, + float colorize) +{ + GimpMybrushSurface *surface = (GimpMybrushSurface *)base_surface; + GeglBufferIterator *iter; + GeglRectangle dabRect; + GimpComponentMask component_mask = surface->component_mask; + + const float one_over_radius2 = 1.0f / (radius * radius); + const double angle_rad = angle / 360 * 2 * M_PI; + const float cs = cos(angle_rad); + const float sn = sin(angle_rad); + float normal_mode; + float segment1_slope; + float segment2_slope; + float r_aa_start; + + hardness = CLAMP (hardness, 0.0f, 1.0f); + segment1_slope = -(1.0f / hardness - 1.0f); + segment2_slope = -hardness / (1.0f - hardness); + aspect_ratio = MAX (1.0f, aspect_ratio); + + r_aa_start = radius - 1.0f; + r_aa_start = MAX (r_aa_start, 0); + r_aa_start = (r_aa_start * r_aa_start) / aspect_ratio; + + normal_mode = opaque * (1.0f - colorize); + colorize = opaque * colorize; + + /* FIXME: This should use the real matrix values to trim aspect_ratio dabs */ + dabRect = calculate_dab_roi (x, y, radius); + gegl_rectangle_intersect (&dabRect, &dabRect, gegl_buffer_get_extent (surface->buffer)); + + if (dabRect.width <= 0 || dabRect.height <= 0) + return 0; + + gegl_rectangle_bounding_box (&surface->dirty, &surface->dirty, &dabRect); + + iter = gegl_buffer_iterator_new (surface->buffer, &dabRect, 0, + babl_format ("R'G'B'A float"), + GEGL_BUFFER_READWRITE, + GEGL_ABYSS_NONE, 2); + if (surface->paint_mask) + { + GeglRectangle mask_roi = dabRect; + mask_roi.x -= surface->paint_mask_x; + mask_roi.y -= surface->paint_mask_y; + gegl_buffer_iterator_add (iter, surface->paint_mask, &mask_roi, 0, + babl_format ("Y float"), + GEGL_ACCESS_READ, GEGL_ABYSS_NONE); + } + + while (gegl_buffer_iterator_next (iter)) + { + float *pixel = (float *)iter->items[0].data; + float *mask; + int iy, ix; + + if (surface->paint_mask) + mask = iter->items[1].data; + else + mask = NULL; + + for (iy = iter->items[0].roi.y; iy < iter->items[0].roi.y + iter->items[0].roi.height; iy++) + { + for (ix = iter->items[0].roi.x; ix < iter->items[0].roi.x + iter->items[0].roi.width; ix++) + { + float rr, base_alpha, alpha, dst_alpha, r, g, b, a; + if (radius < 3.0f) + rr = calculate_rr_antialiased (ix, iy, x, y, aspect_ratio, sn, cs, one_over_radius2, r_aa_start); + else + rr = calculate_rr (ix, iy, x, y, aspect_ratio, sn, cs, one_over_radius2); + base_alpha = calculate_alpha_for_rr (rr, hardness, segment1_slope, segment2_slope); + alpha = base_alpha * normal_mode; + if (mask) + alpha *= *mask; + dst_alpha = pixel[ALPHA]; + /* a = alpha * color_a + dst_alpha * (1.0f - alpha); + * which converts to: */ + a = alpha * (color_a - dst_alpha) + dst_alpha; + r = pixel[RED]; + g = pixel[GREEN]; + b = pixel[BLUE]; + + if (a > 0.0f) + { + /* By definition the ratio between each color[] and pixel[] component in a non-pre-multipled blend always sums to 1.0f. + * Originally this would have been "(color[n] * alpha * color_a + pixel[n] * dst_alpha * (1.0f - alpha)) / a", + * instead we only calculate the cheaper term. */ + float src_term = (alpha * color_a) / a; + float dst_term = 1.0f - src_term; + r = color_r * src_term + r * dst_term; + g = color_g * src_term + g * dst_term; + b = color_b * src_term + b * dst_term; + } + + if (colorize > 0.0f && base_alpha > 0.0f) + { + alpha = base_alpha * colorize; + a = alpha + dst_alpha - alpha * dst_alpha; + if (a > 0.0f) + { + GimpHSL pixel_hsl, out_hsl; + GimpRGB pixel_rgb = {color_r, color_g, color_b}; + GimpRGB out_rgb = {r, g, b}; + float src_term = alpha / a; + float dst_term = 1.0f - src_term; + + gimp_rgb_to_hsl (&pixel_rgb, &pixel_hsl); + gimp_rgb_to_hsl (&out_rgb, &out_hsl); + + out_hsl.h = pixel_hsl.h; + out_hsl.s = pixel_hsl.s; + gimp_hsl_to_rgb (&out_hsl, &out_rgb); + + r = (float)out_rgb.r * src_term + r * dst_term; + g = (float)out_rgb.g * src_term + g * dst_term; + b = (float)out_rgb.b * src_term + b * dst_term; + } + } + + if (surface->options->no_erasing) + a = MAX (a, pixel[ALPHA]); + + if (component_mask != GIMP_COMPONENT_MASK_ALL) + { + if (component_mask & GIMP_COMPONENT_MASK_RED) + pixel[RED] = r; + if (component_mask & GIMP_COMPONENT_MASK_GREEN) + pixel[GREEN] = g; + if (component_mask & GIMP_COMPONENT_MASK_BLUE) + pixel[BLUE] = b; + if (component_mask & GIMP_COMPONENT_MASK_ALPHA) + pixel[ALPHA] = a; + } + else + { + pixel[RED] = r; + pixel[GREEN] = g; + pixel[BLUE] = b; + pixel[ALPHA] = a; + } + + pixel += 4; + if (mask) + mask += 1; + } + } + } + + return 1; +} + +static void +gimp_mypaint_surface_begin_atomic (MyPaintSurface *base_surface) +{ + +} + +static void +gimp_mypaint_surface_end_atomic (MyPaintSurface *base_surface, + MyPaintRectangle *roi) +{ + GimpMybrushSurface *surface = (GimpMybrushSurface *)base_surface; + + roi->x = surface->dirty.x; + roi->y = surface->dirty.y; + roi->width = surface->dirty.width; + roi->height = surface->dirty.height; + surface->dirty = *GEGL_RECTANGLE (0, 0, 0, 0); +} + +static void +gimp_mypaint_surface_destroy (MyPaintSurface *base_surface) +{ + GimpMybrushSurface *surface = (GimpMybrushSurface *)base_surface; + + g_clear_object (&surface->buffer); + g_clear_object (&surface->paint_mask); +} + +GimpMybrushSurface * +gimp_mypaint_surface_new (GeglBuffer *buffer, + GimpComponentMask component_mask, + GeglBuffer *paint_mask, + gint paint_mask_x, + gint paint_mask_y, + GimpMybrushOptions *options) +{ + GimpMybrushSurface *surface = g_malloc0 (sizeof (GimpMybrushSurface)); + + mypaint_surface_init ((MyPaintSurface *)surface); + + surface->surface.get_color = gimp_mypaint_surface_get_color; + surface->surface.draw_dab = gimp_mypaint_surface_draw_dab; + surface->surface.begin_atomic = gimp_mypaint_surface_begin_atomic; + surface->surface.end_atomic = gimp_mypaint_surface_end_atomic; + surface->surface.destroy = gimp_mypaint_surface_destroy; + surface->component_mask = component_mask; + surface->options = options; + surface->buffer = g_object_ref (buffer); + if (paint_mask) + surface->paint_mask = g_object_ref (paint_mask); + + surface->paint_mask_x = paint_mask_x; + surface->paint_mask_y = paint_mask_y; + surface->dirty = *GEGL_RECTANGLE (0, 0, 0, 0); + + return surface; +} |