GimpVector

GimpVector — Utilities to set up and manipulate vectors.

Functions

GimpVector2 gimp_vector2_new ()
void gimp_vector2_set ()
gdouble gimp_vector2_length ()
gdouble gimp_vector2_length_val ()
void gimp_vector2_mul ()
GimpVector2 gimp_vector2_mul_val ()
GimpVector2 gimp_vector2_normal ()
GimpVector2 gimp_vector2_normal_val ()
void gimp_vector2_normalize ()
GimpVector2 gimp_vector2_normalize_val ()
void gimp_vector2_neg ()
GimpVector2 gimp_vector2_neg_val ()
void gimp_vector2_add ()
GimpVector2 gimp_vector2_add_val ()
void gimp_vector2_sub ()
GimpVector2 gimp_vector2_sub_val ()
gdouble gimp_vector2_inner_product ()
gdouble gimp_vector2_inner_product_val ()
GimpVector2 gimp_vector2_cross_product ()
GimpVector2 gimp_vector2_cross_product_val ()
void gimp_vector2_rotate ()
GimpVector2 gimp_vector2_rotate_val ()
GimpVector3 gimp_vector3_new ()
void gimp_vector3_set ()
gdouble gimp_vector3_length ()
gdouble gimp_vector3_length_val ()
void gimp_vector3_mul ()
GimpVector3 gimp_vector3_mul_val ()
void gimp_vector3_normalize ()
GimpVector3 gimp_vector3_normalize_val ()
void gimp_vector3_neg ()
GimpVector3 gimp_vector3_neg_val ()
void gimp_vector3_add ()
GimpVector3 gimp_vector3_add_val ()
void gimp_vector3_sub ()
GimpVector3 gimp_vector3_sub_val ()
gdouble gimp_vector3_inner_product ()
gdouble gimp_vector3_inner_product_val ()
GimpVector3 gimp_vector3_cross_product ()
GimpVector3 gimp_vector3_cross_product_val ()
void gimp_vector3_rotate ()
GimpVector3 gimp_vector3_rotate_val ()
void gimp_vector_2d_to_3d ()
GimpVector3 gimp_vector_2d_to_3d_val ()
void gimp_vector_3d_to_2d ()

Types and Values

struct GimpVector2
struct GimpVector3
struct GimpVector4

Description

Utilities to set up and manipulate vectors.

Functions

gimp_vector2_new ()

GimpVector2
gimp_vector2_new (gdouble x,
                  gdouble y);

Creates a GimpVector2 of coordinates x and y .

Parameters

x

the X coordinate.

 

y

the Y coordinate.

 

Returns

the resulting GimpVector2.


gimp_vector2_set ()

void
gimp_vector2_set (GimpVector2 *vector,
                  gdouble x,
                  gdouble y);

Sets the X and Y coordinates of vector to x and y .

Parameters

vector

a pointer to a GimpVector2.

 

x

the X coordinate.

 

y

the Y coordinate.

 

gimp_vector2_length ()

gdouble
gimp_vector2_length (const GimpVector2 *vector);

Computes the length of a 2D vector.

Parameters

vector

a pointer to a GimpVector2.

 

Returns

the length of vector (a positive gdouble).


gimp_vector2_length_val ()

gdouble
gimp_vector2_length_val (GimpVector2 vector);

This function is identical to gimp_vector2_length() but the vector is passed by value rather than by reference.

Parameters

vector

a GimpVector2.

 

Returns

the length of vector (a positive gdouble).


gimp_vector2_mul ()

void
gimp_vector2_mul (GimpVector2 *vector,
                  gdouble factor);

Multiplies each component of the vector by factor . Note that this is equivalent to multiplying the vectors length by factor .

Parameters

vector

a pointer to a GimpVector2.

 

factor

a scalar.

 

gimp_vector2_mul_val ()

GimpVector2
gimp_vector2_mul_val (GimpVector2 vector,
                      gdouble factor);

This function is identical to gimp_vector2_mul() but the vector is passed by value rather than by reference.

Parameters

vector

a GimpVector2.

 

factor

a scalar.

 

Returns

the resulting GimpVector2.


gimp_vector2_normal ()

GimpVector2
gimp_vector2_normal (GimpVector2 *vector);

Compute a normalized perpendicular vector to vector

Parameters

vector

a pointer to a GimpVector2.

 

Returns

a GimpVector2 perpendicular to vector , with a length of 1.0.

Since: 2.8


gimp_vector2_normal_val ()

GimpVector2
gimp_vector2_normal_val (GimpVector2 vector);

This function is identical to gimp_vector2_normal() but the vector is passed by value rather than by reference.

Parameters

vector

a GimpVector2.

 

Returns

a GimpVector2 perpendicular to vector , with a length of 1.0.

Since: 2.8


gimp_vector2_normalize ()

void
gimp_vector2_normalize (GimpVector2 *vector);

Normalizes the vector so the length of the vector is 1.0. The nul vector will not be changed.

Parameters

vector

a pointer to a GimpVector2.

 

gimp_vector2_normalize_val ()

GimpVector2
gimp_vector2_normalize_val (GimpVector2 vector);

This function is identical to gimp_vector2_normalize() but the vector is passed by value rather than by reference.

Parameters

vector

a GimpVector2.

 

Returns

a GimpVector2 parallel to vector , pointing in the same direction but with a length of 1.0.


gimp_vector2_neg ()

void
gimp_vector2_neg (GimpVector2 *vector);

Negates the vector (i.e. negate all its coordinates).

Parameters

vector

a pointer to a GimpVector2.

 

gimp_vector2_neg_val ()

GimpVector2
gimp_vector2_neg_val (GimpVector2 vector);

This function is identical to gimp_vector2_neg() but the vector is passed by value rather than by reference.

Parameters

vector

a GimpVector2.

 

Returns

the negated GimpVector2.


gimp_vector2_add ()

void
gimp_vector2_add (GimpVector2 *result,
                  const GimpVector2 *vector1,
                  const GimpVector2 *vector2);

Computes the sum of two 2D vectors. The resulting GimpVector2 is stored in result .

Parameters

result

destination for the resulting GimpVector2.

 

vector1

a pointer to the first GimpVector2.

 

vector2

a pointer to the second GimpVector2.

 

gimp_vector2_add_val ()

GimpVector2
gimp_vector2_add_val (GimpVector2 vector1,
                      GimpVector2 vector2);

This function is identical to gimp_vector2_add() but the vectors are passed by value rather than by reference.

Parameters

vector1

the first GimpVector2.

 

vector2

the second GimpVector2.

 

Returns

the resulting GimpVector2.


gimp_vector2_sub ()

void
gimp_vector2_sub (GimpVector2 *result,
                  const GimpVector2 *vector1,
                  const GimpVector2 *vector2);

Computes the difference of two 2D vectors (vector1 minus vector2 ). The resulting GimpVector2 is stored in result .

Parameters

result

the destination for the resulting GimpVector2.

 

vector1

a pointer to the first GimpVector2.

 

vector2

a pointer to the second GimpVector2.

 

gimp_vector2_sub_val ()

GimpVector2
gimp_vector2_sub_val (GimpVector2 vector1,
                      GimpVector2 vector2);

This function is identical to gimp_vector2_sub() but the vectors are passed by value rather than by reference.

Parameters

vector1

the first GimpVector2.

 

vector2

the second GimpVector2.

 

Returns

the resulting GimpVector2.


gimp_vector2_inner_product ()

gdouble
gimp_vector2_inner_product (const GimpVector2 *vector1,
                            const GimpVector2 *vector2);

Computes the inner (dot) product of two 2D vectors. This product is zero if and only if the two vectors are orthogonal.

Parameters

vector1

a pointer to the first GimpVector2.

 

vector2

a pointer to the second GimpVector2.

 

Returns

The inner product.


gimp_vector2_inner_product_val ()

gdouble
gimp_vector2_inner_product_val (GimpVector2 vector1,
                                GimpVector2 vector2);

This function is identical to gimp_vector2_inner_product() but the vectors are passed by value rather than by reference.

Parameters

vector1

the first GimpVector2.

 

vector2

the second GimpVector2.

 

Returns

The inner product.


gimp_vector2_cross_product ()

GimpVector2
gimp_vector2_cross_product (const GimpVector2 *vector1,
                            const GimpVector2 *vector2);

Compute the cross product of two vectors. The result is a GimpVector2 which is orthogonal to both vector1 and vector2 . If vector1 and vector2 are parallel, the result will be the nul vector.

Note that in 2D, this function is useful to test if two vectors are parallel or not, or to compute the area spawned by two vectors.

Parameters

vector1

a pointer to the first GimpVector2.

 

vector2

a pointer to the second GimpVector2.

 

Returns

The cross product.


gimp_vector2_cross_product_val ()

GimpVector2
gimp_vector2_cross_product_val (GimpVector2 vector1,
                                GimpVector2 vector2);

This function is identical to gimp_vector2_cross_product() but the vectors are passed by value rather than by reference.

Parameters

vector1

the first GimpVector2.

 

vector2

the second GimpVector2.

 

Returns

The cross product.


gimp_vector2_rotate ()

void
gimp_vector2_rotate (GimpVector2 *vector,
                     gdouble alpha);

Rotates the vector counterclockwise by alpha radians.

Parameters

vector

a pointer to a GimpVector2.

 

alpha

an angle (in radians).

 

gimp_vector2_rotate_val ()

GimpVector2
gimp_vector2_rotate_val (GimpVector2 vector,
                         gdouble alpha);

This function is identical to gimp_vector2_rotate() but the vector is passed by value rather than by reference.

Parameters

vector

a GimpVector2.

 

alpha

an angle (in radians).

 

Returns

a GimpVector2 representing vector rotated by alpha radians.


gimp_vector3_new ()

GimpVector3
gimp_vector3_new (gdouble x,
                  gdouble y,
                  gdouble z);

Creates a GimpVector3 of coordinate x , y and z .

Parameters

x

the X coordinate.

 

y

the Y coordinate.

 

z

the Z coordinate.

 

Returns

the resulting GimpVector3.


gimp_vector3_set ()

void
gimp_vector3_set (GimpVector3 *vector,
                  gdouble x,
                  gdouble y,
                  gdouble z);

Sets the X, Y and Z coordinates of vector to x , y and z .

Parameters

vector

a pointer to a GimpVector3.

 

x

the X coordinate.

 

y

the Y coordinate.

 

z

the Z coordinate.

 

gimp_vector3_length ()

gdouble
gimp_vector3_length (const GimpVector3 *vector);

Computes the length of a 3D vector.

Parameters

vector

a pointer to a GimpVector3.

 

Returns

the length of vector (a positive gdouble).


gimp_vector3_length_val ()

gdouble
gimp_vector3_length_val (GimpVector3 vector);

This function is identical to gimp_vector3_length() but the vector is passed by value rather than by reference.

Parameters

vector

a GimpVector3.

 

Returns

the length of vector (a positive gdouble).


gimp_vector3_mul ()

void
gimp_vector3_mul (GimpVector3 *vector,
                  gdouble factor);

Multiplies each component of the vector by factor . Note that this is equivalent to multiplying the vectors length by factor .

Parameters

vector

a pointer to a GimpVector3.

 

factor

a scalar.

 

gimp_vector3_mul_val ()

GimpVector3
gimp_vector3_mul_val (GimpVector3 vector,
                      gdouble factor);

This function is identical to gimp_vector3_mul() but the vector is passed by value rather than by reference.

Parameters

vector

a GimpVector3.

 

factor

a scalar.

 

Returns

the resulting GimpVector3.


gimp_vector3_normalize ()

void
gimp_vector3_normalize (GimpVector3 *vector);

Normalizes the vector so the length of the vector is 1.0. The nul vector will not be changed.

Parameters

vector

a pointer to a GimpVector3.

 

gimp_vector3_normalize_val ()

GimpVector3
gimp_vector3_normalize_val (GimpVector3 vector);

This function is identical to gimp_vector3_normalize() but the vector is passed by value rather than by reference.

Parameters

vector

a GimpVector3.

 

Returns

a GimpVector3 parallel to vector , pointing in the same direction but with a length of 1.0.


gimp_vector3_neg ()

void
gimp_vector3_neg (GimpVector3 *vector);

Negates the vector (i.e. negate all its coordinates).

Parameters

vector

a pointer to a GimpVector3.

 

gimp_vector3_neg_val ()

GimpVector3
gimp_vector3_neg_val (GimpVector3 vector);

This function is identical to gimp_vector3_neg() but the vector is passed by value rather than by reference.

Parameters

vector

a GimpVector3.

 

Returns

the negated GimpVector3.


gimp_vector3_add ()

void
gimp_vector3_add (GimpVector3 *result,
                  const GimpVector3 *vector1,
                  const GimpVector3 *vector2);

Computes the sum of two 3D vectors. The resulting GimpVector3 is stored in result .

Parameters

result

destination for the resulting GimpVector3.

 

vector1

a pointer to the first GimpVector3.

 

vector2

a pointer to the second GimpVector3.

 

gimp_vector3_add_val ()

GimpVector3
gimp_vector3_add_val (GimpVector3 vector1,
                      GimpVector3 vector2);

This function is identical to gimp_vector3_add() but the vectors are passed by value rather than by reference.

Parameters

vector1

a GimpVector3.

 

vector2

a GimpVector3.

 

Returns

the resulting GimpVector3.


gimp_vector3_sub ()

void
gimp_vector3_sub (GimpVector3 *result,
                  const GimpVector3 *vector1,
                  const GimpVector3 *vector2);

Computes the difference of two 3D vectors (vector1 minus vector2 ). The resulting GimpVector3 is stored in result .

Parameters

result

the destination for the resulting GimpVector3.

 

vector1

a pointer to the first GimpVector3.

 

vector2

a pointer to the second GimpVector3.

 

gimp_vector3_sub_val ()

GimpVector3
gimp_vector3_sub_val (GimpVector3 vector1,
                      GimpVector3 vector2);

This function is identical to gimp_vector3_sub() but the vectors are passed by value rather than by reference.

Parameters

vector1

a GimpVector3.

 

vector2

a GimpVector3.

 

Returns

the resulting GimpVector3.


gimp_vector3_inner_product ()

gdouble
gimp_vector3_inner_product (const GimpVector3 *vector1,
                            const GimpVector3 *vector2);

Computes the inner (dot) product of two 3D vectors. This product is zero if and only if the two vectors are orthogonal.

Parameters

vector1

a pointer to the first GimpVector3.

 

vector2

a pointer to the second GimpVector3.

 

Returns

The inner product.


gimp_vector3_inner_product_val ()

gdouble
gimp_vector3_inner_product_val (GimpVector3 vector1,
                                GimpVector3 vector2);

This function is identical to gimp_vector3_inner_product() but the vectors are passed by value rather than by reference.

Parameters

vector1

the first GimpVector3.

 

vector2

the second GimpVector3.

 

Returns

The inner product.


gimp_vector3_cross_product ()

GimpVector3
gimp_vector3_cross_product (const GimpVector3 *vector1,
                            const GimpVector3 *vector2);

Compute the cross product of two vectors. The result is a GimpVector3 which is orthogonal to both vector1 and vector2 . If vector1 and vector2 and parallel, the result will be the nul vector.

This function can be used to compute the normal of the plane defined by vector1 and vector2 .

Parameters

vector1

a pointer to the first GimpVector3.

 

vector2

a pointer to the second GimpVector3.

 

Returns

The cross product.


gimp_vector3_cross_product_val ()

GimpVector3
gimp_vector3_cross_product_val (GimpVector3 vector1,
                                GimpVector3 vector2);

This function is identical to gimp_vector3_cross_product() but the vectors are passed by value rather than by reference.

Parameters

vector1

the first GimpVector3.

 

vector2

the second GimpVector3.

 

Returns

The cross product.


gimp_vector3_rotate ()

void
gimp_vector3_rotate (GimpVector3 *vector,
                     gdouble alpha,
                     gdouble beta,
                     gdouble gamma);

Rotates the vector around the three axis (Z, Y, and X) by alpha , beta and gamma , respectively.

Note that the order of the rotation is very important. If you expect a vector to be rotated around X, and then around Y, you will have to call this function twice. Also, it is often wise to call this function with only one of alpha , beta and gamma non-zero.

Parameters

vector

a pointer to a GimpVector3.

 

alpha

the angle (in radian) of rotation around the Z axis.

 

beta

the angle (in radian) of rotation around the Y axis.

 

gamma

the angle (in radian) of rotation around the X axis.

 

gimp_vector3_rotate_val ()

GimpVector3
gimp_vector3_rotate_val (GimpVector3 vector,
                         gdouble alpha,
                         gdouble beta,
                         gdouble gamma);

This function is identical to gimp_vector3_rotate() but the vectors are passed by value rather than by reference.

Parameters

vector

a GimpVector3.

 

alpha

the angle (in radian) of rotation around the Z axis.

 

beta

the angle (in radian) of rotation around the Y axis.

 

gamma

the angle (in radian) of rotation around the X axis.

 

Returns

the rotated vector.


gimp_vector_2d_to_3d ()

void
gimp_vector_2d_to_3d (gint sx,
                      gint sy,
                      gint w,
                      gint h,
                      gint x,
                      gint y,
                      const GimpVector3 *vp,
                      GimpVector3 *p);

\"Compute screen (sx, sy) - (sx + w, sy + h) to 3D unit square mapping. The plane to map to is given in the z field of p. The observer is located at position vp (vp->z != 0.0).\"

In other words, this computes the projection of the point (x , y ) to the plane z = p->z (parallel to XY), from the vp point of view through the screen (sx , sy )->(sx + w , sy + h )

Parameters

sx

the abscissa of the upper-left screen rectangle.

 

sy

the ordinate of the upper-left screen rectangle.

 

w

the width of the screen rectangle.

 

h

the height of the screen rectangle.

 

x

the abscissa of the point in the screen rectangle to map.

 

y

the ordinate of the point in the screen rectangle to map.

 

vp

the position of the observer.

 

p

the resulting point.

 

gimp_vector_2d_to_3d_val ()

GimpVector3
gimp_vector_2d_to_3d_val (gint sx,
                          gint sy,
                          gint w,
                          gint h,
                          gint x,
                          gint y,
                          GimpVector3 vp,
                          GimpVector3 p);

This function is identical to gimp_vector_2d_to_3d() but the position of the observer and the resulting point p are passed by value rather than by reference.

Parameters

sx

the abscissa of the upper-left screen rectangle.

 

sy

the ordinate of the upper-left screen rectangle.

 

w

the width of the screen rectangle.

 

h

the height of the screen rectangle.

 

x

the abscissa of the point in the screen rectangle to map.

 

y

the ordinate of the point in the screen rectangle to map.

 

vp

position of the observer.

 

p

the resulting point.

 

Returns

the computed GimpVector3 point.


gimp_vector_3d_to_2d ()

void
gimp_vector_3d_to_2d (gint sx,
                      gint sy,
                      gint w,
                      gint h,
                      gdouble *x,
                      gdouble *y,
                      const GimpVector3 *vp,
                      const GimpVector3 *p);

Convert the given 3D point to 2D (project it onto the viewing plane, (sx, sy, 0) - (sx + w, sy + h, 0). The input is assumed to be in the unit square (0, 0, z) - (1, 1, z). The viewpoint of the observer is passed in vp.

This is basically the opposite of gimp_vector_2d_to_3d().

Parameters

sx

the abscissa of the upper-left screen rectangle.

 

sy

the ordinate of the upper-left screen rectangle.

 

w

the width of the screen rectangle.

 

h

the height of the screen rectangle.

 

x

the abscissa of the point in the screen rectangle to map (return value).

 

y

the ordinate of the point in the screen rectangle to map (return value).

 

vp

position of the observer.

 

p

the 3D point to project to the plane.

 

Types and Values

struct GimpVector2

struct GimpVector2 {
  gdouble x, y;
};

A two dimensional vector.

Members

gdouble x;

the x axis

 

gdouble y;

the y axis

 

struct GimpVector3

struct GimpVector3 {
  gdouble x, y, z;
};

A three dimensional vector.

Members

gdouble x;

the x axis

 

gdouble y;

the y axis

 

gdouble z;

the z axis

 

struct GimpVector4

struct GimpVector4 {
  gdouble x, y, z, w;
};

A four dimensional vector.

Members

gdouble x;

the x axis

 

gdouble y;

the y axis

 

gdouble z;

the z axis

 

gdouble w;

the w axis

 

See Also

GimpMatrix2, GimpMatrix3, GimpMatrix4