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+/* GIMP - The GNU Image Manipulation Program
+ * Copyright (C) 1995 Spencer Kimball and Peter Mattis
+ *
+ * gimp-3d-transform-utils.h
+ * Copyright (C) 2019 Ell
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#ifndef __GIMP_TRANSFORM_3D_UTILS_H__
+#define __GIMP_TRANSFORM_3D_UTILS_H__
+
+
+gdouble gimp_transform_3d_angle_of_view_to_focal_length (gdouble angle_of_view,
+ gdouble width,
+ gdouble height);
+gdouble gimp_transform_3d_focal_length_to_angle_of_view (gdouble focal_length,
+ gdouble width,
+ gdouble height);
+
+gint gimp_transform_3d_permutation_to_rotation_order (const gint permutation[3]);
+void gimp_transform_3d_rotation_order_to_permutation (gint rotation_order,
+ gint permutation[3]);
+gint gimp_transform_3d_rotation_order_reverse (gint rotation_order);
+
+void gimp_transform_3d_vector3_rotate (GimpVector3 *vector,
+ const GimpVector3 *axis);
+GimpVector3 gimp_transform_3d_vector3_rotate_val (GimpVector3 vector,
+ GimpVector3 axis);
+
+void gimp_transform_3d_matrix3_to_matrix4 (const GimpMatrix3 *matrix3,
+ GimpMatrix4 *matrix4,
+ gint axis);
+void gimp_transform_3d_matrix4_to_matrix3 (const GimpMatrix4 *matrix4,
+ GimpMatrix3 *matrix3,
+ gint axis);
+
+void gimp_transform_3d_matrix4_translate (GimpMatrix4 *matrix,
+ gdouble x,
+ gdouble y,
+ gdouble z);
+
+void gimp_transform_3d_matrix4_rotate (GimpMatrix4 *matrix,
+ const GimpVector3 *axis);
+void gimp_transform_3d_matrix4_rotate_standard (GimpMatrix4 *matrix,
+ gint axis,
+ gdouble angle);
+
+void gimp_transform_3d_matrix4_rotate_euler (GimpMatrix4 *matrix,
+ gint rotation_order,
+ gdouble angle_x,
+ gdouble angle_y,
+ gdouble angle_z,
+ gdouble pivot_x,
+ gdouble pivot_y,
+ gdouble pivot_z);
+void gimp_transform_3d_matrix4_rotate_euler_decompose (GimpMatrix4 *matrix,
+ gint rotation_order,
+ gdouble *angle_x,
+ gdouble *angle_y,
+ gdouble *angle_z);
+
+void gimp_transform_3d_matrix4_perspective (GimpMatrix4 *matrix,
+ gdouble camera_x,
+ gdouble camera_y,
+ gdouble camera_z);
+
+void gimp_transform_3d_matrix (GimpMatrix3 *matrix,
+ gdouble camera_x,
+ gdouble camera_y,
+ gdouble camera_z,
+ gdouble offset_x,
+ gdouble offset_y,
+ gdouble offset_z,
+ gint rotation_order,
+ gdouble angle_x,
+ gdouble angle_y,
+ gdouble angle_z,
+ gdouble pivot_x,
+ gdouble pivot_y,
+ gdouble pivot_z);
+
+
+#endif /* __GIMP_TRANSFORM_3D_UTILS_H__ */