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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:23:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 16:23:22 +0000 |
commit | e42129241681dde7adae7d20697e7b421682fbb4 (patch) | |
tree | af1fe815a5e639e68e59fabd8395ec69458b3e5e /app/paint/gimppaintcore-loops.cc | |
parent | Initial commit. (diff) | |
download | gimp-e42129241681dde7adae7d20697e7b421682fbb4.tar.xz gimp-e42129241681dde7adae7d20697e7b421682fbb4.zip |
Adding upstream version 2.10.22.upstream/2.10.22upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'app/paint/gimppaintcore-loops.cc')
-rw-r--r-- | app/paint/gimppaintcore-loops.cc | 2268 |
1 files changed, 2268 insertions, 0 deletions
diff --git a/app/paint/gimppaintcore-loops.cc b/app/paint/gimppaintcore-loops.cc new file mode 100644 index 0000000..c92370d --- /dev/null +++ b/app/paint/gimppaintcore-loops.cc @@ -0,0 +1,2268 @@ +/* GIMP - The GNU Image Manipulation Program + * Copyright (C) 2013 Daniel Sabo + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +#include "config.h" +#include <gegl.h> +#include <gdk-pixbuf/gdk-pixbuf.h> + +extern "C" +{ + +#include "paint-types.h" + +#include "operations/layer-modes/gimp-layer-modes.h" + +#include "core/gimptempbuf.h" + +#include "operations/gimpoperationmaskcomponents.h" + +#include "operations/layer-modes/gimpoperationlayermode.h" + +#include "gimppaintcore-loops.h" + +} /* extern "C" */ + + +#define PIXELS_PER_THREAD \ + (/* each thread costs as much as */ 64.0 * 64.0 /* pixels */) + + +/* In order to avoid iterating over the same region of the same buffers + * multiple times, when calling more than one of the paint-core loop functions + * (hereafter referred to as "algorithms") in succession, we provide a single + * function, gimp_paint_core_loops_process(), which can be used to perform + * multiple algorithms in a row. This function takes a pointer to a + * GimpPaintCoreLoopsParams structure, providing the parameters for the + * algorithms, and a GimpPaintCoreLoopsAlgorithm bitset, which specifies the + * set of algorithms to run; currently, the algorithms are always run in a + * fixed order. For convenience, we provide public functions for the + * individual algorithms, but they're merely wrappers around + * gimp_paint_core_loops_process(). + * + * We use some C++ magic to statically generate specialized versions of + * gimp_paint_core_loops_process() for all possible combinations of algorithms, + * and, where relevant, formats and input parameters, and to dispatch to the + * correct version at runtime. + * + * To achieve this, each algorithm provides two components: + * + * - The algorithm class template, which implements the algorithm, following + * a common interface. See the AlgorithmBase class for a description of + * the interface. Each algorithm class takes its base class as a template + * parameter, which allows us to construct a class hierarchy corresponding + * to a specific set of algorithms. Some classes in the hierarchy are not + * algorithms themselves, but are rather helpers, which provide some + * functionality to the algorithms further down the hierarchy, such as + * access to specific buffers. + * + * - A dispatch function, which takes the input parameters, the requested set + * of algorithms, the (type of) the current algorithm hierarchy, and a + * visitor object. The function calls the visitor with a (potentially) + * modified hierarchy, depending on the input. Ihe dispatch function for + * an algorithm checks if the requested set of algorithms contains a + * certain algorithm, adds the said algorithm to the hierarchy accordingly, + * and calls the visitor with the new hierarchy. See the AlgorithmDispatch + * class, which provides a dispatch-function implementation which + * algorithms can use instead of providing their own dispatch function. + * + * Helper classes in the hierarchy may also provide dispatch functions, + * which likewise modify the hierarchy based on the input parameters. For + * example, the dispatch_paint_mask() function adds a certain PaintMask + * specialization to the hierarchy, depending on the format of the paint + * mask buffer; this can be used to specialize algorithms based on the mask + * format; an algorithm that depends on the paint mask may dispatch through + * this function, before modifying the hierarchy itself. + * + * The dispatch() function is used to construct an algorithm hierarchy by + * dispatching through a list of functions. gimp_paint_core_loops_process() + * calls dispatch() with the full list of algorithm dispatch functions, + * receiving in return the algorithm hierarchy matching the input. It then + * uses the algorithm interface to perform the actual processing. + */ + + +enum +{ + ALGORITHM_PAINT_BUF = 1u << 31, + ALGORITHM_PAINT_MASK = 1u << 30, + ALGORITHM_STIPPLE = 1u << 29, + ALGORITHM_COMP_MASK = 1u << 28, + ALGORITHM_TEMP_COMP_MASK = 1u << 27, + ALGORITHM_COMP_BUFFER = 1u << 26, + ALGORITHM_TEMP_COMP_BUFFER = 1u << 25, + ALGORITHM_CANVAS_BUFFER_ITERATOR = 1u << 24, + ALGORITHM_MASK_BUFFER_ITERATOR = 1u << 23 +}; + + +template <class T> +struct identity +{ + using type = T; +}; + + +/* dispatch(): + * + * Takes a list of dispatch function objects, and calls each of them, in order, + * with the same 'params' and 'algorithms' parameters, passing 'algorithm' as + * the input hierarchy to the first dispatch function, and passing the output + * hierarchy of the previous dispatch function as the input hierarchy for the + * next dispatch function. Calls 'visitor' with the output hierarchy of the + * last dispatch function. + * + * Each algorithm hierarchy should provide a 'filter' static data member, and + * each dispatch function object should provide a 'mask' static data member. + * If the bitwise-AND of the current hierarchy's 'filter' member and the + * current dispatch function's 'mask' member is equal to 'mask', the dispatch + * function is skipped. This can be used to make sure that a class appears + * only once in the hierarchy, even if its dispatch function is used multiple + * times, or to prevent an algorithm from being dispatched, if it cannot be + * used together with another algorithm. + */ + +template <class Visitor, + class Algorithm> +static inline void +dispatch (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm) +{ + visitor (algorithm); +} + +template <class Algorithm, + class Dispatch, + gboolean = (Algorithm::filter & Dispatch::mask) == Dispatch::mask> +struct dispatch_impl +{ + template <class Visitor, + class... DispatchRest> + static void + apply (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm, + Dispatch disp, + DispatchRest... disp_rest) + { + disp ( + [&] (auto algorithm) + { + dispatch (visitor, params, algorithms, algorithm, disp_rest...); + }, + params, algorithms, algorithm); + } +}; + +template <class Algorithm, + class Dispatch> +struct dispatch_impl<Algorithm, Dispatch, TRUE> +{ + template <class Visitor, + class... DispatchRest> + static void + apply (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm, + Dispatch disp, + DispatchRest... disp_rest) + { + dispatch (visitor, params, algorithms, algorithm, disp_rest...); + } +}; + +template <class Visitor, + class Algorithm, + class Dispatch, + class... DispatchRest> +static inline void +dispatch (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm, + Dispatch disp, + DispatchRest... disp_rest) +{ + dispatch_impl<Algorithm, Dispatch>::apply ( + visitor, params, algorithms, algorithm, disp, disp_rest...); +} + + +/* value_to_float(): + * + * Converts a component value to float. + */ + +static inline gfloat +value_to_float (guint8 value) +{ + return value / 255.0f; +} + +static inline gfloat +value_to_float (gfloat value) +{ + return value; +} + +template <class T> +static inline gfloat +value_to_float (T value) = delete; + + +/* AlgorithmBase: + * + * The base class of the algorithm hierarchy. + */ + +struct AlgorithmBase +{ + /* Used to filter-out dispatch functions; see the description of dispatch(). + * Algorithms that redefine 'filter' should bitwise-OR their filter with that + * of their base class. + */ + static constexpr guint filter = 0; + + /* The current maximal number of iterators used by the hierarchy. Algorithms + * should redefine 'max_n_iterators' by adding the maximal number of + * iterators they use to this value. + */ + static constexpr gint max_n_iterators = 0; + + /* Non-static data members should be initialized in the constructor, and + * should not be further modified. + */ + explicit + AlgorithmBase (const GimpPaintCoreLoopsParams *params) + { + } + + /* Algorithms should store their dynamic state in the 'State' member class + * template. This template will be instantiated with the most-derived type + * of the hierarchy, which allows an algorithm to depend on the properties of + * its descendants. Algorithms that provide their own 'State' class should + * derive it from the 'State' class of their base class, passing 'Derived' as + * the template argument. + * + * Algorithms can be run in parallel on multiple threads. In this case, each + * thread uses its own 'State' object, while the algorithm object itself is + * either shared, or is a copy of a shared algorithm object. Either way, the + * algorithm object itself is immutable, while the state object is mutable. + */ + template <class Derived> + struct State + { + }; + + /* The 'init()' function is called once per state object before processing + * starts, and should initialize the state object, and, if necessary, the + * iterator. + * + * 'params' is the same parameter struct passed to the constructor. 'state' + * is the state object. 'iter' is the iterator; each distinct state object + * uses a distinct iterator; if the algorithm hierarchy doesn't use any + * iterator, 'iter' may be NULL. 'roi' is the full region to be processed. + * 'area' is the subregion to be processed by the current state object. + * + * An algorithm that overrides this function should call the 'init()' + * function of its base class first, using the same arguments. + */ + template <class Derived> + void + init (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area) const + { + } + + /* The 'init_step()' function is called once after each + * 'gegl_buffer_iterator_next()' call, and should perform any necessary + * initialization required before processing the current chunk. + * + * The parameters are the same as for 'init()', with the addition of 'rect', + * which is the area of the current chunk. + * + * An algorithm that overrides this function should call the 'init_step()' + * function of its base class first, using the same arguments. + */ + template <class Derived> + void + init_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect) const + { + } + + /* The 'process_row()' function is called for each row in the current chunk, + * and should perform the actual processing. + * + * The parameters are the same as for 'init_step()', with the addition of + * 'y', which is the current row. + * + * An algorithm that overrides this function should call the 'process_row()' + * function of its base class first, using the same arguments. + */ + template <class Derived> + void + process_row (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect, + gint y) const + { + } + + /* The 'finalize_step()' function is called once per chunk after its + * processing is done, and should finalize any chunk-specific resources of + * the state object. + * + * 'params' is the same parameter struct passed to the constructor. 'state' + * is the state object. + * + * An algorithm that overrides this function should call the + * 'finalize_step()' function of its base class after performing its own + * finalization, using the same arguments. + */ + template <class Derived> + void + finalize_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state) const + { + } + + /* The 'finalize()' function is called once per state object after processing + * is done, and should finalize the state object. + * + * 'params' is the same parameter struct passed to the constructor. 'state' + * is the state object. + * + * An algorithm that overrides this function should call the 'finalize()' + * function of its base class after performing its own finalization, using + * the same arguments. + */ + template <class Derived> + void + finalize (const GimpPaintCoreLoopsParams *params, + State<Derived> *state) const + { + } +}; + + +/* BasicDispatch: + * + * A class template implementing a simple dispatch function object, which adds + * an algorithm to the hierarchy unconditionally. 'AlgorithmTemplate' is the + * alogithm class template (usually a helper class, rather than an actual + * algorithm), 'Mask' is the dispatch function mask, as described in + * 'dispatch()', and 'Dependencies' is a list of (types of) dispatch functions + * the algorithm depends on. + * + * Before adding the algorithm to the hierarchy, the hierarchy is augmented by + * dispatching through the list of dependencies, in order. + */ + +template <template <class Base> class AlgorithmTemplate, + guint Mask, + class... Dependencies> +struct BasicDispatch +{ + static constexpr guint mask = Mask; + + template <class Visitor, + class Algorithm> + void + operator () (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm) const + { + dispatch ( + [&] (auto algorithm) + { + using NewAlgorithm = typename decltype (algorithm)::type; + + visitor (identity<AlgorithmTemplate<NewAlgorithm>> ()); + }, + params, algorithms, algorithm, Dependencies ()...); + } +}; + +template <template <class Base> class AlgorithmTemplate, + guint Mask> +struct BasicDispatch<AlgorithmTemplate, Mask> +{ + static constexpr guint mask = Mask; + + template <class Visitor, + class Algorithm> + void + operator () (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm) const + { + visitor (identity<AlgorithmTemplate<Algorithm>> ()); + } +}; + + +/* AlgorithmDispatch: + * + * A class template implementing a dispatch function suitable for dispatching + * algorithms. 'AlgorithmTemplate' is the algorithm class template, 'Mask' is + * the dispatch function mask, as described in 'dispatch()', and 'Dependencies' + * is a list of (types of) dispatch functions the algorithm depends on, used as + * explained below. + * + * 'AlgorithmDispatch' adds the algorithm to the hierarchy if it's included in + * the set of requested algorithms; specifically, if the bitwise-AND of the + * requested-algorithms bitset and of 'Mask' is equal to 'Mask'. + * + * Before adding the algorithm to the hierarchy, the hierarchy is augmented by + * dispatching through the list of dependencies, in order. + */ + +template <template <class Base> class AlgorithmTemplate, + guint Mask, + class... Dependencies> +struct AlgorithmDispatch +{ + static constexpr guint mask = Mask; + + template <class Visitor, + class Algorithm> + void + operator () (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm) const + { + if ((algorithms & mask) == mask) + { + dispatch ( + [&] (auto algorithm) + { + using NewAlgorithm = typename decltype (algorithm)::type; + + visitor (identity<AlgorithmTemplate<NewAlgorithm>> ()); + }, + params, algorithms, algorithm, Dependencies ()...); + } + else + { + visitor (algorithm); + } + } +}; + + +/* MandatoryAlgorithmDispatch: + * + * A class template implementing a dispatch function suitable for dispatching + * algorithms that must be included in all hierarchies. 'AlgorithmTemplate' is + * the algorithm class template, 'Mask' is the dispatch function mask, as + * described in 'dispatch()', and 'Dependencies' is a list of (types of) + * dispatch functions the algorithm depends on, used as explained below. + * + * 'MandatoryAlgorithmDispatch' verifies that the algorithm is included in the + * set of requested algorithms (specifically, that the bitwise-AND of the + * requested-algorithms bitset and of 'Mask' is equal to 'Mask'), and adds the + * it to the hierarchy unconditionally. + * + * Before adding the algorithm to the hierarchy, the hierarchy is augmented by + * dispatching through the list of dependencies, in order. + */ + +template <template <class Base> class AlgorithmTemplate, + guint Mask, + class... Dependencies> +struct MandatoryAlgorithmDispatch +{ + static constexpr guint mask = Mask; + + template <class Visitor, + class Algorithm> + void + operator () (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm) const + { + g_return_if_fail ((algorithms & Mask) == Mask); + + BasicDispatch<AlgorithmTemplate, Mask, Dependencies...> () (visitor, + params, + algorithms, + algorithm); + } +}; + +/* SuppressedAlgorithmDispatch: + * + * A class template implementing a placeholder dispatch function suitable for + * dispatching algorithms that are never included in any hierarchy. + * 'AlgorithmTemplate' is the algorithm class template, 'Mask' is the dispatch + * function mask, as described in 'dispatch()', and 'Dependencies' is a list of + * (types of) dispatch functions the algorithm depends on. Note that + * 'AlgorithmTemplate' and 'Dependencies' are not actually used, and are merely + * included for exposition. + * + * 'SuppressedAlgorithmDispatch' verifies that the algorithm is not included in + * the set of requested algorithms (specifically, that the bitwise-AND of the + * requested-algorithms bitset and of 'Mask' is not equal to 'Mask'), and + * doesn't modify the hierarchy. + */ + +template <template <class Base> class AlgorithmTemplate, + guint Mask, + class... Dependencies> +struct SuppressedAlgorithmDispatch +{ + static constexpr guint mask = Mask; + + template <class Visitor, + class Algorithm> + void + operator () (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm) const + { + g_return_if_fail ((algorithms & Mask) != Mask); + + visitor (algorithm); + } +}; + + +/* PaintBuf, dispatch_paint_buf(): + * + * An algorithm helper class, providing access to the paint buffer. Algorithms + * that use the paint buffer should specify 'dispatch_paint_buf()' as a + * dependency, and access 'PaintBuf' members through their base type/subobject. + */ + +template <class Base> +struct PaintBuf : Base +{ + /* Component type of the paint buffer. */ + using paint_type = gfloat; + + static constexpr guint filter = Base::filter | ALGORITHM_PAINT_BUF; + + /* Paint buffer stride, in 'paint_type' elements. */ + gint paint_stride; + /* Pointer to the start of the paint buffer data. */ + paint_type *paint_data; + + explicit + PaintBuf (const GimpPaintCoreLoopsParams *params) : + Base (params) + { + paint_stride = gimp_temp_buf_get_width (params->paint_buf) * 4; + paint_data = (paint_type *) gimp_temp_buf_get_data (params->paint_buf); + } +}; + +static BasicDispatch<PaintBuf, ALGORITHM_PAINT_BUF> dispatch_paint_buf; + + +/* PaintMask, dispatch_paint_mask(): + * + * An algorithm helper class, providing access to the paint mask. Algorithms + * that use the paint mask should specify 'dispatch_paint_mask()' as a + * dependency, and access 'PaintMask' members through their base type/ + * subobject. + */ + +template <class Base, + class MaskType> +struct PaintMask : Base +{ + /* Component type of the paint mask. */ + using mask_type = MaskType; + + static constexpr guint filter = Base::filter | ALGORITHM_PAINT_MASK; + + /* Paint mask stride, in 'mask_type' elements. */ + gint mask_stride; + /* Pointer to the start of the paint mask data, taking the mask offset into + * account. + */ + const mask_type *mask_data; + + explicit + PaintMask (const GimpPaintCoreLoopsParams *params) : + Base (params) + { + mask_stride = gimp_temp_buf_get_width (params->paint_mask); + mask_data = + (const mask_type *) gimp_temp_buf_get_data (params->paint_mask) + + params->paint_mask_offset_y * mask_stride + + params->paint_mask_offset_x; + } +}; + +struct DispatchPaintMask +{ + static constexpr guint mask = ALGORITHM_PAINT_MASK; + + template <class Visitor, + class Algorithm> + void + operator () (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm) const + { + const Babl *mask_format = gimp_temp_buf_get_format (params->paint_mask); + + if (mask_format == babl_format ("Y u8")) + visitor (identity<PaintMask<Algorithm, guint8>> ()); + else if (mask_format == babl_format ("Y float")) + visitor (identity<PaintMask<Algorithm, gfloat>> ()); + else + g_warning ("Mask format not supported: %s", babl_get_name (mask_format)); + } +} static dispatch_paint_mask; + + +/* Stipple, dispatch_stipple(): + * + * An algorithm helper class, providing access to the 'stipple' parameter. + * Algorithms that use the 'stipple' parameter should specify + * 'dispatch_stipple()' as a dependency, and access 'Stipple' members through + * their base type/subobject. + */ + +template <class Base, + gboolean StippleFlag> +struct Stipple : Base +{ + static constexpr guint filter = Base::filter | ALGORITHM_STIPPLE; + + /* The value of the 'stipple' parameter, usable as a constant expression. */ + static constexpr gboolean stipple = StippleFlag; + + using Base::Base; +}; + +struct DispatchStipple +{ + static constexpr guint mask = ALGORITHM_STIPPLE; + + template <class Visitor, + class Algorithm> + void + operator () (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm) const + { + if (params->stipple) + visitor (identity<Stipple<Algorithm, TRUE>> ()); + else + visitor (identity<Stipple<Algorithm, FALSE>> ()); + } +} static dispatch_stipple; + + +/* CompMask, dispatch_comp_mask(), has_comp_mask(), comp_mask_data(): + * + * An algorithm helper class, providing access to the mask used for + * compositing. When this class is part of the hierarchy, 'DoLayerBlend' uses + * this buffer as the mask, instead of the input parameters' 'mask_buffer'. + * Algorithms that use the compositing mask should specify + * 'dispatch_comp_mask()' as a dependency, and access 'CompMask' members + * through their base type/subobject. + * + * Note that 'CompMask' only provides *access* to the compositing mask, but + * doesn't provide its actual *storage*. This is the responsibility of the + * algorithms that use 'CompMask'. Algorithms that need temporary storage for + * the compositing mask can use 'TempCompMask'. + * + * The 'has_comp_mask()' constexpr function determines if a given algorithm + * hierarchy uses the compositing mask. + * + * The 'comp_mask_data()' function returns a pointer to the compositing mask + * data for the current row if the hierarchy uses the compositing mask, or NULL + * otherwise. + */ + +template <class Base> +struct CompMask : Base +{ + /* Component type of the compositing mask. */ + using comp_mask_type = gfloat; + + static constexpr guint filter = Base::filter | ALGORITHM_COMP_MASK; + + using Base::Base; + + template <class Derived> + struct State : Base::template State<Derived> + { + /* Pointer to the compositing mask data for the current row. */ + comp_mask_type *comp_mask_data; + }; +}; + +static BasicDispatch<CompMask, ALGORITHM_COMP_MASK> dispatch_comp_mask; + +template <class Base> +static constexpr gboolean +has_comp_mask (const CompMask<Base> *algorithm) +{ + return TRUE; +} + +static constexpr gboolean +has_comp_mask (const AlgorithmBase *algorithm) +{ + return FALSE; +} + +template <class Base, + class State> +static gfloat * +comp_mask_data (const CompMask<Base> *algorithm, + State *state) +{ + return state->comp_mask_data; +} + +template <class State> +static gfloat * +comp_mask_data (const AlgorithmBase *algorithm, + State *state) +{ + return NULL; +} + + +/* TempCompMask, dispatch_temp_comp_mask(): + * + * An algorithm helper class, providing temporary storage for the compositing + * mask. Algorithms that need a temporary compositing mask should specify + * 'dispatch_temp_comp_mask()' as a dependency, which itself includes + * 'dispatch_comp_mask()' as a dependency. + */ + +template <class Base> +struct TempCompMask : Base +{ + static constexpr guint filter = Base::filter | ALGORITHM_TEMP_COMP_MASK; + + using Base::Base; + + template <class Derived> + using State = typename Base::template State<Derived>; + + template <class Derived> + void + init_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect) const + { + Base::init_step (params, state, iter, roi, area, rect); + + state->comp_mask_data = gegl_scratch_new (gfloat, rect->width); + } + + + template <class Derived> + void + finalize_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state) const + { + gegl_scratch_free (state->comp_mask_data); + + Base::finalize_step (params, state); + } +}; + +static BasicDispatch< + TempCompMask, + ALGORITHM_TEMP_COMP_MASK, + decltype (dispatch_comp_mask) +> dispatch_temp_comp_mask; + + +/* CompBuffer, dispatch_comp_buffer(), has_comp_buffer(), comp_buffer_data(): + * + * An algorithm helper class, providing access to the output buffer used for + * compositing. When this class is part of the hierarchy, 'DoLayerBlend' uses + * this buffer as the output buffer, instead of the input parameters' + * 'dest_buffer'. Algorithms that use the compositing buffer should specify + * 'dispatch_comp_buffer()' as a dependency, and access 'CompBuffer' members + * through their base type/subobject. + * + * Note that 'CompBuffer' only provides *access* to the compositing buffer, but + * doesn't provide its actual *storage*. This is the responsibility of the + * algorithms that use 'CompBuffer'. Algorithms that need temporary storage + * for the compositing buffer can use 'TempCompBuffer'. + * + * The 'has_comp_buffer()' constexpr function determines if a given algorithm + * hierarchy uses the compositing buffer. + * + * The 'comp_buffer_data()' function returns a pointer to the compositing + * buffer data for the current row if the hierarchy uses the compositing + * buffer, or NULL otherwise. + */ + +template <class Base> +struct CompBuffer : Base +{ + /* Component type of the compositing buffer. */ + using comp_buffer_type = gfloat; + + static constexpr guint filter = Base::filter | ALGORITHM_COMP_BUFFER; + + using Base::Base; + + template <class Derived> + struct State : Base::template State<Derived> + { + /* Pointer to the compositing buffer data for the current row. */ + comp_buffer_type *comp_buffer_data; + }; +}; + +static BasicDispatch<CompBuffer, ALGORITHM_COMP_BUFFER> dispatch_comp_buffer; + +template <class Base> +static constexpr gboolean +has_comp_buffer (const CompBuffer<Base> *algorithm) +{ + return TRUE; +} + +static constexpr gboolean +has_comp_buffer (const AlgorithmBase *algorithm) +{ + return FALSE; +} + +template <class Base, + class State> +static gfloat * +comp_buffer_data (const CompBuffer<Base> *algorithm, + State *state) +{ + return state->comp_buffer_data; +} + +template <class State> +static gfloat * +comp_buffer_data (const AlgorithmBase *algorithm, + State *state) +{ + return NULL; +} + + +/* TempCompBuffer, dispatch_temp_comp_buffer(): + * + * An algorithm helper class, providing temporary storage for the compositing + * buffer. Algorithms that need a temporary compositing buffer should specify + * 'dispatch_temp_comp_buffer()' as a dependency, which itself includes + * 'dispatch_comp_buffer()' as a dependency. + */ + +template <class Base> +struct TempCompBuffer : Base +{ + static constexpr guint filter = Base::filter | ALGORITHM_TEMP_COMP_BUFFER; + + using Base::Base; + + template <class Derived> + using State = typename Base::template State<Derived>; + + template <class Derived> + void + init_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect) const + { + Base::init_step (params, state, iter, roi, area, rect); + + state->comp_buffer_data = gegl_scratch_new (gfloat, 4 * rect->width); + } + + + template <class Derived> + void + finalize_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state) const + { + gegl_scratch_free (state->comp_buffer_data); + + Base::finalize_step (params, state); + } +}; + +static BasicDispatch< + TempCompBuffer, + ALGORITHM_TEMP_COMP_BUFFER, + decltype (dispatch_comp_buffer) +> dispatch_temp_comp_buffer; + + +/* CanvasBufferIterator, DispatchCanvasBufferIterator: + * + * An algorithm helper class, providing iterator-access to the canvas buffer. + * Algorithms that iterate over the canvas buffer should specify + * 'DispatchCanvasBufferIterator<Access>' as a dependency, where 'Access' is + * the desired access mode to the canvas buffer, and access its members through + * their base type/subobject. + */ + +template <class Base, + guint Access, + gboolean First> +struct CanvasBufferIterator; + +template <class Base, + guint Access> +static constexpr gboolean +canvas_buffer_iterator_is_first (CanvasBufferIterator<Base, Access, TRUE> *algorithm) +{ + return FALSE; +} + +static constexpr gboolean +canvas_buffer_iterator_is_first (AlgorithmBase *algorithm) +{ + return TRUE; +} + +template <class Base, + guint Access, + gboolean First = canvas_buffer_iterator_is_first ((Base *) NULL)> +struct CanvasBufferIterator : Base +{ + /* The combined canvas-buffer access mode used by the hierarchy, up to, and + * including, the current class. + */ + static constexpr GeglAccessMode canvas_buffer_access = + (GeglAccessMode) (Base::canvas_buffer_access | Access); + + using Base::Base; +}; + +template <class Base, + guint Access> +struct CanvasBufferIterator<Base, Access, TRUE> : Base +{ + /* The combined canvas-buffer access mode used by the hierarchy, up to, and + * including, the current class. + */ + static constexpr GeglAccessMode canvas_buffer_access = + (GeglAccessMode) Access; + + static constexpr gint max_n_iterators = + Base::max_n_iterators + 1; + + using Base::Base; + + template <class Derived> + struct State : Base::template State<Derived> + { + gint canvas_buffer_iterator; + }; + + template <class Derived> + void + init (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area) const + { + state->canvas_buffer_iterator = gegl_buffer_iterator_add ( + iter, params->canvas_buffer, area, 0, babl_format ("Y float"), + Derived::canvas_buffer_access, GEGL_ABYSS_NONE); + + /* initialize the base class *after* initializing the iterator, to make + * sure that canvas_buffer is the primary buffer of the iterator, if no + * subclass added an iterator first. + */ + Base::init (params, state, iter, roi, area); + } +}; + +template <guint Access> +struct DispatchCanvasBufferIteratorHelper +{ + template <class Base> + using algorithm_template = CanvasBufferIterator<Base, Access>; +}; + +template <guint Access> +using DispatchCanvasBufferIterator = BasicDispatch< + DispatchCanvasBufferIteratorHelper<Access>::template algorithm_template, + ALGORITHM_CANVAS_BUFFER_ITERATOR +>; + + +/* MaskBufferIterator, mask_buffer_iterator_dispatch(), + * has_mask_buffer_iterator(): + * + * An algorithm helper class, providing read-only iterator-access to the mask + * buffer. Algorithms that iterate over the mask buffer should specify + * 'dispatch_mask_buffer_iterator()' as a dependency, and access + * 'MaskBufferIterator' members through their base type/subobject. + * + * The 'has_mask_buffer_iterator()' constexpr function determines if a given + * algorithm hierarchy uses has a mask-buffer iterator. + * + * The 'mask_buffer_iterator()' function returns the index of the mask-buffer + * iterator if the hierarchy has one, or -1 otherwise. + */ + +template <class Base> +struct MaskBufferIterator : Base +{ + static constexpr guint filter = Base::filter | ALGORITHM_MASK_BUFFER_ITERATOR; + + static constexpr gint max_n_iterators = Base::max_n_iterators + 1; + + using Base::Base; + + template <class Derived> + struct State : Base::template State<Derived> + { + gint mask_buffer_iterator; + }; + + template <class Derived> + void + init (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area) const + { + Base::init (params, state, iter, roi, area); + + GeglRectangle mask_area = *area; + + mask_area.x -= params->mask_offset_x; + mask_area.y -= params->mask_offset_y; + + state->mask_buffer_iterator = gegl_buffer_iterator_add ( + iter, params->mask_buffer, &mask_area, 0, babl_format ("Y float"), + GEGL_ACCESS_READ, GEGL_ABYSS_NONE); + } +}; + +struct DispatchMaskBufferIterator +{ + static constexpr guint mask = ALGORITHM_MASK_BUFFER_ITERATOR; + + template <class Visitor, + class Algorithm> + void + operator () (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm) const + { + if (params->mask_buffer) + visitor (identity<MaskBufferIterator<Algorithm>> ()); + else + visitor (algorithm); + } +} static dispatch_mask_buffer_iterator; + +template <class Base> +static constexpr gboolean +has_mask_buffer_iterator (const MaskBufferIterator<Base> *algorithm) +{ + return TRUE; +} + +static constexpr gboolean +has_mask_buffer_iterator (const AlgorithmBase *algorithm) +{ + return FALSE; +} + +template <class Base, + class State> +static gint +mask_buffer_iterator (const MaskBufferIterator<Base> *algorithm, + State *state) +{ + return state->mask_buffer_iterator; +} + +template <class State> +static gint +mask_buffer_iterator (const AlgorithmBase *algorithm, + State *state) +{ + return -1; +} + + +/* CombinePaintMaskToCanvasBufferToPaintBufAlpha, + * dispatch_combine_paint_mask_to_canvas_buffer_to_paint_buf_alpha(): + * + * An algorithm class, providing an optimized version combining both the + * COMBINE_PAINT_MASK_TO_CANVAS_BUFFER and the CANVAS_BUFFER_TO_PAINT_BUF_ALPHA + * algorithms. Used instead of the individual implementations, when both + * algorithms are requested. + */ + +template <class Base> +struct CombinePaintMaskToCanvasBufferToPaintBufAlpha : Base +{ + using mask_type = typename Base::mask_type; + + static constexpr guint filter = + Base::filter | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_COMBINE_PAINT_MASK_TO_CANVAS_BUFFER | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_PAINT_BUF_ALPHA | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_PAINT_BUF_ALPHA | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_COMP_MASK | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_COMP_MASK; + + using Base::Base; + + template <class Derived> + struct State : Base::template State<Derived> + { + gfloat *canvas_pixel; + }; + + template <class Derived> + void + init_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect) const + { + Base::init_step (params, state, iter, roi, area, rect); + + state->canvas_pixel = + (gfloat *) iter->items[state->canvas_buffer_iterator].data; + } + + template <class Derived> + void + process_row (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect, + gint y) const + { + Base::process_row (params, state, iter, roi, area, rect, y); + + gint mask_offset = (y - roi->y) * this->mask_stride + + (rect->x - roi->x); + const mask_type *mask_pixel = &this->mask_data[mask_offset]; + gint paint_offset = (y - roi->y) * this->paint_stride + + (rect->x - roi->x) * 4; + gfloat *paint_pixel = &this->paint_data[paint_offset]; + gint x; + + for (x = 0; x < rect->width; x++) + { + if (Base::stipple) + { + state->canvas_pixel[0] += (1.0 - state->canvas_pixel[0]) * + value_to_float (*mask_pixel) * + params->paint_opacity; + } + else + { + if (params->paint_opacity > state->canvas_pixel[0]) + { + state->canvas_pixel[0] += (params->paint_opacity - state->canvas_pixel[0]) * + value_to_float (*mask_pixel) * + params->paint_opacity; + } + } + + paint_pixel[3] *= state->canvas_pixel[0]; + + mask_pixel += 1; + state->canvas_pixel += 1; + paint_pixel += 4; + } + } +}; + +static SuppressedAlgorithmDispatch< + CombinePaintMaskToCanvasBufferToPaintBufAlpha, + GIMP_PAINT_CORE_LOOPS_ALGORITHM_COMBINE_PAINT_MASK_TO_CANVAS_BUFFER | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_PAINT_BUF_ALPHA, + decltype (dispatch_paint_buf), + decltype (dispatch_paint_mask), + decltype (dispatch_stipple), + DispatchCanvasBufferIterator<GEGL_BUFFER_READWRITE> +> +dispatch_combine_paint_mask_to_canvas_buffer_to_paint_buf_alpha; + + +/* CombinePaintMaskToCanvasBuffer, + * dispatch_combine_paint_mask_to_canvas_buffer(): + * + * An algorithm class, implementing the COMBINE_PAINT_MASK_TO_CANVAS_BUFFER + * algorithm. + */ + +template <class Base> +struct CombinePaintMaskToCanvasBuffer : Base +{ + using mask_type = typename Base::mask_type; + + static constexpr guint filter = + Base::filter | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_COMBINE_PAINT_MASK_TO_CANVAS_BUFFER | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_PAINT_BUF_ALPHA | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_PAINT_BUF_ALPHA | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_COMP_MASK; + + using Base::Base; + + template <class Derived> + struct State : Base::template State<Derived> + { + gfloat *canvas_pixel; + }; + + template <class Derived> + void + init_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect) const + { + Base::init_step (params, state, iter, roi, area, rect); + + state->canvas_pixel = + (gfloat *) iter->items[state->canvas_buffer_iterator].data; + } + + template <class Derived> + void + process_row (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect, + gint y) const + { + Base::process_row (params, state, iter, roi, area, rect, y); + + gint mask_offset = (y - roi->y) * this->mask_stride + + (rect->x - roi->x); + const mask_type *mask_pixel = &this->mask_data[mask_offset]; + gint x; + + for (x = 0; x < rect->width; x++) + { + if (Base::stipple) + { + state->canvas_pixel[0] += (1.0 - state->canvas_pixel[0]) * + value_to_float (*mask_pixel) * + params->paint_opacity; + } + else + { + if (params->paint_opacity > state->canvas_pixel[0]) + { + state->canvas_pixel[0] += (params->paint_opacity - state->canvas_pixel[0]) * + value_to_float (*mask_pixel) * + params->paint_opacity; + } + } + + mask_pixel += 1; + state->canvas_pixel += 1; + } + } +}; + +static AlgorithmDispatch< + CombinePaintMaskToCanvasBuffer, + GIMP_PAINT_CORE_LOOPS_ALGORITHM_COMBINE_PAINT_MASK_TO_CANVAS_BUFFER, + decltype (dispatch_paint_mask), + decltype (dispatch_stipple), + DispatchCanvasBufferIterator<GEGL_BUFFER_READWRITE> +> +dispatch_combine_paint_mask_to_canvas_buffer; + + +/* CanvasBufferToPaintBufAlpha, dispatch_canvas_buffer_to_paint_buf_alpha(): + * + * An algorithm class, implementing the CANVAS_BUFFER_TO_PAINT_BUF_ALPHA + * algorithm. + */ + +template <class Base> +struct CanvasBufferToPaintBufAlpha : Base +{ + static constexpr guint filter = + Base::filter | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_PAINT_BUF_ALPHA | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_PAINT_BUF_ALPHA | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_COMP_MASK | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_COMP_MASK; + + using Base::Base; + + template <class Derived> + struct State : Base::template State<Derived> + { + const gfloat *canvas_pixel; + }; + + template <class Derived> + void + init_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect) const + { + Base::init_step (params, state, iter, roi, area, rect); + + state->canvas_pixel = + (const gfloat *) iter->items[state->canvas_buffer_iterator].data; + } + + template <class Derived> + void + process_row (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect, + gint y) const + { + Base::process_row (params, state, iter, roi, area, rect, y); + + /* Copy the canvas buffer in rect to the paint buffer's alpha channel */ + + gint paint_offset = (y - roi->y) * this->paint_stride + + (rect->x - roi->x) * 4; + gfloat *paint_pixel = &this->paint_data[paint_offset]; + gint x; + + for (x = 0; x < rect->width; x++) + { + paint_pixel[3] *= *state->canvas_pixel; + + state->canvas_pixel += 1; + paint_pixel += 4; + } + } +}; + +static SuppressedAlgorithmDispatch< + CanvasBufferToPaintBufAlpha, + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_PAINT_BUF_ALPHA, + decltype (dispatch_paint_buf), + DispatchCanvasBufferIterator<GEGL_BUFFER_READ> +> +dispatch_canvas_buffer_to_paint_buf_alpha; + + +/* PaintMaskToPaintBufAlpha, dispatch_paint_mask_to_paint_buf_alpha(): + * + * An algorithm class, implementing the PAINT_MASK_TO_PAINT_BUF_ALPHA + * algorithm. + */ + +template <class Base> +struct PaintMaskToPaintBufAlpha : Base +{ + using mask_type = typename Base::mask_type; + + static constexpr guint filter = + Base::filter | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_PAINT_BUF_ALPHA | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_COMP_MASK | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_COMP_MASK; + + explicit + PaintMaskToPaintBufAlpha (const GimpPaintCoreLoopsParams *params) : + Base (params) + { + /* Validate that the paint buffer is within the bounds of the paint mask */ + g_return_if_fail (gimp_temp_buf_get_width (params->paint_buf) <= + gimp_temp_buf_get_width (params->paint_mask) - + params->paint_mask_offset_x); + g_return_if_fail (gimp_temp_buf_get_height (params->paint_buf) <= + gimp_temp_buf_get_height (params->paint_mask) - + params->paint_mask_offset_y); + } + + template <class Derived> + using State = typename Base::template State<Derived>; + + template <class Derived> + void + process_row (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect, + gint y) const + { + Base::process_row (params, state, iter, roi, area, rect, y); + + gint paint_offset = (y - roi->y) * this->paint_stride + + (rect->x - roi->x) * 4; + gfloat *paint_pixel = &this->paint_data[paint_offset]; + gint mask_offset = (y - roi->y) * this->mask_stride + + (rect->x - roi->x); + const mask_type *mask_pixel = &this->mask_data[mask_offset]; + gint x; + + for (x = 0; x < rect->width; x++) + { + paint_pixel[3] *= value_to_float (*mask_pixel) * params->paint_opacity; + + mask_pixel += 1; + paint_pixel += 4; + } + } +}; + +static SuppressedAlgorithmDispatch< + PaintMaskToPaintBufAlpha, + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_PAINT_BUF_ALPHA, + decltype (dispatch_paint_buf), + decltype (dispatch_paint_mask) +> +dispatch_paint_mask_to_paint_buf_alpha; + + +/* CanvasBufferToCompMask, dispatch_canvas_buffer_to_comp_mask(): + * + * An algorithm class, implementing the CANVAS_BUFFER_TO_COMP_MASK algorithm. + */ + +template <class Base, + gboolean Direct> +struct CanvasBufferToCompMask : Base +{ + using comp_mask_type = typename Base::comp_mask_type; + + static constexpr guint filter = + Base::filter | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_COMP_MASK | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_COMP_MASK; + + using Base::Base; + + template <class Derived> + struct State : Base::template State<Derived> + { + const gfloat *canvas_pixel; + const gfloat *mask_pixel; + }; + + template <class Derived> + void + init_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect) const + { + Base::init_step (params, state, iter, roi, area, rect); + + state->canvas_pixel = + (const gfloat *) iter->items[state->canvas_buffer_iterator].data; + state->mask_pixel = + (const gfloat *) iter->items[state->mask_buffer_iterator].data; + } + + template <class Derived> + void + process_row (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect, + gint y) const + { + Base::process_row (params, state, iter, roi, area, rect, y); + + comp_mask_type *comp_mask_pixel = state->comp_mask_data; + gint x; + + for (x = 0; x < rect->width; x++) + { + comp_mask_pixel[0] = state->canvas_pixel[0] * state->mask_pixel[0]; + + comp_mask_pixel += 1; + state->canvas_pixel += 1; + state->mask_pixel += 1; + } + } +}; + +template <class Base> +struct CanvasBufferToCompMask<Base, TRUE> : Base +{ + static constexpr guint filter = + Base::filter | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_COMP_MASK | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_COMP_MASK; + + using Base::Base; + + template <class Derived> + using State = typename Base::template State<Derived>; + + template <class Derived> + void + init_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect) const + { + Base::init_step (params, state, iter, roi, area, rect); + + state->comp_mask_data = + (gfloat *) iter->items[state->canvas_buffer_iterator].data - rect->width; + } + + template <class Derived> + void + process_row (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect, + gint y) const + { + Base::process_row (params, state, iter, roi, area, rect, y); + + state->comp_mask_data += rect->width; + } +}; + +struct DispatchCanvasBufferToCompMask +{ + static constexpr guint mask = + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_COMP_MASK; + + template <class Base> + using AlgorithmDirect = CanvasBufferToCompMask<Base, TRUE>; + template <class Base> + using AlgorithmIndirect = CanvasBufferToCompMask<Base, FALSE>; + + using DispatchDirect = BasicDispatch< + AlgorithmDirect, + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_COMP_MASK, + decltype (dispatch_comp_mask) + >; + using DispatchIndirect = BasicDispatch< + AlgorithmIndirect, + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_COMP_MASK, + decltype (dispatch_temp_comp_mask) + >; + + template <class Algorithm, + gboolean HasMaskBufferIterator = has_mask_buffer_iterator ( + (Algorithm *) NULL)> + struct Dispatch : DispatchIndirect + { + }; + + template <class Algorithm> + struct Dispatch<Algorithm, FALSE> : DispatchDirect + { + }; + + template <class Visitor, + class Algorithm> + void + operator () (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm) const + { + if ((algorithms & mask) == mask) + { + dispatch ( + [&] (auto algorithm) + { + using NewAlgorithm = typename decltype (algorithm)::type; + + Dispatch<NewAlgorithm> () (visitor, params, algorithms, algorithm); + }, + params, algorithms, algorithm, + DispatchCanvasBufferIterator<GEGL_BUFFER_READ> (), + dispatch_mask_buffer_iterator); + } + else + { + visitor (algorithm); + } + } +} static dispatch_canvas_buffer_to_comp_mask; + + +/* PaintMaskToCompMask, dispatch_paint_mask_to_comp_mask(): + * + * An algorithm class, implementing the PAINT_MASK_TO_COMP_MASK algorithm. + */ + +template <class Base, + gboolean Direct> +struct PaintMaskToCompMask : Base +{ + using mask_type = typename Base::mask_type; + using comp_mask_type = typename Base::comp_mask_type; + + static constexpr guint filter = + Base::filter | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_COMP_MASK; + + using Base::Base; + + template <class Derived> + struct State : Base::template State<Derived> + { + const gfloat *mask_pixel; + }; + + template <class Derived> + void + init_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect) const + { + Base::init_step (params, state, iter, roi, area, rect); + + if (has_mask_buffer_iterator (this)) + { + state->mask_pixel = + (const gfloat *) iter->items[mask_buffer_iterator (this, state)].data; + } + } + + template <class Derived> + void + process_row (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect, + gint y) const + { + Base::process_row (params, state, iter, roi, area, rect, y); + + gint mask_offset = (y - roi->y) * this->mask_stride + + (rect->x - roi->x); + const mask_type *mask_pixel = &this->mask_data[mask_offset]; + comp_mask_type *comp_mask_pixel = state->comp_mask_data; + gint x; + + if (has_mask_buffer_iterator (this)) + { + for (x = 0; x < rect->width; x++) + { + comp_mask_pixel[0] = value_to_float (mask_pixel[0]) * + state->mask_pixel[0] * + params->paint_opacity; + + comp_mask_pixel += 1; + mask_pixel += 1; + state->mask_pixel += 1; + } + } + else + { + for (x = 0; x < rect->width; x++) + { + comp_mask_pixel[0] = value_to_float (mask_pixel[0]) * + params->paint_opacity; + + comp_mask_pixel += 1; + mask_pixel += 1; + } + } + } +}; + +template <class Base> +struct PaintMaskToCompMask<Base, TRUE> : Base +{ + using mask_type = typename Base::mask_type; + + static constexpr guint filter = + Base::filter | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_COMP_MASK | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_CANVAS_BUFFER_TO_COMP_MASK; + + using Base::Base; + + template <class Derived> + using State = typename Base::template State<Derived>; + + template <class Derived> + void + init_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect) const + { + Base::init_step (params, state, iter, roi, area, rect); + + gint mask_offset = (rect->y - roi->y) * this->mask_stride + + (rect->x - roi->x); + + state->comp_mask_data = (mask_type *) &this->mask_data[mask_offset] - + this->mask_stride; + } + + template <class Derived> + void + process_row (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect, + gint y) const + { + Base::process_row (params, state, iter, roi, area, rect, y); + + state->comp_mask_data += this->mask_stride; + } +}; + +struct DispatchPaintMaskToCompMask +{ + static constexpr guint mask = + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_COMP_MASK; + + template <class Base> + using AlgorithmDirect = PaintMaskToCompMask<Base, TRUE>; + template <class Base> + using AlgorithmIndirect = PaintMaskToCompMask<Base, FALSE>; + + using DispatchDirect = BasicDispatch< + AlgorithmDirect, + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_COMP_MASK, + decltype (dispatch_comp_mask) + >; + using DispatchIndirect = BasicDispatch< + AlgorithmIndirect, + GIMP_PAINT_CORE_LOOPS_ALGORITHM_PAINT_MASK_TO_COMP_MASK, + decltype (dispatch_temp_comp_mask) + >; + + template <class Algorithm, + class MaskType = typename Algorithm::mask_type, + gboolean HasMaskBufferIterator = has_mask_buffer_iterator ( + (Algorithm *) NULL)> + struct Dispatch : DispatchIndirect + { + }; + + template <class Algorithm> + struct Dispatch<Algorithm, gfloat, FALSE> : DispatchDirect + { + }; + + template <class Visitor, + class Algorithm> + void + operator () (Visitor visitor, + const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms, + identity<Algorithm> algorithm) const + { + if ((algorithms & mask) == mask) + { + dispatch ( + [&] (auto algorithm) + { + using NewAlgorithm = typename decltype (algorithm)::type; + + if (params->paint_opacity == GIMP_OPACITY_OPAQUE) + Dispatch<NewAlgorithm> () (visitor, params, algorithms, algorithm); + else + DispatchIndirect () (visitor, params, algorithms, algorithm); + }, + params, algorithms, algorithm, + dispatch_paint_mask, + dispatch_mask_buffer_iterator); + } + else + { + visitor (algorithm); + } + } +} static dispatch_paint_mask_to_comp_mask; + + +/* DoLayerBlend, dispatch_do_layer_blend(): + * + * An algorithm class, implementing the DO_LAYER_BLEND algorithm. + */ + +template <class Base> +struct DoLayerBlend : Base +{ + static constexpr guint filter = + Base::filter | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_DO_LAYER_BLEND; + + static constexpr gint max_n_iterators = Base::max_n_iterators + 2; + + const Babl *iterator_format; + GimpOperationLayerMode layer_mode; + + explicit + DoLayerBlend (const GimpPaintCoreLoopsParams *params) : + Base (params) + { + layer_mode.layer_mode = params->paint_mode; + layer_mode.opacity = params->image_opacity; + layer_mode.function = gimp_layer_mode_get_function (params->paint_mode); + layer_mode.blend_function = gimp_layer_mode_get_blend_function (params->paint_mode); + layer_mode.blend_space = gimp_layer_mode_get_blend_space (params->paint_mode); + layer_mode.composite_space = gimp_layer_mode_get_composite_space (params->paint_mode); + layer_mode.composite_mode = gimp_layer_mode_get_paint_composite_mode (params->paint_mode); + + iterator_format = gimp_layer_mode_get_format (params->paint_mode, + layer_mode.blend_space, + layer_mode.composite_space, + layer_mode.composite_mode, + gimp_temp_buf_get_format (params->paint_buf)); + + g_return_if_fail (gimp_temp_buf_get_format (params->paint_buf) == iterator_format); + } + + template <class Derived> + struct State : Base::template State<Derived> + { + gint iterator_base; + + GeglRectangle process_roi; + + gfloat *out_pixel; + gfloat *in_pixel; + gfloat *mask_pixel; + gfloat *paint_pixel; + }; + + template <class Derived> + void + init (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area) const + { + state->iterator_base = gegl_buffer_iterator_add (iter, params->src_buffer, + area, 0, iterator_format, + GEGL_ACCESS_READ, + GEGL_ABYSS_NONE); + + if (! has_comp_buffer ((const Derived *) this)) + { + gegl_buffer_iterator_add (iter, params->dest_buffer, area, 0, + iterator_format, + GEGL_ACCESS_WRITE, GEGL_ABYSS_NONE); + } + + /* initialize the base class *after* initializing the iterator, to make + * sure that src_buffer is the primary buffer of the iterator, if no + * subclass added an iterator first. + */ + Base::init (params, state, iter, roi, area); + } + + template <class Derived> + void + init_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect) const + { + Base::init_step (params, state, iter, roi, area, rect); + + state->in_pixel = (gfloat *) iter->items[state->iterator_base + 0].data; + + state->paint_pixel = this->paint_data + + (rect->y - roi->y) * this->paint_stride + + (rect->x - roi->x) * 4; + + if (! has_comp_mask (this) && has_mask_buffer_iterator (this)) + { + state->mask_pixel = + (gfloat *) iter->items[mask_buffer_iterator (this, state)].data; + } + + if (! has_comp_buffer ((const Derived *) this)) + state->out_pixel = (gfloat *) iter->items[state->iterator_base + 1].data; + + state->process_roi.x = rect->x; + state->process_roi.width = rect->width; + state->process_roi.height = 1; + } + + template <class Derived> + void + process_row (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect, + gint y) const + { + Base::process_row (params, state, iter, roi, area, rect, y); + + gfloat *mask_pixel; + gfloat *out_pixel; + + if (has_comp_mask (this)) + mask_pixel = comp_mask_data (this, state); + else if (has_mask_buffer_iterator (this)) + mask_pixel = state->mask_pixel; + else + mask_pixel = NULL; + + if (! has_comp_buffer ((const Derived *) this)) + { + out_pixel = state->out_pixel; + } + else + { + out_pixel = comp_buffer_data ( + (const Derived *) this, + (typename Derived::template State<Derived> *) state); + } + + state->process_roi.y = y; + + layer_mode.function ((GeglOperation*) &layer_mode, + state->in_pixel, + state->paint_pixel, + mask_pixel, + out_pixel, + rect->width, + &state->process_roi, + 0); + + state->in_pixel += rect->width * 4; + state->paint_pixel += this->paint_stride; + if (! has_comp_mask (this) && has_mask_buffer_iterator (this)) + state->mask_pixel += rect->width; + if (! has_comp_buffer ((const Derived *) this)) + state->out_pixel += rect->width * 4; + } +}; + +static MandatoryAlgorithmDispatch< + DoLayerBlend, + GIMP_PAINT_CORE_LOOPS_ALGORITHM_DO_LAYER_BLEND, + decltype (dispatch_paint_buf), + decltype (dispatch_mask_buffer_iterator) +> +dispatch_do_layer_blend; + + +/* MaskComponents, dispatch_mask_components(): + * + * An algorithm class, implementing the MASK_COMPONENTS algorithm. + */ + +template <class Base> +struct MaskComponents : Base +{ + static constexpr guint filter = + Base::filter | + GIMP_PAINT_CORE_LOOPS_ALGORITHM_MASK_COMPONENTS; + + static constexpr gint max_n_iterators = Base::max_n_iterators + 1; + + const Babl *format; + const Babl *comp_fish = NULL; + + explicit + MaskComponents (const GimpPaintCoreLoopsParams *params) : + Base (params) + { + format = gimp_operation_mask_components_get_format ( + gegl_buffer_get_format (params->dest_buffer)); + + if (format != this->iterator_format) + comp_fish = babl_fish (this->iterator_format, format); + } + + template <class Derived> + struct State : Base::template State<Derived> + { + gint dest_buffer_iterator; + + guint8 *dest_pixel; + guint8 *comp_pixel; + }; + + template <class Derived> + void + init (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area) const + { + state->dest_buffer_iterator = gegl_buffer_iterator_add ( + iter, params->dest_buffer, area, 0, format, + GEGL_ACCESS_READWRITE, GEGL_ABYSS_NONE); + + /* initialize the base class *after* initializing the iterator, to make + * sure that dest_buffer is the primary buffer of the iterator, if no + * subclass added an iterator first. + */ + Base::init (params, state, iter, roi, area); + } + + template <class Derived> + void + init_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect) const + { + Base::init_step (params, state, iter, roi, area, rect); + + state->dest_pixel = + (guint8 *) iter->items[state->dest_buffer_iterator].data; + + if (comp_fish) + { + state->comp_pixel = (guint8 *) gegl_scratch_alloc ( + rect->width * babl_format_get_bytes_per_pixel (format)); + } + } + + template <class Derived> + void + process_row (const GimpPaintCoreLoopsParams *params, + State<Derived> *state, + GeglBufferIterator *iter, + const GeglRectangle *roi, + const GeglRectangle *area, + const GeglRectangle *rect, + gint y) const + { + Base::process_row (params, state, iter, roi, area, rect, y); + + gpointer comp_pixel; + + if (comp_fish) + { + babl_process (comp_fish, + state->comp_buffer_data, state->comp_pixel, + rect->width); + + comp_pixel = state->comp_pixel; + } + else + { + comp_pixel = state->comp_buffer_data; + } + + gimp_operation_mask_components_process (format, + state->dest_pixel, comp_pixel, + state->dest_pixel, + rect->width, params->affect); + + state->dest_pixel += rect->width * babl_format_get_bytes_per_pixel (format); + } + + template <class Derived> + void + finalize_step (const GimpPaintCoreLoopsParams *params, + State<Derived> *state) const + { + if (comp_fish) + gegl_scratch_free (state->comp_pixel); + + Base::finalize_step (params, state); + } +}; + +static AlgorithmDispatch< + MaskComponents, + GIMP_PAINT_CORE_LOOPS_ALGORITHM_MASK_COMPONENTS, + decltype (dispatch_temp_comp_buffer) +> +dispatch_mask_components; + + +/* gimp_paint_core_loops_process(): + * + * Performs the set of algorithms requested in 'algorithms', specified as a + * bitwise-OR of 'GimpPaintCoreLoopsAlgorithm' values, given the set of + * parameters 'params'. + * + * Note that the order in which the algorithms are performed is currently + * fixed, and follows their order of appearance in the + * 'GimpPaintCoreLoopsAlgorithm' enum. + */ + +void +gimp_paint_core_loops_process (const GimpPaintCoreLoopsParams *params, + GimpPaintCoreLoopsAlgorithm algorithms) +{ + GeglRectangle roi; + + if (params->paint_buf) + { + roi.x = params->paint_buf_offset_x; + roi.y = params->paint_buf_offset_y; + roi.width = gimp_temp_buf_get_width (params->paint_buf); + roi.height = gimp_temp_buf_get_height (params->paint_buf); + } + else + { + roi.x = params->paint_buf_offset_x; + roi.y = params->paint_buf_offset_y; + roi.width = gimp_temp_buf_get_width (params->paint_mask) - + params->paint_mask_offset_x; + roi.height = gimp_temp_buf_get_height (params->paint_mask) - + params->paint_mask_offset_y; + } + + dispatch ( + [&] (auto algorithm_type) + { + using Algorithm = typename decltype (algorithm_type)::type; + using State = typename Algorithm::template State<Algorithm>; + + Algorithm algorithm (params); + + gegl_parallel_distribute_area ( + &roi, PIXELS_PER_THREAD, + [=] (const GeglRectangle *area) + { + State state; + gint y; + + if (Algorithm::max_n_iterators > 0) + { + GeglBufferIterator *iter; + + iter = gegl_buffer_iterator_empty_new ( + Algorithm::max_n_iterators); + + algorithm.init (params, &state, iter, &roi, area); + + while (gegl_buffer_iterator_next (iter)) + { + const GeglRectangle *rect = &iter->items[0].roi; + + algorithm.init_step (params, &state, iter, &roi, area, rect); + + for (y = 0; y < rect->height; y++) + { + algorithm.process_row (params, &state, + iter, &roi, area, rect, + rect->y + y); + } + + algorithm.finalize_step (params, &state); + } + + algorithm.finalize (params, &state); + } + else + { + algorithm.init (params, &state, NULL, &roi, area); + algorithm.init_step (params, &state, NULL, &roi, area, area); + + for (y = 0; y < area->height; y++) + { + algorithm.process_row (params, &state, + NULL, &roi, area, area, + area->y + y); + } + + algorithm.finalize_step (params, &state); + algorithm.finalize (params, &state); + } + }); + }, + params, algorithms, identity<AlgorithmBase> (), + dispatch_combine_paint_mask_to_canvas_buffer_to_paint_buf_alpha, + dispatch_combine_paint_mask_to_canvas_buffer, + dispatch_canvas_buffer_to_paint_buf_alpha, + dispatch_paint_mask_to_paint_buf_alpha, + dispatch_canvas_buffer_to_comp_mask, + dispatch_paint_mask_to_comp_mask, + dispatch_do_layer_blend, + dispatch_mask_components); +} |