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+<!DOCTYPE node PUBLIC
+'-//freedesktop//DTD D-BUS Object Introspection 1.0//EN'
+'http://www.freedesktop.org/standards/dbus/1.0/introspect.dtd'>
+<node>
+
+ <!--
+ org.gnome.Shell.Screenshot:
+ @short_description: Screenshot interface
+
+ The interface used to capture pictures of the screen contents.
+ -->
+ <interface name="org.gnome.Shell.Screenshot">
+
+ <!--
+ Screenshot:
+ @filename: The filename for the screenshot
+ @include_cursor: Whether to include the cursor image or not
+ @flash: Whether to flash the screen or not
+ @success: whether the screenshot was captured
+ @filename_used: the file where the screenshot was saved
+
+ Takes a screenshot of the whole screen and saves it
+ in @filename as png image, it returns a boolean
+ indicating whether the operation was successful or not.
+ @filename can either be an absolute path or a basename, in
+ which case the screenshot will be saved in the $XDG_PICTURES_DIR
+ or the home directory if it doesn't exist. The filename used
+ to save the screenshot will be returned in @filename_used.
+ -->
+ <method name="Screenshot">
+ <arg type="b" direction="in" name="include_cursor"/>
+ <arg type="b" direction="in" name="flash"/>
+ <arg type="s" direction="in" name="filename"/>
+ <arg type="b" direction="out" name="success"/>
+ <arg type="s" direction="out" name="filename_used"/>
+ </method>
+
+ <!--
+ ScreenshotWindow:
+ @include_frame: Whether to include the frame or not
+ @include_cursor: Whether to include the cursor image or not
+ @flash: Whether to flash the window area or not
+ @filename: The filename for the screenshot
+ @success: whether the screenshot was captured
+ @filename_used: the file where the screenshot was saved
+
+ Takes a screenshot of the focused window (optionally omitting the frame)
+ and saves it in @filename as png image, it returns a boolean
+ indicating whether the operation was successful or not.
+ @filename can either be an absolute path or a basename, in
+ which case the screenshot will be saved in the $XDG_PICTURES_DIR
+ or the home directory if it doesn't exist. The filename used
+ to save the screenshot will be returned in @filename_used.
+ -->
+ <method name="ScreenshotWindow">
+ <arg type="b" direction="in" name="include_frame"/>
+ <arg type="b" direction="in" name="include_cursor"/>
+ <arg type="b" direction="in" name="flash"/>
+ <arg type="s" direction="in" name="filename"/>
+ <arg type="b" direction="out" name="success"/>
+ <arg type="s" direction="out" name="filename_used"/>
+ </method>
+
+ <!--
+ ScreenshotArea:
+ @x: the X coordinate of the area to capture
+ @y: the Y coordinate of the area to capture
+ @width: the width of the area to capture
+ @height: the height of the area to capture
+ @flash: whether to flash the area or not
+ @filename: the filename for the screenshot
+ @success: whether the screenshot was captured
+ @filename_used: the file where the screenshot was saved
+
+ Takes a screenshot of the passed in area and saves it
+ in @filename as png image, it returns a boolean
+ indicating whether the operation was successful or not.
+ @filename can either be an absolute path or a basename, in
+ which case the screenshot will be saved in the $XDG_PICTURES_DIR
+ or the home directory if it doesn't exist. The filename used
+ to save the screenshot will be returned in @filename_used.
+ -->
+ <method name="ScreenshotArea">
+ <arg type="i" direction="in" name="x"/>
+ <arg type="i" direction="in" name="y"/>
+ <arg type="i" direction="in" name="width"/>
+ <arg type="i" direction="in" name="height"/>
+ <arg type="b" direction="in" name="flash"/>
+ <arg type="s" direction="in" name="filename"/>
+ <arg type="b" direction="out" name="success"/>
+ <arg type="s" direction="out" name="filename_used"/>
+ </method>
+
+ <!--
+ PickColor:
+
+ Picks a color and returns the result.
+
+ The @result vardict contains:
+ <variablelist>
+ <varlistentry>
+ <term>color (ddd)</term>
+ <listitem><para>The color, RGB values in the range [0,1].</para></listitem>
+ </varlistentry>
+ </variablelist>
+ -->
+ <method name="PickColor">
+ <arg type="a{sv}" direction="out" name="result"/>
+ </method>
+
+ <!--
+ FlashArea:
+ @x: the X coordinate of the area to flash
+ @y: the Y coordinate of the area to flash
+ @width: the width of the area to flash
+ @height: the height of the area to flash
+
+ Renders a flash spot effect in the specified rectangle of the screen.
+ -->
+ <method name="FlashArea">
+ <arg type="i" direction="in" name="x"/>
+ <arg type="i" direction="in" name="y"/>
+ <arg type="i" direction="in" name="width"/>
+ <arg type="i" direction="in" name="height"/>
+ </method>
+
+ <!--
+ SelectArea:
+ @x: the X coordinate of the selected area
+ @y: the Y coordinate of the selected area
+ @width: the width of the selected area
+ @height: the height of the selected area
+
+ Interactively allows the user to select a rectangular area of
+ the screen, and returns its coordinates.
+ -->
+ <method name="SelectArea">
+ <arg type="i" direction="out" name="x"/>
+ <arg type="i" direction="out" name="y"/>
+ <arg type="i" direction="out" name="width"/>
+ <arg type="i" direction="out" name="height"/>
+ </method>
+
+ </interface>
+</node>