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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 15:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 15:07:22 +0000 |
commit | f9d480cfe50ca1d7a0f0b5a2b8bb9932962bfbe7 (patch) | |
tree | ce9e8db2d4e8799780fa72ae8f1953039373e2ee /js/ui/screenShield.js | |
parent | Initial commit. (diff) | |
download | gnome-shell-upstream.tar.xz gnome-shell-upstream.zip |
Adding upstream version 3.38.6.upstream/3.38.6upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | js/ui/screenShield.js | 650 |
1 files changed, 650 insertions, 0 deletions
diff --git a/js/ui/screenShield.js b/js/ui/screenShield.js new file mode 100644 index 0000000..fa3a7a8 --- /dev/null +++ b/js/ui/screenShield.js @@ -0,0 +1,650 @@ +// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- + +const { AccountsService, Clutter, Gio, + GLib, Graphene, Meta, Shell, St } = imports.gi; +const Signals = imports.signals; + +const GnomeSession = imports.misc.gnomeSession; +const OVirt = imports.gdm.oVirt; +const LoginManager = imports.misc.loginManager; +const Lightbox = imports.ui.lightbox; +const Main = imports.ui.main; +const Overview = imports.ui.overview; +const MessageTray = imports.ui.messageTray; +const ShellDBus = imports.ui.shellDBus; +const SmartcardManager = imports.misc.smartcardManager; + +const { adjustAnimationTime } = imports.ui.environment; + +const SCREENSAVER_SCHEMA = 'org.gnome.desktop.screensaver'; +const LOCK_ENABLED_KEY = 'lock-enabled'; +const LOCK_DELAY_KEY = 'lock-delay'; + +const LOCKDOWN_SCHEMA = 'org.gnome.desktop.lockdown'; +const DISABLE_LOCK_KEY = 'disable-lock-screen'; + +const LOCKED_STATE_STR = 'screenShield.locked'; + +// ScreenShield animation time +// - STANDARD_FADE_TIME is used when the session goes idle +// - MANUAL_FADE_TIME is used for lowering the shield when asked by the user, +// or when cancelling the dialog +// - CURTAIN_SLIDE_TIME is used when raising the shield before unlocking +var STANDARD_FADE_TIME = 10000; +var MANUAL_FADE_TIME = 300; +var CURTAIN_SLIDE_TIME = 300; + +/** + * If you are setting org.gnome.desktop.session.idle-delay directly in dconf, + * rather than through System Settings, you also need to set + * org.gnome.settings-daemon.plugins.power.sleep-display-ac and + * org.gnome.settings-daemon.plugins.power.sleep-display-battery to the same value. + * This will ensure that the screen blanks at the right time when it fades out. + * https://bugzilla.gnome.org/show_bug.cgi?id=668703 explains the dependency. + */ +var ScreenShield = class { + constructor() { + this.actor = Main.layoutManager.screenShieldGroup; + + this._lockScreenState = MessageTray.State.HIDDEN; + this._lockScreenGroup = new St.Widget({ + x_expand: true, + y_expand: true, + reactive: true, + can_focus: true, + name: 'lockScreenGroup', + visible: false, + }); + + this._lockDialogGroup = new St.Widget({ + x_expand: true, + y_expand: true, + reactive: true, + can_focus: true, + pivot_point: new Graphene.Point({ x: 0.5, y: 0.5 }), + name: 'lockDialogGroup', + }); + + this.actor.add_actor(this._lockScreenGroup); + this.actor.add_actor(this._lockDialogGroup); + + this._presence = new GnomeSession.Presence((proxy, error) => { + if (error) { + logError(error, 'Error while reading gnome-session presence'); + return; + } + + this._onStatusChanged(proxy.status); + }); + this._presence.connectSignal('StatusChanged', (proxy, senderName, [status]) => { + this._onStatusChanged(status); + }); + + this._screenSaverDBus = new ShellDBus.ScreenSaverDBus(this); + + this._smartcardManager = SmartcardManager.getSmartcardManager(); + this._smartcardManager.connect('smartcard-inserted', + (manager, token) => { + if (this._isLocked && token.UsedToLogin) + this._activateDialog(); + }); + + this._oVirtCredentialsManager = OVirt.getOVirtCredentialsManager(); + this._oVirtCredentialsManager.connect('user-authenticated', + () => { + if (this._isLocked) + this._activateDialog(); + }); + + this._loginManager = LoginManager.getLoginManager(); + this._loginManager.connect('prepare-for-sleep', + this._prepareForSleep.bind(this)); + + this._loginSession = null; + this._loginManager.getCurrentSessionProxy(sessionProxy => { + this._loginSession = sessionProxy; + this._loginSession.connectSignal('Lock', + () => this.lock(false)); + this._loginSession.connectSignal('Unlock', + () => this.deactivate(false)); + this._loginSession.connect('g-properties-changed', this._syncInhibitor.bind(this)); + this._syncInhibitor(); + }); + + this._settings = new Gio.Settings({ schema_id: SCREENSAVER_SCHEMA }); + this._settings.connect('changed::%s'.format(LOCK_ENABLED_KEY), this._syncInhibitor.bind(this)); + + this._lockSettings = new Gio.Settings({ schema_id: LOCKDOWN_SCHEMA }); + this._lockSettings.connect('changed::%s'.format(DISABLE_LOCK_KEY), this._syncInhibitor.bind(this)); + + this._isModal = false; + this._isGreeter = false; + this._isActive = false; + this._isLocked = false; + this._inUnlockAnimation = false; + this._activationTime = 0; + this._becameActiveId = 0; + this._lockTimeoutId = 0; + + // The "long" lightbox is used for the longer (20 seconds) fade from session + // to idle status, the "short" is used for quickly fading to black when locking + // manually + this._longLightbox = new Lightbox.Lightbox(Main.uiGroup, + { inhibitEvents: true, + fadeFactor: 1 }); + this._longLightbox.connect('notify::active', this._onLongLightbox.bind(this)); + this._shortLightbox = new Lightbox.Lightbox(Main.uiGroup, + { inhibitEvents: true, + fadeFactor: 1 }); + this._shortLightbox.connect('notify::active', this._onShortLightbox.bind(this)); + + this.idleMonitor = Meta.IdleMonitor.get_core(); + this._cursorTracker = Meta.CursorTracker.get_for_display(global.display); + + this._syncInhibitor(); + } + + _setActive(active) { + let prevIsActive = this._isActive; + this._isActive = active; + + if (prevIsActive != this._isActive) + this.emit('active-changed'); + + if (this._loginSession) + this._loginSession.SetLockedHintRemote(active); + + this._syncInhibitor(); + } + + _activateDialog() { + if (this._isLocked) { + this._ensureUnlockDialog(true /* allowCancel */); + this._dialog.activate(); + } else { + this.deactivate(true /* animate */); + } + } + + _maybeCancelDialog() { + if (!this._dialog) + return; + + this._dialog.cancel(); + if (this._isGreeter) { + // LoginDialog.cancel() will grab the key focus + // on its own, so ensure it stays on lock screen + // instead + this._dialog.grab_key_focus(); + } + } + + _becomeModal() { + if (this._isModal) + return true; + + this._isModal = Main.pushModal(this.actor, { actionMode: Shell.ActionMode.LOCK_SCREEN }); + if (this._isModal) + return true; + + // We failed to get a pointer grab, it means that + // something else has it. Try with a keyboard grab only + this._isModal = Main.pushModal(this.actor, { options: Meta.ModalOptions.POINTER_ALREADY_GRABBED, + actionMode: Shell.ActionMode.LOCK_SCREEN }); + return this._isModal; + } + + _syncInhibitor() { + let lockEnabled = this._settings.get_boolean(LOCK_ENABLED_KEY); + let lockLocked = this._lockSettings.get_boolean(DISABLE_LOCK_KEY); + let inhibit = this._loginSession && this._loginSession.Active && + !this._isActive && lockEnabled && !lockLocked && Main.sessionMode.unlockDialog; + if (inhibit) { + this._loginManager.inhibit(_("GNOME needs to lock the screen"), + inhibitor => { + if (this._inhibitor) + this._inhibitor.close(null); + this._inhibitor = inhibitor; + }); + } else { + if (this._inhibitor) + this._inhibitor.close(null); + this._inhibitor = null; + } + } + + _prepareForSleep(loginManager, aboutToSuspend) { + if (aboutToSuspend) { + if (this._settings.get_boolean(LOCK_ENABLED_KEY)) + this.lock(true); + } else { + this._wakeUpScreen(); + } + } + + _onStatusChanged(status) { + if (status != GnomeSession.PresenceStatus.IDLE) + return; + + this._maybeCancelDialog(); + + if (this._longLightbox.visible) { + // We're in the process of showing. + return; + } + + if (!this._becomeModal()) { + // We could not become modal, so we can't activate the + // screenshield. The user is probably very upset at this + // point, but any application using global grabs is broken + // Just tell him to stop using this app + // + // XXX: another option is to kick the user into the gdm login + // screen, where we're not affected by grabs + Main.notifyError(_("Unable to lock"), + _("Lock was blocked by an application")); + return; + } + + if (this._activationTime == 0) + this._activationTime = GLib.get_monotonic_time(); + + let shouldLock = this._settings.get_boolean(LOCK_ENABLED_KEY) && !this._isLocked; + + if (shouldLock) { + let lockTimeout = Math.max( + adjustAnimationTime(STANDARD_FADE_TIME), + this._settings.get_uint(LOCK_DELAY_KEY) * 1000); + this._lockTimeoutId = GLib.timeout_add( + GLib.PRIORITY_DEFAULT, + lockTimeout, + () => { + this._lockTimeoutId = 0; + this.lock(false); + return GLib.SOURCE_REMOVE; + }); + GLib.Source.set_name_by_id(this._lockTimeoutId, '[gnome-shell] this.lock'); + } + + this._activateFade(this._longLightbox, STANDARD_FADE_TIME); + } + + _activateFade(lightbox, time) { + Main.uiGroup.set_child_above_sibling(lightbox, null); + lightbox.lightOn(time); + + if (this._becameActiveId == 0) + this._becameActiveId = this.idleMonitor.add_user_active_watch(this._onUserBecameActive.bind(this)); + } + + _onUserBecameActive() { + // This function gets called here when the user becomes active + // after we activated a lightbox + // There are two possibilities here: + // - we're called when already locked; we just go back to the lock screen curtain + // - we're called because the session is IDLE but before the lightbox + // is fully shown; at this point isActive is false, so we just hide + // the lightbox, reset the activationTime and go back to the unlocked + // desktop + // using deactivate() is a little of overkill, but it ensures we + // don't forget of some bit like modal, DBus properties or idle watches + // + // Note: if the (long) lightbox is shown then we're necessarily + // active, because we call activate() without animation. + + this.idleMonitor.remove_watch(this._becameActiveId); + this._becameActiveId = 0; + + if (this._isLocked) { + this._longLightbox.lightOff(); + this._shortLightbox.lightOff(); + } else { + this.deactivate(false); + } + } + + _onLongLightbox(lightBox) { + if (lightBox.active) + this.activate(false); + } + + _onShortLightbox(lightBox) { + if (lightBox.active) + this._completeLockScreenShown(); + } + + showDialog() { + if (!this._becomeModal()) { + // In the login screen, this is a hard error. Fail-whale + log('Could not acquire modal grab for the login screen. Aborting login process.'); + Meta.quit(Meta.ExitCode.ERROR); + } + + this.actor.show(); + this._isGreeter = Main.sessionMode.isGreeter; + this._isLocked = true; + this._ensureUnlockDialog(true); + } + + _hideLockScreenComplete() { + this._lockScreenState = MessageTray.State.HIDDEN; + this._lockScreenGroup.hide(); + + if (this._dialog) { + this._dialog.grab_key_focus(); + this._dialog.navigate_focus(null, St.DirectionType.TAB_FORWARD, false); + } + } + + _showPointer() { + this._cursorTracker.set_pointer_visible(true); + + if (this._motionId) { + global.stage.disconnect(this._motionId); + this._motionId = 0; + } + } + + _hidePointerUntilMotion() { + this._motionId = global.stage.connect('captured-event', (stage, event) => { + if (event.type() === Clutter.EventType.MOTION) + this._showPointer(); + + return Clutter.EVENT_PROPAGATE; + }); + this._cursorTracker.set_pointer_visible(false); + } + + _hideLockScreen(animate) { + if (this._lockScreenState == MessageTray.State.HIDDEN) + return; + + this._lockScreenState = MessageTray.State.HIDING; + + this._lockDialogGroup.remove_all_transitions(); + + if (animate) { + // Animate the lock screen out of screen + // if velocity is not specified (i.e. we come here from pressing ESC), + // use the same speed regardless of original position + // if velocity is specified, it's in pixels per milliseconds + let h = global.stage.height; + let delta = h + this._lockDialogGroup.translation_y; + let velocity = global.stage.height / CURTAIN_SLIDE_TIME; + let duration = delta / velocity; + + this._lockDialogGroup.ease({ + translation_y: -h, + duration, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + onComplete: () => this._hideLockScreenComplete(), + }); + } else { + this._hideLockScreenComplete(); + } + + this._showPointer(); + } + + _ensureUnlockDialog(allowCancel) { + if (!this._dialog) { + let constructor = Main.sessionMode.unlockDialog; + if (!constructor) { + // This session mode has no locking capabilities + this.deactivate(true); + return false; + } + + this._dialog = new constructor(this._lockDialogGroup); + + let time = global.get_current_time(); + if (!this._dialog.open(time)) { + // This is kind of an impossible error: we're already modal + // by the time we reach this... + log('Could not open login dialog: failed to acquire grab'); + this.deactivate(true); + return false; + } + + this._dialog.connect('failed', this._onUnlockFailed.bind(this)); + this._wakeUpScreenId = this._dialog.connect( + 'wake-up-screen', this._wakeUpScreen.bind(this)); + } + + this._dialog.allowCancel = allowCancel; + this._dialog.grab_key_focus(); + return true; + } + + _onUnlockFailed() { + this._resetLockScreen({ animateLockScreen: true, + fadeToBlack: false }); + } + + _resetLockScreen(params) { + // Don't reset the lock screen unless it is completely hidden + // This prevents the shield going down if the lock-delay timeout + // fires while the user is dragging (which has the potential + // to confuse our state) + if (this._lockScreenState != MessageTray.State.HIDDEN) + return; + + this._lockScreenGroup.show(); + this._lockScreenState = MessageTray.State.SHOWING; + + let fadeToBlack = params.fadeToBlack; + + if (params.animateLockScreen) { + this._lockDialogGroup.translation_y = -global.screen_height; + this._lockDialogGroup.remove_all_transitions(); + this._lockDialogGroup.ease({ + translation_y: 0, + duration: Overview.ANIMATION_TIME, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + onComplete: () => { + this._lockScreenShown({ fadeToBlack, animateFade: true }); + }, + }); + } else { + this._lockDialogGroup.translation_y = 0; + this._lockScreenShown({ fadeToBlack, animateFade: false }); + } + + this._dialog.grab_key_focus(); + } + + _lockScreenShown(params) { + this._hidePointerUntilMotion(); + + this._lockScreenState = MessageTray.State.SHOWN; + + if (params.fadeToBlack && params.animateFade) { + // Take a beat + + let id = GLib.timeout_add(GLib.PRIORITY_DEFAULT, MANUAL_FADE_TIME, () => { + this._activateFade(this._shortLightbox, MANUAL_FADE_TIME); + return GLib.SOURCE_REMOVE; + }); + GLib.Source.set_name_by_id(id, '[gnome-shell] this._activateFade'); + } else { + if (params.fadeToBlack) + this._activateFade(this._shortLightbox, 0); + + this._completeLockScreenShown(); + } + } + + _completeLockScreenShown() { + this._setActive(true); + this.emit('lock-screen-shown'); + } + + _wakeUpScreen() { + this._onUserBecameActive(); + this.emit('wake-up-screen'); + } + + get locked() { + return this._isLocked; + } + + get active() { + return this._isActive; + } + + get activationTime() { + return this._activationTime; + } + + deactivate(animate) { + if (this._dialog) + this._dialog.finish(() => this._continueDeactivate(animate)); + else + this._continueDeactivate(animate); + } + + _continueDeactivate(animate) { + this._hideLockScreen(animate); + + if (Main.sessionMode.currentMode == 'unlock-dialog') + Main.sessionMode.popMode('unlock-dialog'); + + this.emit('wake-up-screen'); + + if (this._isGreeter) { + // We don't want to "deactivate" any more than + // this. In particular, we don't want to drop + // the modal, hide ourselves or destroy the dialog + // But we do want to set isActive to false, so that + // gnome-session will reset the idle counter, and + // gnome-settings-daemon will stop blanking the screen + + this._activationTime = 0; + this._setActive(false); + return; + } + + if (this._dialog && !this._isGreeter) + this._dialog.popModal(); + + if (this._isModal) { + Main.popModal(this.actor); + this._isModal = false; + } + + this._longLightbox.lightOff(); + this._shortLightbox.lightOff(); + + this._lockDialogGroup.ease({ + translation_y: -global.screen_height, + duration: Overview.ANIMATION_TIME, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + onComplete: () => this._completeDeactivate(), + }); + } + + _completeDeactivate() { + if (this._dialog) { + this._dialog.destroy(); + this._dialog = null; + } + + this.actor.hide(); + + if (this._becameActiveId != 0) { + this.idleMonitor.remove_watch(this._becameActiveId); + this._becameActiveId = 0; + } + + if (this._lockTimeoutId != 0) { + GLib.source_remove(this._lockTimeoutId); + this._lockTimeoutId = 0; + } + + this._activationTime = 0; + this._setActive(false); + this._isLocked = false; + this.emit('locked-changed'); + global.set_runtime_state(LOCKED_STATE_STR, null); + } + + activate(animate) { + if (this._activationTime == 0) + this._activationTime = GLib.get_monotonic_time(); + + if (!this._ensureUnlockDialog(true)) + return; + + this.actor.show(); + + if (Main.sessionMode.currentMode !== 'unlock-dialog') { + this._isGreeter = Main.sessionMode.isGreeter; + if (!this._isGreeter) + Main.sessionMode.pushMode('unlock-dialog'); + } + + this._resetLockScreen({ animateLockScreen: animate, + fadeToBlack: true }); + // On wayland, a crash brings down the entire session, so we don't + // need to defend against being restarted unlocked + if (!Meta.is_wayland_compositor()) + global.set_runtime_state(LOCKED_STATE_STR, GLib.Variant.new('b', true)); + + // We used to set isActive and emit active-changed here, + // but now we do that from lockScreenShown, which means + // there is a 0.3 seconds window during which the lock + // screen is effectively visible and the screen is locked, but + // the DBus interface reports the screensaver is off. + // This is because when we emit ActiveChanged(true), + // gnome-settings-daemon blanks the screen, and we don't want + // blank during the animation. + // This is not a problem for the idle fade case, because we + // activate without animation in that case. + } + + lock(animate) { + if (this._lockSettings.get_boolean(DISABLE_LOCK_KEY)) { + log('Screen lock is locked down, not locking'); // lock, lock - who's there? + return; + } + + // Warn the user if we can't become modal + if (!this._becomeModal()) { + Main.notifyError(_("Unable to lock"), + _("Lock was blocked by an application")); + return; + } + + // Clear the clipboard - otherwise, its contents may be leaked + // to unauthorized parties by pasting into the unlock dialog's + // password entry and unmasking the entry + St.Clipboard.get_default().set_text(St.ClipboardType.CLIPBOARD, ''); + St.Clipboard.get_default().set_text(St.ClipboardType.PRIMARY, ''); + + let userManager = AccountsService.UserManager.get_default(); + let user = userManager.get_user(GLib.get_user_name()); + + if (this._isGreeter) + this._isLocked = true; + else + this._isLocked = user.password_mode != AccountsService.UserPasswordMode.NONE; + + this.activate(animate); + + this.emit('locked-changed'); + } + + // If the previous shell crashed, and gnome-session restarted us, then re-lock + lockIfWasLocked() { + if (!this._settings.get_boolean(LOCK_ENABLED_KEY)) + return; + let wasLocked = global.get_runtime_state('b', LOCKED_STATE_STR); + if (wasLocked === null) + return; + Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => { + this.lock(false); + return GLib.SOURCE_REMOVE; + }); + } +}; +Signals.addSignalMethods(ScreenShield.prototype); |