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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:23:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 16:23:22 +0000
commite42129241681dde7adae7d20697e7b421682fbb4 (patch)
treeaf1fe815a5e639e68e59fabd8395ec69458b3e5e /plug-ins/selection-to-path/pxl-outline.c
parentInitial commit. (diff)
downloadgimp-e42129241681dde7adae7d20697e7b421682fbb4.tar.xz
gimp-e42129241681dde7adae7d20697e7b421682fbb4.zip
Adding upstream version 2.10.22.upstream/2.10.22upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'plug-ins/selection-to-path/pxl-outline.c')
-rw-r--r--plug-ins/selection-to-path/pxl-outline.c254
1 files changed, 254 insertions, 0 deletions
diff --git a/plug-ins/selection-to-path/pxl-outline.c b/plug-ins/selection-to-path/pxl-outline.c
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+++ b/plug-ins/selection-to-path/pxl-outline.c
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+/* pxl-outline.c: find the edges of the bitmap image; we call each such
+ * edge an ``outline''; each outline is made up of one or more pixels;
+ * and each pixel participates via one or more edges.
+ *
+ * Copyright (C) 1992 Free Software Foundation, Inc.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#include "config.h"
+
+#include "global.h"
+#include "selection-to-path.h"
+#include "bitmap.h"
+#include "edge.h"
+#include "pxl-outline.h"
+
+#include "libgimp/stdplugins-intl.h"
+
+static pixel_outline_type find_one_outline (edge_type,
+ unsigned, unsigned, bitmap_type *);
+static void append_pixel_outline (pixel_outline_list_type *,
+ pixel_outline_type);
+static pixel_outline_type new_pixel_outline (void);
+static void append_outline_pixel (pixel_outline_type *, coordinate_type);
+static void append_coordinate (pixel_outline_type *, int, int, edge_type);
+
+
+static bitmap_type
+local_new_bitmap (unsigned width,unsigned height)
+{
+ bitmap_type answer;
+ unsigned size = width * height;
+
+
+ BITMAP_HEIGHT(answer) = height;
+ BITMAP_WIDTH(answer) = width;
+
+ BITMAP_BITS (answer) = g_new0 (one_byte, size); /* g_new returns NULL if size == 0 */
+
+/* printf("local_new_bitmap size = %d @[%p]\n",size,BITMAP_BITS (answer)); */
+
+ return answer;
+}
+
+static void
+local_free_bitmap (bitmap_type *b)
+{
+ if (BITMAP_BITS (*b) != NULL)
+ safe_free ((address *) &BITMAP_BITS (*b));
+}
+
+/* A character is made up of a list of one or more outlines. Here, we
+ go through a character's bitmap top to bottom, left to right, looking
+ for the next pixel with an unmarked edge also on the character's outline.
+ Each one of these we find is the starting place for one outline. We
+ find these outlines and put them in a list to return. */
+
+pixel_outline_list_type
+find_outline_pixels (void)
+{
+ pixel_outline_list_type outline_list;
+ unsigned row, col;
+ gint height;
+ gint width;
+ bitmap_type marked = local_new_bitmap (sel_get_width(),sel_get_height());
+
+/* printf("width = %d, height = %d\n",BITMAP_WIDTH(marked),BITMAP_HEIGHT(marked)); */
+
+ gimp_progress_init (_("Selection to Path"));
+
+ O_LIST_LENGTH (outline_list) = 0;
+ outline_list.data = NULL;
+
+ height = sel_get_height ();
+ width = sel_get_width ();
+
+ for (row = 0; row < height; row++)
+ {
+ for (col = 0; col < width; col++)
+ {
+ edge_type edge;
+
+ if (sel_pixel_is_white(row, col))
+ continue;
+
+ edge = next_unmarked_outline_edge (row, col, START_EDGE,marked);
+
+ if (edge != no_edge)
+ {
+ pixel_outline_type outline;
+ boolean clockwise = edge == bottom;
+
+ outline = find_one_outline (edge, row, col, &marked);
+
+ /* Outside outlines will start at a top edge, and move
+ counterclockwise, and inside outlines will start at a
+ bottom edge, and move clockwise. This happens because of
+ the order in which we look at the edges. */
+ O_CLOCKWISE (outline) = clockwise;
+ append_pixel_outline (&outline_list, outline);
+
+ }
+ }
+
+ if ((row & 0xf) == 0)
+ gimp_progress_update (((gdouble)row) / height);
+ }
+
+ gimp_progress_update (1.0);
+
+ local_free_bitmap (&marked);
+
+ return outline_list;
+}
+
+
+/* Here we find one of a character C's outlines. We're passed the
+ position (ORIGINAL_ROW and ORIGINAL_COL) of a starting pixel and one
+ of its unmarked edges, ORIGINAL_EDGE. We traverse the adjacent edges
+ of the outline pixels, appending to the coordinate list. We keep
+ track of the marked edges in MARKED, so it should be initialized to
+ zeros when we first get it. */
+
+static pixel_outline_type
+find_one_outline (edge_type original_edge,
+ unsigned original_row, unsigned original_col,
+ bitmap_type *marked)
+{
+ pixel_outline_type outline = new_pixel_outline ();
+ unsigned row = original_row, col = original_col;
+ edge_type edge = original_edge;
+
+ do
+ {
+ /* Put this edge on to the output list, changing to Cartesian, and
+ taking account of the side bearings. */
+ append_coordinate (&outline, col,
+ sel_get_height() - row, edge);
+
+ mark_edge (edge, row, col, marked);
+ next_outline_edge (&edge, &row, &col);
+ }
+ while (row != original_row || col != original_col || edge != original_edge);
+
+ return outline;
+}
+
+
+/* Append an outline to an outline list. This is called when we have
+ completed an entire pixel outline. */
+
+static void
+append_pixel_outline (pixel_outline_list_type *outline_list,
+ pixel_outline_type outline)
+{
+ O_LIST_LENGTH (*outline_list)++;
+ outline_list->data = (pixel_outline_type *)g_realloc(outline_list->data,outline_list->length *sizeof(pixel_outline_type));
+ O_LIST_OUTLINE (*outline_list, O_LIST_LENGTH (*outline_list) - 1) = outline;
+}
+
+
+/* Here is a routine that frees a list of such lists. */
+
+void
+free_pixel_outline_list (pixel_outline_list_type *outline_list)
+{
+ unsigned this_outline;
+
+ for (this_outline = 0; this_outline < outline_list->length; this_outline++)
+ {
+ pixel_outline_type o = outline_list->data[this_outline];
+ safe_free ((address *) &(o.data));
+ }
+
+ if (outline_list->data != NULL)
+ safe_free ((address *) &(outline_list->data));
+}
+
+
+/* Return an empty list of pixels. */
+
+
+static pixel_outline_type
+new_pixel_outline (void)
+{
+ pixel_outline_type pixel_outline;
+
+ O_LENGTH (pixel_outline) = 0;
+ pixel_outline.data = NULL;
+
+ return pixel_outline;
+}
+
+
+/* Add the coordinate C to the pixel list O. */
+
+static void
+append_outline_pixel (pixel_outline_type *o, coordinate_type c)
+{
+ O_LENGTH (*o)++;
+ o->data = (coordinate_type *)g_realloc(o->data, O_LENGTH (*o)*sizeof(coordinate_type));
+ O_COORDINATE (*o, O_LENGTH (*o) - 1) = c;
+}
+
+
+/* We are given an (X,Y) in Cartesian coordinates, and the edge of the pixel
+ we're on. We append a corner of that pixel as our coordinate.
+ If we're on a top edge, we use the upper-left hand corner; right edge
+ => upper right; bottom edge => lower right; left edge => lower left. */
+
+static void
+append_coordinate (pixel_outline_type *o, int x, int y, edge_type edge)
+{
+ coordinate_type c;
+
+ c.x = x;
+ c.y = y;
+
+ switch (edge)
+ {
+ case top:
+ c.y++;
+ break;
+
+ case right:
+ c.x++;
+ c.y++;
+ break;
+
+ case bottom:
+ c.x++;
+ break;
+
+ case left:
+ break;
+
+ default:
+ g_printerr ("append_coordinate: Bad edge (%d)", edge);
+ }
+
+ append_outline_pixel (o, c);
+}